The Invinci Monks - no fun anymore
Protheus
A couple hours ago i joined in with a group that went to the UW - I had my E/Mo prepaired for some major healing.. we got in UW and the warrior run off to attack the aataxes - some of us were not even ready or even in the game yet.
Oke so he survived - then a monk run of aggro a whole bunch of aataxes and those squidy things and he was killing them all by him self... no health drop at all.
And we were just standing there... oke for that time it was fun - so we took the quest and went on.. the invinci monk was just in front of us the whole time aggro and killing them all...... in the beginning it was fun but after a while it got bored !!!..
And after 30 min or so It got bored and annoyed - we were a group and you do the game to play as a team and not solo.. of you wanna play solo then do it alone.
So i excused myself and left the game...
I completed the game and now am only doing the UW and Fissure but with these build... It just lose the appeal of the game for me. I created a E/Mo healing build due to the fact that when I join in agroup it takes like ages to find a monk any where as most of them have the invinci build...
But now I will switch back to a air or fire nuker and wait and play the game solo or what ever..
Why do players play these invinci build ?????????? why is it so appealing to be invincible ?
Oke so he survived - then a monk run of aggro a whole bunch of aataxes and those squidy things and he was killing them all by him self... no health drop at all.
And we were just standing there... oke for that time it was fun - so we took the quest and went on.. the invinci monk was just in front of us the whole time aggro and killing them all...... in the beginning it was fun but after a while it got bored !!!..
And after 30 min or so It got bored and annoyed - we were a group and you do the game to play as a team and not solo.. of you wanna play solo then do it alone.
So i excused myself and left the game...
I completed the game and now am only doing the UW and Fissure but with these build... It just lose the appeal of the game for me. I created a E/Mo healing build due to the fact that when I join in agroup it takes like ages to find a monk any where as most of them have the invinci build...
But now I will switch back to a air or fire nuker and wait and play the game solo or what ever..
Why do players play these invinci build ?????????? why is it so appealing to be invincible ?
PieXags
Being invicible is a great way to get rich quick, plain and simple. I guarantee you that monk was a wealthy wealthy player. In my opinion, monks are insanely overpowered for PvE especially. No class should ever be able to solo the UW and Fissure, which are SUPPOSED to be the hardest, highest level places in the game. I call bullshit on that. If a character can solo the place, it's just uh...stupid. Also it forces then everyone who wants to compete in the economy to either create a monk or warrior just to get some money. ...I hate playing both classes.
Me thinks monks are a wee bit too strong, especially and most definately in PvE.
Me thinks monks are a wee bit too strong, especially and most definately in PvE.
Sanji
The appeal is getting globs of ectoplasm
I'm willing to wager your group had specifically looked for a 105 Smiter to help them do Underworld, since I had heard more than enough calls looking for such during a short visit to Temple of Ages.
I'm willing to wager your group had specifically looked for a 105 Smiter to help them do Underworld, since I had heard more than enough calls looking for such during a short visit to Temple of Ages.
Protheus
Quote:
Originally Posted by Sanji
The appeal is getting globs of ectoplasm
I'm willing to wager your group had specifically looked for a 105 Smiter to help them do Underworld, since I had heard more than enough calls looking for such during a short visit to Temple of Ages. |
I have been playing the game for 3 month now and I started with an Elemental - I have created several new characters but I never play them.. As I like my Elemental I will switch profession to unlock all skills....
So in 3 months I have approx 80K... Why do we all want the Fissure armor ?- to me it looks the same as the other types - it is only like Godly expensive.
I do not bother getting killed as to me it is wat the game is about - manage your skills and work on a better strategy...
And if you are sooo wealthy what then ??? you can buy what you want and then ?????? I would be bored to death as the search for things is over..
I also agree that you should not be able to solo the UW and Fissure and I hope that Anet would do something about this. Guild Wars is about wars between Guild ! - what will happen is a Guild exist only of Invinci monks and fight agains another invinci monk guild existing also only of these monks ??
Pandora Chaotic
Invinci Monks can be beaten INSTANTLY with any form of enchantment removal. They are not unbeatable.
Ollj
they love natures renewal, use it to restore your fun in the game
Numa Pompilius
Quote:
Originally Posted by PieXags
In my opinion, monks are insanely overpowered for PvE especially.
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ANet will have to do something about the 55/105 build, and my guess is that they will.
