24 Aug 2005 at 03:01 - 28
I use an entirely different way of measuring players than any mentioned above. To start with, I'll say why I don't use the already mentioned...
experience--can be farmed
faction--can be farmed
fame--can be farmed
(for faction and fame-someone could spend all day just going into tombs and winning first round or first few, and not have any skill, just getting in lucky teams, but they still get faction and xp...I think fame should only be gained for winning HoH and for winning gvg ranked matches.)
unlocked skills?--how does this prove anything
when I'm setting up groups, I decide before I even begin, what build I want, and I let people know as soon as they join, if they don't like it, they leave. I am the group leader, and I will be setting up the team. I have played through every mission, with hench and with players, I have experienced all missions from a warriors perspective and from a healers, and am working on ranger and necro.
Alot of you talk about measuring someone's skill based off of how the do in the mission/zone, ect, but isn't it kinda of late to be deciding if someone is good or not? You should be measuring skill before you begin...Now how do you do that, well, you can't. What I measure is maturity, I make sure everybody knows that I am the leader, and I mean business. A good way to check maturity, is by the characters name... I never group with anyone who is named something like "Godly Jim" or "Sukme Nuts" these just scream out, retard.. and while this is not a perfect method, most of the time it works, and it's better safe than sorry. Now I understand that alot of players, even good mature players, just want to have some fun, so if someone is "lfg for mission, warrior with such and such skills..." but they have some kind of dumb name, I talk with them before inviting into group.
Now this kind of discipline with pugs can be quite stressful, and even then, it sometimes ends in failure, but I've noticed that when I take a break, and just join a random group, there tends to be very little leadership, and alot of screwing around, attacking unnecesary mobs, and the such...
I don't measure people off of what they've acquired or how far they've gotten, I go off of how well they understand tactics, and maturity levels. I think because of this, I have done quite well in limiting my experiences with complete fools, but then again, I'm just here to have fun, and I like discipline and understanding...