Petition to remove Demitros the Enduring from Thunderhead Keep
Doomlord_Slayermann
I deleted this post. It should never have existed. You can stop the flames anytime now.
wolfy3455
I'm assuming you also had two monks with you? Take out some of those four warriors for classes with armor ignoring damage. Maybe you could *gasp* take a mesmer?
Doomlord_Slayermann
We did have a mesmer. Demitrios doesn't enchant himself, he heals himself repeatedly (and he has probably about 20 healing prayers).
His armor is fairly weak anyway. He's a monk, after all...
His armor is fairly weak anyway. He's a monk, after all...
Edge Martinez
Was just going to say... we got through easy with just Mesmer secondaries. And to not waste the following on a seperate thread... When fighting the Unworthy folks to gain access to PvP, if you take a mesmer, when everyone attacks one monk, have him shut down the other one. I know folks are supposed to figure this stuff out on their own, but as I run there with mostly PUGs, it gets annoying losing to glorified henchmen.
EDIT: And he doesn't have to enchant himself. Echo a Backfire, drop it on him, steal one of his skills with Thievery, black him out, then Backfire him again. You can shackle him too if he's attacking.
EDIT: And he doesn't have to enchant himself. Echo a Backfire, drop it on him, steal one of his skills with Thievery, black him out, then Backfire him again. You can shackle him too if he's attacking.
Sereng Amaranth
Malaise ftw
Doomlord_Slayermann
This is a petition about Thunderhead Keep, and a very annoying balance issue. I'm also sure that there are about five million posts about the Unworthy thing.
Malaise cannot begin to drain his massive energy reserves. We tried the energy drain thing too.
Malaise cannot begin to drain his massive energy reserves. We tried the energy drain thing too.
wolfy3455
Quote:
Originally Posted by Doomlord_Slayermann
We did have a mesmer. Demitrios doesn't enchant himself, he heals himself repeatedly (and he has probably about 20 healing prayers).
His armor is fairly weak anyway. He's a monk, after all... |
And for the unworthy thing... all I can say if people are complaining that they are impossible is wow.
Doomlord_Slayermann
Quote:
Originally Posted by wolfy3455
He does enchant himself (Aura of faith), and as you said, he does heal himself repeatedly, which is a perfect chance for backfire. Some other solutions would be: arcane conundrum + maelstorm, Dazed, necro skills that reduce healings effectiveness.
And for the unworthy thing... all I can say if people are complaining that they are impossible is wow. |
Zeru
Pve bosses have absurd amounts of energy. Not sure why.
Mursaat monk bosses are there to test if you have some indirect form of offense. I like them; people who shun mesmers and rangers get screwed and will hopefully learn that warrior+elementalist+monk is not the crux of pve. 1-2 Diversions will make them a joke. Distracting shots, arcane connundrum, backfire etc. Many options. Pve is too easy as it is. No point in making it easier.
Mursaat monk bosses are there to test if you have some indirect form of offense. I like them; people who shun mesmers and rangers get screwed and will hopefully learn that warrior+elementalist+monk is not the crux of pve. 1-2 Diversions will make them a joke. Distracting shots, arcane connundrum, backfire etc. Many options. Pve is too easy as it is. No point in making it easier.
Mercury Angel
Distracting Shot, Diversion, Power Block {E}, Blackout, Choking Gas/Incendiary Arrows {E}+Tiger's Fury, Disrupting Chop, Dwarven Battle Stance {E}, Backbreaker {E}, Gale, tons of other disruption skills
Chained knockdowns prevent healing, or much of anything. Distracting Shot, Diversion, Power Block, Blackout, and Disrupting Blow lock out skills for an amount of time. Choking Gas/Incendiary Arrows/Dwarven Battle Stance interrupt skills every time you hit with your attacks for a limited duration.
I still can't believe they nerfed the boss in the Stone Summit Beastmaster quest. (And not like people complain about jade scarabs and griffons. They actually made him weaker.)
