warrior tattoo armor

Drake_Grievous

Ascalonian Squire

Join Date: Jun 2005

Zealots of War (ZoW)

W/Mo

I think a warrior tattoo armor would be sweet. they could call it berserker armor or something like that

Kampfkeks

Krytan Explorer

Join Date: Aug 2005

Sure, if it gives you an AL of 60 max... but then you could just play a caster anyway. Whats the point of this? Oo
Or is it the naked amazon warrior thingie again?

Nash

Nash

Wilds Pathfinder

Join Date: Mar 2005

Sweden

The Cornerstone

Gladiator's armor for the win?

derrtyboy69

derrtyboy69

Grotto Attendant

Join Date: Jun 2005

The Clouds

Scars Meadows [SMS]

Mo/Me

thats basicly being a monk, as any tatoos would have a low armor rating

Mithie

Wilds Pathfinder

Join Date: Jul 2005

Rest En Pieces [RIP]

Me/W

Yes, because fingerpainting your naked chest is going to stop an aataxe claw.

Volarian

Krytan Explorer

Join Date: May 2005

Texas

NOT-Nomads Of Turmoil

Well for the non-smarta$$ed posters - its obvious the tattoos for monks are imbued with some type of protection abilities, otherwise (like normal tats) you might as well be running around naked!

What's the problem with applying the same idea to another builds armour?? Sure knock the AL down a lil but add some boost to an attribute for balance. Not a bad idea on the surface but it does muddy the waters when you factor in that another class already uses this type of armour design.

Drake_Grievous

Ascalonian Squire

Join Date: Jun 2005

Zealots of War (ZoW)

W/Mo

I was thinking mabye a lower AC but you gain more adren or someting along those lines

Jigs

Frost Gate Guardian

Join Date: May 2005

Mission Viejo, Ca, USA

kNiGhTmArE LEGion

W/R

or maybe tattoo just to distinguish our characters from the rest. just yesterday, i went to storage and saw this character standing next to me and we look very the same. red hair, same face, same complexion and the same silver platemail armor. the only difference is our cape.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

I don't think Warrior would look likk Warriors with body armor.It is different with Monks and Necros as for the most part they are casters.

kyeo138

Academy Page

Join Date: Jun 2005

That's kind of a cool idea, having warrior tattoos/scars that give you more adrenaline when hit there.

Look at Conan, he kicked ass and only wore fur skinned jockey shorts.

Myth

Myth

Frost Gate Guardian

Join Date: Jun 2005

I had the same idea of some type of "beserker" armor. I like the more adrenalin idea for the armor too.

OverlordTyrael

OverlordTyrael

Wilds Pathfinder

Join Date: Jun 2005

#amplitudestudios

Xen of Onslaught [XoO]

W/Mo

Quote:
Originally Posted by Age
I don't think Warrior would look likk Warriors with body armor.It is different with Monks and Necros as for the most part they are casters.
Remember the barbs from Diablo II?

Lampshade

Lampshade

Wilds Pathfinder

Join Date: Jun 2005

USA

Xen of Onslaught

Make some Celtic designs, like ones from Braveheart.

Jigs

Frost Gate Guardian

Join Date: May 2005

Mission Viejo, Ca, USA

kNiGhTmArE LEGion

W/R

Quote:
Originally Posted by OverlordTyrael
Remember the barbs from Diablo II?
yup, barbarians. in some stories i read, they use tattoos as additional incantations for protection or for enhancing their attacks

Halmyr

Halmyr

Krytan Explorer

Join Date: Jul 2005

Canada! eh!

~none~

W/Me

but they did not work did they, nope, keep painting to the caster, warrior are made for a weapon, an armor, and thats about it.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by OverlordTyrael
Remember the barbs from Diablo II?
Nope never played it this is my 1st RPG and Beserkers wore armor unlike the other Viking warrior which had better armor.It was the frame of mind that the beserker was in when fighting and there weren't that many of them.They fought along side the other warriors.

