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That's probably true for balance. But hardcore competitive players tend to have a pretty extreme perspective on what is fun/good and what isnt. So in a general sense of "improving the game" or "priorities for updates", I'm not sure that hardcore competitive players should be the only or most important group listened to.
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Competitive players are the ones least likely to hide balance abuses because they're using them. The newbies, who read about something imbalanced online or see it used on them, and then use it themselves, will want the imbalance kept so they can keep winning with it since they aren't able to figure out other good ways if it was nerfed. Competitive players don't like complete blowouts simply because of imbalances, no matter which side they're on.
If anet listened to the pvp scrubs of guild wars, you'd see warriors unable to heal themselves because it's overpowered, a max of 3 eles per group so they can't spike, etc.
Starcraft got balanced closer than anything else in it's class, and it's not because blizzard (the old, cool blizzard) listened to the money mappers. Mmm...starcraft seems more attractive than guild wars, despite many years of playing and only 4~ months and some odd days playing guild wars. Pgt is coming up soon it seems, which is good cause I don't feel like playing on gamei. Just what is anet doing?
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I'll go into detail on what "type" of overpowerdness(it makes no sense at the moment, bear with me) Energy Denial is later, but I just have to bring something up at the moment.
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It'll be interesting to see what you think. My view is that edenial numbers, coupled with signet of humility, are totally out of proportion both since it's easy, unlike interrupting, and the only way to counter is to use it yourself. There are ways to counter everything in the game, except energy denial. As an example, Natures Renewal can be 'countered' by not running enchants/hexes that either cast long, need to be maintained, or need to last long to be good. Energy denial counters everything, except maybe mass warriors (but even they won't live long without their monks). You can make a super defensive build that will be able to withstand sometimes even two teams at once, even with 5 offensive players each. You can make a holding build that will withstand any 'normal' team 1v1 long enough to hold the hall.
Heavy energy denial will crack it though where nothing else would. Those 8 monk teams with heal areas and seeds? Fear me spam and multiple copies of signet of weariness and edrain will make them look like they had the normal 3 monks after a couple minutes. The effect is not immediate, since the enemy has to get to low energy for it to matter, but when they are locked at <5, there's really nothing they can do especially if their energy regen skills are shutdown by signet of humility.
Guild Wars pvp is defensive based, but energy denial breaks this (as it is inherently an offensive move). Other than toning down the skills, or doing something about elites and signet of humility, I really don't know what could be done. Anti-energy denial? Pfft.