One last time - Solo Mo's have not been nerfed.

Sagius Truthbarron

Sagius Truthbarron

Desert Nomad

Join Date: Jun 2005

Animal Factory [ZoO]

A/

Quote:
Originally Posted by Mithie
Well you could have a second player named "Bladed Aatax" who dropped a glob of...


No? Haha, guess not
His name is Bladed Aaxte, I added Bladed Aaxte to my friend's list.. I'm sure that's him

SOT

SOT

Banned

Join Date: May 2005

East Texas

No, sadly, this will NOT be the last time

zehly

zehly

Sunshine

Join Date: Jul 2005

The Wired

Daughters of Ananke

Mo/E

The more time you spend complaining of a nerf, the less time you spend actually finding a different build With all due respect, you're not really contributing to anything but a bunch of pseudo-flames directed toward eachother and A.Net. If you love to farm so much, then you are sure to have the ability to find a new build for yourself. And if you farm so much, don't cry about "wasting" 1k each time you go into the UW.

But, to end on a positive note, I'd like to say that you can find a use for every skill, even the ones that you think have been nerfed. A.Net does spend a great deal of time analyzing statistics on skill builds and uses. Most of the time--according to what I've been told--they are busy testing it on internal servers.

And alas, nothing was meant to last forever. Enjoy yourselves!

what

Ascalonian Squire

Join Date: Jun 2005

W/E

Quote:
Originally Posted by Anton H
To save everyone from guessing (and to protect my rune investment)

Swap Essence Bond with Watchful Spirit
Swap Prot Bond with Prot Spirit.

For the win.
bingo!
and make sure you are high on divine favor to heal yourself when you spam PS.. takin 5 dmg for a 55 build in a big mob will surely kill you quickly..

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by nailz
allowing your monk to take 6 hits(MAX) before it completely drains you of all your energy and drops....ya, that's super useful. let me waste a slot on my skillbar for that phenomenal skill. For that matter why don't I just leave my other 7 slots empty.

Phades: Salja doesn't play a 105 build monk...what he was saying is that Sonya was griefing because she was pissed off that her WaMo wasn't the most effective farmer anymore.
as stated many many times before your post there are ways of doing it. just because you can't figure it out that's your own damn fault. btw war/mo are the 2nd best farmers on the game next to monk so stop your whinning.

if you really want to protect the economy don't post how to solo and let the idiots figure it out on their own.

for me i just went back to my set up before i used pro bond and you know what i can still kill the exact same amount of large groups as bond and faster. about 5-7 seconds faster to be exact.

SOT

SOT

Banned

Join Date: May 2005

East Texas

Prophecy annoys the fanatical.

Blkout

Krytan Explorer

Join Date: Jul 2005

Quote:
Originally Posted by LathalDraugr
For those who don't get it yet:

Protective bond has been nerfed.

It is still possible to solo UW.

See it's not difficult to understand now is it? Please before you go off on a rant about how A.net nerfed your build or start crowing about how whining won over reasoned debate try experimenting and doing more than copying a build off a website. Clearly since they didn't nerf UW itself by adding necros or mesmers A.net feel that soloing UW is fine. They must have thought Prot. Bond was overpowered or broken so they fixed it, it's not a real problem for people with half a brain so please don't get worked up about it.

I'm not the greatest GW player ever but even I managed to come up with a build that can handle 4 Aatxes without any problems. Even got an ecto and sold it for 9k to a 105 who was selling off all his runes.
Well, I'm all for Anet fixing the solo monks but I have to ask since you seem to not have a problem with Anet's latest update, why did you try so hard to hide your skill set in that picture? Are you afraid that Anet will prevent you from solo'ing by fixing a few other skills that you use?

Pot, kettle, black........

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by Blkout
Well, I'm all for Anet fixing the solo monks but I have to ask since you seem to not have a problem with Anet's latest update, why did you try so hard to hide your skill set in that picture? Are you afraid that Anet will prevent you from solo'ing by fixing a few other skills that you use?

