Originally Posted by Mithie
Well you could have a second player named "Bladed Aatax" who dropped a glob of...
No? Haha, guess not |
One last time - Solo Mo's have not been nerfed.
Sagius Truthbarron
Quote:
SOT
No, sadly, this will NOT be the last time
zehly
The more time you spend complaining of a nerf, the less time you spend actually finding a different build With all due respect, you're not really contributing to anything but a bunch of pseudo-flames directed toward eachother and A.Net. If you love to farm so much, then you are sure to have the ability to find a new build for yourself. And if you farm so much, don't cry about "wasting" 1k each time you go into the UW.
But, to end on a positive note, I'd like to say that you can find a use for every skill, even the ones that you think have been nerfed. A.Net does spend a great deal of time analyzing statistics on skill builds and uses. Most of the time--according to what I've been told--they are busy testing it on internal servers.
And alas, nothing was meant to last forever. Enjoy yourselves!
But, to end on a positive note, I'd like to say that you can find a use for every skill, even the ones that you think have been nerfed. A.Net does spend a great deal of time analyzing statistics on skill builds and uses. Most of the time--according to what I've been told--they are busy testing it on internal servers.
And alas, nothing was meant to last forever. Enjoy yourselves!
what
Quote:
Originally Posted by Anton H
To save everyone from guessing (and to protect my rune investment)
Swap Essence Bond with Watchful Spirit Swap Prot Bond with Prot Spirit. For the win. |
and make sure you are high on divine favor to heal yourself when you spam PS.. takin 5 dmg for a 55 build in a big mob will surely kill you quickly..
twicky_kid
Quote:
Originally Posted by nailz
allowing your monk to take 6 hits(MAX) before it completely drains you of all your energy and drops....ya, that's super useful. let me waste a slot on my skillbar for that phenomenal skill. For that matter why don't I just leave my other 7 slots empty.
Phades: Salja doesn't play a 105 build monk...what he was saying is that Sonya was griefing because she was pissed off that her WaMo wasn't the most effective farmer anymore. |
if you really want to protect the economy don't post how to solo and let the idiots figure it out on their own.
for me i just went back to my set up before i used pro bond and you know what i can still kill the exact same amount of large groups as bond and faster. about 5-7 seconds faster to be exact.
SOT
Prophecy annoys the fanatical.
Blkout
Quote:
Originally Posted by LathalDraugr
For those who don't get it yet:
Protective bond has been nerfed. It is still possible to solo UW. See it's not difficult to understand now is it? Please before you go off on a rant about how A.net nerfed your build or start crowing about how whining won over reasoned debate try experimenting and doing more than copying a build off a website. Clearly since they didn't nerf UW itself by adding necros or mesmers A.net feel that soloing UW is fine. They must have thought Prot. Bond was overpowered or broken so they fixed it, it's not a real problem for people with half a brain so please don't get worked up about it. I'm not the greatest GW player ever but even I managed to come up with a build that can handle 4 Aatxes without any problems. Even got an ecto and sold it for 9k to a 105 who was selling off all his runes. |
Pot, kettle, black........
twicky_kid
Quote:
Originally Posted by Blkout
Well, I'm all for Anet fixing the solo monks but I have to ask since you seem to not have a problem with Anet's latest update, why did you try so hard to hide your skill set in that picture? Are you afraid that Anet will prevent you from solo'ing by fixing a few other skills that you use?
Pot, kettle, black........ |
they will satisfy their customer's though. so if enough people complain about they will eventually change it. if you really want anet to not nerf a skill just send constant msg saying not to nerf it and you like it the way it is. the game is for us not them so if we want something changed bad enough they will do it.
spiritofcat
MY E/Mo will just have to change back to using breeze instead of boon, no big deal.
Digital Delinquence
OK UW is totally not dead, and i am not going to be a clown and go concealing from everyone how to do it. Here is a couple of screenshots:
http://i3.photobucket.com/albums/y93...ting/gw184.jpg
http://i3.photobucket.com/albums/y93...ting/gw183.jpg
http://i3.photobucket.com/albums/y93...ting/gw184.jpg
http://i3.photobucket.com/albums/y93...ting/gw183.jpg
Cobalt
Quote:
Originally Posted by twicky_kid
if it is publicly known and everyone uses it then yes it would be nerfed. problem with nerfing the skills used now would dramticly affect pvp where as pro bond isn't worth squat in pvp. since they don't like to penalize pvp for changing something for pve they usually will not nerf it.
