How do YOU measure player experience?

zehly

zehly

Sunshine

Join Date: Jul 2005

The Wired

Daughters of Ananke

Mo/E

I've always hated being measured by one system. In other words, I hate it that there is only one variable that determines my eligability for groups, or to show my experience.

I currently see a few ways to measure player experience:
  • Experience as appears on the Hero screen (my best toon has 813k);
  • Total faction accrued (my best has 4191);
  • Fame (mine is 171);
  • Rank (mine is 2);
  • The ratio of unlocked skills to total skills (don't know);
  • Gross experience gained by ALL characters (even the ones you delete).

I don't think it's fair for a PvPer to be hailed because he is rank 6 with 500k experience, and I'm rank two with 813k.

What do YOU think is a good measurement?

SOT

SOT

Banned

Join Date: May 2005

East Texas

I don't honestly care that much about my character. But I admire your passion. I will think on this some more, and post some tables maybe.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Playing with them in arena for ~10 rounds. It's pretty obvious who knows what they're doing and who sucks balls after that.

Experience is just a measure of time played. Nix that. Fame rewards the streaky, not the consistent, so that's out too. Faction is getting closer, but then again there are ways to farm that...

Asking someone's skill bar can give you a pretty good idea of whether or not they're clueless.

Generally I just stick with playing with people to judge them, or looking at people who have gone through the same process - I.E., their guild membership. For PUGs I look for people who are in a guild who has a proven track record of not being terrible. If they're not in a guild, you look for people who seem to have a clue. After that? You're on your own.

Peace,
-CxE

banishd

Frost Gate Guardian

Join Date: Jul 2005

Ivy League [IVY]

Mo/

ok you have a lot of exp, that means what?
that doesnt show how much exp you have in PvP ,whereas fame/rank does.
sure fame/rank isnt a good indicater, but it does help it showing who knows what to do in certain pvp situations where someone with 1 fame whos never been past burial wouldnt konw what to do on relic runs, alter matches etc

anyways back on topic, i agree with the guy above me, if im trying to grab a random, i usally check their guild tag first to see if their heard of.

Takkun

Frost Gate Guardian

Join Date: May 2005

Well I am certain that you can't measure someone's skill in a game through a profile. Nor through a question an answer page.

My suggestions to measure skill:

1. Give each player their own type of "comment profile", which will have comments from those you have played with in combat and wish to make the comment.

They shouold only be able to leave one comment total though so we dont have any comment spammer leaving nothing but negative comments.

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

personally i think experiance is only one side of a gauging a players ability, some people have played for more than you can imagine and are still obstinate, annoying people to have around.

in game xp - i used a character for farming and gained about 800k xp on it. does that mean im experianced? only in the place i farm. in fact at the time my non farming build on that character was terrible.

fame/rank - once you get to about 50 fame youve experianced it all. i mean unless you got that 1 fame at a time, you probably know what youre doing in tombs at least. so when people say 'rank 6' all that means is theyre in a good guild. (or were in a good guild)

rank = fame

unlocked skills to skills is probably a really quantitative way of looking at what the person knows about the game... i have virtually no mesmer or necro skills unlocked, and yet i can probably tell you what most of them do by name...

total faction is probably the best gauge. it demonstrates that this player has played in pvp, and has been succesfull. to gain faction (usually) it requires that all members of the team positively interact and work together, you cant gain faction by leeching off good players (you wont get much anyway), and it shows you have been succesful. the only wrinkle in that is that gvgs give out about 200 faction a match, and ive seen some really bad teams out there basically handing out free faction

all in all, it is possible to be 'experianced' even if you fail in each of these categories, but it is pretty rare.

generlaly when i 'test' someones experiance i do it specifically, like back when i was looking for 3 man smite teams i would ask the players what the full name of a 'smite' was; clearly if they did it before they should be able to answer, and therefore have at least 'some' experiance in uw.

thats what i think at any rate - anyone else?

salja Wachi

Banned

Join Date: Jun 2005

Chicago

the Bleeding Edge

N/Mo

really the only way to tell is by playing with them. guild tag means nothing since in most guilds there are good and bad players. rank means almost nothing except that if they have high rank at least they have spent some time in tombs and maybe something rubbed off on them, and exp only tell you that they hve played a lot of PvE.

so to me the only really reliable way is to play with them and see how they do. if they are good add them to friends and you eventually will have a lost full of good people to play with

Weezer_Blue

Weezer_Blue

Elite Guru

Join Date: Feb 2005

Just a Box in a Cage

Hurry Up The Cakes [Oven]

I don't. Experience is not important to me. I know that half the incompetant players I see have spent just as much time as me in the same competitive area. As long as they can play their build well and know how to work as a team player, they are good enough - and that isn't something that must come with time. Some players simply don't know about calling targets, and learning how to play builds correctly and making them is entirely different.

