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Originally Posted by Mithie
Hi! My name is Oath Shot.
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Originally Posted by Algren Cole
1 ranger can't spam Nature Renewal. it has a 5 second cast time and a 60 second recharge time. If you're dropping 1 every minute that's not exactly spamming. Take out the NR then take out the ranger...its not difficult.
Spirit Spammer groups become a problem when you have multiple rangers. 3 rangers could effectively spam Nature Renewal...this is where you need to come up with a build. I've come up with 2 and I've talked to other people that have come up with a couple. I believe Salja has 1. So that's 4 or 5 different counter builds for spirit spammers. it's not that they are doing something right...it's that all of their opponents are doing something wrong. |
Also, taking out the Nature's Renewal is not the issue. Its not the 2x recast that's the problem at all. The real damage is done as soon as the skill drops and it wipes all enchantments. Go ahead, kill it, which is a pain in the arse anyway with Fertile Season up. When the next one hits 10 seconds later, there goes all your enchantments again.
Nature's Renewal instantly counters over 100 of the game's 400+ skills. Instantly. Don't make me repost the list. It spits in the face of build diversity and the metagame, and the only reason its gotten to this point is because all other forms of enchantment removal are trash.
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Originally Posted by Algren Cole
how is NR not balanced? Does it remove enchantments and double casting time for only 1 team and not the other? Maybe it's my lack of intelligence or my thick skull....but last I checked it stripped enchantments on anything in the area...that seems pretty balanced to me. People just don't want to have to deal with it so they'd rather ArenaNet nerfed it to the point that nobody would use it.
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