Weezer_Blue

Weezer_Blue

Elite Guru

Join Date: Feb 2005

Just a Box in a Cage

Hurry Up The Cakes [Oven]

No.

If you want tatoos, be a monk. If you want more energy for your warrior, get Gladiator's Armour. There's no way in hell a tatoo would stop a sword, arrow or anything of the sort.

Jigs

Frost Gate Guardian

Join Date: May 2005

Mission Viejo, Ca, USA

kNiGhTmArE LEGion

W/R

Quote:
Originally Posted by Halmyr
but they did not work did they, nope, keep painting to the caster, warrior are made for a weapon, an armor, and thats about it.
lets face it, warriors in this game looks more just a knight or soldiers(except gladiator). they embodies knight but what about other kinds of warriors. There are several kinds of melee warriors.

when we see ppl w/ tattoos, kinda makes them look they are tough ppl (even chicks w/ tattoo looks tough and sexy )

in some cultures, it's their warriors who have a lot of tattoos as a badge of honor or whatever

if it didn't work b4, maybe the Devs can make it work. Anythings possible in this game

Shinsei

Lion's Arch Merchant

Join Date: Feb 2005

Denmark

Aside from all the people concerned about the looks, I've always wanted more diversity in the armor selection. Some serious balancing should also be done with the armors, as there should never be 1 specific combination that's always better than the others, for instance, the popular warrior combo: +1 attribute hat, glad chest, glad pants, knights boots and stonefist gaunts/glad gloves.

With some balancing I'd like to see some diversity, and this tattoo idea for example wouldn't be bad, if lets say it only offered the basic 60 AL any caster would have, but offered an attack bonus of lets say, 1.5 per piece (maybe smaller bonuses on the hands/feet to satisfy the low hit percentage on them vs. the universal bonus they add, which should also count for all energy boosting pieces).

Sure, I throw ideas like the one above out when it's intention is just to look cooler, however I do see more diversity for the future if dmg adding armor was implemented, and what would hopefully result in a more strategic armor selection, rather than just thinking about defense vs. energy.

Jigs

Frost Gate Guardian

Join Date: May 2005

Mission Viejo, Ca, USA

kNiGhTmArE LEGion

W/R

Quote:
Originally Posted by Weezer_Blue
No.

If you want tatoos, be a monk. If you want more energy for your warrior, get Gladiator's Armour. There's no way in hell a tatoo would stop a sword, arrow or anything of the sort.

what does the tattoo do for the monk in this game? more energy or whatever, I don't have a monk character. Maybe the tattoo for the warrior will improve something. Does the monk's tattoo stop a sword, arrow or anything of the sort?

The same question applies to all.

Sagius Truthbarron

Sagius Truthbarron

Desert Nomad

Join Date: Jun 2005

Animal Factory [ZoO]

A/

Tattoos are stupid. I'de rather see them take out the monk ones than implement ones for the warrior. Besides, this is pointless; if you want to have 60+ AL 8+ Energy be a monk, warriors aren't made for energy exactly :/.

Teh Azman

Teh Azman

Frost Gate Guardian

Join Date: May 2005

I Used Charm Animal On Your [MOM]

Me/R

A) I think this is a good idea B) These smartass responses just make you look like dumbasses with no imagination. It's a game, lighten up.

Jigs

Frost Gate Guardian

Join Date: May 2005

Mission Viejo, Ca, USA

kNiGhTmArE LEGion

W/R

Quote:
Originally Posted by Sagius Truthbarron
Tattoos are stupid. I'de rather see them take out the monk ones than implement ones for the warrior. Besides, this is pointless; if you want to have 60+ AL 8+ Energy be a monk, warriors aren't made for energy exactly :/.
I didnt say the tattoos will improve energy, maybe for faster adrenaline recharge or faster recovery.

