Yesterday I got to watch as three W/Mo's tried to smite and beat one invinci-105-monk to death for 10 minutes, and failed. The monk simply sat on the ground and let them beat/smite, waiting for them to get bored and forfeit the game. At that point I got bored and logged off, so I don't know if the warriors or the monk tired first.
W/Mo's are completely helpless against a defensive monk, regardless of what skills they bring or how good they are. And considering that the rest of the teams were dead and their res-signets spent, what were they supposed to do?
I don't think it's unreasonable that warriors should have some sort of enchantment removal skill. Personally I find it more unreasonable that W/Mo's is the only class that don't have any way of countering enchantments at all.
A little rant about unbalanced monks in PVP
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Elementalists can't counter enchantments, monks can't counter enchantments, warriors can't counter enchantments. If you take any combination of those three classes, you sign up for a combo without enchantment removal, but with a lot of -other- perks. There's plenty of things a necromancer, mesmer and ranger can't do - it's called balance.
One class shouldn't be able to counter everything, that's where teamwork comes in. If you absolutely must, just do the secondary profession quests in the desert and take a profession that -can- deal with enchantments.
One class shouldn't be able to counter everything, that's where teamwork comes in. If you absolutely must, just do the secondary profession quests in the desert and take a profession that -can- deal with enchantments.
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Originally Posted by Numa Pompilius
Yesterday I got to watch as three W/Mo's tried to smite and beat one invinci-105-monk to death for 10 minutes, and failed. The monk simply sat on the ground and let them beat/smite, waiting for them to get bored and forfeit the game. At that point I got bored and logged off, so I don't know if the warriors or the monk tired first.
W/Mo's are completely helpless against a defensive monk, regardless of what skills they bring or how good they are. And considering that the rest of the teams were dead and their res-signets spent, what were they supposed to do? I don't think it's unreasonable that warriors should have some sort of enchantment removal skill. Personally I find it more unreasonable that W/Mo's is the only class that don't have any way of countering enchantments at all. |
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Originally Posted by Lasareth
Well gosh, just cast a spirit of Nature's Renewal or Lingering curse and you're good to go ;p got a monk with 55 hp and no buffs.
Er, 105 :P |
I find that "Wild Blow" does a pretty good number on them for nullifying their stances, can't be evaded or blocked. One can't be an adrinilin build with Wild Blow though since it uses up all your adrinilin.k
Warrior / Monk is a defenseive class when used with healing prayers and Protection prayers,
With smiting prayers its a little more offenseive.
There are 3 classes with enchantmen remvoal
Necromancer has strip, rend etc
Mesmer has shatter, drain, inspired
Ranger has Natures Renwal.
I personally think W/Mo is a waste of a character in any pvp, W(axe)/N(curse) has all the tools to kill one of these monks:
Lingering curse 1/3rd healing + Deep wound (-20% health, -33% healing = good)
Rend enchantments, strip them off after the above combo, and 2 hit him. = GG
I think its completely reasonable that there is something a W/Mo can't do.
W/Mo's Don't have any form of Enchantment removal, but they have semi relable, hex and completely relable status removal (smite hex and mend ailment in case you couldn't figure it out)
W/E's don't have any sort of enchantment removal, or hex removal, or status removal period.
W/N have reliable status removal(plague touch) and semi reliable enchant removal(rend), but no hex removal period
W/Me Have reliable Enchant and hex removal, but no status removal, period.
W/R have weak 3 status removal (antidote) , and long recast highly effecitve Enchant/hex removal.
Seems to me thats balanced and reasonable.
With smiting prayers its a little more offenseive.
There are 3 classes with enchantmen remvoal
Necromancer has strip, rend etc
Mesmer has shatter, drain, inspired
Ranger has Natures Renwal.
I personally think W/Mo is a waste of a character in any pvp, W(axe)/N(curse) has all the tools to kill one of these monks:
Lingering curse 1/3rd healing + Deep wound (-20% health, -33% healing = good)
Rend enchantments, strip them off after the above combo, and 2 hit him. = GG
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Originally Posted by Poster above me
I find it reasonable that W/Mo is the only class that don't have any way of countering Enchantments at all
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W/Mo's Don't have any form of Enchantment removal, but they have semi relable, hex and completely relable status removal (smite hex and mend ailment in case you couldn't figure it out)
W/E's don't have any sort of enchantment removal, or hex removal, or status removal period.
W/N have reliable status removal(plague touch) and semi reliable enchant removal(rend), but no hex removal period
W/Me Have reliable Enchant and hex removal, but no status removal, period.
W/R have weak 3 status removal (antidote) , and long recast highly effecitve Enchant/hex removal.
Seems to me thats balanced and reasonable.
D
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| I don't think it's unreasonable that warriors should have some sort of enchantment removal skill. Personally I find it more unreasonable that W/Mo's is the only class that don't have any way of countering enchantments at all. |
Seriously, every class has its strengths and weaknesses. That doesn't make it unfair, that makes it a team game. Does a goalie complain that he never gets to score?
-Diomedes
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Originally Posted by Numa Pompilius
Seriously, you guys don't think there's something seriously wrong when three (hell, you could probably have a full team) of W/Mo's are completely unable to kill ONE defensive monk?