Pot, kettle, black........
if it is publicly known and everyone uses it then yes it would be nerfed. problem with nerfing the skills used now would dramticly affect pvp where as pro bond isn't worth squat in pvp. since they don't like to penalize pvp for changing something for pve they usually will not nerf it.

they will satisfy their customer's though. so if enough people complain about they will eventually change it. if you really want anet to not nerf a skill just send constant msg saying not to nerf it and you like it the way it is. the game is for us not them so if we want something changed bad enough they will do it.

spiritofcat

spiritofcat

Jungle Guide

Join Date: Mar 2005

Sydney, Australia

Order of the Sanguine Dragon [OSD]

E/Mo

MY E/Mo will just have to change back to using breeze instead of boon, no big deal.

Digital Delinquence

Digital Delinquence

Ascalonian Squire

Join Date: Aug 2005

Australian Tactical Division

Mo/W

OK UW is totally not dead, and i am not going to be a clown and go concealing from everyone how to do it. Here is a couple of screenshots:

http://i3.photobucket.com/albums/y93...ting/gw184.jpg

http://i3.photobucket.com/albums/y93...ting/gw183.jpg

Cobalt

Krytan Explorer

Join Date: Aug 2005

Mo/W

Quote:
Originally Posted by twicky_kid
if it is publicly known and everyone uses it then yes it would be nerfed. problem with nerfing the skills used now would dramticly affect pvp where as pro bond isn't worth squat in pvp. since they don't like to penalize pvp for changing something for pve they usually will not nerf it.
LOL pro bond isn't worth squat to anyone at all for any reason, period!

I even tried it alone with 53 eng it could not last long enough with a single monster to even fire off bens defense. I also tried it with essence and balth sprit even worse.

Spamming pro sprit works but is so damn annoying to constantly have to do that and make sure you have enough eng to spare to cast aura or SOJ with out compromising what you need to be able to spam it and if it lapses for even one second you are dead.

Girin Shadowarrow

Pre-Searing Cadet

Join Date: Jun 2005

Spartans United [Rage]

Mo/W

Killing bladed axees, darknesses and smites are still as easy as before nerf. Can still take groups of 3-4 axees, atleast 4 darknesess or 8 smites at the same time. Coldfires on the other hand went up a level. But just need to tune the build up and maybe even they go down.
And it really wasnt hard to come up with replacing build.

Two globs and ruby in the short time Europe had favour.

Anton H

Ascalonian Squire

Join Date: Jun 2005

Corvallis.

The Company / LRS

W/

If youre lazy (like me) you can switch your 8th to ... I think Blessed Signet or whatever the monk skill is that extends the life of enchantments.

It is a pain in the ass to keep hitting prot spirit, so I think I'll be making an earth ele soloer pretty soon.

Just think: Ward against Harm, Earthquake + Aftershock, Crystal Wave, Armor of Earth, Eruption, etc. Probably more to it but I'm sure you can get an Earth ele to solo status in no-time.

If anyone is already running one I'd love to hear their input on the build.

Weezer_Blue

Weezer_Blue

Elite Guru

Join Date: Feb 2005

Just a Box in a Cage

Hurry Up The Cakes [Oven]

OH MY GOD! You killed like 3 Aatxes in the very beginning of the underworld. You must be teh 1337sauce! And look! It dropped a single piece of ectoplasm. A 1 in 1,000 chance!

So now monks aren't allowed to farm... at all? Ok. Lets delete all the farming spots for warriors too. Actually, nerf sprint, endure pain, and all the other runner skills to dust too, because I think they're getting too much running-money.


And thank "god" this is the last one. I was kind of getting tired of people complaining about this.

Girin Shadowarrow

Pre-Searing Cadet

Join Date: Jun 2005

Spartans United [Rage]

Mo/W

Just saying its still easy to do but cant take as big groups as b4. And seems like coldfires wont be problem either.

Digital Delinquence

Digital Delinquence

Ascalonian Squire

Join Date: Aug 2005

Australian Tactical Division

Mo/W

uummm coldfires? The smite run is done fastest without having to kill a single coldfire

Starsky-sama

Starsky-sama

Forge Runner

Join Date: Apr 2005

Land of the Z Chest \o/

[NOT]-Nomads of Turmoil.

