Help on my Axe warrior

Neo-LD

Neo-LD

Desert Nomad

Join Date: May 2005

USA

[GSS][SoF][DIII]

I dont usually play warriors, this is one of my first serious ones. (Build hm purely almost purely off of pvpx faction) Basically I tried to use the points suggested here on other axe threads to make him. As I expected, he worked fairly well so far but Im sure he could be better.

12+4 Axe
10 Curse
8+1 Strength

Eviscerate
Executioners Strike
Axe Twist
Disrupting Chop
Frenzy
Sprint
Weaken Armor
Res Sig

This should be a refreshing change from the "help a nubby paladin or r/w" thread, but more like help an eperienced player who hasnt played warrior but would like to give it a try.

The main points of the buuild Im not so sure about are axe twist and weaken armor. Whenever I WA someone they die real fast, but then it doesnt help at all for long time. 3 second cast is a real turn off too.

Axe Twist is pretty good but I think maybe penetrating or axe rake may be slightly better...

suggestions?

Eonwe

Jungle Guide

Join Date: May 2005

New Jersey

Idiot Savants

Drop twist and replace it with Swift Chop. Or you can throw axe rake in instead too... if no one else has a snare.

thekolman

Academy Page

Join Date: Aug 2005

The build looks pretty solid, except for axe twist. Weakness is only useful when put on warriors or rangers, which you won't be attacking until last anyway. I'd use penetrating attack over both axe rake and twist, you can spike with that, eviscerate, and executioner's strike and bring an enemy caster down to 1/4 life or lower. Since you have sprint, you probably won't even need a snare anyways.

If a lack of snare really does become a problem, I'd have someone else on your team bring one. You really sacrifice alot of damage if you bring axe rake over a true damage skill.

Weaken armor is good, but I'd probably take rigor mortis over that. That can really nullify alot of the popular monk builds that use aegis and ward against melee. But to each his own.

Jake

Academy Page

Join Date: Jul 2005

W/

Definately axe rake instead of axe twist that way you can keep frenzy up and still pound on your enemy while making monks waste energy mending it. If you have someone else snaring for you then penetrating blow is slightly better damage for less adrenaline or swift chop is alright as well.

If you're just doing random arenas you're gonna struggle vs ward against melee and guardian if you encounter it. I don't know if bringing rigor instead of weaken will do the trick since there's no way you can get by hex breaker or any hex remover spell because of your lack of dummy hexes/cover hexes but it's still something to think about.

pagansaint

Krytan Explorer

Join Date: Jun 2005

With Axe Rake is a condition that can be removed, I'd stick with sprint for being able to catch people.

I would suggest going with maximizing your damage with Penetrating Blow instead of Axe Rake/Twist.

The damage output from Eviscerate/Executioner's/Penetrating is a VERY pretty thing.

Neo-LD

Neo-LD

Desert Nomad

Join Date: May 2005

USA

[GSS][SoF][DIII]

OK Im dropping Twist for Rake, but I also liked the idea of putting in swift chop since I notice that Im always at max energy. I was thinking of dropping disrupting chop, it seemed to be my least useful skill. No extra damage, drains adren from damage attacks, and usually I cant interupt what I want since it isnt charged 1/2 the time. But alot of people here seem to be avid fans of it, so I ask them, what makes it so good?

The latest version of the build:

Eviscerate
Executioners Strike
Axe Rake
Swift Chop
Frenzy
Sprint
Weaken Armor
Res Sig

Arathorn5000

Arathorn5000

Lion's Arch Merchant

Join Date: Aug 2005

Xen of Onslaught Ladder [XoO]

I also just started up an axe war yesterday (from the faction farming in pvp extreme ). I went W/Mo for judges insight, but that weaken armor does look quite tempting...is there a good second skill to use from either curses or smiting to swing the decision one way? I brought smite hex, but barely got any use out of it

Featherwind

Featherwind

Ascalonian Squire

Join Date: Aug 2005

UK

Dragons of Apocolypse

R/Mo

Enfeeble's good for disabling (spelled right?) other warriors, and plague touch is a god send, allowing you to pass back any nasty conditions that you happen to recieve. Maybe not as useful in GvG and such, but good for arena matches.