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I even tried it alone with 53 eng it could not last long enough with a single monster to even fire off bens defense. I also tried it with essence and balth sprit even worse.
Spamming pro sprit works but is so damn annoying to constantly have to do that and make sure you have enough eng to spare to cast aura or SOJ with out compromising what you need to be able to spam it and if it lapses for even one second you are dead.
Girin Shadowarrow
Killing bladed axees, darknesses and smites are still as easy as before nerf. Can still take groups of 3-4 axees, atleast 4 darknesess or 8 smites at the same time. Coldfires on the other hand went up a level. But just need to tune the build up and maybe even they go down.
And it really wasnt hard to come up with replacing build.
Two globs and ruby in the short time Europe had favour.
And it really wasnt hard to come up with replacing build.
Two globs and ruby in the short time Europe had favour.
Anton H
If youre lazy (like me) you can switch your 8th to ... I think Blessed Signet or whatever the monk skill is that extends the life of enchantments.
It is a pain in the ass to keep hitting prot spirit, so I think I'll be making an earth ele soloer pretty soon.
Just think: Ward against Harm, Earthquake + Aftershock, Crystal Wave, Armor of Earth, Eruption, etc. Probably more to it but I'm sure you can get an Earth ele to solo status in no-time.
If anyone is already running one I'd love to hear their input on the build.
It is a pain in the ass to keep hitting prot spirit, so I think I'll be making an earth ele soloer pretty soon.
Just think: Ward against Harm, Earthquake + Aftershock, Crystal Wave, Armor of Earth, Eruption, etc. Probably more to it but I'm sure you can get an Earth ele to solo status in no-time.
If anyone is already running one I'd love to hear their input on the build.
Weezer_Blue
OH MY GOD! You killed like 3 Aatxes in the very beginning of the underworld. You must be teh 1337sauce! And look! It dropped a single piece of ectoplasm. A 1 in 1,000 chance!
So now monks aren't allowed to farm... at all? Ok. Lets delete all the farming spots for warriors too. Actually, nerf sprint, endure pain, and all the other runner skills to dust too, because I think they're getting too much running-money.
And thank "god" this is the last one. I was kind of getting tired of people complaining about this.
So now monks aren't allowed to farm... at all? Ok. Lets delete all the farming spots for warriors too. Actually, nerf sprint, endure pain, and all the other runner skills to dust too, because I think they're getting too much running-money.
And thank "god" this is the last one. I was kind of getting tired of people complaining about this.
Girin Shadowarrow
Just saying its still easy to do but cant take as big groups as b4. And seems like coldfires wont be problem either.
Digital Delinquence
uummm coldfires? The smite run is done fastest without having to kill a single coldfire
Starsky-sama
just my opinion here, but the new build is actually better.
since (prot bond is out) you get so much more energy to spam and + no energy loss per hit. so you just have to watch your hp and timing.
/so no, the solo monk has not been nerfed.
/Anet just altered an existing monk skill.
-cheers.
/meh.
since (prot bond is out) you get so much more energy to spam and + no energy loss per hit. so you just have to watch your hp and timing.
/so no, the solo monk has not been nerfed.
/Anet just altered an existing monk skill.
-cheers.
/meh.
Cobalt
Quote:
Originally Posted by Anton H
It is a pain in the ass to keep hitting prot spirit, so I think I'll be making an earth ele soloer pretty soon.
Just think: Ward against Harm, Earthquake + Aftershock, Crystal Wave, Armor of Earth, Eruption, etc. Probably more to it but I'm sure you can get an Earth ele to solo status in no-time. If anyone is already running one I'd love to hear their input on the build. |
You have inspired me I think I am going to retire my Monk try an ele build!
LathalDraugr
Quote:
Originally Posted by Weezer_Blue
OH MY GOD! You killed like 3 Aatxes in the very beginning of the underworld. You must be teh 1337sauce! And look! It dropped a single piece of ectoplasm. A 1 in 1,000 chance!
