Petition to remove Demitros the Enduring from Thunderhead Keep

Diomedes

Lion's Arch Merchant

Join Date: Jun 2005

Blue Island (think Chicago)

Me/N

Quote:
Maybe no one else has this problem, but I have been thwarted multipel times by a single Mursaat boss. Demitrios is simply invincible; focus fire from two eles and four warriors doesnt even scratch him. It is ridiculous that you have to go through an entire mission just to get close to the end and then die because you meet a single boss.

Please ArenaNet, take the thing out of Thunderhead. It makes an already difficult mission even more annoying.
There was actually a petition a while back asking for groups of mobs with 3 monks.

I sort of like that idea better myself. This game has so much room for flexible builds and intelligent strategy. Sadly, you really only get to romp with that in PvP. Sure, sometimes I'll try and get fiddle with solo builds or doing something fun like taking all necro groups out in PvE, but I'd personally like to see more bosses like demitros that require some planning ahead of time. That way before a mission the group will have to plan things out rather than: "Okay, can someone take diversion?" "gogogogo" "I'm a prot monk, hey XXXX are you a healing monk?" "gogogogog".

Although I'll grant you, as this game is marketed towards casual players, those mobs could be saved for optional explorable areas. I can only hope that sorrow's furnace and greneth's footprint will be zones with nothing but monks

-Diomedes

free4all

Krytan Explorer

Join Date: May 2005

Maelstrom.

UltimaXtreme

Frost Gate Guardian

Join Date: Aug 2005

diversion -.-

Highlord Christophe

Highlord Christophe

Frost Gate Guardian

Join Date: Jul 2005

US

W/Mo

Doomlord, maybe it was your tactic that was lacking. Demitrios does not output much damage. How did he kill your entire team? I am guessing that you guys try to focus on him instead of the other foes in the area which will get you killed quickly. Once he comes in engage him to keep him away from the king. Then just attacking everything else on the screen first clearing out all foes until he is left. My brother and I have killed him twice with henchies only. Once with War & Ran the other was Elem & Mes. If you want I can run through this mission with you, me, and the henchies and can get it finished with little problems. My IGN is Highlord Christophe. I am usually on 6-10PM (CST).

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

bring 2 rangers. have them alternate their choking gas and fire a concussion shot as soon as choking gas runs out. Then bring a shutdown mesmer and simply stop him from casting. He's actually quite easy if you get out of the warrior/mo/ele mentality of the game.

Esprit

Esprit

Desert Nomad

Join Date: Jun 2005

Dvd Forums [DVDF]

E/

You can't overpower the boss with warriors and elementals, you need to use rangers and mesmers like everyone has been saying.

Diomedes

Lion's Arch Merchant

Join Date: Jun 2005

Blue Island (think Chicago)

Me/N

Quote:
Sure a more balanced party with mesmers, and necros (ahah... necros with shivers and cold damage .... my warrior got cold damage weapon, so any necro is welcome just give it a try and have fun! )
Sorry to be a bit OT, but as a question to any necro who has tried this, do you have huge energy management issues with this skill?

-Diomedes

Xue Yi Liang

Xue Yi Liang

Jungle Guide

Join Date: May 2005

Northern CA

Outlaws of the Water Margin

Mo/Me

Conjure Phantasm-> Phantom Pain-> Shatter Delusions->Phantom Pain->Shatter Delusions ....

Therlun

Therlun

Frost Gate Guardian

Join Date: Aug 2005

Quote:
Originally Posted by Doomlord_Slayermann
Demitrios is simply invincible; focus fire from two eles and four warriors doesnt even scratch him.
rofl
That is the perfect example of how stereotypes ruin the game.
Someone with a "Warrior+Ele+Monk[i assume]" group complaining about a mob being to strong.
There are dozends of skills to shut a mob down, and you (mostly) would only need one if it in a group of 8 players to defeat that boss...
Ok then, one of your groups wasnt prepared for it.
But now you know for the next time. SO perhaps of instantly jumping into the mission you could spent 30 seconds to organize the skills your teammates will take...

Crying for "NERF" because you are to incompetent too manage a mob, and because you seem to be unable to even think about changing your strategies ruins the game for others!

Xonic

Xonic

Krytan Explorer

Join Date: Jul 2005

Mo/Me

Quote:
Originally Posted by Doomlord_Slayermann
Demitrios is simply invincible; focus fire from two eles and four warriors doesnt even scratch him. It is ridiculous that you have to go through an entire mission just to get close to the end and then die because you meet a single boss.

Please ArenaNet, take the thing out of Thunderhead. It makes an already difficult mission even more annoying.
... I wonder how everyone else killed this invincible boss...

every skill in GW has at least one other skill to counter it. You have 2 ele, 2 monks and probably 4 w/mo's? you are only using a very limited skills from half of the GW professions. get a necro, get a mesmer, get a ranger and you are good to go.