Calibretto_9

Calibretto_9

Frost Gate Guardian

Join Date: Jul 2005

The Zanza Barbarians

W/

I'd say drop weaken armor. I know, I know, you do a ton of damage on the called target with it, but the recharge time is horrendous. Absolutely horrendous, especially when you consider how fast an axe warrior kills his target. I tried carrying it once or twice and constantly found myself irritated that one of my skill slots was wasted with a skill that was still recharging. I had either killed my target (And Weaken Armor was recharging), or I had been ganking the called targed and got it in my head to switch targets. When I play with my usual team, I get the assasin license. Only guy allowed to throw the plan out the window and go with my gut. I wouldn't get that if I wasn't an axe warrior and wasn't good at dropping people fast, therefore I need quick and reusable skills. Weaken Armor just didn't fit with any of that.

Now, part 2. Plague Touch. I will not run a war/necro without plague touch, period. If you get blinded, crippled, poisoned, you name it, find the nearest enemy and give it to them because hey, you just don't want it. That is the beauty of plague touch, and I'd say replace weaken armor with it any day.

Other than that it's all minor tweaks to fit your personal style. I like penetrating blow and disrupting chop over axe rake and swift chop, but have used both and they are both completely legitimate strategies. Not having swift chop can really hurt in certain situations, and axe rake does help you stay with your target. I find sprint to be good enough in most circumstances though, because as I've stated in other threads, when a person sees he's crippled, something clicks in his head that he's just not going to get away so he stays and fights. On the other hand, people seem to think they can get away from a warrior with sprint. This allows you to get critical hits on their back while they run, and you kill them far away from their team. And that, my friend, is a thing of beauty.

Tigris Of Gaul

Wilds Pathfinder

Join Date: Apr 2005

Disrupting Chop is too good to pass up.

Mr Jazzy

Mr Jazzy

Krytan Explorer

Join Date: May 2005

Cali

Mending For The [win]

W/A

i suggest switching to w/mo, and using my build it works VERY well

axe mastery 15 (12+3)
strength 11 (9+1+1)
healing prayers 10

swift chop
sprint
eviscerate
penetrating blow
executioners strike
axe rake
vigorous spirit
mending

if u get a strong enough axe and add shocking damage, my hits usually clock from 50-100 on mages, 20-40 on wars and 40-70 on rangers. plus with the healing from vigorous spirit and mending, you wont die for a loooong time

Bast

Bast

Lion's Arch Merchant

Join Date: Apr 2005

There's always one, isn't there?

Neo-LD

Neo-LD

Desert Nomad

Join Date: May 2005

USA

[GSS][SoF][DIII]

Quote:
Originally Posted by Mr Jazzy
i suggest switching to w/mo, and using my build it works VERY well

axe mastery 15 (12+3)
strength 11 (9+1+1)
healing prayers 10

swift chop
sprint
eviscerate
penetrating blow
executioners strike
axe rake
vigorous spirit
mending

if u get a strong enough axe and add shocking damage, my hits usually clock from 50-100 on mages, 20-40 on wars and 40-70 on rangers. plus with the healing from vigorous spirit and mending, you wont die for a loooong time Great, i have recieved advice on how to build a paladin. Just what I always wanted.

Tigris Of Gaul

Wilds Pathfinder

Join Date: Apr 2005

Quote:
Originally Posted by Mr Jazzy
i suggest switching to w/mo, and using my build it works VERY well

axe mastery 15 (12+3)
strength 11 (9+1+1)
healing prayers 10

swift chop
sprint
eviscerate
penetrating blow
executioners strike
axe rake
vigorous spirit
mending

if u get a strong enough axe and add shocking damage, my hits usually clock from 50-100 on mages, 20-40 on wars and 40-70 on rangers. plus with the healing from vigorous spirit and mending, you wont die for a loooong time a) I could just remove your enchantments. But let's say I don't.
b) Mending at level 10 is 3 pips, Vigorous Spirit is 9 health. So that's 6 health per second with Mending, 6.75 health per second with Vigorous Spirit. You're gaining 12.75 health per second.

...

13 health per second, and people won't kill you for a long time? That's NOTHING.