So now monks aren't allowed to farm... at all? Ok. Lets delete all the farming spots for warriors too. Actually, nerf sprint, endure pain, and all the other runner skills to dust too, because I think they're getting too much running-money. And thank "god" this is the last one. I was kind of getting tired of people complaining about this. |
Sagius Truthbarron
I kind of feel bad for deleting my solo monk, but, then again, trying to rack up all of that faction in the last few days with just a KD/AS warrior... Yeah, I think it was worth it (I needed one free space for PvP characters)
Thor Wolfson
W/Mo is still an awesome farmer, just that our last refuge has been nerfed into oblivion. Griffon/Mino runs in in the desert. Used to be able to get a few purples/maybe a gold every trip, now you're just swimming in Mino horns and iridescent griffon wings.
Xue Yi Liang
The UW solo build was too good to last forever.
It doesn't affect my solo build for anything but the UW, but I do miss the Prot Bond only because it made UW an easy source for money/ectos.
Gee whiz - now I'm gonna actually have to work for my UW ectos. I might have to actually think and pay attention if I'm solo farming in the UW now.
It doesn't affect my solo build for anything but the UW, but I do miss the Prot Bond only because it made UW an easy source for money/ectos.
Gee whiz - now I'm gonna actually have to work for my UW ectos. I might have to actually think and pay attention if I'm solo farming in the UW now.
Sekkira
Actually, after playing a new build for a few days, I would have to say the nerf to Protective Bond is the best thing to happen to farmers. It's now a real adrenaline rush jumping into UW now and going for smite runs
myword
Originally Posted by Red Sonya
... My biggest reason for nerfing it is because of the lack of monks available for groups now ... there's definitely a large population of warriors for groups so it's ok if they can solo stuff. ... Mesmers & Necros & Rangers also, but, not Elemetals, we need them for groups also ...
hey red sonya, get into a decent guild that is willing to do UW/FoW runs together, so you'll always have enough of each class on, instead of whining.
... My biggest reason for nerfing it is because of the lack of monks available for groups now ... there's definitely a large population of warriors for groups so it's ok if they can solo stuff. ... Mesmers & Necros & Rangers also, but, not Elemetals, we need them for groups also ...
hey red sonya, get into a decent guild that is willing to do UW/FoW runs together, so you'll always have enough of each class on, instead of whining.
myword
Quote:
Originally Posted by Red Sonya
... My biggest reason for nerfing it is because of the lack of monks available for groups now ... there's definitely a large population of warriors for groups so it's ok if they can solo stuff. ... Mesmers & Necros & Rangers also, but, not Elemetals, we need them for groups also ...
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hey red sonya, get into a decent guild (prefably a non-newbie one so everyone has at least 3 characters) that is willing to do UW/FoW runs together, so you'll always have enough of each class on, instead of whining.
i mean, hey, even though my guild is mainly PvP, we have enough people who are willing to PvE if we want to while others do GvGs. i'm sorry to others for going off on a tangent here, but that was an incredibly ridiculous reason
EverBlue
I'm glad soloing is not gone. It keeps need for my healing monk up. I can still find a group with no trouble at all.
Weezer_Blue
nerfing solo monks to hell won't make them easy to find. they weren't easy to find before the build. it hasn't become any harder since they became popular. if they nerf the 105 monks, they'll just quit playing. I'm sure none of the monks want to put up with any more PUG bullshit than they have to to get through the game already.
Amused Observer
Quote:
Originally Posted by Sekkira
The problem I have is that the skill itself is rendered practically useless. A protection monk wouldn't use it in a fit with the amount of energy loss. Also, if what they're aiming for is to deter people from soloing, it hasn't made much of an impact, except making ectos more expensive.
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Amused Observer
Quote:
Originally Posted by Perishiko ReLLiK
Everyone was making such a big deal over nerfing the monks... it's funny... it's only because it was the "well known" class that could, and still can solo underworld...