AeroLion

Krytan Explorer

Join Date: Jun 2005

/not signed He's called Demitrios the Enduring for a reason. In fact, I'd like to see more of his kind sprinkled about Tyria.

Also, if he was giving you a problem good luck with Ring of Fire and Abaddon's Mouth. You get to do it again.

wolfy3455

Lion's Arch Merchant

Join Date: Jul 2005

Quote:
Originally Posted by Diomedes
There was actually a petition a while back asking for groups of mobs with 3 monks.

I sort of like that idea better myself. This game has so much room for flexible builds and intelligent strategy. Sadly, you really only get to romp with that in PvP. Sure, sometimes I'll try and get fiddle with solo builds or doing something fun like taking all necro groups out in PvE, but I'd personally like to see more bosses like demitros that require some planning ahead of time. That way before a mission the group will have to plan things out rather than: "Okay, can someone take diversion?" "gogogogo" "I'm a prot monk, hey XXXX are you a healing monk?" "gogogogog".

Although I'll grant you, as this game is marketed towards casual players, those mobs could be saved for optional explorable areas. I can only hope that sorrow's furnace and greneth's footprint will be zones with nothing but monks

-Diomedes
The problem with that would be that it could seriously become impossible with a standard "balanced" (aka unbalanced) PuG that usually does terrible in tombs. Three mursaat monk bosses, one banished dream rider (give it enchant removal), 2 aatxe, 2 of those lightning ele mobs in uw. Although, it would be nice if everyone that made unbalanced groups was sent to an arena with this other unbalanced group whenever they hit enter mission

Than

Than

Lion's Arch Merchant

Join Date: May 2005

Texas

UGLY

Me/N

You don't even need a mesmer. There are plenty of Warrior and Ele intrupts out there(my W/mo has three on him, two knock downs and 1 interupt). Though the bag o interupts a mesmer represents is good to have along none the less.

asdar

Krytan Explorer

Join Date: May 2005

He's not really that hard to beat you just have to realize that he's the last guy to attack. Keep one of any class on him and keep him out of range of any other enemy and he's neutralized. When every other enemy is dead then try to kill him but don't use a lot of energy. If you kill everyone but him then it's time to kill him.

Kaylee Ann

Banned

Join Date: May 2005

QQ QQ QQ

Red Sonya

Desert Nomad

Join Date: Jul 2005

I agree things need to be harder not easier. Put more disenchants on Boss Mobs for sure and Disenchants all over UW/FOW. heh The dwarf sages and Howlers are some of the best challenge in the game because they use disenchants, add disenchants to Griffons and Trolls too hehe (ducking from the flames).

noblepaladin

Krytan Explorer

Join Date: Jun 2005

I think they should put bosses of these type in more places in the game. It's about time they made something that direct damage cannot kill easily. It's funny how alot of people actually think, "He doesn't use enchantments, therefore a mesmer is useless". The stereotypical newbie Warrior/Mo way of thought... thinking that Mesmer's only purpose is to remove Mending.

Personally, I think they didn't make mobs use spells enough. They should make hybrid bosses, like Warrior/Monks with mending or maybe even pure caster mobs. The reason why the "Holy Trinity" is so popular is that they can get through almost everything with just pure damage output and pure healing with no interrupts, condition removals, hex removals, etc. They should make areas where such abilities are essential.

Billiard

Billiard

Doctor of Philosophy

Join Date: May 2005

Pacific Northwest

Team Love [kiSu] www.teamlove.us

I had this guy once and he seemed less of a problem than the Perfect Armor was. But you also get random bosses, so just keep plugging away until you either figure him out or you don't get him . . .

Mariena Feladon

Mariena Feladon

Lion's Arch Merchant

Join Date: May 2005

Netherlands

Silhouette Stars [sil]

Mo/N

Yes, let's remove even the slightest bit of challenge left in PvE.

Doomlord_Slayermann

Doomlord_Slayermann

Jungle Guide

Join Date: Jul 2005

Chicago IL

Dark Phoenix Risin [DPR]

W/P

Quote:
Originally Posted by borkbork
I have this strange feeling your mesmer was one of those 'omfgbbqwtf' DOT ones.
So do I. So screw the petition. Right now I am going to go start a new thread to try to get an ideal team together. I did beat the guy once, it's just that a lvl 28 who spams healing spells over and over again is really annoying.

You all need to realize that there is a difference between cheap and impossible.

