Skills - Choking Gas

Guild Wars Guru

Wilds Pathfinder

Join Date: May 2005

You can view this database entry at: http://www.guildwarsguru.com/skill/408-choking-gas/.
You may add your comments in this thread.

ParaJiM

ParaJiM

Ascalonian Squire

Join Date: Aug 2005

Christchurch, NZ

Blind Vengeance

Can also be obtained from a bog scale boss in the swamps directly north of Lion's Arch. Name of Cella the Hooded.

Lirael Abhorsen

Lirael Abhorsen

Academy Page

Join Date: Jun 2005

Daphne

We Are Virgins [Nerd]

A/W

really useful skill for interrupt rangers, couple that with incendiary arrows, and you have an almost non-stop interrupt

Timoz

Timoz

Lion's Arch Merchant

Join Date: Jul 2005

E/Mo

Pretty useful when taking on groups bulked together, a nice skill for at least one to carry.

justinkim

justinkim

Lion's Arch Merchant

Join Date: Jun 2005

Toronto

NES

This is an essential part to a interrpution ranger. A very good spell to invest in. Great of monks that use healing ball or ranger teams that like to spam healing springs

evox the evil

evox the evil

Academy Page

Join Date: Aug 2005

Where ever the hell i feel like living

Iim always in a new one so i just wont say

W/

so what does it really do? i dont really get the point of this skill. well i kinda do... it seems like a good prep for interrupters but otherwise pointless imho

Keure

Frost Gate Guardian

Join Date: May 2005

If you're looking for DPS, this is not the prep you should be using.

But its perpetual interrupt on a player means that spells with non-negligible cast times are shut down. Instantly taking a caster out of the match for 10 seconds is very valuable.

Glasswalker

Glasswalker

Krytan Explorer

Join Date: May 2005

Northwest Ascalon

Freedom

N/R

You can pick it up as a quest reward from Temple of the Ages. False Gods quest.

The Iliad Destroyer

Pre-Searing Cadet

Join Date: Jul 2005

winters eclipse

W/Mo

or the balthazar priest at drakons forge

zigzag

Ascalonian Squire

Join Date: Sep 2005

R/W

Also get from a Bone Dragon in Sanctom Cay

Anamii45

Pre-Searing Cadet

Join Date: Jun 2005

Eternus nox noctum

R/Me

Very useful fact to know about this skill : it hits no matter what (unless they dodge your arror). You can be blind, they can have evasion up, no diference, its gonna interupt. This is prolly my favorite pvp skill atm.

projectnavi

Academy Page

Join Date: Oct 2005

N.A.P.

Me/

Quote:
Originally Posted by Anamii45
Very useful fact to know about this skill : it hits no matter what (unless they dodge your arror). You can be blind, they can have evasion up, no diference, its gonna interupt. This is prolly my favorite pvp skill atm. wow, even if you are blind ? isnt that a bit dumb ?

gotta try that.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Quote:
Originally Posted by The Iliad Destroyer
or the balthazar priest at drakons forge Balt Priests are for unlocking it for PvP - you dont actually get the skill.

-------------------------------

Anyway - Choking Gas + Practiced Stance {E} makes for a Choking gas that doesn't have any downtime.

It can get annoying applying a prep every 12 or so secs though.

In PvE the caster types just stand there dumbfounded at the sight of being choking gas'ed.

Hydras? Pfft...Hydras' are the easiest to take down of the game with cohking gas cover.

Lou

Lou

Krytan Explorer

Join Date: Sep 2005

Colorado Springs colorado, denver when I'm not in school

Looking

W/

It works really nice but I don't see many people carrying it.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Quote:
Originally Posted by Azeroths Hammer
It works really nice but I don't see many people carrying it. Cuase most interupter rangers have moved to spamming interupter skills. Like Savage, then Laying down a Concussion Shot when they start something big - thus taking them basically outta the game for Dazed's duration.

Arcador

Arcador

Wilds Pathfinder

Join Date: Jul 2005

--

R/N

This is good for healing ball monks or similar bunched casters. You will need a fast attack thou, since the monk can slide spells between the shots but if you use arcane condum it can be really bad preparation.
Good thing - this is preparation, so you can ALSO use some attack skills while interupting.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Quote:
Originally Posted by Arcador
This is good for healing ball monks or similar bunched casters. You will need a fast attack thou, since the monk can slide spells between the shots but if you use arcane condum it can be really bad preparation.
Good thing - this is preparation, so you can ALSO use some attack skills while interupting. QuickShot FTW!

Not really though :\ If you are going for Choking Shutdown - YOu'll have Practiced Stance - So no Quickshot , CAn't rely on Tiger's Fury..cause it'll take off Practiced Stance..

Lasher Dragon

Lasher Dragon

Draconic Rage Incarnate

Join Date: Apr 2005

Iowa

Alphahive

R/A

Does anyone else think this skill needs to be reworded? It only seems to interrupt spells with cast times over 1 second. Damn cheating AI LOL.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Quote:
Originally Posted by Lasher Dragon
Does anyone else think this skill needs to be reworded? It only seems to interrupt spells with cast times over 1 second. Damn cheating AI LOL. Because you have to time it exactly right to interupt spells that take less than a second to cast- and that normally isn't going to happen.

