The Nerf Bat has Stuck Thank you A-Net

Red Sonya

Desert Nomad

Join Date: Jul 2005

Well it looks like us "vocal minority" as some have called us have voiced our concerns loudly enough to stike fear into those socalled exploiting majority.

Spirits/Rangers nerfed YAY

Monk 105/55 builds nerfed YAY

Chain Lightning (spike teams) nerfed YAY

A-Net you are wonderful listeners to your loyal unexploiting fans. Now I look forward to just one more nerf and that is the runners to Droknars and then back to the newbie arenas. You've practically fixed all the major problems in one fell swoop and pretty darn fast too I might add. Thank you once again. I look forward to purchasing you expansion now.

I must say this is a great site too. It seems to have the largest population of all those I have visited so I'm pretty sure A-Net got a lot of material from this site so I will continue to post my "concerns" about the future of the game and the next needed nerfings here.

Now I can go find a group cause there will be an abundance of monks to play with now once they fix their builds back to what they should be, nice "healing monks" for my gaming pleasure. hehe

Sanji

Sanji

Wilds Pathfinder

Join Date: Jun 2005

Mo/

Not really, those who made Monks specifically to copy the 105 netbuild are probably going to switch to War/Mo to farm now.

Charcoal Ann

Charcoal Ann

Wilds Pathfinder

Join Date: Jul 2005

In a World of BADGERS!

Eternal Flame Brotherhood

i too am massively happy with the changes. listen not to the naysayers Anet. do not be down heartened. this is the best thing to happen to the game for a long time.
people will of course complain bitterly.

some wont because they already have the next build on the way.

Sunman222

Frost Gate Guardian

Join Date: Jun 2005

Moa Birds

W/E

Might as well just cut Natures Renewal, seeing as how it got nerfed so bad, its almost worthless to run.

Spanky Hamm

Academy Page

Join Date: Jul 2005

The Dragon Lords

W/Mo

Lol...im not complaining, I just did a solo monk uw 2 minutes ago didn't die, people will find a way around this nerf.

FatherNurgle

Ascalonian Squire

Join Date: Aug 2005

Nite Terrors

W/N

your happy y? how did the changes affect you? Why could you not have taken advantage of distinct advantages of the profession? You sit there and really have no idea how this effects the game. lets all play the same class and do the same thing. Watch prices go up as good farming grinds to a halt. Did you ever want fissure armor? Good luck! You'll never see it!

JMFD

JMFD

Jungle Guide

Join Date: Apr 2005

Looking...

E/

/cheer @ all changes

All my pve guild is happy, a lot of the skill changes have benefitted us too. (namely my pyro and the guild's blood necro). Also interestingly made us rethink builds. I've gone to the extent of changing secondaries even!

Red Sonya

Desert Nomad

Join Date: Jul 2005

Yes Spanky that is probably true and you know what? They won't be able to resist bragging about it and then guess what? We get to call for another nerfing.

Prince Archaon

Pre-Searing Cadet

Join Date: Aug 2005

W/Mo

2 Monks can easily do the uw by themselves. So the monk biuld isn't 100% nerfed

Sagius Truthbarron

Sagius Truthbarron

Desert Nomad

Join Date: Jun 2005

Animal Factory [ZoO]

A/

There's actually quite alot of good farming that the monk can do without prot bond.

The prot bond nerf didn't really do that much except for annoy a few people and make a spell utterly worthless as a running enchantment.

I deleted my UW soloer; I just didn't want to fool with it anymore

Oh well, I made 46k.

Dan Mega

Academy Page

Join Date: May 2005

Chicago

R/N

NR is completely worthless now. A few Rangers (myself included) came up with a dominating build that owned most people in PvP, enough cried and whined about it because they couldn't think outside their normal builds to counter it, and now Anet nerfs it. Complete tunnel vision.

Psa

Academy Page

Join Date: Jun 2005

In a House

United League of Champions

Mo/W

55 monk still works extremely well ,it only ruined the cookie cutter net build.

Red Sonya

Desert Nomad

Join Date: Jul 2005

The idea behind pvp was a group pvp idea, it wasn't meant for just one or two classes or skills to dominate the pvp world and that is what was happening, not to mention just annoying as hell with hundreds of spirits out there being spammed. Now a duplicate will just kill the first one, perfect, simply perfect. Now, rangers will fall back into what they should be; a support unit, not the king of the hill of the PVP world. More things will fall into place with more balancing nerfs in the future and more and more people will enter and enjoy PVP once again.

