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warrior tattoo armor
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Well for the non-smarta$$ed posters - its obvious the tattoos for monks are imbued with some type of protection abilities, otherwise (like normal tats) you might as well be running around naked!
What's the problem with applying the same idea to another builds armour?? Sure knock the AL down a lil but add some boost to an attribute for balance. Not a bad idea on the surface but it does muddy the waters when you factor in that another class already uses this type of armour design.
What's the problem with applying the same idea to another builds armour?? Sure knock the AL down a lil but add some boost to an attribute for balance. Not a bad idea on the surface but it does muddy the waters when you factor in that another class already uses this type of armour design.
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Originally Posted by OverlordTyrael
Remember the barbs from Diablo II?
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Originally Posted by Halmyr
but they did not work did they, nope, keep painting to the caster, warrior are made for a weapon, an armor, and thats about it.
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when we see ppl w/ tattoos, kinda makes them look they are tough ppl (even chicks w/ tattoo looks tough and sexy
)in some cultures, it's their warriors who have a lot of tattoos as a badge of honor or whatever
if it didn't work b4, maybe the Devs can make it work. Anythings possible in this game

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Aside from all the people concerned about the looks, I've always wanted more diversity in the armor selection. Some serious balancing should also be done with the armors, as there should never be 1 specific combination that's always better than the others, for instance, the popular warrior combo: +1 attribute hat, glad chest, glad pants, knights boots and stonefist gaunts/glad gloves.
With some balancing I'd like to see some diversity, and this tattoo idea for example wouldn't be bad, if lets say it only offered the basic 60 AL any caster would have, but offered an attack bonus of lets say, 1.5 per piece (maybe smaller bonuses on the hands/feet to satisfy the low hit percentage on them vs. the universal bonus they add, which should also count for all energy boosting pieces).
Sure, I throw ideas like the one above out when it's intention is just to look cooler, however I do see more diversity for the future if dmg adding armor was implemented, and what would hopefully result in a more strategic armor selection, rather than just thinking about defense vs. energy.
With some balancing I'd like to see some diversity, and this tattoo idea for example wouldn't be bad, if lets say it only offered the basic 60 AL any caster would have, but offered an attack bonus of lets say, 1.5 per piece (maybe smaller bonuses on the hands/feet to satisfy the low hit percentage on them vs. the universal bonus they add, which should also count for all energy boosting pieces).
Sure, I throw ideas like the one above out when it's intention is just to look cooler, however I do see more diversity for the future if dmg adding armor was implemented, and what would hopefully result in a more strategic armor selection, rather than just thinking about defense vs. energy.
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Originally Posted by Weezer_Blue
No.
If you want tatoos, be a monk. If you want more energy for your warrior, get Gladiator's Armour. There's no way in hell a tatoo would stop a sword, arrow or anything of the sort. |
what does the tattoo do for the monk in this game? more energy or whatever, I don't have a monk character. Maybe the tattoo for the warrior will improve something. Does the monk's tattoo stop a sword, arrow or anything of the sort?
The same question applies to all.