Lasher Dragon

Lasher Dragon

Draconic Rage Incarnate

Join Date: Apr 2005

Iowa

Alphahive

R/A

Quote:
Originally Posted by Former Ruling
Because you have to time it exactly right to interupt spells that take less than a second to cast- and that normally isn't going to happen. Seems to me like it just won't interrupt those short-cast spells, timing or no. The wording would have you believe that while they are under the effect of the gas that they will be interrupted if they attempt to cast a spell, but I have found that to be untrue. For the short-cast spells, I end up having to rely on Distracting Shot. I just think that if it isn't going to do as the wording says, perhaps the wording should be revised.

Eilana Sakage

Eilana Sakage

Ascalonian Squire

Join Date: Aug 2005

E/Me

Does anybody know the HP degeneration of this skill? I am just guessing, but I think it's -4.

So when I read this skill to me it says all enemies hit by choking gas recieve -4 hp degeneration

Schorny

Wilds Pathfinder

Join Date: Apr 2005

Quote:
Originally Posted by Eilana Sakage
Does anybody know the HP degeneration of this skill? I am just guessing, but I think it's -4.

So when I read this skill to me it says all enemies hit by choking gas recieve -4 hp degeneration It says _nothing_ about health degeneration. It deals a little bit damage but the reason why you want to run it is the AoE interrupt.

NatalieD

NatalieD

Desert Nomad

Join Date: Aug 2005

Quote:
Originally Posted by Lasher Dragon
Seems to me like it just won't interrupt those short-cast spells, timing or no. The wording would have you believe that while they are under the effect of the gas that they will be interrupted if they attempt to cast a spell, but I have found that to be untrue. For the short-cast spells, I end up having to rely on Distracting Shot. I just think that if it isn't going to do as the wording says, perhaps the wording should be revised. They're only "under the effect of the gas" at the instant the arrow hits. What in the skill description made you think it's a lasting debuff?

Renegade ++RIP++

Krytan Explorer

Join Date: Feb 2006

Quote:
For 1-10 seconds, your arrows deal 1-7 more damage and spread Choking Gas to all adjacent foes on impact. Choking Gas interrupts foes attempting to cast spells. I was actually under the same impression and presumed that while being under the influence of choking gas that any spell being cast would be interrupted. Now this seems to work the same as incendiary arrows but seeing that there is no timeindication for choking gas it is maybe logical that it didn't work as presumed. Still the wording might have to be altered in a way to add the point that it interrupts the target and the foes nearby only at the moment of the arrow reaching its target.

NatalieD

NatalieD

Desert Nomad

Join Date: Aug 2005

I still don't see how y'all are interpreting it that way, but if enough people are misunderstanding then I guess it does need to be reworded.

Renegade ++RIP++

Krytan Explorer

Join Date: Feb 2006

well it might be because i'm not a native englishspeaker that I/we misunderstood this.

But if you look closely to the animation then the gas remains for a decent long time (green cloud), and seeing that it precisely states that choking gas interrupts people who cast a spell it seems kinda logical that we misunderstood its working.

Poison Ivy

Poison Ivy

Forge Runner

Join Date: Jan 2006

Toronto

Hopping

Mo/A

The recharge time is way to long to even consider it unless stacked with Incendairy Arrows{E} .

Premium Unleaded

Wilds Pathfinder

Join Date: Aug 2005

I believe the interruption effect is similar to that of maelstrom - every second or so (or about 2-3 secs) after it lands.

Renegade ++RIP++

Krytan Explorer

Join Date: Feb 2006

I don't consider the recharge time to be annoying, just the time it lasts. Still though i never bothered using incendiary arrows because of the same reason, sinc eif I'd use it i'd be doing nothing but applicating it and wasting precsious seconds before it is usuable again. Heck i wouldn't even be able to use practiced stance with it to make it a bit more valid because of them both being elite .

And premium, it could be but i hav enoticed that whenever my arrows hit it interrupted people, but maybe that could be because of the reaplication of choking gas and thus resetting its timer. The question however remains what is the duration of the effect. And what is the correct interruption now, is it the arrow or is it an effect like maelstrom.

And wasting an elite just to lengthen its recharge is so annoying .

NatalieD

NatalieD

Desert Nomad

Join Date: Aug 2005

Quote:
Originally Posted by Premium Unleaded
I believe the interruption effect is similar to that of maelstrom - every second or so (or about 2-3 secs) after it lands. No. Each arrow causes an AOE interrupt when it lands. There is no lasting effect.