Warriors is always on the front line. They are really helpless w/out the monk in fighting a heavy mob. a little improvement will help a lot for the warrior class. PLSSSS

Sagius Truthbarron

Sagius Truthbarron

Desert Nomad

Join Date: Jun 2005

Animal Factory [ZoO]

A/

Quote:
Originally Posted by Jigs
I didnt say the tattoos will improve energy, maybe for faster adrenaline recharge or faster recovery.
Oh, excuse me, I didn't realise you were the only person on this thread talking about how the tattoos would be a good idea.

Shinsei

Lion's Arch Merchant

Join Date: Feb 2005

Denmark

Quote:
Originally Posted by Sagius Truthbarron
Tattoos are stupid. I'de rather see them take out the monk ones than implement ones for the warrior. Besides, this is pointless; if you want to have 60+ AL 8+ Energy be a monk, warriors aren't made for energy exactly :/.
I find it funny how you go right ahead and assume that the kid suggesting this wants the same exact bonuses as what the monk tattoos offer. All he said was that tattoos would be cool, and as much as I am against making suggestions based off of asthetic looks, it's not such a bad idea (not too original either). See my above post for more detail on how warrior tattoos could add more diversity to armor selection. Adrenalin boosting bonuses wouldn't be half bad either Jigs.

Sagius Truthbarron

Sagius Truthbarron

Desert Nomad

Join Date: Jun 2005

Animal Factory [ZoO]

A/

Quote:
Originally Posted by Shinsei
I find it funny how you go right ahead and assume that the kid suggesting this wants the same exact bonuses as what the monk tattoos offer. All he said was that tattoos would be cool, and as much as I am against making suggestions based off of asthetic looks, it's not such a bad idea (not too original either). See my above post for more detail on how warrior tattoos could add more diversity to armor selection. Adrenalin boosting bonuses wouldn't be half bad either Jigs.
I'm not saying that exactly. Perhaps if it had, possibly stats that made you lighter and faster attacking it would be good; but not low armor and energy. -.-;

derrtyboy69

derrtyboy69

Grotto Attendant

Join Date: Jun 2005

The Clouds

Scars Meadows [SMS]

Mo/Me

i dont really like the idea, but it could work something like this

Head: 70 AL, 10 (mabye 20) vs physical, plus one any att
Chest: 70 AL, +20% adrenaline on hit (like berserkers stance)
Waist: 70 AL, 10 vs physical
Legging: 70 AL, 10 vs physical
Boots: 70 AL, 10 vs physical

The above is basicly less protection, more adrenaline

Head: 70 AL, 10 (mabye 20) vs physical, plus one any att
Chest: 70 AL, +20% adrenaline on hit, energy recovery -1
Waist: 10 AL, 10 vs physical, 33% increased attaack Speed, energy recovery -1
Legging: 10 AL, 10 vs physical, 33% increased Movement speed, energy -20
Boots: 10 AL, 10 vs physical

Above is an inherent sprint and berskers stance, but you would have absolutly no energy (save for an offhand), this would be VERY powerful, and also VERY easy to shutdown

Anya

Anya

Ascalonian Squire

Join Date: Jul 2005

Michigan, USA

A F O

E/R

Quote:
Originally Posted by Sagius Truthbarron
Oh, excuse me, I didn't realise you were the only person on this thread talking about how the tattoos would be a good idea.
whoa ... where is the maturity?

In real life (yeah, *gasp!* a world outside the game), tatoos/scars often make a person look "tougher." The same basic idea would work well for warriors. Perhaps an arm, leg, head design?

Shinsei

Lion's Arch Merchant

Join Date: Feb 2005

Denmark

Quote:
Originally Posted by Sagius Truthbarron
possibly stats that made you lighter and faster attacking it would be good; but not low armor and energy. -.-;
Lower armor and energy are a given if you're implementing armor with other bonuses (hopefully very noticable bonuses), and especially if this armor is more offensively focused. About the faster attack boost, I'm not sure what the attack speed caps at, but I'd be concerned if the bonus didn't stack with something like frenzy or tiger's furry, such as how stonefist gaunts currently don't stack with backbreaker (obvious balance reasons ofcourse). The diversity is just destroyed when the bonuses are dead, but in such a case as added dmg or adrenalin strikes, there's really no cap, giving them no dead spot. Ofcourse, you could always balance out the % attack increase on the armor so it can stack with every skill and skill combination, but there's always future skills to take into account, and I'd rather leave the field avaible for many more attack speed buffs. A.net's never been too good at balancing out the small subtle things anways