W/

just my opinion here, but the new build is actually better.

since (prot bond is out) you get so much more energy to spam and + no energy loss per hit. so you just have to watch your hp and timing.

/so no, the solo monk has not been nerfed.
/Anet just altered an existing monk skill.

-cheers.
/meh.

Cobalt

Krytan Explorer

Join Date: Aug 2005

Mo/W

Quote:
Originally Posted by Anton H
It is a pain in the ass to keep hitting prot spirit, so I think I'll be making an earth ele soloer pretty soon.

Just think: Ward against Harm, Earthquake + Aftershock, Crystal Wave, Armor of Earth, Eruption, etc. Probably more to it but I'm sure you can get an Earth ele to solo status in no-time.

If anyone is already running one I'd love to hear their input on the build.
Not a bad idea, even with ER nerfed as it is and with eng storage at max you might even be able to sustain Prot bond and earth magic is for sure the way to go if you are planning UW runs as the monster there have a good deal of fire immunity.

You have inspired me I think I am going to retire my Monk try an ele build!

LathalDraugr

Academy Page

Join Date: May 2005

Quote:
Originally Posted by Weezer_Blue
OH MY GOD! You killed like 3 Aatxes in the very beginning of the underworld. You must be teh 1337sauce! And look! It dropped a single piece of ectoplasm. A 1 in 1,000 chance!

So now monks aren't allowed to farm... at all? Ok. Lets delete all the farming spots for warriors too. Actually, nerf sprint, endure pain, and all the other runner skills to dust too, because I think they're getting too much running-money.


And thank "god" this is the last one. I was kind of getting tired of people complaining about this.
Do you read or just flame? I don't want monk farmers nerfed, I didn't want Prot. Bond nerfed. I just wanted the people proclaiming the end of monk solo farmers to know that it hasn't happened. As much as it pains me to say it I agree with you, nerfing a monk build simply because it's good for farming and some people feel jealous because their W/Mo isn't the best farmer anymore isn't a good reason.

Sagius Truthbarron

Sagius Truthbarron

Desert Nomad

Join Date: Jun 2005

Animal Factory [ZoO]

A/

I kind of feel bad for deleting my solo monk, but, then again, trying to rack up all of that faction in the last few days with just a KD/AS warrior... Yeah, I think it was worth it (I needed one free space for PvP characters)

Thor Wolfson

Thor Wolfson

Academy Page

Join Date: Jul 2005

Dawn of Fury

W/Mo is still an awesome farmer, just that our last refuge has been nerfed into oblivion. Griffon/Mino runs in in the desert. Used to be able to get a few purples/maybe a gold every trip, now you're just swimming in Mino horns and iridescent griffon wings.

Xue Yi Liang

Xue Yi Liang

Jungle Guide

Join Date: May 2005

Northern CA

Outlaws of the Water Margin

Mo/Me

The UW solo build was too good to last forever.
It doesn't affect my solo build for anything but the UW, but I do miss the Prot Bond only because it made UW an easy source for money/ectos.
Gee whiz - now I'm gonna actually have to work for my UW ectos. I might have to actually think and pay attention if I'm solo farming in the UW now.

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

Actually, after playing a new build for a few days, I would have to say the nerf to Protective Bond is the best thing to happen to farmers. It's now a real adrenaline rush jumping into UW now and going for smite runs

myword

Krytan Explorer

Join Date: Aug 2005

Korea

Originally Posted by Red Sonya
... My biggest reason for nerfing it is because of the lack of monks available for groups now ... there's definitely a large population of warriors for groups so it's ok if they can solo stuff. ... Mesmers & Necros & Rangers also, but, not Elemetals, we need them for groups also ...

hey red sonya, get into a decent guild that is willing to do UW/FoW runs together, so you'll always have enough of each class on, instead of whining.

myword

Krytan Explorer

Join Date: Aug 2005

Korea

Quote:
Originally Posted by Red Sonya
... My biggest reason for nerfing it is because of the lack of monks available for groups now ... there's definitely a large population of warriors for groups so it's ok if they can solo stuff. ... Mesmers & Necros & Rangers also, but, not Elemetals, we need them for groups also ...
hahahahahaha

hey red sonya, get into a decent guild (prefably a non-newbie one so everyone has at least 3 characters) that is willing to do UW/FoW runs together, so you'll always have enough of each class on, instead of whining.