So the 55 monk build is still working you say? Ok A-Net will need to remove or take away the -50hps on that quest icon and that will take care of that. Give it +30hp's like most of the others. hehe

LathalDraugr

Academy Page

Join Date: May 2005

Quote:
Originally Posted by Red Sonya
Monk 105/55 builds nerfed YAY
Hehehe you go on believing that.

Reminds me of when they "nerfed" Lornars pass the conversations went something like this.

not very good runner: ZOMG!1 ANET NURFED DROKNA RUNZ fU ANET ZOMG!111!one1

Whiners: Hahaha now you can't play the game the way you want. We win hahaha.

Me or any other decent runner: Uh they nerfed nothing they just made things a tiny bit more difficult, nothing thats going to stop a good runner.

not very good runner: ZOMG!1 ANET NURFED DROKNA RUNZ fU ANET ZOMG!111!one1

Whiners: Hahaha now you can't play the game the way you want. We win hahaha.

Me or any other decent runner: Nevermind

Quote:
Originally Posted by Red Sonya
Now I can go find a group cause there will be an abundance of monks to play with now once they fix their builds back to what they should be, nice "healing monks" for my gaming pleasure. hehe
Hehehe if you really want to party with a monk who can't work around the "nerf" it's going to be your loss. Good luck finding one who doesn't still want to be a tank or smiter.

/Edit
Quote:
Originally Posted by Red Sonya
So the 55 monk build is still working you say? Ok A-Net will need to remove or take away the -50hps on that quest icon and that will take care of that. Give it +30hp's like most of the others. hehe
Still possible as a 105. I checked already.

Spanky Hamm

Academy Page

Join Date: Jul 2005

The Dragon Lords

W/Mo

gah, if they blab out the build AGAIN....this is going to be really gay

Koroh

Ascalonian Squire

Join Date: Aug 2005

Whistle Bear

W/Mo

You will hear a lot of complaining about the adjustments made in this build, but to be honest I think it's for the best. ANet isn't perfect, but I'm sure they considered the good of the game as a whole rather than just listening to the pro-nerf whiners on this board. Look at their changes as objectively as you can and I think most of you will realize that they are in the interests of balance.

I also believe that if something is too powerful, it's best to swing the mighty nerf bat than to try to upgrade the rest of the skills to par. A change to one skill is easier to tweak than a change to many skills. Simple logic.

I like the fact I might never get Fissure armour. It means I won't look the same as some people, and it means there's something elite again. Since everyone has gone to great lengths to explain how Fissure is not any better statistically, I'm content with my newly acquired 15k. I'd still like Fissure one day, but for now who cares?

As for farming, I made about 8p last night doing something so basic it's laughable. I have a pre-ascended warrior yet I still managed to get some good runes and a few pieces of my armour upgraded.

The Drok's run has been made marginally more difficult with the addition of one more worm, but we did it last night so it's still do-able. Anyone else confirm a new worm?

Koroh

Satire Elexus

Satire Elexus

Frost Gate Guardian

Join Date: Jun 2005

Hate Breeders

E/Mo

Quote:
Originally Posted by Red Sonya
Well it looks like us "vocal minority" as some have called us have voiced our concerns loudly enough to stike fear into those socalled exploiting majority.

Spirits/Rangers nerfed YAY

Monk 105/55 builds nerfed YAY

Chain Lightning (spike teams) nerfed YAY

Putrid Explosion nerfed YAY

Kabale

Kabale

Wilds Pathfinder

Join Date: Jun 2005

UK

Portrayors of Valour [pV]

Quote:
NR is completely worthless now. A few Rangers (myself included) came up with a dominating build that owned most people in PvP, enough cried and whined about it because they couldn't think outside their normal builds to counter it, and now Anet nerfs it. Complete tunnel vision.
Tunnel vision on your part too for not showing willingness to adapt to the changes. They're there so instead of whining, come up with another of your 'dominating' builds instead of complaining about it not working anymore.

Also remember that one build alone is not supposed to 'own most people in PvP'. Otherwise everyone would be running it...and that would be boring, yes?

Give Anet a chance as they have ensured not EVERY single character has to sacrifice vital parts of their build just so they could try to suceed under NR.

