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Originally Posted by Deathqueen
I think us pve-ers finally just have to face facts. GW's is not a mmorpg, it doesn't have the quality pve features to keep many interested for long.
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People got the idea of Guildwars being MMORPG because it's online. But it is not a MMORPG it's a CORPG.
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Originally Posted by http://www.guildwars.com/faq/default.html#details
Rather than labeling Guild Wars an MMORPG, we prefer to call it a CORPG (Competitive Online Role-Playing Game).
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Originally Posted by Deathqueen
Besides the drop rate being very pitiful poor now after so many nerfs to stop bots and ebayers, they've practially ruined the fun value for most of the rest of us that played the way it was intended, very sad really.
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If no one had that weird idea that items are absolutely needed, there wouldn't be bots and Arenanet wouldn't have needed to "nerf". So the one you need to blame for this is Human Stupidity and the "i need more money/item" idea people have stuck in their head... not Arenanet.
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Originally Posted by Deathqueen
Other Mmorpgs when you kill a "boss" you get something nice and useful. GW's bosses, when you kill them you are lucky to get some coin, rarely anything of value and basically just makes pve a waste of time once you have completed the story.
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Usually at the end of the story, it's the end. There's a couple more thing to do in Guildwars though. They added the Titan's Quests, the Sorrow Furnace, Finishing all the bonuses of every missions, Getting every skills, Going to PvP!.. or you can do farming runs that a lot of people seem to enjoy. Saying the game is a waste because there's nothing to do after you complete the story, is the same as saying a book is a waste because there's nothing else to read once you finish it. MMORPG have endless gameplay because they make you pay monthly and the most you play, the most money they make. And those game usually don't have story.. Beside the little backgroud history they have on their webpage to put you in situation.
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Originally Posted by Deathqueen
Armor stats are the same no matter what they look like after you reach Droknar's Forge, they are just more expensive to craft vs letting them drop off a boss mob or something that would give more fun and reason to go adventuring instead of farming for ectos and shards. 15k armor is not better than 1500gp armor, fissure armor is no better than 1500gp armor.
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Instead of farming ectos and shards, you would farm armors.. what's the differense? The armor are not better.. Then why would you need it?
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Originally Posted by Deathqueen
This is a big difference in real pve mmorpgs and GW's illusion of a pve game atmosphere.
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That's probably the reason why they didn't call it a MMORPG.
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Originally Posted by Deathqueen
Then to top it off they offer the complete skill set once you get to hell, no adventuring required, no reason to adventure, here you are all you need is plat, go farm and experience farming, and buy all your skills, am surprised they didn't add elites to the list, give it time they probably will.
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You have to go through a war with big monster burning down a whole country, travel through snow mountain and fight against xenophobe dwarves, travel from Kryta to the Maguuma Jungle to save some Chosen from the hands of the White Mantle, travel to the desert and pass the test of the gods to ascend, go into a dragon's lair which is hidden in a grain of sand, fight against some god like monsters to free your shining blades friends and fight those gods into the volcanic island before learning you were only a puppet and finally reach the end and getting all the skills. And you say there's no exploration or adventure? Of course if you took a taxi run you ruined it for yourself and you're the only one to blame. They added the skill NPC exactly because people didn't want to farm to get them. And you really don't need to farm to get all the skill you need to PvE.
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Originally Posted by Deathqueen
This is the difference between a Diablo 2 and Dungeon Siege like game vs GW's. They had unique items and item "sets" to explore for.
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Guildwars have unique items to find. But exactly like in Dungeon Siege, they are not needed to be effective. And of course there's lots of difference between Guildwars and every other games. The reason is other games aren't Guildwars. It's like saying you don't like basketball because they don't play it on ice and don't have goalers.
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Originally Posted by Deathqueen
Every adventure through Diablo 2 always yielded very good quality items and of course the ability to level to 99. I'm rather bored of being level 20 since the first month I played the game over 7 months ago. The newness has gone and boredom and repetitiveness sets in.
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Guildwars is a competitive/cooperative RPG. If you could have level99 people with all the "farmed-2-years-for" items, it wouldn't be competitive or cooperative at all. It would just become a "my weapon shine more than yours so i can kill more monsters than you" game.
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Originally Posted by Deathqueen
All n all it was a good ruse to get people interested in the 1st edition, but, well as for myself it has no appeal for the 2nd edition. Farming just isn't the type of pve game I wanted to play and pvp is not my style of role playing at all.
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Seriously, if you farm in Guildwars, it's not because you have to but rather because you want to. And if you don't want to do PvP then you're only playing half of what Guildwars really is.
The problem is when people see "Online Game" they think it's like every other MMORPG where all you have to do is to level up and get items until the earth stop turning. If you reach the end and can't find anything interesting to do, do like with every other game. Stop and play something else. It's not like you must play because you pay monthly.
I played NWN last summer for the first time. I bought the game and the 2 expentions. When i was done with the story, i didn't go to bioware forum to cry that there's nothing else to do. I un-installed the game, went to BestBuy, bought Dungeon Siege 2 and played it. Once finished, i said "that game was hot!", deleted it and came back at playing Guildwars because i was missing it.