Edit- Stupid drowsy typos.
Chained knockdowns prevent healing, or much of anything. Distracting Shot, Diversion, Power Block, Blackout, and Disrupting Blow lock out skills for an amount of time. Choking Gas/Incendiary Arrows/Dwarven Battle Stance interrupt skills every time you hit with your attacks for a limited duration.
I still can't believe they nerfed the boss in the Stone Summit Beastmaster quest. (And not like people complain about jade scarabs and griffons. They actually made him weaker.)
Edit- Stupid drowsy typos.
wheel
Nature's Renewal FTW!
Also, Quickening Zephyr + Energy Drain, Scourge Healing, backfire, Diversion, Debilitating shot, etc etc etc. just because you can't beat a good monk does NOT mean that it needs to be removed from the game. perhaps throw in a good KD warrior. it honestly can't be that hard. backfire and scourge healing would go a LONG way.
Also, Quickening Zephyr + Energy Drain, Scourge Healing, backfire, Diversion, Debilitating shot, etc etc etc. just because you can't beat a good monk does NOT mean that it needs to be removed from the game. perhaps throw in a good KD warrior. it honestly can't be that hard. backfire and scourge healing would go a LONG way.
Elena
get a ranger with concussion shot if he's able to get a interupt with that the monk boss gets dazed wich means he takes twice as long to cast and is interrupted by normal attacks :@
varyag
My denial/damage Mesmer had no problems with him. The team focused fire together with my shutdown attempts and that bag of bones dropped in seconds.
Experiment_Jon
IDK...I've never noticed him before. One of my teammates said that he'd drop malestorm on it and we'd be fine. IDK, just slaughtered him without noticing everytime...may have been the catapults too. But my team always did say that it was a difficult boss.
coleslawdressin
1. love thy mesmer
2. who is this guy? this quest is easy.
2. who is this guy? this quest is easy.
sino-soviet
I think its humorous how people complain that their warrior/monk/ele team actually *gasp* failed at one point! A mesmer using backfire or maelstrom from an ele should bring down ANY boss.
Shayul
Odd...my party never had a problem with this guy. And we didn't have any mesmers or rangers, either. Just some wars, some eles, me (a healer), and a necro blood healer. Ah well.
dargon
Never had a problem with him, Perfected Armor on the other hand...
Helios
There's a mursaat boss?
*jaw drops*
Never noticed him. I just remember Dagnar and the Confessor.
My group had 2 rangers, 1 warrior, 1 necro, 2 healers, 1 nuker and 1 mesmer last time I beat it.
*jaw drops*
Never noticed him. I just remember Dagnar and the Confessor.
My group had 2 rangers, 1 warrior, 1 necro, 2 healers, 1 nuker and 1 mesmer last time I beat it.
PieXags
He was the very boss I fought when I beat the mission, our team was one N/Me (me), one Mo/E, and the rest were henchies. It took us about 10 minutes to kill him. Monk bosses are pretty damn tough to beat. The Mo/E with me brought meteor shower and other such spells, I continued to do health degen, a few interrupts, whatever I could and uh...we just wittled him down until he died.
Also it's the last mission on the southern shiverpeaks, it SHOULD be hard by all means, I wish there were more tough bosses like that.
Also it's the last mission on the southern shiverpeaks, it SHOULD be hard by all means, I wish there were more tough bosses like that.
BigTru
Quit whining, it isn't that hard to take him down. Your mesmer probably sucked, btw.
Red Locust
Diversion. One skill to rule them all.
Louis Ste Colombe
I don't even remember meeting this guy must not be that tough
As everyone mentionned it... Your issue is no diversion, no interrupt, no daze, no nada. You got 4 warriors? And no knockdown? No disrupting chop?
Get some of that, and it gets much easier. Sure it's not healing, and sure it's not direct damage... but that does help tremendously.
I'd like to petition Anet so that they make this game more difficult if possible. Please do not tone down this game.
