Petition to remove Demitros the Enduring from Thunderhead Keep

3 pages Page 2
BigTru
BigTru
Jungle Guide
#21
Quit whining, it isn't that hard to take him down. Your mesmer probably sucked, btw.
Red Locust
Red Locust
Site Contributor
#22
Diversion. One skill to rule them all.
L
Louis Ste Colombe
Academy Page
#23
I don't even remember meeting this guy must not be that tough

As everyone mentionned it... Your issue is no diversion, no interrupt, no daze, no nada. You got 4 warriors? And no knockdown? No disrupting chop?

Get some of that, and it gets much easier. Sure it's not healing, and sure it's not direct damage... but that does help tremendously.

I'd like to petition Anet so that they make this game more difficult if possible. Please do not tone down this game.

And just add monks in a few encounters, like 2 of them for every Tengu group , so that when people get to Thunderkeep they have figured out how to counter them.

Louis,
PieXags
PieXags
Forge Runner
#24
Louis, he isn't there for everyone, you get a random monk boss in the mission to my knowledge, once I got a mesmer boss, another time an elementist, only got the monk boss once. If you don't remember it...you didn't encounter it me thinks.
b
borkbork
Frost Gate Guardian
#25
I have this strange feeling your mesmer was one of those 'omfgbbqwtf' DOT ones. Just spamming diversion is enough to take down the boss. Also, I'm wondering if all the warriors on your team were just sword warriors with: sever artery, gash, power attack, galrash slash, healing signet... a.k.a. 0 disruption... Even a hammer warrior would keep the boss down long enough.

Even then, you said you had eles. Were they even casting meteor shower? A water ele with maelstrom would work too.

Next time you do this mission, I highly suggest you check the skills of your teammates. It only takes a couple minutes.
N
Nightsky
Ascalonian Squire
#26
Just have someone with Diversion...

Thats what you get for not inviting the Mesmer into your team! =P
b
borkbork
Frost Gate Guardian
#27
He said he had a mesmer on his team I wonder if that mesmer was Dunham...
L
Louis Ste Colombe
Academy Page
#28
Quote:
Originally Posted by PieXags
Louis, he isn't there for everyone, you get a random monk boss in the mission to my knowledge, once I got a mesmer boss, another time an elementist, only got the monk boss once. If you don't remember it...you didn't encounter it me thinks.
Maybe...

I do remember a few bosses, either because the setting was fun, because they were part of a quest, or because they were really tough REDENG.. !

If you don't like monk mursaat bosses in Thunderhead, you won't like them in Rings of Fire... So you better find a solution to that kind of problem because it won't stop at Thunderhead .... And in ring of fire, those monk boss might team up with Cairn the destroyer and that will be real fun

Louis,
RTSFirebat
RTSFirebat
The Humanoid Typhoon
#29
Guys, this boss is well easy if you know how. Here's how my party beat him:

I was the only Ranger, so I just timed when I used his primary healing spell which was Orison of Healing.

And then use Distracting Shot on him, that gives 10 seconds of time when he cannot use the spell and cannot heal. During this time you can do truck loads of damage to him, this applys to ANY monk boss in the game.

If you can beat him, your not doing something right, so stop complaining here and sort out your skills.
Experiment_Jon
Experiment_Jon
Frost Gate Guardian
#30
Quote:
Originally Posted by dargon
Never had a problem with him, Perfected Armor on the other hand...
Perfected armor....that guy was tough. Took like a minuite to kill. At least they don't stick someone like Glint into that mission. But maybe the bosses are random. Because I'm sure that the junk groups I was in would have been stuck on someone like this for a LONG time.
l
latbec
Academy Page
#31
It could be a movie titled:

Revenge of the Mesmers part II: the fall of the holy War-Monk-Ele trinity

A hint for you:
Before that mission, say an announcement in the like of "Group looking for Mesmers anti-monk". And you could even take *GASP* 2 mesmers in your
group...

There are so many mesmers skills to shutdown a healing boss that I won't even bother reciting them.

P.S. IMO I think that they should do the opposite, put even more of these big monk bosses, and even put more mobs containing two monks. It would really put some challenge in the game and force people to build equilibrated PUGs containing not only the holy trinity.
t
trelloskilos
Lion's Arch Merchant
#32
You think Demeitros is tough? THere's a boss that crops up in RoF, "Matron", a very powerful monk who seems to last forever. I filled my ranger slots with interrupts 2nd time round, and it still took a good 10 minutes to take that boss down.
s
snepp
Academy Page
#33
Quote:
Originally Posted by trelloskilos
You think Demeitros is tough? THere's a boss that crops up in RoF, "Matron", a very powerful monk who seems to last forever. I filled my ranger slots with interrupts 2nd time round, and it still took a good 10 minutes to take that boss down.
lol, reminds me of my first trip through there. By that point we had 5 members left in the party and were severely lacking in both damage output and interrupt/shutdown capabilities. It took us nearly 25 minutes to bring that hellspawn down.
L
Linkie
Lion's Arch Merchant
#34
Take diversion.

On another note, me and another ranger killed him with henchies only, without any e-denial or interrupts.
s
soma
Pre-Searing Cadet
#35
i remember killing him while running a melee r/w and henchmen. just had disrupting chop and of course henchmen don't do any kind of shutdown on casters.

4 warriors is piss poor party design anyway. no mission ever needs more than 2.
Artemis Bladewing
Artemis Bladewing
Frost Gate Guardian
#36
Backfire and Scourge Healing, then smite one warrior and then kill. HWen the monk boss trys to heal it self, he does 200dmg vs 160 (max) heal so you already do 40 dmg each time he heals.
L
Louis Ste Colombe
Academy Page
#37
No mission really needs anything

And 4 warriors can do the job IF they got knockdown or disrupting chop. So I'd not blame 4 warriors as the problem... But the warriors design itself.

Sure a more balanced party with mesmers, and necros (ahah... necros with shivers and cold damage .... my warrior got cold damage weapon, so any necro is welcome just give it a try and have fun! ) would have an even easier time. But it's probably doable with 4 warriors... (and a necro, a monk, a mesmer and a ranger). As long as at least someone is not thinking about damage but about disruption! And un hex / un enchant / un condition...

Too bad all that get overlooked in PvE.. Until you face that kind of situation.

Louis,
C
ComMan
Krytan Explorer
#38
If you can distracting shot/chop his Orison of Healing twice then he's done. But yeah, I hated that boss too and I'm an R/Me.

Also note that if you're using henchmen and aren't a mesmer he is 100% impossible.
D
DarkAynjil
Frost Gate Guardian
#39
Uhh.. Rigor Mortis? Shatter Enchantments? Maelstrom, Meteor Shower, Hammer Knockdowns, Rend, Debilitating, Distracting, Concussion, Backfire......

Hmm... Methinks the BOSS is not the problem in Thunderhead.....
spiritofcat
spiritofcat
Jungle Guide
#40
Quote:
Originally Posted by borkbork
He said he had a mesmer on his team I wonder if that mesmer was Dunham...
Oh man, don't talk to me about Dunham!
When I was fighting a monk mursaat boss in one of the fire island missions my full hench team spent a good half an hour slowly wearing him down while Dunham just attacked him with his wand.
Not a single mesmer spell, the bastard!
He's now on my list of henchmen to never ever take with me.