Hi. My first real post here. I randomly decided to use Sanji's post to reply to.
I'm just going to post a few opinions that don't really matter since I'm only one person of many playing this game, and it probably won't change anyone's mind anyway (Not that it's really meant to). I find that that is human nature.
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Originally Posted by Sanji
Bull, grind is every bit the fault with the game. If a game can be played "wrong" or has things that must be endured, then it is an issue with game design.
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Isn't this opinion and not a fact? If some people enjoy what you think is "grind," then how can it be a fault with the game? It depends on the person. I believe there is no such thing as playing a game the "wrong" way. The game is presented to you so that you can play it however you want. Unless the developer specifically states that you can not play that way and takes action (e.g., botting).
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Originally Posted by Sanji
Guild Wars' problem is due to how the content in it buried and the skill point system set up. It is completely Anet's fault for the snowball effect of everyone thinking that they need to run through the game. It started with PvPers repeating the game to get the most out of the meger amount of Skill points we are given and it now has caught on like wildfire. Running became an industry and an artform thanks to the skill distribution and repeative gameplay.
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Again, we come down to a difference in opinion. I have played mostly PvE and also dabbled in PvP (not much, about 6000 faction solely in 4v4 arena), all with one character. I have found no need to run through the game. I have found the number of skill points acquired through casual normal play to be adequate. It's not grind TO ME.
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Originally Posted by Sanji
You have to go to the same outposts, do the same missions, and grind the same monsters to obtain skills. You should not be strategic or frugal with your skill points or character slots. That is why the current rate of skill points and PvP unlocks is a design flaw.
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Diablo II/LOD is one of my favorite games ever. Many people STILL play it regularly. I have gone to the same towns, done the same missions, and killed the same monsters to obtain skills. Is that grind? Depends on the person playing. Anyway, once you have unlocked all or almost all of the skills you need, then that's it. You don't ever have to unlock them again. Not true of games like Diablo II. You have to "grind" to get the skills you want every time.
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Originally Posted by Sanji
I have played through the game 4 times and made the most out of every single last skill quest. I have an age of 560 Hours. I still have 56 skills to go. I am for the most part finished, since most of the remaining 56 skills are garbarge or stuff that doesn't interest me.
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So 560 hours wasting your time? You were grinding the whole time, essentially doing something you hate, the whole time? And if you have unlocked so many of the skills already, then why are you complaining about the time it takes to unlock skills? You now have them all for use at any time, whereas I who has spent roughly the same amount of time playing the game as you have has unlocked maybe 20% of all skills. You have worked, or "grinded," for your skills... now you have them, and in far less time than it will take me to unlock everything. The preceding questions aren't meant to incite you; I'm truly curious about your opinion. About unlocking the garbage skills... see below.
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Originally Posted by Sanji
My personal experiences isn't what bothers me, they are more or less just statistics to me since I actually kinda dig playing abnormally. .
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I think playing abnormally would be to take those garbage skills that most people probably don't use and make builds with them. Playing abnormally can also be defined as playing and not caring about whether you win or lose, or maybe not caring about how long it takes you to win. My opinion is that you are playing normally as a power player (isn't that kind of paradoxical?) who wants more for less. I don't know you, but that's just how you come across to me as. But anyway, if you consider the grind in GW to be a game fault, then you could also say that playing the game despite its faults is playing abnormally. Which you kinda dig. (I'm not trying to be sarcastic here, so please don't take it that way.)
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Originally Posted by Sanji
My concern is that at the rate Guild Wars is going, much like most ambitious hybrid games, that it will only appeal to a niche market.
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This matters to you how? Even if it becomes a niche market game, if you continue to play it, then it will have served its purpose. Same for anyone else.
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Originally Posted by Sanji
Until you figure out the medicore amount of skills you got for two professions become boring and that it's rather stale to play with (not to mention play against) the same old Profession combinations or unsatisfying to only have small selection of incomplete builds.