Edit:

Quote:
Originally Posted by derrtyboy69
i dont really like the idea, but it could work something like this

Head: 70 AL, 10 (mabye 20) vs physical, plus one any att
Chest: 70 AL, +20% adrenaline on hit (like berserkers stance)
Waist: 70 AL, 10 vs physical
Legging: 70 AL, 10 vs physical
Boots: 70 AL, 10 vs physical

The above is basicly less protection, more adrenaline

Head: 70 AL, 10 (mabye 20) vs physical, plus one any att
Chest: 70 AL, +20% adrenaline on hit, energy recovery -1
Waist: 10 AL, 10 vs physical, 33% increased attaack Speed, energy recovery -1
Legging: 10 AL, 10 vs physical, 33% increased Movement speed, energy -20
Boots: 10 AL, 10 vs physical

Above is an inherent sprint and berskers stance, but you would have absolutly no energy (save for an offhand), this would be VERY powerful, and also VERY easy to shutdown
You see, with all your 70 AL, 10 vs. physical (no other bonus) pieces, there's really no reason at all to take them over a piece of knight's or gladiator's. Each piece of the set *needs* to give a unique bonus and strategical advantage than another piece, say you're going for a certain approach. The last set of boots especially I laughed at :P, must have been a typo. I feel you took maybe too wrong of an approach at the whole set, giving one piece only a whopping 33% speed advantage, but then a drastic disadvantage on the AL and energy section. I'd rather each piece were balanced, in such a way that they perhaps gave a 5% speed boost (if speed boost at all, since I've already expressed my disaproval of speed boosts on armors ), 60 AL (nice, round, basic number that relates to the armor of a caster), and perhaps a small -5 energy, or possibly no energy buff/debuff at all, since the AL alone seems balanced enough.

It's up to A.net to figure out the exact numbers and what bonuses they want, but I hope they're not fooling themselves into believing that the current options for armor are fine for a competetive environment.

Drake_Grievous

Ascalonian Squire

Join Date: Jun 2005

Zealots of War (ZoW)

W/Mo

come on people think about it who would you want to tangle with in r/l, a big ass biker dude or a guy loaded down with so much armor it takes him forever to hit. personally I would rather trip the armored guy and hit him on the ground.

Drakron

Krytan Explorer

Join Date: May 2005

Quote:
Originally Posted by Jigs
or maybe tattoo just to distinguish our characters from the rest. just yesterday, i went to storage and saw this character standing next to me and we look very the same. red hair, same face, same complexion and the same silver platemail armor. the only difference is our cape.
Its your long lost twin bother/sister!

Antonio Cappello

Ascalonian Squire

Join Date: Jul 2005

Shimmering Blade

E/Me

Quote:
Originally Posted by Weezer_Blue
No.

If you want tatoos, be a monk. If you want more energy for your warrior, get Gladiator's Armour. There's no way in hell a tatoo would stop a sword, arrow or anything of the sort.
Ya, and there's no way in hell my wimpy elementalist cloth armour would stop that stuff either. I don't die with one hit. Celtic warriors painted themselves up and they withstood tons of beatings because of their battle rage. I don't see why berserker tatoos with a plus to adrenaline would be a bad idea.

Kampfkeks

Krytan Explorer

Join Date: Aug 2005

Its a question about work to be put into and the use of this.
The huge amounts of work i do see. It asking atleast for a new set of textures and maybe models. However, the use is not what i see. When you want to play a berserker copy (TM) go and use Battle Rage or Berserker Stance. There's your fine bonus thingies.

If you want to look like an ape on Armageddon Streak go and use the 15 k Gladiator Set. If its for the naked thingie go Ranger/Warrior - female 15 k Druid Armor and use a close combat weapon. But why should people in their mind want to look like an ape? Its allready bad enough having those tatoos in the first place and being semi-forced to use them for energy. But seeing another Tatoo Addition for Warriors? Oh my god...