Red Sonya

Desert Nomad

Join Date: Jul 2005

Quote:
Originally Posted by Spanky Hamm
gah, if they blab out the build AGAIN....this is going to be really gay
Lol Spanky you know they will, just look at the guy who posted above you and "bragged" about how he can still do the lornar's pass run. It's people like him we just love and enjoy their bragging. Keeps the ole nerf bat swinging. hehe

JMadisonIV

JMadisonIV

Academy Page

Join Date: Jun 2005

New Carrollton, MD

R/Mo

Quote:
Originally Posted by Spanky Hamm
gah, if they blab out the build AGAIN....this is going to be really gay
too late, I think.

http://forums.gwonline.net/showthrea...5&page=1&pp=10

Spanky Hamm

Academy Page

Join Date: Jul 2005

The Dragon Lords

W/Mo

.......hopefully i'll get my time in before they nerf.......

Pandanslesdents

Ascalonian Squire

Join Date: Aug 2005

Quote:
Originally Posted by Red Sonya
Now I can go find a group cause there will be an abundance of monks to play with now once they fix their builds back to what they should be, nice "healing monks" for my gaming pleasure. hehe
Doubtfull. Most of these farming monks must be totally incompetent healers. They never had to heal anyone else in battle

noblepaladin

Krytan Explorer

Join Date: Jun 2005

I just noticed the change:

"All skill ranges are for Attribute Level 0 through 15. For example, "Fertile Season: reduced duration to 15..45 seconds" would indicate that with 0 Attribute points, the duration would be 15 seconds, and with 15 Attribute points, the duration would be 45 seconds."

Does this mean that there is a universal nerf to all skills since the range used to be from 0 to 12, but now its 0 to 15. So in effect you need level 15 in order to do the same damage as what used to be a level 12 skill. Or did they remake all the ranges to reflect this accordingly?

Soul Shaker

Soul Shaker

Krytan Explorer

Join Date: Aug 2005

Sunshine Coast, Australia

Soul Crusaders

Lemme go check that one, i'll be back to you on that in a sec.

Nope, scaled accordingly. Galrath slash still does +32 damage at 12. I think 15 is now the useable max. So prot bond is absolutely nerfed.

Quote:
NR is completely worthless now. A few Rangers (myself included) came up with a dominating build that owned most people in PvP, enough cried and whined about it because they couldn't think outside their normal builds to counter it, and now Anet nerfs it. Complete tunnel vision.
NR was so powerful before it was elite as a normal status. It made almost 1/3rd of all skills USELESS. With 1/3rd of the skills screwed, don't ya think it's just a tiny bit too powerful? It still works, i can see it going very well vs a maintained enchantment party. Absolute energy deprivation.

Red Sonya

Desert Nomad

Join Date: Jul 2005

Quote:
Originally Posted by JMadisonIV
LOL Ok A-Net we need a nerf on Protective Spirit now and probably remove or change that -50hp icon. hehe Funny that I knew about the Protective Spirit build long ago, but, no one else ever said anything about it until now. lol So the BRAGGERS have screwed themselves again. hahaha There will always be braggers and then there will always be nerfs. weeeeeeee!

Soul Shaker

Soul Shaker

Krytan Explorer

Join Date: Aug 2005

Sunshine Coast, Australia

Soul Crusaders

Put the nerf bat away, bring out the nerf cannon.

Charcoal Ann

Charcoal Ann

Wilds Pathfinder

Join Date: Jul 2005

In a World of BADGERS!

Eternal Flame Brotherhood

hehe. maybe ANet will add rangers to groups farmed by monks.... NR in that situation...........

hehe

Mithie

Wilds Pathfinder

Join Date: Jul 2005

Rest En Pieces [RIP]

Me/W

Quote:
Originally Posted by Sunman222
Might as well just cut Natures Renewal, seeing as how it got nerfed so bad, its almost worthless to run.
What?! Worthless to run?! Please try to get more PvP experience before making this stupid claim. The new NR will make maintained enchant builds much harder to run.

jdwoody

jdwoody

Krytan Explorer

Join Date: Feb 2005

Austin

Quote:
Now I can go find a group cause there will be an abundance of monks to play with now once they fix their builds back to what they should be, nice "healing monks" for my gaming pleasure. hehe
Oh yea now I remember why only monk for guildies these days...

nailz

Banned

Join Date: Aug 2005

Quote:
Originally Posted by Pandanslesdents
Doubtfull. Most of these farming monks must be totally incompetent healers. They never had to heal anyone else in battle
I had to play through the game on my healing monk first. I'm not the greatest healer because I simply don't enjoy watching health bars...but I make do and haven't had any more complaints than any other healer. I prefer to lpay a protection monk so the later missions were more fun for me because most groups wanted a healer and a protector. I'm sure this is the case for a number of 105/55 monks. I'm sure the majority of them still played through the game.

This "nerf" doesn't really affect anyone that wasn't using the cookie cutter forum build....everyone else will figure out a new build.