PieXags

PieXags

Forge Runner

Join Date: May 2005

The Infinite Representation Of Pie And Its Many Brilliances

I'm with Weezer, don't give a shit about how much experience they've had. Hell the longer some people've been playing could mean the longer they've been acting like a dumbass on the internet. If they're a cool person I'll party with them regardless of skill, or experience.

zehly

zehly

Sunshine

Join Date: Jul 2005

The Wired

Daughters of Ananke

Mo/E

Hmm. I guess there shouldn't be just one aggregate score?

Maybe for PvP (visible to everyone)
- Number of kills
- Number of wins in [tombs,random,team]
- Number of losses in [...]
- Number of deaths
- Number of times player has left a match before it ended
- Number of hours spent playing in ratio to [wins/losses/etc.]

I'm a mathematician at heart. Numbers mean the world to me. If you have a simple screen for people to look at, and then a detailed screen, it'd be pimp.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Quote:
Originally Posted by salja Wachi
really the only way to tell is by playing with them. guild tag means nothing since in most guilds there are good and bad players.
See that's the difference. "Most Guilds". I don't care about most guilds, I care about the good guilds, and while there are still variations in player skill even in the best guilds you can expect a minimal standard of competence. Good guilds don't keep bad players around - either they're brought up to a minimal standard of competence, or they're told to GTFO. Sure, it isn't going to guarantee you top players, but you're picking up new people here. Someone who's managed to stick with good players for a long time has to be doing something right.

Peace,
-CxE

Bormil Stonemight

Academy Page

Join Date: Jul 2005

Akron, Ohio, USA

Kitchen Pirates [CKIE]

Quote:
Originally Posted by Takkun
Well I am certain that you can't measure someone's skill in a game through a profile. Nor through a question an answer page.

My suggestions to measure skill:

1. Give each player their own type of "comment profile", which will have comments from those you have played with in combat and wish to make the comment.

They shouold only be able to leave one comment total though so we dont have any comment spammer leaving nothing but negative comments.
Add this to the suggestions forum - this is a GREAT idea.

Apathetic

Apathetic

Academy Page

Join Date: Aug 2005

Honolulu

Ying And Yang [YAY]

W/Mo

The way I measure a player for a group is the way they come on. Teh thing is rank 3 is usually a minimum soley because if you have lots of exp in tombs + hoh then it is easy that you be rank 3. When I say "the way people come on" what I mean is how they ask to be in the group, you can ask like a complete idiot or you can be mature about it. I like those who say

"hey man, im rank 4 almost rank 5. If you dont find a rank 6 monk and need one more, im always here bro"

rather

"accept me, pls pls pls. Dude im good at monk, no ones complained. accept? cmon today pls..."

My advice if you want groups, if someone rejects/ignores you dont whine about it (like most do) just say "alright man well im here". I usually always go back to someone if I need em'.

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

Quote:
Originally Posted by zehly
Hmm. I guess there shouldn't be just one aggregate score?

Maybe for PvP (visible to everyone)
- Number of kills
yeesh i dont see how that says your a good monk.
Quote:
Originally Posted by zehly
- Number of wins in [tombs,random,team]
this can be embarrasing to some people, especially if they played an exorbitant amount
Quote:
Originally Posted by zehly
- Number of losses in [...]
losses is based on teams, so your using one stat to measure a whole host of teams, ishy logic
Quote:
Originally Posted by zehly
- Number of deaths
/deaths works for that. although it doesnt really matter to me, sometimes i suicide for fun in pve
Quote:
Originally Posted by zehly
- Number of times player has left a match before it ended
this can measure connection strength too. although i admit any good player should have a decent connection to play well
Quote:
Originally Posted by zehly
- Number of hours spent playing in ratio to [wins/losses/etc.]
*shy smile* this can be embarrasing to us that spend alot of time on gw

and giving out a detailed 'list' like that can be an intrusion on privacy sometimes.