Lasher Dragon

Lasher Dragon

Draconic Rage Incarnate

Join Date: Apr 2005

Iowa

Alphahive

R/A

Quote:
Originally Posted by NatalieD
No. Each arrow causes an AOE interrupt when it lands. There is no lasting effect. Are you sure about that? I will have to do some testing, but in my experience, it seems the gas spreads and stays on the enemy as long as the prep is on your arrows. It seems that once shot with the gas, enemies are auto-interrupted while casting many spells, but rarely to never interrupted while casting short-cast spells.

NatalieD

NatalieD

Desert Nomad

Join Date: Aug 2005

I've never used the skill myself, but I've had it used on me many times, and I never got the impression it worked like you describe. I was quite regularly able to sneak quick spells through by timing them between arrows. (But those same spells would be interrupted if I got careless or unlucky.)

QuixotesGhost

QuixotesGhost

Krytan Explorer

Join Date: Jun 2005

Quote:
Originally Posted by Lasher Dragon
Are you sure about that? I will have to do some testing, but in my experience, it seems the gas spreads and stays on the enemy as long as the prep is on your arrows. It seems that once shot with the gas, enemies are auto-interrupted while casting many spells, but rarely to never interrupted while casting short-cast spells. It's my favorite PvE preperation. I can tell you that although the cloud of gas graphic persists to show who exactly was in the AoE of the last shot it only interupts on the hit. Just pretend that every arrow you fire is a Cry of Frustration.

Btw, another way to drop the down time on this is with Oath Shot.

Choking Gas lasts for 10-11 seconds. After it runs down flicker Serpent's Quickness and fire an Oath Shot. Oath Shot now recharges in 13 seconds. Rinse and Repeat. Plus this allows you to use Lightning Reflexes instead of Tiger's Fury, which lasts longer, doesn't require points into BM, and gives you a 75% evade chance to boot. Main drawback of doing this is that it can get expensive energy wise.

Lasher Dragon

Lasher Dragon

Draconic Rage Incarnate

Join Date: Apr 2005

Iowa

Alphahive

R/A

Well, as far as I am concerned, if you have to physically shoot the enemy to interrupt them (and those shoulder-to-shoulder with them) with choking gas, then choking gas isn't nearly as potent as I had thought. In fact, if that is indeed the case, then I highly doubt I would ever equip this skill again. Give me Apply Poison, Distracting Shot and Oath Shot any day over this. My opinion anyway.

LordMahal

Krytan Explorer

Join Date: Sep 2005

Germany

R/Mo

Ive been an interupter for a long time now, and choking gas only interupts on impact. I too thought, wow cool a lasting interupt, but I was really let down. Unless you pack oath shot or quickness, its not worth it. Even then its not as good as DS, CS, SS, or IA. Its just a skill that doesnt do what it sounds like it should. I mean choking gas shouldnt vanish in an instant now should it? Hell no. It should hang around for 1-3 seconds, depending on level. Too bad it doesnt work that way.

Murder In China

Murder In China

Banned

Join Date: Sep 2005

/B/Chan

Looking for one

W/

You have to use Practiced Stance with this to make it practical.

Rajamic

Wilds Pathfinder

Join Date: May 2005

IA

Chronicles of Heroes [CoH]

R/Me

Practiced Stance or Oath Shot would let you keep it up pretty much constantly.

The big advantage of this has been touched on already: It interrupts the target even if your arrow misses for pretty much any reason.

LordMahal

Krytan Explorer

Join Date: Sep 2005

Germany

R/Mo

So that increases the duration of the prep by... 4 seconds? Wow, thatll change the entire face of the game right there. Come on, 15 seconds or 11 makes no difference the skill still doesnt do what it sounds like it should. Id never bring Practiced stance just to boost choking gas. A previous post talked about not wasting an elite, that would be a good example. If you want to interupt, choking gas is the last thing you should be using.

Murder In China

Murder In China

Banned

Join Date: Sep 2005

/B/Chan

Looking for one

W/

Quote:
Originally Posted by LordMahal
So that increases the duration of the prep by... 4 seconds? Wow, thatll change the entire face of the game right there. Come on, 15 seconds or 11 makes no difference the skill still doesnt do what it sounds like it should. Id never bring Practiced stance just to boost choking gas. A previous post talked about not wasting an elite, that would be a good example. If you want to interupt, choking gas is the last thing you should be using.
Practice Stance increases the duration MORE than just 4 seconds.

Quote:
Originally Posted by Guild Wars
Practiced Stance (Elite)
Elite Stance. For (Min: 20 - Max: 35) seconds, your Preparations are ready 50% faster and last (Min: 24% - Max: 50%) longer.

LordMahal

Krytan Explorer

Join Date: Sep 2005

Germany

R/Mo

Ive got practiced stance, and its not 50%. Sorry. Maybe at 16 expertise it is, but at 12 its 45%. And unless youve used it with choking gas, you would know what im talking about. Last time I checked.. hmm let me see... Funny you pulled that elite skill info from this site... and the skills listing says something totally different.. lol. Anyway 45% of 10 seconds is how much.. anybody...? OMG!!!! 4.5 seconds..... HOLY CRAP! Now thats the only skill Ill ever need... give me a break.