BTW: Mo/Me can still use Protective Bond

Red Sonya: you care too much man...you're like that 4th grader that used to tattle on the cool kids for passing notes back and forth...

noblepaladin

Krytan Explorer

Join Date: Jun 2005

Quote:
Originally Posted by Red Sonya
LOL Ok A-Net we need a nerf on Protective Spirit now and probably remove or change that -50hp icon. hehe Funny that I knew about the Protective Spirit build long ago, but, no one else ever said anything about it until now. lol So the BRAGGERS have screwed themselves again. hahaha There will always be braggers and then there will always be nerfs. weeeeeeee!
Well, it is nerfed to the point where you actually have to press buttons. Before it was possible for people to just stand there and do NOTHING for an hour and they won't die, even with 8-10 monsters hitting them. I bet someone even made a bot to use it to farm because it was virtually foolproof. Also, they can no longer tank as much anymore because its 10% rather than 5%, so it is significantly slowed down. Those people who claim they can farm faster with protective spirit are just the ones who haven't optimized their 55hp monk. The people who experimented with the 105/55 build were able to do it much faster and safer than the original one that was posted all over the forums. A few other classes can farm UW too, so the build is not that bad now it's a bit slowed down. It's probably still the strongest build though. Personally I think they should modify UW/FoW so there is a multiplier for the number of items dropped with the number of party members. If they make it so 4x more drops come out when there is a party of 8, then guess what all the solo people will start doing? (Or at least make it comparable with solo farming, so people who like to be loners can solo if they want, but other classes can still join groups). Actually, it might do good to modify the entire world so that it drops like that everywhere.

Calnaion Blackhawk

Lion's Arch Merchant

Join Date: May 2005

England , Wiltshire

[mB] Mental Block

E/

Quote:
Originally Posted by Red Sonya
LOL Ok A-Net we need a nerf on Protective Spirit now and probably remove or change that -50hp icon. hehe Funny that I knew about the Protective Spirit build long ago, but, no one else ever said anything about it until now. lol So the BRAGGERS have screwed themselves again. hahaha There will always be braggers and then there will always be nerfs. weeeeeeee!
im sorry, but someone has to say it, red sonya, u are the most useless, brainless, stupid nub i have ever seen!!!

i bet your a W/Mo that runs around the tomb shouting
" ZOMG W/MO LOOKING FOR EXPERIENCCED GROUP TO WIN HOH I HAVE MENDING""""!"!"!oneone!"

jesus christ alive, you want EVERYTHING u hate nerfed, how about u got back to killing gargoyles outside nolani and stop annoying PvP ppl

A.Net have gone over the top with this update, not only have rangers become pretty much useless bar interrupt skills, the game lags to shit, i cant move!!

if A.net want to keep players they should stop listenin to whining lil faggots like red sonya and sort out the PROPER problems effecting people globally not a single class, its obvious that this update was aimted at rangers, the monks have been slightly nerfed, but not totally out of the question nerf, NR has become useless, its called natures RENEWAL because its supposed to bring the battle to how it was at the start, no shitty improving factors like enchantments ect.

/rant

Howling Wind

Howling Wind

Lion's Arch Merchant

Join Date: May 2005

Down The Road

R/Mo

Sad they made skill recharge to not go below 1 seconds... guess that "machine gun" quick shot build is slightly reduced in effectiveness..ahh.

Robos Stavanis

Robos Stavanis

Frost Gate Guardian

Join Date: Apr 2005

Indianapolis, In.

Order of the Setting Sun

Quote:
Originally Posted by Calnaion Blackhawk
im sorry, but someone has to say it, red sonya, u are the most useless, brainless, stupid nub i have ever seen!!!

i bet your a W/Mo that runs around the tomb shouting
" ZOMG W/MO LOOKING FOR EXPERIENCCED GROUP TO WIN HOH I HAVE MENDING""""!"!"!oneone!"

jesus christ alive, you want EVERYTHING u hate nerfed, how about u got back to killing gargoyles outside nolani and stop annoying PvP ppl

A.Net have gone over the top with this update, not only have rangers become pretty much useless bar interrupt skills, the game lags to shit, i cant move!!

if A.net want to keep players they should stop listenin to whining lil faggots like red sonya and sort out the PROPER problems effecting people globally not a single class, its obvious that this update was aimted at rangers, the monks have been slightly nerfed, but not totally out of the question nerf, NR has become useless, its called natures RENEWAL because its supposed to bring the battle to how it was at the start, no shitty improving factors like enchantments ect.