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If you became bored with it, IMHO that's your fault and not the game's. There are many possible permutations of primary/secondary/attribute/skill setups. Again, it is
my opinion that playing abnormally would be to try every single permutation possible. If you are not satisfied with that, then again it is not the game's fault but your own opinion. It seems that the only way to please you would be to have either a limitless number or an ever-increasing number of different professions and skills, the former of which is impossible and the latter possible but probably not at the speed which would not bore you.
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Originally Posted by Sanji
The fact remains, that you will have to play abnormally just to have a decent seletion of skills. The game shouldn't punish people who want to experiment with different skills and Profession combinations especially since the nature of the game makes it important to be flexible and have first hand experience with the different Professions and Skills.
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Play abnormally to have a decent selection of skills? Again that is solely your opinion, not a fact as you claim. I play what I consider normally, and even though I have 100% of the necro skills and about 10% of the rest, I find that it is enough for me. With the few skills I have unlocked, I have been able to satisfactorily create new builds and have fun with them. But that's just me. Again, however, I agree with the opnion that experimentation is somewhat limited by the use of attribute refunds. To truly change your build repeatedly, you have to continuously use and acquire attribute points.
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Originally Posted by Sanji
You can't appoach Guild Wars as an MMORPG in this. When it comes to the larger scale PvP, you can't think of it as a one person thing since the game is based more on team building, flexibility is required to get the most of the game. People are going inactive because their Guilds are going inactive.
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I agree that you can't view Guild Wars as a traditional MMORPG. And yes, it's a team-based game. Yes, you need flexibility, but not to get the most of the game. The definition of "getting the most of the game" depends on the person defining it. And if people are going inactive because their guilds are going inactive, well... I fail to understand how that is the game's fault. There seem to be plenty of people who enjoy the game as it is and are still actively playing in active guilds. Besides, isn't it inevitable that guilds will come and go?
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Originally Posted by Sanji
The current unlock system is detrimental to people who want to enjoy a broad selection of skills. There is absolutely no reason for it to be that way, it does nothing positive for the game.
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Opinion again. I personally see nothing wrong with the unlock system; I may not have every skill there is, and it may not be a broad selection, but it's not detrimental to me. If I want a broad selection of skills, I'll get them. And have fun while doing so. Fun to me, anyway.
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Originally Posted by Sanji
It's not going to provide the endless grind the MMO/Hack n' Slash junkies want and any depth in PvP will be totally wasted on someone who isn't willing to play far more than they honestly should to get to it.
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I'm not 100% clear on what you mean here, but I'm going to try to guess at your meaning. I guess what you're trying to say is that the true fault with the game is that it tried to be a hybrid of the two and not a black-and-white one or the other. But if your opinion mentioned previously is true (re: hybrid games & niche market), then this game will become that niche game as long as it remains a hybrid.
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Originally Posted by Sanji
Guild Wars isn't an MMO, nor did most of us want it to be a FPS.
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I agree with the first part about Guild Wars not being a traditional MMO, and I'm sure you're right about the second part.
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Originally Posted by Sanji
What most people who complain are sore about is that Guild Wars certainly isn't like how it was in the beta, explained on the interviews, or advertised on the box.
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I never played the beta, so I have no way of comparing. But there's no point in complaining about how dissimilar it is from the beta or from interviews made (I assume) prior to retail release. The game you have now is the game you have. The developers MAY change it for one reason or another, but the fact remains that what you get is what you have. You have the choice to continue playing or move on to bigger and better things.
Phew! So, in conclusion:
~ Whether or not there is too much, too little, or if it even exists at all, grind depends on the person who is playing the game. Saying that the game is flawed is opinion, not fact.
~ Too many people express opinion and try to portray them as facts; in their own minds, it is fact. In reality, it is a fact that it is an opinion. And that is not an opinion.
~ People will always find something to complain about, and there will always be people to defend it, and there will always be people who don't really care either way and just play the darn game.
~ It seems to me that many of the people who are complaining can be described as power players. It also seems that you want more for less, faster, faster, faster. I'm sure that there are power players who aren't complaining. Just an observation/opinion. Feel free to rebut me.
~ I thought I had some more conclusions but I've forgotten them now. Sorry.
Thanks for helping me kill about 45 minutes on this post! See ya, everyone.