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Originally Posted by Louis Ste Colombe
That is indeed surprising. Does that mean Strenght is not working as advertised? or as I understand it (ie, on attack skills only, meaning that with high strenght it's better to have lot of skill attacks over a few powerfull attacks) ?
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That's exactly how it works - more Strength works better with more attack skills. Thing is, the effect really isn't all that significant. A normal attack will deal 35.55 damage on average. With 10% armor penetration against a 60AL target, you're getting 3.89 damage from a typical attack skills - with 13% armor penetration from maxing out Strength with a minor, you're getting 5.29 more damage per attack skill. So you're looking at a difference of 1.4 damage per attack skill from pumping three levels of Strength. Not exactly the biggest jump.
This effect is diluted further when you're looking at attack chains of several skills, instead of just using your single elite - because the adrenal costs start to average out. For example, if you're just using Cleave you get one attack skill every four attacks for 25% of the Strength bonus - if you're just using Eviscerate you get one attack per seven for 14% of the Strength bonus. So by pumping Strength to 13, you widen the gap by .15 DPS, or around 11% of the difference between the 13 Strength damage bonus and the 10 Strength bonus.
But the 3 skill series are a lot closer. Take the Disrupting Chop series (because Penetrating Attack does not benefit from Strength). Using Cleave, Disrupting Chop, and Executioner's Strike as often as they come up has you using an attack skill 40.341% of the time - with Eviscerate, Executioner's, and Disrupting Chop, you're using an attack skill 33.754% of the time. So instead of an 11% gap in skill usage, you're looking at a 6.6% gap in skill usage, so the differences in Strength don't end up mattering much. Hence it really doesn't factor into these comparisons.
How much does Strength help overall? The average difference between a 13 Strength series and a 10 Strength series is .3 DPS, or 18 damage every minute.
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Originally Posted by Louis Ste Colombe
Given cyclone axe recharge time (... well it would be too good otherwise), I *think* (need to check it) that there is time for 3 attacks in between 2 cyclones.
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Yeah, Cyclone Axe has a 4 second recharge which gives you exactly 3 attacks between each Cyclone Axes.
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Originally Posted by Louis Ste Colombe
You are right that I can only Cleave once in between 2 cyclones and that makes Cleave happen only 1 per 4 attacks. Cyclone does not change cleave dps alone, but it does change cleave dps when combined with other adrenaline skills, mainly penetrating blow.
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Sure, but I'm saying that the benefits from large adrenal boosts with Cyclone Axe are being largely wasted with Cleave and Penetrating. That is, you can find a perfect situation with the perfect number of enemies and Cleave will likely outperform Eviscerate over time in that circumstance, but outside of that resonance Cleave is going to be decidedly sub-optimal.
One such resonance is Cleave + Penetrating Blow at exactly 3 enemies. In this situation there is little to no overcharging of Penetrating Blow, things work out perfectly, and you're going to be dealing an average of 60.58 DPS amongst your targets. Eviscerate + Executioner's don't have any sort of inherent synergy at this level besides the faster adrenal charging, and actually have some bad resonance with spammed Cyclone Axe, so it follows up with only 59.53 DPS. Get over that resonance and Cleave turns to junk. At 4 enemies, the Cleave + Penetrating combo gets no additional benefit from Cleave, but the extra enemy cranks your DPS up to 70.41. Eviscerate + Executioner's, however, happily absorbs the additional adrenaline and now easily outperforms Cleave, with a DPS of 71.37.
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Originally Posted by Louis Ste Colombe
If there were another non eliteaxe attack in 4/5 adrenaline cost ranges, it would be possible to get all attacks with attack skills and so get strenght bonus on all of them.
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Sure, but you'd need exactly four enemies for your resonance then. Below that and you're going to stutter - above that and you're going to get smoked by the higher adrenaline costs that continue to benefit.
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Originally Posted by Louis Ste Colombe
You mentionned the Cleave sequence beats the Eviscerate sequence with higher Strenght
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Any sequence with Cleave substituted in for Eviscerate is going to benefit more, long term DPS wise, than then Eviscerate sequence from a higher strength. The more skills that are involved in the sequence, the smaller the difference is going to be.
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Originally Posted by Louis Ste Colombe
Given the average mob size, it's difficult to do that with 7/8 adrenaline cost skills.
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Sure, but that really doesn't matter, because Eviscerate and Executioner's Strike are that much better than Cleave and Penetrating Blow that it comes out being comparable damage over time even if you're only using Eviscerate after 3 out of 5 Cyclone Axes.
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Originally Posted by Louis Ste Colombe
(stuff like penetrating blow but also skills like Watch yourself).
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I don't it's been mentioned in this thread yet - Penetrating Blow does not benefit from Strength at all. The armor penetration bonuses do not stack. So the higher your Strength, the worse Penetrating Blow is in your build.
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Originally Posted by Xploit
If no one knows this by now, im just stating fyi, Strength doesnt add armor penetration to normal hits, only gives the armor penetration to skills that are on the strength attribute line.
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Strength gives an armor penetration bonus to *all* attack skills. This includes both melee attacks in the weapon attribute lines, and if you're a Warrior/Ranger, all of your bow attacks.
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Originally Posted by Rey Lentless
With more adrenal skills, and adrenal buffs, you have fewer normal attacks, which is what you'd be shooting for.
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Is it? You have the numbers staring you in the face. Cleave + Penetrating + Executioner's deals 49.35 damage per hit on average. Cleave + Penetrating + Executioner's + Dismember deals 48.48 damage per hit. At 13 Strength those numbers are 49.73 and 48.95, respectively. Adding Dismember to a Cleave chain makes you deal less damage.
Why? Because the Strength bonus from an additional adrenal attack is *less* than the damage you lose from having to wait longer for your attack skills to recharge. This isn't a matter of opinion, or a gut feeling, or anything like that - adding non-damage attack skills into your attack series makes you deal less damage, regardless of Strength. That's no opinion, that's cold, hard fact.
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Originally Posted by Rey Lentless
I'm not sure the math illustrates how you'd actually use the skills either.
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Well, you might not understand the math, but I assure you that I do, and it accurately models what you want it to be modeling.
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Originally Posted by Rey Lentless
Cleave would really have the lowest priority in the chain, but it would be recharged to avoid less normal hits.
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It actually doesn't matter what order you use them in if you don't have any adrenal boosts, since the successful use of an adrenal skill is adrenaline neutral. If you have adrenaline boosts, you want to use the skills with the highest per-hit damage first for maximum damage - I went and calculated out all the different permutations with adrenaline boosts and only posted the most efficient ones. In general, the priority you want to put on attack skills for maximum over time DPS is Executioner's Strike, Eviscerate, Cleave, Penetrating Blow, Dismember, Disrupting Chop.
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Originally Posted by Rey Lentless
I think it also shows that strength is underpowered.
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Well that's been known for a while. It's not really an insignificant effect - level 10 Strength is roughly a 10% damage boost on the more complex chains - but it certainly isn't something youre going to make a lot of sacrifices for.
Peace,
-CxE