Doomlord_Slayermann

Doomlord_Slayermann

Jungle Guide

Join Date: Jul 2005

Chicago IL

Dark Phoenix Risin [DPR]

W/P

Quote:
Originally Posted by Therlun
rofl
That is the perfect example of how stereotypes ruin the game.
Someone with a "Warrior+Ele+Monk[i assume]" group complaining about a mob being to strong.
There are dozends of skills to shut a mob down, and you (mostly) would only need one if it in a group of 8 players to defeat that boss...
Ok then, one of your groups wasnt prepared for it.
But now you know for the next time. SO perhaps of instantly jumping into the mission you could spent 30 seconds to organize the skills your teammates will take...

Crying for "NERF" because you are to incompetent too manage a mob, and because you seem to be unable to even think about changing your strategies ruins the game for others!
Its not my strategies here. You have to realize that this was a PUG and they were mostly damn stupid.

Cheep is a better word than invincible.

Silmor

Silmor

Wilds Pathfinder

Join Date: Mar 2005

A decent mesmer will laugh at this guy, then casually look over his domination line to pick the most amusing method of killing him.
A decent necromancer can strip him bare of enchantments and reduce the effectivity of healing, leaving him a soft puppy for the rest of the team to finish.
A decent elementalist can create a ten-second timeframe in which most skills the guy tries get interrupted, breaking through the cycle of self-heals.
A decent warrior can either be landing this guy on his behind interrupting his self-heals, or use interruption to stop heals.
A decent ranger can interrupt and be distracting the heals until the guy has nothing left to heal himself with.
A decent monk keeps his team alive while they do their work.

You get eight player spots for this mission. If none of them has any answer to guys like this besides "HULK SMASH!! MORE DAMAGE!!!", you really deserve to lose.

Yamat

Krytan Explorer

Join Date: Jun 2005

San Diego, USA

Quote:
Originally Posted by DarkAynjil
Hmm... Methinks the BOSS is not the problem in Thunderhead.....
So true...

Nothing needs to change in the mission, you just need a group with people who know how to play their role, and make sure there is some group discussion before you go in so there isn't too much duplication at the expense of leaving something behind...

borkbork

Frost Gate Guardian

Join Date: May 2005

Me/

Stop blaming failures on 'stupid pugs'... there's a good chance you were also part of the problem.

If you were the group leader or even just added in the group, most of the blame falls on you since you didn't take the responsibility to check skills or even question people to figure out if they were competent. The least you could have done was to scan the group composition. If a mission starts going wrong and you know what you're doing, then by all means take control.

You do realize, ANYONE could run a 'cheap' mo/me and spam orison all day and laugh at silly warriors trying to power attack them.

Doomlord_Slayermann

Doomlord_Slayermann

Jungle Guide

Join Date: Jul 2005

Chicago IL

Dark Phoenix Risin [DPR]

W/P

Quote:
Originally Posted by borkbork
You do realize, ANYONE could run a 'cheap' mo/me and spam orison all day and laugh at silly warriors trying to power attack them.
I do the monk thing a lot in the arena actually (so much fun!).

I did check skills etc. before heading out. While watching a video replay (I recorded the thing so I could look at it later) I figured out that the first time we failed it was a Jade Armor killing the King and the second time our "trusty" monk went afk in the middle of the fight.

So I guess the boss really must not be that hard with a good group, even a good PUG.

To further hypocricize myself:
/not signed Anet should make Demitrios lvl 40 BILLION!!!!!! OMG no newbs should ever get past Thunderhead cuz theyre newbs RED ENGINE GORED...

IPlayGuildWars

Academy Page

Join Date: Aug 2005

Penguins of Doom

Mo/W

I don't see what the problem is. He enchants himself with Aura of Faith and spams orison of healing?
Draw conditions?

Aura of Faith takes what, 60 seconds to recharge? Kill the Aura of Faith and if you can do more than 200 damage per 2 seconds, great, he'll go down. A mesmer with backfire, power spike/leak, anything really. Warrior/ele with knockdown. Hell....even scourge healing.

With the insane flow of pyromancers, they should be carrying meteor shower/meteor with them so if they time their stuff, the boss should be knocked down for a very good amount of time.
A Necro with a DoT build can hurt him too.

Bingley Joe

Lion's Arch Merchant

Join Date: May 2005

Philosophers of Denravi

It's been said a bunch in here already, but I feel compelled to say it again:

Just interrupt him and shut down his energy.


It's not sexy like doing 400+ point of damage per attack, but for example pretty much any combination of Distracting Shot, Debilitating Shot and Concussion Shot will turn him into a baby. As long as you survive all the other stuff, you're golden.

Luggage

Luggage

Elite Guru

Join Date: Feb 2005

sweden

Your tag says W/N and your group had problems with a monk boss ?!?

And 4 warriors and 2 eles could not interupt 1 monk boss?

Xonic

Xonic

Krytan Explorer

Join Date: Jul 2005

Mo/Me

Quote:
Originally Posted by Doomlord_Slayermann
Its not my strategies here. You have to realize that this was a PUG and they were mostly damn stupid.