MCS

MCS

Banned

Join Date: May 2005

Me: Whate elite are you using?
Newb: Glad defense
Me: bye

Rahl

Rahl

Furnace Stoker

Join Date: Apr 2005

Austin, Tx

Mmph Its [Good]

Mo/

I decide if they're a good player by doing a run if UW/FoW.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Quote:
Originally Posted by MCS
Me: Whate elite are you using?
Newb: Glad defense
Me: bye
This is perhaps the fastest and most efficient way of screening prospective Warriors. Underestimate it at your own risk.

Peace,
-CxE

Rahl

Rahl

Furnace Stoker

Join Date: Apr 2005

Austin, Tx

Mmph Its [Good]

Mo/

Yea, I use Gladiators Defense loads when I know I'll be facing melee types, like in the Desert or somewhere.. so not a great screen.

What Elite would you rather him have?

MCS

MCS

Banned

Join Date: May 2005

Who cares about measuring player experience non PvP.

I had to do the ring of fire mission with 4 people because the other 4 left. We still did it because PvE AI is a joke.

ElderAtronach

ElderAtronach

Wilds Pathfinder

Join Date: Jun 2005

Mo/Me

Quote:
Originally Posted by Rahl
Yea, I use Gladiators Defense loads when I know I'll be facing melee types, like in the Desert or somewhere.. so not a great screen.

What Elite would you rather him have?
Ensign et al are talking about PVP. Sure, glad's defense is great if you're told to tank for your party in a PVE mission. Look at it from a PVP perspective and it sucks. Badly.

Rahl

Rahl

Furnace Stoker

Join Date: Apr 2005

Austin, Tx

Mmph Its [Good]

Mo/

Oooh, I see now ^^

<--- Never has played much PvP cause its not interesting as FoW.

1337haXXor

Academy Page

Join Date: Aug 2005

Quote:
Originally Posted by Rahl
Yea, I use Gladiators Defense loads when I know I'll be facing melee types, like in the Desert or somewhere.. so not a great screen.

What Elite would you rather him have?
thats for PvE, for PvP any warrior should have: evisc, battle rage, backbreaker, or bulls charge (although i question its how good that is because most good monks know how to counter it)

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

I've noticed that, before a mission or quest starts, it is pretty much impossible to tell how experienced a player is, until you see the person in action. for this reason, a lot of bad groups are formed, and I get very unlucky, as I feel I am an experienced player, and get placed with total morons. I wish we could at least see the total EXP of a player, that would slightly separate the level 20s.

Syklone

Ascalonian Squire

Join Date: May 2005

I measure a players experience by what they say or do. Please let me explain;

The Inexperienced players will;
1. Scream out "More needed for UB3rfag0rr group n33d l33t players who are NOT STOOPID. Please send a tell!!11oneone!!"

2. They are in a group and run around dying many times and spam for a rez in mid battle

3. They have no general clue on which way the pointy end of a sword should go

The Experienced players;

1. Just reverse what was expressed above

Cheers

Syks

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

my biggest problem is when people *dont talk*...! heck i cant tell if your some insanely smart vegetable that way.

otoh people who talk alot (too much even) can be easily filtered based on what they say as alot of people here already said.

so to everyone reading this: press the [enter] key and say something! NO MORE MUTES

Max Taco

Pre-Searing Cadet

Join Date: Aug 2005

The District Nudists

E/N

the way i measure experience is i ask em for thier skill listing. If they can reel it off quickly, efficiently, and without hitting enter after each one, its a good start.

Another is how they play. Either in missions or tombs. Cooperating, listening, paying attention, and teamwork >> player skill/experience.

If a person who's relativly new to the game plays thier roll (staying where they should, doing what they should, attacking, defending, moving, whatever) then that is much better than a set of fissure armor, a tiger fame emote, or complaining about the 10k faction cap.

lg5000

lg5000

Jungle Guide

Join Date: Jul 2005

Australia

Oh dear.. you guys are making me realise that I should learn what's on my skill bar.. rather than refering to things as "the T-shaped one" (smiting monk thingy) and.. well.. describing the icon. Yes, I know what it does and what it's useful for.. no... I don't know its name.. yes, I will get names confused.. But that's just me, I tend to not remember names. Then again, I'm probably not one of the best players (wait, I KNOW I'm not) and currently, I'm not interested in pvp.