i mean, hey, even though my guild is mainly PvP, we have enough people who are willing to PvE if we want to while others do GvGs. i'm sorry to others for going off on a tangent here, but that was an incredibly ridiculous reason

EverBlue

EverBlue

Lion's Arch Merchant

Join Date: Jul 2005

Canada, AB, Calgary

Arcane Draconum

W/Mo

I'm glad soloing is not gone. It keeps need for my healing monk up. I can still find a group with no trouble at all.

Weezer_Blue

Weezer_Blue

Elite Guru

Join Date: Feb 2005

Just a Box in a Cage

Hurry Up The Cakes [Oven]

nerfing solo monks to hell won't make them easy to find. they weren't easy to find before the build. it hasn't become any harder since they became popular. if they nerf the 105 monks, they'll just quit playing. I'm sure none of the monks want to put up with any more PUG bullshit than they have to to get through the game already.

Amused Observer

Frost Gate Guardian

Join Date: Aug 2005

Quote:
Originally Posted by Sekkira
The problem I have is that the skill itself is rendered practically useless. A protection monk wouldn't use it in a fit with the amount of energy loss. Also, if what they're aiming for is to deter people from soloing, it hasn't made much of an impact, except making ectos more expensive.
You make an excellent point. The way pro bond was nerfed made it much harder for an energy conscious monk to carry and use. However, I could very well see an energy storage based E/mo using it.

Amused Observer

Frost Gate Guardian

Join Date: Aug 2005

Quote:
Originally Posted by Perishiko ReLLiK
Everyone was making such a big deal over nerfing the monks... it's funny... it's only because it was the "well known" class that could, and still can solo underworld...

Just a clue for all you brain dead people out there. You can solo underworld without even having "Mo" with in your character. Grow some balls and test some things out... there are better builds that take alot less effort...

I've solo'd with my earth elementalist(although i dont do the "mesmer" spawning quest) *shux what a loss... lol*, and have a build being made to solo it with a ranger... no reason to state anything further then that... use your imagination.

After the ranger, comes my solo necro character (Could get tricky, might need the "mo" secondary for that one)
I tried doing a W/N solo. Aura of Lich & sacrificing works fine. But I couldn't drain life fast enough to stay alive. N/Mo may be workable.

Homo

Homo

Ascalonian Squire

Join Date: May 2005

[QUOTE=zehly]But, to end on a positive note, I'd like to say that you can find a use for every skill, even the ones that you think have been nerfed. A.Net does spend a great deal of time analyzing statistics on skill builds and uses. Most of the time--according to what I've been told--they are busy testing it on internal servers.
QUOTE]

By analyzing statistics means that they go on all sorts of guildwars forums and read about builts and find some way to nerf them and screw everyone over.

Amused Observer

Frost Gate Guardian

Join Date: Aug 2005

No, no. I think AN would look at the stats they collected first. And then read up on forums to supplement their internal research.

Theos

Theos

Wilds Pathfinder

Join Date: Jul 2005

River Dancing

Eternal Treachery [TimE]

Me/E

Quote:
Originally Posted by Amused Observer
I tried doing a W/N solo. Aura of Lich & sacrificing works fine. But I couldn't drain life fast enough to stay alive. N/Mo may be workable.
N/Mo works just fine for soloing UW in several ways, the best is simply using the exact same monk build... but that works for every caster. The other way is harder but not so easily interupted, and involves AotL/OoB. With Tainted Flesh and Zealots you can take out three aatxe at a time, if not more. Based on luck really.

newjacksm

Academy Page

Join Date: Jul 2005

Long Island

Revenge of the Nurds

Mo/W

i was never able to kill coldfires :-\

Cobalt

Krytan Explorer

Join Date: Aug 2005

Mo/W

Quote:
Originally Posted by Anton H
It is a pain in the ass to keep hitting prot spirit, so I think I'll be making an earth ele soloer pretty soon.