Regardless of what skills they bring and how good they are? Because that doesn't seem right or balanced to me. |
in a team based game it seems perfectly balanced. The games focus is on "TEAM WORK"...if you thought long and hard about it you could make a build for every character in the game that was invincible to one of the other characters in the game. There's nothing wrong with the build...other than warriors not being able to insta-stomp everything in their path.
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Originally Posted by Numa Pompilius
Seriously, you guys don't think there's something seriously wrong when three (hell, you could probably have a full team) of W/Mo's are completely unable to kill ONE defensive monk?
Regardless of what skills they bring and how good they are? Because that doesn't seem right or balanced to me. |
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I also think W/Mo is great for PVE play (can solo with mine), but, for PVP not the best combo to choose if you are going to play a warrior in PVP arenas. You should be dps a killer and find a build that you basically are hitting your keys like wild doing damage every hit. I'm really starting to like my W/R because by adding apply poison to my skill list it's some powerful dps. And Troll Urguent is plenty of regen just like Mending, but, at no cost to energy recovery. Throw in a 3:1 vampiric sword and you're good to go, maybe not as "defensive" as a W/Mo, but, I just don't think a Warrior should play defensive in PVP. Balthazar's spirit is nice an all, but, you have to get hit for it to be effective, reminds me of the Palidin in Diablo 2 and Thorns, not my idea of an effective warrior. Balthazars Aura another nice W/Mo skill, but, once again it's like a one shot deal and then getting back 25 energy without balthazar's spirit or bonettis defense (both of which once again require getting hit or hit at.) not a very good PVP offensive Warrior. The balthazar's aura also requires you to either use Gladiator Chest and Legs or use a Healing Ankh which gives up a lot of Armor and dmg reduction from a good shield for the added energy. I still like my Knights Armor the best, good enough for defense without having to rely on skills to improve it.
Toss in Wild Blow for those stances, don't use adrinilin skills except maybe sever artery inbetween Wild Blows and then use the best damage lowest energy cost attack skills that you like, like Power Attack, skills you can spam quickly for the greatest dps.
And like others have said, there's no build that can counter everything and be great at anything. In PVP team/HoH the invicible monk is not invicible, maybe in PUG random arenas because you can't create your team and prepare for several different types of builds. But, the random PVP arena is nothing more than a "practice field" for the better arenas and rez sig not required! (heh I know someones gonna scream about no rez sig in random arenas lol but I don't care, I'm practicing, not competing).
Toss in Wild Blow for those stances, don't use adrinilin skills except maybe sever artery inbetween Wild Blows and then use the best damage lowest energy cost attack skills that you like, like Power Attack, skills you can spam quickly for the greatest dps.
And like others have said, there's no build that can counter everything and be great at anything. In PVP team/HoH the invicible monk is not invicible, maybe in PUG random arenas because you can't create your team and prepare for several different types of builds. But, the random PVP arena is nothing more than a "practice field" for the better arenas and rez sig not required! (heh I know someones gonna scream about no rez sig in random arenas lol but I don't care, I'm practicing, not competing).

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Originally Posted by Numa Pompilius
W/Mo's are completely helpless against a defensive monk, regardless of what skills they bring or how good they are. And considering that the rest of the teams were dead and their res-signets spent, what were they supposed to do?
I don't think it's unreasonable that warriors should have some sort of enchantment removal skill. Personally I find it more unreasonable that W/Mo's is the only class that don't have any way of countering enchantments at all. |
Or that none of the W/Mos brought a Res _spell_ instead of a Signet, so as to revive the fourth member (who might've been packing a useful skill -- an interrupt, an enchantment stripper, an energy drain, Mesmer goodies, Necro goodies).
Off the top of my head: Disrupting Chop? Dwarven Battle Stance? Various hammer knockdown attacks? Savage Slash? Distracting Blow? Skull Crack?
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Originally Posted by P1atinumGQ
How is a team that's not organized able to be competitive in Team Arena?
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If you want an unorganized team, there are random arenas for that. Team arenas are for players that like strategical, cooperative PvPing ... sorry, but plain mindless hack&slash will not get you far, even with a warrior!
If organization and strategy didn't matter at all in PvP, what would be the point to do PvP? (If you feel that monks are so "overpowered", by all means, why not play one yourself ... but will I reveal a big secret by telling that ANY class can be overpowered when played by a good player than knows what they are doing.)
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There are many ways to beat a low-health proct bond monk. In addition to debuff and degen health skills, you can always use interrupts on their blessed sig and energy denile the monk untill the bond drops. If you have 3 warriors and not one of them can interrupt a monk casting, say, blessed sig, then you deserve to loose.
a
That's complete crap. I play a monk and there's no way a monk can hold off 3 warriors forever. Even with the best elite and arcane echo they're no where near invincible.
Any enchantment strip kills them, interupts kills them degens mixed with hexes kills them.
Monks aren't overpowered for PvP, every class combo available has a counter to a monk.
Any enchantment strip kills them, interupts kills them degens mixed with hexes kills them.
Monks aren't overpowered for PvP, every class combo available has a counter to a monk.
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Originally Posted by P1atinumGQ
Um I'm using a Warrior/Monk here. That doesn't help me at all. And you have to realize that I can't dictate what teammates I find when I random join or something. It takes like forever to get the right party. Very frustrating. Like I said before, I KNOW there are ways to combat them, but that means specific skills on specific classes.
Unfortunately there's no "change to necro" skill available. |
I'm sorry, I don't agree.