Reiden Argrock

Reiden Argrock

Krytan Explorer

Join Date: May 2005

Arizona

Shadowstorm Mercenaries

I use an entirely different way of measuring players than any mentioned above. To start with, I'll say why I don't use the already mentioned...

experience--can be farmed

faction--can be farmed

fame--can be farmed

(for faction and fame-someone could spend all day just going into tombs and winning first round or first few, and not have any skill, just getting in lucky teams, but they still get faction and xp...I think fame should only be gained for winning HoH and for winning gvg ranked matches.)

unlocked skills?--how does this prove anything

when I'm setting up groups, I decide before I even begin, what build I want, and I let people know as soon as they join, if they don't like it, they leave. I am the group leader, and I will be setting up the team. I have played through every mission, with hench and with players, I have experienced all missions from a warriors perspective and from a healers, and am working on ranger and necro.

Alot of you talk about measuring someone's skill based off of how the do in the mission/zone, ect, but isn't it kinda of late to be deciding if someone is good or not? You should be measuring skill before you begin...Now how do you do that, well, you can't. What I measure is maturity, I make sure everybody knows that I am the leader, and I mean business. A good way to check maturity, is by the characters name... I never group with anyone who is named something like "Godly Jim" or "Sukme Nuts" these just scream out, retard.. and while this is not a perfect method, most of the time it works, and it's better safe than sorry. Now I understand that alot of players, even good mature players, just want to have some fun, so if someone is "lfg for mission, warrior with such and such skills..." but they have some kind of dumb name, I talk with them before inviting into group.

Now this kind of discipline with pugs can be quite stressful, and even then, it sometimes ends in failure, but I've noticed that when I take a break, and just join a random group, there tends to be very little leadership, and alot of screwing around, attacking unnecesary mobs, and the such...

I don't measure people off of what they've acquired or how far they've gotten, I go off of how well they understand tactics, and maturity levels. I think because of this, I have done quite well in limiting my experiences with complete fools, but then again, I'm just here to have fun, and I like discipline and understanding...

dansamy

Chasing Dragons

Join Date: May 2005

Lost in La-La Land

LFGuild

Mo/Me

Lol! When I join an organized TS/Vent Tombs team, I generally ask the leader what he wants me running. Seeing as I have every elementalist skill in the game and ele is my favorite character, I listen to the skill bar the leader desires and if I see something that can be tweaked, I suggest a tweak. Otherwise, I run what the team is looking to run. I have come to view 8v8 PvP as a 64-skill build. If I am asked to bring a skill, it is because it is needed in the build for a reason. I no longer see myself as a singular player but instead just a piece of the puzzle. My 8 skills and how I use them affects the 7 other members and 56 other skills on the team. I think player insight is a good judge of whether or not a player has any potential to be good. I'll admit I suck ass at calling targets. I'll do it if I have to, but I'm not as good at it as I am following targets. Knowing your strengths and weaknesses and being able to communicate with your team makes a good player, not the number beside your name.


Makkert

Makkert

Black Beast of Aarrrrgghh

Join Date: May 2005

The Netherlands

The Biggyverse [PLEB] // Servants of Fortuna [SoF]

XP is a lousy measurement stick. I have an UW farmer with 1.3 mil XP. does that make him experienced, doing the same lap over and over again? me thinks not.

Goonter

Goonter

Krytan Explorer

Join Date: Apr 2005

I think Dansamy has a good point.

Regardless of actually player skill "which will only shine after youve played with said person" its up to a skilled leader to build a group with 64 skills and can plan a battle.

The team needs to think like one mind. And that mind starts with the leaders ideas for success.

A good leader should beable to:
create team builds
create team formations
create contengance plans
scan the battlefield and call approprate orders
have appointed others that can call approprate orders
have the loyality of his group

Team players that know whats up should:
scan the battlefield and continiously communicate

Then its up to any noob to:
follow orders

The real burden is on the leader.

So my idea would be to "commission" your status.

Seeing how only other players know if your worth your salt, other players should be the ones to rate you after they play with you.