And just add monks in a few encounters, like 2 of them for every Tengu group , so that when people get to Thunderkeep they have figured out how to counter them.
Louis,
As everyone mentionned it... Your issue is no diversion, no interrupt, no daze, no nada. You got 4 warriors? And no knockdown? No disrupting chop?
Get some of that, and it gets much easier. Sure it's not healing, and sure it's not direct damage... but that does help tremendously.
I'd like to petition Anet so that they make this game more difficult if possible. Please do not tone down this game.
And just add monks in a few encounters, like 2 of them for every Tengu group , so that when people get to Thunderkeep they have figured out how to counter them.
Louis,
PieXags
Louis, he isn't there for everyone, you get a random monk boss in the mission to my knowledge, once I got a mesmer boss, another time an elementist, only got the monk boss once. If you don't remember it...you didn't encounter it me thinks.
borkbork
I have this strange feeling your mesmer was one of those 'omfgbbqwtf' DOT ones. Just spamming diversion is enough to take down the boss. Also, I'm wondering if all the warriors on your team were just sword warriors with: sever artery, gash, power attack, galrash slash, healing signet... a.k.a. 0 disruption... Even a hammer warrior would keep the boss down long enough.
Even then, you said you had eles. Were they even casting meteor shower? A water ele with maelstrom would work too.
Next time you do this mission, I highly suggest you check the skills of your teammates. It only takes a couple minutes.
Even then, you said you had eles. Were they even casting meteor shower? A water ele with maelstrom would work too.
Next time you do this mission, I highly suggest you check the skills of your teammates. It only takes a couple minutes.
Nightsky
Just have someone with Diversion...
Thats what you get for not inviting the Mesmer into your team! =P
Thats what you get for not inviting the Mesmer into your team! =P
borkbork
He said he had a mesmer on his team I wonder if that mesmer was Dunham...
Louis Ste Colombe
Quote:
Originally Posted by PieXags
Louis, he isn't there for everyone, you get a random monk boss in the mission to my knowledge, once I got a mesmer boss, another time an elementist, only got the monk boss once. If you don't remember it...you didn't encounter it me thinks.
|
I do remember a few bosses, either because the setting was fun, because they were part of a quest, or because they were really tough REDENG.. !
If you don't like monk mursaat bosses in Thunderhead, you won't like them in Rings of Fire... So you better find a solution to that kind of problem because it won't stop at Thunderhead .... And in ring of fire, those monk boss might team up with Cairn the destroyer and that will be real fun
Louis,
RTSFirebat
Guys, this boss is well easy if you know how. Here's how my party beat him:
I was the only Ranger, so I just timed when I used his primary healing spell which was Orison of Healing.
And then use Distracting Shot on him, that gives 10 seconds of time when he cannot use the spell and cannot heal. During this time you can do truck loads of damage to him, this applys to ANY monk boss in the game.
If you can beat him, your not doing something right, so stop complaining here and sort out your skills.
I was the only Ranger, so I just timed when I used his primary healing spell which was Orison of Healing.
And then use Distracting Shot on him, that gives 10 seconds of time when he cannot use the spell and cannot heal. During this time you can do truck loads of damage to him, this applys to ANY monk boss in the game.
If you can beat him, your not doing something right, so stop complaining here and sort out your skills.
Experiment_Jon
Quote:
Originally Posted by dargon
Never had a problem with him, Perfected Armor on the other hand...
|
latbec
It could be a movie titled:
Revenge of the Mesmers part II: the fall of the holy War-Monk-Ele trinity
A hint for you:
Before that mission, say an announcement in the like of "Group looking for Mesmers anti-monk". And you could even take *GASP* 2 mesmers in your
group...
There are so many mesmers skills to shutdown a healing boss that I won't even bother reciting them.
P.S. IMO I think that they should do the opposite, put even more of these big monk bosses, and even put more mobs containing two monks. It would really put some challenge in the game and force people to build equilibrated PUGs containing not only the holy trinity.