You want Tatoos? Sure thing, you can have those of the monks. Give the monks your gladiator Armor with added energy regen instead. I think that would look cool and stuff and.. whatever. Nonsense idea here and this thread is even more nonsense.

Anya

Anya

Ascalonian Squire

Join Date: Jul 2005

Michigan, USA

A F O

E/R

Quote:
Originally Posted by Kampfkeks
Nonsense idea here and this thread is even more nonsense.
Ok, because you have something personal against tatoos doesn't mean the idea is "nonsense."

Quote:
Originally Posted by Drake_Grievous
come on people think about it who would you want to tangle with in r/l, a big ass biker dude or a guy loaded down with so much armor it takes him forever to hit. personally I would rather trip the armored guy and hit him on the ground.
this, and other ideas similar to it posted above, are completely sensible. It's a war paint/battle scar idea. While the platemail armor of knights irl looked cool, it was almost completely unpractical and made for very difficult fighting. (not to mention uncomfortable and smelly) But, that doesn't matter so much as this is just a game. So, why not expand a little and give warriors the same option almost every other class has? (even rangers get some kind of tatoo design with some of their armors)

Philosofik

Pre-Searing Cadet

Join Date: Aug 2005

Bow Warriors [BWAR]

If they do make a tattoo armor for warriors, it should only be for W/Mo, W/N.. I don't think it should have to apply for any other class since they don't have tattoo armor.. Great suggestion anyhow!

kalaris

Frost Gate Guardian

Join Date: May 2005

Warrior Nation [WN]

W/N

This isn't a bad idea... Anything that adds to character diversity can only help....

as it stands right now at least in pvp warriors might as well be naked for all the good the higher armor does them if nobody hits them...

even if they allow at least just face tattos, if nothing more, I'm so sick of the brown hat to get +1 axe/sword/hammer =/ , same stats, hell I'll take the +20 armor vs physical off..

Although Chest/arm/face tattoos with like ascalon leggings/boots would look really awesome with a big 2 handed hammer.

Honestly even if it had the same stats as gladiators, I'd use it.

GedLongbow

GedLongbow

Lion's Arch Merchant

Join Date: Oct 2006

A pinapple under the Jade Sea

R/Mo

Example of the future-
SS Necro in ToA- Yo dude would you like to do a 2 man 55/SS of FoW?
You-GOD! IM A WARRIOR NOT A MONK! JUST CAUSE I HAVE TATOOS EVERYONE INVITES ME! STFU N00B!
SS Necro- Man you have temper problems...
You-WELL IM NOT A N00B WHO DOESNT F**KING BOTHER TO READ THE F**KING W/D ABOVE MY HEAD AND NOTICE THAT IM NOT BALD!

Quest_techie

Academy Page

Join Date: Apr 2005

.....if we cared about reality wouldn't that 15k female druids armor have a slightly.... skimpier AL?

it's a game, accept it, move on, take a deep breath if you have to, but do realize that reality holds very little sway in the land of armor based on what we've already been handed.

stuntharley

Wilds Pathfinder

Join Date: Aug 2006

Australia

Critical Chop [cC]

W/

/not signed


glads armor ftw

Wild Karrde

Wild Karrde

Frost Gate Guardian

Join Date: Sep 2006

W/

ITs funny seeing so many saying that tatoos dont offer protection, warriors need armor, like this is real life. Why couldnt the Tatoo armor have 80 AL like all the others, THIS ISNT REAL ANYTHING GOES it would be cool to see it with a little less armor but with another buff like adren gain too. Not everyone would buy it jsut like not everyone buys Sunpear armor or Kurzick armor cause they dont like it and prefer something else.

I think the monk like tatoos on the warrior only wearing a buttflap would look kinda dumb but maybe just on his chest and arms and face. and wears pants(not big bulky ones cause it would look bad)