I also can already hear the tremendous wail of righteous indignation which will shake guildwarsguru to its foundations when they do.
No previous nerf has been even close to the storm a nerf of the tanking ability of monks in general, and the almighty 105 build in particular, will spawn.
Moniko Evoleht
Pfft, please don't call them Invincible lol, I've fought one before. Sure he was strong sure he wouldn't die. But he didn't know I had Shatter Enchantments on me. So I waited as my team sucked up to him calling him a god. So I said to them, hmm I thought gods couldn't be killed, activated Shatter Enchantment and boom! Dead.........not, a, god.
My Warrior is the real deal though, he isn't a W/Mo like most noobs. Check him out; http://www.freewebs.com/blacktowerexiles All pages of Guestbook and all pictures.
My Warrior is the real deal though, he isn't a W/Mo like most noobs. Check him out; http://www.freewebs.com/blacktowerexiles All pages of Guestbook and all pictures.
Makkert
I played an invinci monk is some UW teams.
its all about agreeing. Basicly I tank for them the ataxe and graspings. when the terrorwebs are coming, our ways seperate. I go smite, and they round mission.
and the nukers on my teams love me for mopping the ataxes together. and they go down fast with the nukers helping me. my UW teams have all been happy with me. i'll do UW tank mode anytime for a group. sure, my drops are not as good as normally alone, but it is fun to help a team. drops are still reasonable, since the smiters are mine . and i get 5000xp because they finish the bosses for me.
it is a fair trade off. having an invinci monk on an UW team as a tank can help you. not some ass like you meet. I do give my teammates fair chance to help with the kills .
its all about agreeing. Basicly I tank for them the ataxe and graspings. when the terrorwebs are coming, our ways seperate. I go smite, and they round mission.
and the nukers on my teams love me for mopping the ataxes together. and they go down fast with the nukers helping me. my UW teams have all been happy with me. i'll do UW tank mode anytime for a group. sure, my drops are not as good as normally alone, but it is fun to help a team. drops are still reasonable, since the smiters are mine . and i get 5000xp because they finish the bosses for me.
it is a fair trade off. having an invinci monk on an UW team as a tank can help you. not some ass like you meet. I do give my teammates fair chance to help with the kills .
generik
Don't complain! Think of the monk as someone who was kind and nice enough to let you in on getting a share of HIS drops and xp..
there... it presents a whole new perspective doesn't it?
Having played a monk before, I think this is great power to the monks... they used to endure all that verbal abuse and insults in the past, now lets see who are the redundant ones
there... it presents a whole new perspective doesn't it?
Having played a monk before, I think this is great power to the monks... they used to endure all that verbal abuse and insults in the past, now lets see who are the redundant ones
Vwoss
I hope they don't nerf 105 monks, it's currently the only good source of income our guild has.
The Human Torch
Excuse me, can anyone inform me why invincible monks are called 105 monks? I just dont see the correlation. Thank you.
Omi LeFabre
They have 105 health.
twicky_kid
Quote:
Originally Posted by Omi LeFabre
They have 105 health.
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and no they can't solo the entire UW i don't care what you say. it is impossible to kill those cold drakes with just 1 smiter. they have aura of restore and maelstrom.
for the majority yes they can solo most of it and it doesn't matter you'll spend so much time in there finding ecto when you could have made much more money else where and just bought them. it takes less time
Vorlin
Quote:
Originally Posted by Numa Pompilius
ANet will have to do something about the 55/105 build, and my guess is that they will.
I also can already hear the tremendous wail of righteous indignation which will shake guildwarsguru to its foundations when they do. No previous nerf has been even close to the storm a nerf of the tanking ability of monks in general, and the almighty 105 build in particular, will spawn. |
BTW, for some people who didn't read the original post correctly, he said invincible in -PvE-, not PvP. You're rebutting a point he never made when you list ways this build can be beaten in PvP.
twicky_kid
Quote:
Originally Posted by Vorlin
it's just not right that a particular build is immune to defeat in PvE.
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not our fault they put areas with no enchantment removal. that's the real exploit not the build. there are lots of areas w/o enchant removal.
Artemis Bladewing
I tip to piss of every UW smite group--- this is very evil---------
Go farm with them a while and then while they aggro loads of monsters and prepare to smite drop Natures Renewal and leave, this is really fun and you can piss off any ÜBER RICH I CANFARMALL BYMYSELF-TO GOOD FOR U- MONK.