Just a clue for all you brain dead people out there. You can solo underworld without even having "Mo" with in your character. Grow some balls and test some things out... there are better builds that take alot less effort... I've solo'd with my earth elementalist(although i dont do the "mesmer" spawning quest) *shux what a loss... lol*, and have a build being made to solo it with a ranger... no reason to state anything further then that... use your imagination. After the ranger, comes my solo necro character (Could get tricky, might need the "mo" secondary for that one) |
Homo
[QUOTE=zehly]But, to end on a positive note, I'd like to say that you can find a use for every skill, even the ones that you think have been nerfed. A.Net does spend a great deal of time analyzing statistics on skill builds and uses. Most of the time--according to what I've been told--they are busy testing it on internal servers.
QUOTE]
By analyzing statistics means that they go on all sorts of guildwars forums and read about builts and find some way to nerf them and screw everyone over.
QUOTE]
By analyzing statistics means that they go on all sorts of guildwars forums and read about builts and find some way to nerf them and screw everyone over.
Amused Observer
No, no. I think AN would look at the stats they collected first. And then read up on forums to supplement their internal research.
Theos
Quote:
Originally Posted by Amused Observer
I tried doing a W/N solo. Aura of Lich & sacrificing works fine. But I couldn't drain life fast enough to stay alive. N/Mo may be workable.
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newjacksm
i was never able to kill coldfires :-\
Cobalt
Quote:
Originally Posted by Anton H
It is a pain in the ass to keep hitting prot spirit, so I think I'll be making an earth ele soloer pretty soon.
Just think: Ward against Harm, Earthquake + Aftershock, Crystal Wave, Armor of Earth, Eruption, etc. Probably more to it but I'm sure you can get an Earth ele to solo status in no-time. If anyone is already running one I'd love to hear their input on the build. |
Was thinking of capping Ether Prodigy elite for +4 eng regen but you lose all enchantments and when Ether Prodigy ends, you take 2 damage for each point of energy you have. So if your are running 55 health and have more than 27 eng you are dead plus this spell causes exhaustion.
Another bad thing about an ele solo is that most spells take way to long to cast, way to long to recharge and are very easily interrupted. Needless to say thus far with my tests I have to give the invincible solo ele/mo build the big thumbs down.
Krank
Why would the earth ele use prot bond with 55 hp, thats dumb
i...may just try an earth ele and see results
i...may just try an earth ele and see results
Dazzler
Er...once you cast Ether Renewal, you are supposed to spam a bunch of 5 casting cost 1s spells...such as Flare (not for UW of course), or divine boon or something. If you pick a good spam spell, you can crank out 10 castings in the 10s duration of ER. Each casting gives you (using your example--did you include ER itself when adding up your enchantments?) 15E per spam, minus the cost of the spam, which is 5 usually. So 10E per spam. You should easily be able to fill your E to max by the time it runs out. Now the trick is surviving and having at least 15E free with ER cools down so you can use it again.
Theos
Now why would we make ER any more broken? Its already ludicrous with smite in pvp so why not give it no energy cost at all. That should make it super good :P
I am confused why one would run earth ele at 55 hp, I would see more at maximum HP with a crap load of enchants and damage reducers. But thats me. :P
I am confused why one would run earth ele at 55 hp, I would see more at maximum HP with a crap load of enchants and damage reducers. But thats me. :P
Anton H
Quote:
Originally Posted by Theos
Now why would we make ER any more broken? Its already ludicrous with smite in pvp so why not give it no energy cost at all. That should make it super good :P
I am confused why one would run earth ele at 55 hp, I would see more at maximum HP with a crap load of enchants and damage reducers. But thats me. :P |
Assload of armor and wards to nullify damage, and cast your balls off till you kill the enemy before you run dry. With Iron Mist you can give yourself an escape route if things get hairy.
Cobalt
Quote:
Originally Posted by Theos
I am confused why one would run earth ele at 55 hp, I would see more at maximum HP with a crap load of enchants and damage reducers. But thats me. :P
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Quote:
Originally Posted by Dazzler
Er...once you cast Ether Renewal, you are supposed to spam a bunch of 5 casting cost 1s spells...such as Flare (not for UW of course), or divine boon or something. If you pick a good spam spell, you can crank out 10 castings in the 10s duration of ER. Each casting gives you (using your example--did you include ER itself when adding up your enchantments?) 15E per spam, minus the cost of the spam, which is 5 usually. So 10E per spam. You should easily be able to fill your E to max by the time it runs out. Now the trick is surviving and having at least 15E free with ER cools down so you can use it again.
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