/rant
Atr the rate the nerf bat is going, I can see that the end result is going to be nerfing it down to the lowest common demoninator. thus like you say, only brainless idiots, with no creativeity will play. Heck...why be creative, when it will be short lived.

Mithie

Wilds Pathfinder

Join Date: Jul 2005

Rest En Pieces [RIP]

Me/W

Quote:
Originally Posted by Calnaion Blackhawk
if A.net want to keep players they should stop listenin to whining lil faggots like red sonya and sort out the PROPER problems effecting people globally not a single class, its obvious that this update was aimted at rangers, the monks have been slightly nerfed, but not totally out of the question nerf, NR has become useless, its called natures RENEWAL because its supposed to bring the battle to how it was at the start, no shitty improving factors like enchantments ect.

/rant
Nature's Renewal IS NOT USELESS. Please don't bother bringing NR when you PvP in Tombs or GvG so I can wipe the floor with your team when I run my enchant heavy attrition build.

Natures Renewal, as it stands right now, is STILL the number one way of destroying persistent enchants and make enchantment removal skills like Rend Enchants much more valuable.

Quote:
Originally Posted by Robos Stavanis
Atr the rate the nerf bat is going, I can see that the end result is going to be nerfing it down to the lowest common demoninator. thus like you say, only brainless idiots, with no creativeity will play. Heck...why be creative, when it will be short lived.
Oh right, like spirit spamming and countering spirit spammers with more spirit spamming is rocking on the throne of creativity. Please.

nailz

Banned

Join Date: Aug 2005

Quote:
Originally Posted by Howling Wind
Sad they made skill recharge to not go below 1 seconds... guess that "machine gun" quick shot build is slightly reduced in effectiveness..ahh.
can probably still effectively work that build using a mesmer secondary + echo...it'd still be a tiny bit slower. Some skills should have a 0 recharge. This pretty much ruins any build that relies on skill spamming.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

I certainly will. My N/Me is now back in ACTION. horray!

I would express my extreme gratitude for making monks now more in plentiful supply. I also express my extreme gratitude for making putrid less spammable. Thank ArenaNet.

Chain Lightning: Increased cast time to 3 seconds; decreased damage to 10..85; changed recharge to 10 seconds; lowered maximum distance between targets <-- yay Mursaat are no longer as powerful when in groups. (Same goes for Air ele. spike groups.)

Scourge Sacrifice: Now affects all adjacent targets <-- thats hot

Protective Bond: Energy lost per hit increased to 6..3 <-- thank god

Blood Renewal: Increased Health regeneration to 3..6 <-- my necro is happy.

Dark Bond: Now affects all damage types, not just physical <-- my necro is very happy

Grenth's Balance: Reduced recharge time to 15 seconds <-- my necro is the happiest ever

Pets: Increased pets' run speed by 20%; increased pets' armor to 80 at level 20 <-- Pets have a use.

Nature's Renewal: Modified to no longer remove all Hexes and Enchantments when cast; now doubles the Energy degeneration for maintained Enchantments <-- no spirit spam

Dwarven Battle Stance: Increased duration to 5..11 seconds <-- Hammer is buffed

salja Wachi

Banned

Join Date: Jun 2005

Chicago

the Bleeding Edge

N/Mo

Quote:
Originally Posted by Red Sonya
Yes Spanky that is probably true and you know what? They won't be able to resist bragging about it and then guess what? We get to call for another nerfing.

why is it you are out to dictate how others play the game??? what did it matter to you if a monk could solo the UW ataxes?

seriously tell me hwo it mattered to you or effected you in any way???

seems to me you are a griefer. you take pleasure out of ruioning others fun.

to me that is just a spoiled little person with little regard for others.

moonshadow

Academy Page

Join Date: Jul 2005

Chocolate Dragons

I think calling the Monk Build and the Spirit Spamming "creative builds" is pretty laughable...there's not much creativity to it at all. What's even sadder is someone who becomes so dependant on only one type of build to do only one type of thing that they can't seem to comprehend trying anything different...to me, that sounds like uncreativity.

Howling Wind

Howling Wind

Lion's Arch Merchant

Join Date: May 2005

Down The Road

R/Mo

Yeah guess the recharge time change was mainly slowing the skill spammers and mostly rangers do the skill spamming. Did like the quick shot build though, its nice to see rapid firing.

I for one do like the pet changes, wanted to use pets long back but didn't because of their weakness. Anyone got any data on how beastmatery attribute affects the pet? In terms of strength that is.

Changes to ele spells were nice, meteor recharge time could have been reduced slightly though to 20s.