Originally Posted by Mithie
Well you could have a second player named "Bladed Aatax" who dropped a glob of...
No? Haha, guess not ![]() |

Sagius Truthbarron
Originally Posted by Mithie
Well you could have a second player named "Bladed Aatax" who dropped a glob of...
No? Haha, guess not ![]() |
SOT
zehly
what
Originally Posted by Anton H
To save everyone from guessing (and to protect my rune investment)
Swap Essence Bond with Watchful Spirit Swap Prot Bond with Prot Spirit. For the win. |
twicky_kid
Originally Posted by nailz
allowing your monk to take 6 hits(MAX) before it completely drains you of all your energy and drops....ya, that's super useful. let me waste a slot on my skillbar for that phenomenal skill. For that matter why don't I just leave my other 7 slots empty.
Phades: Salja doesn't play a 105 build monk...what he was saying is that Sonya was griefing because she was pissed off that her WaMo wasn't the most effective farmer anymore. |
SOT
Blkout
Originally Posted by LathalDraugr
For those who don't get it yet:
Protective bond has been nerfed. It is still possible to solo UW. See it's not difficult to understand now is it? Please before you go off on a rant about how A.net nerfed your build or start crowing about how whining won over reasoned debate try experimenting and doing more than copying a build off a website. Clearly since they didn't nerf UW itself by adding necros or mesmers A.net feel that soloing UW is fine. They must have thought Prot. Bond was overpowered or broken so they fixed it, it's not a real problem for people with half a brain so please don't get worked up about it. I'm not the greatest GW player ever but even I managed to come up with a build that can handle 4 Aatxes without any problems. Even got an ecto and sold it for 9k to a 105 who was selling off all his runes. |
twicky_kid
Originally Posted by Blkout
Well, I'm all for Anet fixing the solo monks but I have to ask since you seem to not have a problem with Anet's latest update, why did you try so hard to hide your skill set in that picture? Are you afraid that Anet will prevent you from solo'ing by fixing a few other skills that you use?
Pot, kettle, black........ |
spiritofcat
Digital Delinquence
Cobalt
Originally Posted by twicky_kid
if it is publicly known and everyone uses it then yes it would be nerfed. problem with nerfing the skills used now would dramticly affect pvp where as pro bond isn't worth squat in pvp. since they don't like to penalize pvp for changing something for pve they usually will not nerf it.
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Girin Shadowarrow
Anton H
Weezer_Blue
Girin Shadowarrow
Digital Delinquence
Starsky-sama
Cobalt
Originally Posted by Anton H
It is a pain in the ass to keep hitting prot spirit, so I think I'll be making an earth ele soloer pretty soon.
Just think: Ward against Harm, Earthquake + Aftershock, Crystal Wave, Armor of Earth, Eruption, etc. Probably more to it but I'm sure you can get an Earth ele to solo status in no-time. If anyone is already running one I'd love to hear their input on the build. |
LathalDraugr
Originally Posted by Weezer_Blue
OH MY GOD! You killed like 3 Aatxes in the very beginning of the underworld. You must be teh 1337sauce! And look! It dropped a single piece of ectoplasm. A 1 in 1,000 chance!
So now monks aren't allowed to farm... at all? Ok. Lets delete all the farming spots for warriors too. Actually, nerf sprint, endure pain, and all the other runner skills to dust too, because I think they're getting too much running-money. And thank "god" this is the last one. I was kind of getting tired of people complaining about this. |
Sagius Truthbarron
Thor Wolfson
Xue Yi Liang
Sekkira
myword
myword
Originally Posted by Red Sonya
... My biggest reason for nerfing it is because of the lack of monks available for groups now ... there's definitely a large population of warriors for groups so it's ok if they can solo stuff. ... Mesmers & Necros & Rangers also, but, not Elemetals, we need them for groups also ...
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EverBlue
Weezer_Blue
Amused Observer
Originally Posted by Sekkira
The problem I have is that the skill itself is rendered practically useless. A protection monk wouldn't use it in a fit with the amount of energy loss. Also, if what they're aiming for is to deter people from soloing, it hasn't made much of an impact, except making ectos more expensive.
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Amused Observer
Originally Posted by Perishiko ReLLiK
Everyone was making such a big deal over nerfing the monks... it's funny... it's only because it was the "well known" class that could, and still can solo underworld...
Just a clue for all you brain dead people out there. You can solo underworld without even having "Mo" with in your character. Grow some balls and test some things out... there are better builds that take alot less effort... I've solo'd with my earth elementalist(although i dont do the "mesmer" spawning quest) *shux what a loss... lol*, and have a build being made to solo it with a ranger... no reason to state anything further then that... use your imagination. After the ranger, comes my solo necro character (Could get tricky, might need the "mo" secondary for that one) |
Homo
Amused Observer
Theos
Originally Posted by Amused Observer
I tried doing a W/N solo. Aura of Lich & sacrificing works fine. But I couldn't drain life fast enough to stay alive. N/Mo may be workable.
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newjacksm
Cobalt
Originally Posted by Anton H
It is a pain in the ass to keep hitting prot spirit, so I think I'll be making an earth ele soloer pretty soon.
Just think: Ward against Harm, Earthquake + Aftershock, Crystal Wave, Armor of Earth, Eruption, etc. Probably more to it but I'm sure you can get an Earth ele to solo status in no-time. If anyone is already running one I'd love to hear their input on the build. |
Krank
Dazzler
Theos
Anton H
Originally Posted by Theos
Now why would we make ER any more broken? Its already ludicrous with smite in pvp so why not give it no energy cost at all. That should make it super good :P
I am confused why one would run earth ele at 55 hp, I would see more at maximum HP with a crap load of enchants and damage reducers. But thats me. :P |
Cobalt
Originally Posted by Theos
I am confused why one would run earth ele at 55 hp, I would see more at maximum HP with a crap load of enchants and damage reducers. But thats me. :P
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Originally Posted by Dazzler
Er...once you cast Ether Renewal, you are supposed to spam a bunch of 5 casting cost 1s spells...such as Flare (not for UW of course), or divine boon or something. If you pick a good spam spell, you can crank out 10 castings in the 10s duration of ER. Each casting gives you (using your example--did you include ER itself when adding up your enchantments?) 15E per spam, minus the cost of the spam, which is 5 usually. So 10E per spam. You should easily be able to fill your E to max by the time it runs out. Now the trick is surviving and having at least 15E free with ER cools down so you can use it again.
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