Revenge of the Mesmers part II: the fall of the holy War-Monk-Ele trinity
A hint for you:
Before that mission, say an announcement in the like of "Group looking for Mesmers anti-monk". And you could even take *GASP* 2 mesmers in your
group...
There are so many mesmers skills to shutdown a healing boss that I won't even bother reciting them.
P.S. IMO I think that they should do the opposite, put even more of these big monk bosses, and even put more mobs containing two monks. It would really put some challenge in the game and force people to build equilibrated PUGs containing not only the holy trinity.
trelloskilos
You think Demeitros is tough? THere's a boss that crops up in RoF, "Matron", a very powerful monk who seems to last forever. I filled my ranger slots with interrupts 2nd time round, and it still took a good 10 minutes to take that boss down.
snepp
Quote:
Originally Posted by trelloskilos
You think Demeitros is tough? THere's a boss that crops up in RoF, "Matron", a very powerful monk who seems to last forever. I filled my ranger slots with interrupts 2nd time round, and it still took a good 10 minutes to take that boss down.
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Linkie
Take diversion.
On another note, me and another ranger killed him with henchies only, without any e-denial or interrupts.
On another note, me and another ranger killed him with henchies only, without any e-denial or interrupts.
soma
i remember killing him while running a melee r/w and henchmen. just had disrupting chop and of course henchmen don't do any kind of shutdown on casters.
4 warriors is piss poor party design anyway. no mission ever needs more than 2.
4 warriors is piss poor party design anyway. no mission ever needs more than 2.
Artemis Bladewing
Backfire and Scourge Healing, then smite one warrior and then kill. HWen the monk boss trys to heal it self, he does 200dmg vs 160 (max) heal so you already do 40 dmg each time he heals.
Louis Ste Colombe
No mission really needs anything
And 4 warriors can do the job IF they got knockdown or disrupting chop. So I'd not blame 4 warriors as the problem... But the warriors design itself.
Sure a more balanced party with mesmers, and necros (ahah... necros with shivers and cold damage .... my warrior got cold damage weapon, so any necro is welcome just give it a try and have fun! ) would have an even easier time. But it's probably doable with 4 warriors... (and a necro, a monk, a mesmer and a ranger). As long as at least someone is not thinking about damage but about disruption! And un hex / un enchant / un condition...
Too bad all that get overlooked in PvE.. Until you face that kind of situation.
Louis,
And 4 warriors can do the job IF they got knockdown or disrupting chop. So I'd not blame 4 warriors as the problem... But the warriors design itself.
Sure a more balanced party with mesmers, and necros (ahah... necros with shivers and cold damage .... my warrior got cold damage weapon, so any necro is welcome just give it a try and have fun! ) would have an even easier time. But it's probably doable with 4 warriors... (and a necro, a monk, a mesmer and a ranger). As long as at least someone is not thinking about damage but about disruption! And un hex / un enchant / un condition...
Too bad all that get overlooked in PvE.. Until you face that kind of situation.
Louis,
ComMan
If you can distracting shot/chop his Orison of Healing twice then he's done. But yeah, I hated that boss too and I'm an R/Me.
Also note that if you're using henchmen and aren't a mesmer he is 100% impossible.
Also note that if you're using henchmen and aren't a mesmer he is 100% impossible.
DarkAynjil
Uhh.. Rigor Mortis? Shatter Enchantments? Maelstrom, Meteor Shower, Hammer Knockdowns, Rend, Debilitating, Distracting, Concussion, Backfire......
Hmm... Methinks the BOSS is not the problem in Thunderhead.....
Hmm... Methinks the BOSS is not the problem in Thunderhead.....
spiritofcat
Quote:
Originally Posted by borkbork
He said he had a mesmer on his team I wonder if that mesmer was Dunham...
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When I was fighting a monk mursaat boss in one of the fire island missions my full hench team spent a good half an hour slowly wearing him down while Dunham just attacked him with his wand.
Not a single mesmer spell, the bastard!
He's now on my list of henchmen to never ever take with me.