Cheep is a better word than invincible.
don't blame the game when the players are stupid.

Tigris Of Gaul

Wilds Pathfinder

Join Date: Apr 2005

Hmm. Stefan, Thom, Orion, Reyna and I took him down no problem.

AeroLion

Krytan Explorer

Join Date: Jun 2005

Quote:
Originally Posted by Tigris Of Gaul
Hmm. Stefan, Thom, Orion, Reyna and I took him down no problem.
Really? Interesting. You might want to let Anet know since only Thom is available at Thunderhead Keep.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

All this guy does is put up Aura of Faith and spam Orison of Healing on himself. He has a ton of armor but nothing that should stop any decent offense. Enchantment removal, interrupts, knockdowns, energy debilitation, and various pieces of Monk hate all take this guy out. If you didn't bring any of these things...well, good luck.

I'll point out that a team with 4 Warriors in PvE is terrible, as most PvE Warriors are designed to tank, not deal damage. That entire team probably had the total offense of a group of henchies.

Peace,
-CxE

Dac Vin

Dac Vin

Academy Page

Join Date: May 2005

Farnham, Quebec, Canada

The Phoenix Brotherhood [TPB]

/not signed


If you remove him from Thunderhead, you might as well remove Josso Essher from Thirsty River (you didn't get a clue there?), Coventina The Matron from Ring of Fire, and Willa The Unpleasant (Best name ever) from Abbadon Mouth (Where she team up with ANOTHER Mursaat boss - Fun times )

It has already been said MANY MANY times how to beat him, but as follows: Diversion, Distracting Shot, Power Leak/Spike/Drain/Block, Echo-Sacrified Meteor Shower/Maelstrom, the list goes on...

Tigris Of Gaul

Wilds Pathfinder

Join Date: Apr 2005

Quote:
Originally Posted by AeroLion
Really? Interesting. You might want to let Anet know since only Thom is available at Thunderhead Keep.
Devona, whatever. The fact that I and a guildie could do it with 6 henchmen is enough of a response, however. The hard part is getting enough damage out with henchmen, though.

Syklone

Ascalonian Squire

Join Date: May 2005

Quote:
Originally Posted by Doomlord_Slayermann
Maybe no one else has this problem, but .....
But, stop right there bucko, from the looks of this thread you are in your own sand pit as the boss ain't hard, you may be narrow minded or just unlucky on your PuGs.

Maybe you should try the following from what others have said;

- Try a different PuG with different play styles (Doom the trinity)
- Try to change skills to interupt or mess up things
- Try to to uninstall Guild Wars cause you're too ######## stupid to get past it. And return the box to the store.

Just some tips, but then again, looks like others have already mentioned it.

Shadowfox1125

Shadowfox1125

Forge Runner

Join Date: Mar 2005

PST

W/

Remember the bosses in the mission are random, so keep trying and you'll get someone much easier to fight. My group was lucky and got the Ranger Boss.. Dropped like a fly.

Warskull

Site Contributor

Join Date: Jul 2005

[out]

Thunderhead keep is an easy mission, extremely easy. Just think a little bit about the strategy you use. While everything up to amnoon is badly broken (90% of mobs are nothing but warriors and if casters appear they are absolutely pitiful, any idiot can brute force their way through them) once you get past amnoon you enemy starts using casters well. Necros, monks, and rangers exist for a reason.

Reminds me of thirsty river, I can regularly run river in about 20 minutes with 4 people. Most groups will fail river time and time again. Most of the time they fail against josso too, not because he is hard but because they do really stupid things (like attacking josso while the priest rezes.) A simple defile flesh on the priest or mesmer job on josso and it is a cakewalk.

Edge Martinez

Edge Martinez

Jungle Guide

Join Date: May 2005

NC

DKL

Not sure if this works on Matron in RoF, but this TK monk boss went down quick with Echo-Thievery-Thievery-Diversion-Blackout-Backfire. You need an energy boost in there, or a necro. Then there's the Mesmer elite spells which I don't have yet. They are nice.

TopGun

TopGun

Krytan Explorer

Join Date: May 2005

Stop nuking, use some strategy, drain his energy, degenerate his health, interrupt him, come on, use that brain.

But yes, working through a mission to acquire failure right at then end and the need to replay it... :shiver: only thing I dislike about GW...

MaglorD

Jungle Guide

Join Date: May 2005

Demetrios, his mursaat monk lackey, his mursaat elementalist, his jade armor and others died to my mesmer and henchies

I didn't like using backfire on Demetrios cuz it supposedly only lasts 10 seconds and cost 15 energy. I get the feeling hexes last much shorter on bosses than normal monsters so it was even less than 10 seconds. I used other domination skills and he went down.