Go farm with them a while and then while they aggro loads of monsters and prepare to smite drop Natures Renewal and leave, this is really fun and you can piss off any ÜBER RICH I CANFARMALL BYMYSELF-TO GOOD FOR U- MONK.
eternal_drake
Actually I have to correct you. I did kill coldfires solo w/ the 105 smiter before. It wasnt easy, and it took a while, but i killed them.
Bleidd
Quote:
Originally Posted by generik
Having played a monk before, I think this is great power to the monks... they used to endure all that verbal abuse and insults in the past, now lets see who are the redundant ones
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You can argue whether or not the build is overpowered, balanced, whatever til you're blue in the face. The fact is what are currently the "high-end" dungeons are too easily solo'd by certain builds.
Vorlin
"they aren't immune to defeat. 1 shatter enchantment and its game over and you cannot be ressed."
Good point. But since you can almost always pick your fights in GWars you can become defacto invulnerable.
So, which do you all think would be better to combat this issue: adding more enchantment removal abilities to more areas of the game and thus lowering the power of the build, or altering the synergy of the skills involved so that build doesn't have the power it does when used against creatures that can't remove enchantment? The first route effects everyone in the game but requires less rebalancing, the second only effects the people using the changed skills buts possibly causes an inbalance somewhere else.
Good point. But since you can almost always pick your fights in GWars you can become defacto invulnerable.
So, which do you all think would be better to combat this issue: adding more enchantment removal abilities to more areas of the game and thus lowering the power of the build, or altering the synergy of the skills involved so that build doesn't have the power it does when used against creatures that can't remove enchantment? The first route effects everyone in the game but requires less rebalancing, the second only effects the people using the changed skills buts possibly causes an inbalance somewhere else.
Bleidd
Adding more enchantment removal is going to affect any enchantment-reliant build. Your Conjure R/Es and W/Es, your Attunement E/Xs, etc. Basically that would wind up further limiting the viability of certain builds in PvE, much in the same way Nature's Renewal has in PvP.
Age
Quote:
Originally Posted by Vorlin
You are absolutely right, the bitching will be horrendous. However, it has to be done IMO, as the original poster noted it's just not right that a particular build is immune to defeat in PvE. On some level I'd have to believe that the people who play these builds know this, and realize they are exploiting a build synergy that was never meant to exist.
BTW, for some people who didn't read the original post correctly, he said invincible in -PvE-, not PvP. You're rebutting a point he never made when you list ways this build can be beaten in PvP. |
Sanji
Quote:
Originally Posted by Artemis Bladewing
I tip to piss of every UW smite group--- this is very evil---------
Go farm with them a while and then while they aggro loads of monsters and prepare to smite drop Natures Renewal and leave, this is really fun and you can piss off any ÜBER RICH I CANFARMALL BYMYSELF-TO GOOD FOR U- MONK. |
twicky_kid
Quote:
Originally Posted by Age
They better not as mine has gotten that far yet how do you tell if you have 105 or 55 build?
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its still the same skills and tech
Ari Veyes
There should be ranger creeps in UW spaming nature's renewal. This would certainly stop UW soloing forever.
Mercury Angel
Or get rangers blacklisted from UW groups so that they'd be forced to group only with each other trapping, upset that a few of their group gave them all a bad name.
How does ruining GROUPS stop SOLOING, by the way?
How does ruining GROUPS stop SOLOING, by the way?
twicky_kid
Quote:
Originally Posted by Ari Veyes
There should be ranger creeps in UW spaming nature's renewal. This would certainly stop UW soloing forever.
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dargon
heh, there are, Obsidian Behemoths are ranger mobs and love dropping traps and NR.
Numa Pompilius
The problem is the skill Protective Bond.
That's the only thing which could and should be tweaked.
That's the only thing which could and should be tweaked.
SisterMercy
Quote:
Originally Posted by Sanji
... I'm willing to wager your group had specifically looked for a 105 Smiter to help them do Underworld, since I had heard more than enough calls looking for such during a short visit to Temple of Ages.
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No, you don't have to advertise for the Leet Brigaders. You have to advertise for a specifically healing monk. Or you're not going to get one.
Quote:
Originally Posted by Ollj
they love natures renewal, use it to restore your fun in the game
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wheel
Quote:
Originally Posted by twicky_kid
would probly also stop anyone from going there too seeing as NR nearly decimates every build on this game.