Once your commissioned, after a GvG (rated and unrated) or HoHs match players can rate your leadership.
They can rate it up or they can rate it down.
Either way, its for you and you can share it if you wish.
You can uncommission yourself and reset if youd like.
Everybody on your team can be "commissioned" but only one player is appointed leader.
That person is the only one that can get a teams review of his performance.

Vermilion Okeanos

Forge Runner

Join Date: Feb 2005

I think considering all the situation... the fastest and closest way is still faction right now... Even if that certain someone do farm faction, but at least he play enough PvP to have that much... and you got to have at least some PvP experience/knowledge, such as knowing what the hell people is doing in tomb.

With all these "ways to reject new players" are killing PvP population... I guess it is hard to help it... after all, what everyone care about the most (and probably should) is wining in tomb.

If anyone see a newbie asking a question... please tell them to go to fansite forums, not calling them noob.

dansamy

Chasing Dragons

Join Date: May 2005

Lost in La-La Land

LFGuild

Mo/Me

I don't care much about Tombs. That's why I'm still rank 1 and only about halfway to 2. I really prefer GvG, and I would do that every night if you let me. But, my guild's leader has decided now that he wants winning HoH to be a goal for us, so I support that goal. I come when I am called and play my role in the build. If we win, I get fame. We've only used our new build about 4x in Tombs. That got me from like 15 fame to rank 1 in one night.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Quote:
Originally Posted by Rahl
Yea, I use Gladiators Defense loads when I know I'll be facing melee types, like in the Desert or somewhere.. so not a great screen.

What Elite would you rather him have?
As has been pointed out, we were talking about a PvP screen. In PvE Gladiator's Defense is an outstanding elite for a Warrior trying to tank aggro.

Of course I have a different set of criteria for picking PvE teammates:

1) Are you in my guild?
2) Do I know you from somewhere else?
3) Is your name Stefan, Alesia, Reyna, Orion, Little Thom, Claude, Lina, Devona, Mhenlo, Aidan, Cynn, or Eve?

If you fail criteria 1-3, I don't accept you into my party unless I feel like doing charity work that day.

Peace,
-CxE

Ollj

Ollj

Jungle Guide

Join Date: May 2005

Experienced Warrior looking for rank 3+ group. i have 300.000 xp!!!

If you measure game experience in rank, unlocked stuff, money armor, guld rank, youre DUMB!!

If anyone asks me for "rank?" I say I only tell my rank in vent, of course they barely have vent, they think im low ranked and unexperienced, their loss.

every idiot can copy a working build to get everything but I can defeat them.

Third Quarter

Third Quarter

Academy Page

Join Date: Jun 2005

Ectos And Shards [EnS]

Quote:
Originally Posted by MCS
Me: Whate elite are you using?
Newb: Glad defense
Me: bye
By the way, if someone asks you this question, the correct response is "Ferocious Strike."

Ollj

Ollj

Jungle Guide

Join Date: May 2005

BTW there is only one correct response.
"I woult like you to use that skill for that reason. dont you agree?"
everything else is ignorant!

I keep getting laughts for my builds that do GREAT with most other builds from some ignorant people that may just know 3 builds.

Another thing, I enjoyed Soul leech in the random arena lately (and other rarely used necromancer skills in general) , its basically a hex like Backfire, but everyone (even there) knows how backfire looks like and not to cast spells with it, but not soul leech (and other barely used skills) , and they die by it even though they only lose half as much health with every cast spell than with backfire .

Maagus

Academy Page

Join Date: Jun 2005

Pilsner Urquell Guardians [PUG]

The way I measure experience is not any number but I prefer to see the person in battle. How he moves, how he uses skills, how fast he can react on target change. Because of that I have many rank 1 - 2 players in my friend list. They have proven to be good players without regard to some fame or exp.
I donĀ“t like strict measuring by fame even that mine is not bad.

cookiehoarder

Krytan Explorer

Join Date: Jun 2005

Melbourne, Florida.

[HTR]

Quote:
Originally Posted by Rahl
Oooh, I see now ^^

<--- Never has played much PvP cause its not interesting as FoW.
Just wait till you start playing in tombs, PvE is the most boring thing when you get into that.

ayb

Frost Gate Guardian

Join Date: Aug 2005

WTS SOUL PST

Order of the Fly

Mo/R

pvp

/yawn

if i were looking to compete against other people, i'd go play bf2 or cod.