Just think: Ward against Harm, Earthquake + Aftershock, Crystal Wave, Armor of Earth, Eruption, etc. Probably more to it but I'm sure you can get an Earth ele to solo status in no-time.

If anyone is already running one I'd love to hear their input on the build.
Tried it out; well, even with eng storage at max and running pro bond alone with its -1 regen and -3 per hit it still eats up to much eng to sustain. I tried ER for augmenting eng loss and that skill is just about a big a joke as the nerfed pro bond. I mean at max eng storage I get 5 eng per enhancement, so if I am running 3 I get 15 eng from it but it cost 10 to cast! What good is a whole +5 eng every 30 seconds going to do? ER is a total POS skill, it should cost zero eng to cast, it’s an elite for crap sake!

Was thinking of capping Ether Prodigy elite for +4 eng regen but you lose all enchantments and when Ether Prodigy ends, you take 2 damage for each point of energy you have. So if your are running 55 health and have more than 27 eng you are dead plus this spell causes exhaustion.

Another bad thing about an ele solo is that most spells take way to long to cast, way to long to recharge and are very easily interrupted. Needless to say thus far with my tests I have to give the invincible solo ele/mo build the big thumbs down.

Krank

Krank

Krytan Explorer

Join Date: Jul 2005

W/

Why would the earth ele use prot bond with 55 hp, thats dumb
i...may just try an earth ele and see results

Dazzler

Dazzler

Krytan Explorer

Join Date: May 2005

E/Me

Er...once you cast Ether Renewal, you are supposed to spam a bunch of 5 casting cost 1s spells...such as Flare (not for UW of course), or divine boon or something. If you pick a good spam spell, you can crank out 10 castings in the 10s duration of ER. Each casting gives you (using your example--did you include ER itself when adding up your enchantments?) 15E per spam, minus the cost of the spam, which is 5 usually. So 10E per spam. You should easily be able to fill your E to max by the time it runs out. Now the trick is surviving and having at least 15E free with ER cools down so you can use it again.

Theos

Theos

Wilds Pathfinder

Join Date: Jul 2005

River Dancing

Eternal Treachery [TimE]

Me/E

Now why would we make ER any more broken? Its already ludicrous with smite in pvp so why not give it no energy cost at all. That should make it super good :P

I am confused why one would run earth ele at 55 hp, I would see more at maximum HP with a crap load of enchants and damage reducers. But thats me. :P

Anton H

Ascalonian Squire

Join Date: Jun 2005

Corvallis.

The Company / LRS

W/

Quote:
Originally Posted by Theos
Now why would we make ER any more broken? Its already ludicrous with smite in pvp so why not give it no energy cost at all. That should make it super good :P

I am confused why one would run earth ele at 55 hp, I would see more at maximum HP with a crap load of enchants and damage reducers. But thats me. :P
Not just you, thats what I had in mind.

Assload of armor and wards to nullify damage, and cast your balls off till you kill the enemy before you run dry. With Iron Mist you can give yourself an escape route if things get hairy.

Cobalt

Krytan Explorer

Join Date: Aug 2005

Mo/W

Quote:
Originally Posted by Theos
I am confused why one would run earth ele at 55 hp, I would see more at maximum HP with a crap load of enchants and damage reducers. But thats me. :P
Same reason you would run a Monk at 55hp with prot bond or spirit, to give you the ability to keep your health regen as high or higher than the damage per hit you take.


Quote:
Originally Posted by Dazzler
Er...once you cast Ether Renewal, you are supposed to spam a bunch of 5 casting cost 1s spells...such as Flare (not for UW of course), or divine boon or something. If you pick a good spam spell, you can crank out 10 castings in the 10s duration of ER. Each casting gives you (using your example--did you include ER itself when adding up your enchantments?) 15E per spam, minus the cost of the spam, which is 5 usually. So 10E per spam. You should easily be able to fill your E to max by the time it runs out. Now the trick is surviving and having at least 15E free with ER cools down so you can use it again.
Looks I was using it wrong, I was thinking it was like monks blessed signet only giving you eng one time per cast depending on the number of enchantments you had up. I will have to play with it again.