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ShadowWrath
The fartherst one of these monks can get is clearing the Icy Vale, Forgotten Vale and Labrynth without taking any quests except Clear the Chamber and Restore the Monuments of Grenth. If you take Unwanted Guests, you will die when attacking the (I forgot what its called) but its the thing that controls the Vengeful Ataxes. It has Lingering Curse and will strip you of enchantments. Taking Escort of souls will spaw the Mesmer phantasms that will degen you to death, and taking either quest from the other two reapers will result in death because you can't kill everything fast enough.
Sagius Truthbarron
Quote:
ranger creeps in UW spaming nature's renewal |
I like to SOLO the UW. I do not like to anger helpless W/mo by joining their game and getting them all killed leaving me to farm for the low price of 125 gold (Or free ride -.-)
I like to be able to not count on a pug to explore becuase PUGS DO NOT EXPLORE UW OR FoW ---EVER---.
I like to be able to go to Snake's Dance and check out bosses and collectors I have never met before. I could never do this on my warrior, even with henchmen, becuase I'm not running a tank build.
I like to be able to explore places. Unlike you people I don't want to grind places and then leave and then grind them again just so you're group of 6 rangers can get 2 ecto and then leave. (IE, I've gotten 8 ecto from Aaxtes, 2 from Darknesses and 0 from Smites across ALL accounts)
I haven't had my UW solo monk for very long, but I can tell you it's one of the most fun things I've done in the game so far. It's alot better than finding a UW group on a warrior at any rate.
PieXags
The point is that monks are by far, (not just by far, actually, by almost literally a gazillion times better) in PvE than any other class. They might not be able to solo every single monster ever in the game, but they sure as HELL can solo an insane amount more than any other class in the game, making almost anyone with a primary monk invincible...not to mention filthy stinkin' rich.
Monks should NOT be able to out do all the other classes who've worked just as hard for things and what not.
Monks should NOT be able to out do all the other classes who've worked just as hard for things and what not.
AeroLion
Yes they should. Healing always needs to be better than damage or else balance is wrecked and there's no point to playing a primary healing class.
PieXags
Oh yeah I know what you mean!
Not only should monks be able to heal and protect themselves near infinately but they should also be able to do massive AoE damage while maintaining 4 enchantments and healing themselves all while tanking solo in the UW!
So monks SHOULD be able to do anything they want to in the game and play God of PvE when they feel like it, it's all clear to me now.
Not only should monks be able to heal and protect themselves near infinately but they should also be able to do massive AoE damage while maintaining 4 enchantments and healing themselves all while tanking solo in the UW!
So monks SHOULD be able to do anything they want to in the game and play God of PvE when they feel like it, it's all clear to me now.
AeroLion
Please stop the hyperbole. In a balanced game, healing needs to trump damage. Just as enchantment removal needs to trump enchantment. What you and everyone else that complaining about so called these "invinci-monks" forgets is those same skills the monk uses in PVE are also used in PVP.
stefan16
well, ive got a monk with 105hp i wanted to try it too becuase i had seen it on a movie, well, i cna tell you it isnt that easy as it looks! the ataaxes actually interrupt you with savage slash and sometimes they interrupt healing breeze and that totally messes it up, especially when ur bleeding or poisoned, aint as easy as it looks ppl...
cost me like 7k before i was even able to solo ''some'' then i bought a hp-50 item and i equipped mending what gives me a constant regen of +4 and they do -2 dmg per hit so when 2 monsters hit im hard 2kill then i also got blessed signet and healing breeze
the moral of this story is that it aint as easy as many ppl see, and there are only 2 kind of monsters in UW u actually cán solo...
cost me like 7k before i was even able to solo ''some'' then i bought a hp-50 item and i equipped mending what gives me a constant regen of +4 and they do -2 dmg per hit so when 2 monsters hit im hard 2kill then i also got blessed signet and healing breeze
the moral of this story is that it aint as easy as many ppl see, and there are only 2 kind of monsters in UW u actually cán solo...
Aluria The Timid
Quote:
Originally Posted by Numa Pompilius
The problem is the skill Protective Bond.
That's the only thing which could and should be tweaked. |
Vwoss
Why do we want UW soloing to stop anyway? They're not ruining your experience, nor are they driving up the prices of ectoplasms. If anything they're keeping the prices of ectoplasm down by constantly pouring them into the economy.