Man With No Name

Man With No Name

Frost Gate Guardian

Join Date: May 2005

Manchester, UK

W/

Personally I've been trying out this one tonight:

W/N

Axe Mastery -- 16 ( 12 + 4 )
Strength -- 7 ( 6 + 1 )
Curses -- 11

Rez Sig
Plague Touch
Barbs
Sprint
Frenzy
Penetrating Blow
Eviscerate
Executioner's Strike

The extra 8 dmg per hit from Barbs really does contribute -- even more so when there's a second Warrior ( or Ranger ) on the team

Eonwe

Jungle Guide

Join Date: May 2005

New Jersey

Idiot Savants

Quote:
Originally Posted by Mr Jazzy
i suggest switching to w/mo, and using my build it works VERY well

axe mastery 15 (12+3)
strength 11 (9+1+1)
healing prayers 10
Your attributes don't make sense unfortunately (12/10/9????)... not to mention I have no idea why you'd ever use a strength cap instead of an axe mastery cap, or 10 healing prayers coupled with mending and vigorous spirit for that matter.

Jake

Academy Page

Join Date: Jul 2005

W/

Quote:
Originally Posted by Neo-LD
I was thinking of dropping disrupting chop, it seemed to be my least useful skill. No extra damage, drains adren from damage attacks, and usually I cant interupt what I want since it isnt charged 1/2 the time. But alot of people here seem to be avid fans of it, so I ask them, what makes it so good?

No... never lose chop, it's too good. It shows its dominance on eles/necs/mesmers since they generally have high casting easy to chop spells, but it's still good on monks. You don't have to spam chop, although if you're fighting a long battle with a monk, spamming chops is ok sometimes if you just can't seem to bring him down to get a few skill locks in, eventually they will catch up to him. But you can get monks in situations where they are seriously RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed because of chop, i.e. if they're dangerously low on health, you can chop them, if they heal, it's interrupted, if they don't heal, they die from another hit anyways before they can get the heal off.

This is probably worn out but... learn the good times/intuition and setups for yourself on when to chop.

* Oh and.. skill interrupts are generally war/rng specific, whereas mesmers are usually spell interrupters for the most part. It's great to chop a res sig and I always love chopping a monk that relies on blessed signet for energy, seems like you have hours to chop that one.

neoflame

neoflame

Krytan Explorer

Join Date: Feb 2005

Jazzy: The OP's got a fairly solid build (with Axe Twist dropped) and you want him to replace it with an axe Paladin? :/

OP: Arena or PvP? In Arena, you might want to bring Plague Touch in place of Weaken Armor; a Frenzied Axe Warrior probably doesn't need Weaken Armor with the amount of/effectiveness of healing in Arenas. In PvP, ask your team for what to bring on that last slot; there's a good chance it'll be Penetrating Blow.

ElderAtronach

ElderAtronach

Wilds Pathfinder

Join Date: Jun 2005

Mo/Me

In an 8v8 situation, I'd bring barbs over weaken armor. It really adds up especially if you have another warrior and a ranger or two

killer toast

killer toast

Wilds Pathfinder

Join Date: Jul 2005

im a guild RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO so not gonna waste time

W/Mo

The build I use for my axe warrior is a w/e

earth magic 10
axe mastery 10(+1)11
strength 9(+2)11
tactics 7(+1)8

executioners strike
dismember
axe twist
healing signet
armor of earth
obsidian flesh
aftershock
stoning

I dont usaully bring obsidian with me in gvg and replace it with sprint and switch dismember with eviscarate(probably butchered its name) you have to use galdiator armor though so you can have enough energy to use stoning and aftershock both but overall i find it half decent its not great but i can deal with it as long as im not another w/mo

Eonwe

Jungle Guide

Join Date: May 2005

New Jersey

Idiot Savants

Not having atleast 12 in your weapon attribute is a huge mistake. You also have no attack speed buff. Every gvg warrior build should have sprint and frenzy in my opinion.

Also, armor of earth, obsidian flesh, stoning, aftershock, and healing signet on a warrior that should be doing damage? Why oh why? Why the hell would you *ever* bring skills that slow you down? Why on earth would you bring three 10 energy skills, and one 15 energy skill. Where do you think you're getting all of this energy from?

Tigris Of Gaul

Wilds Pathfinder

Join Date: Apr 2005

So how exactly do you plan to *hit* anybody without Sprint and with Armor of Earth?

Neo-LD

Neo-LD

Desert Nomad

Join Date: May 2005

USA

[GSS][SoF][DIII]

Eviscerate
Executioners Strike
Disrupting Chop
Bulls Strike or Protector Strike
Frenzy
Sprint
Plague Touch
Res Sig

Well since everyone is so adament that disrupting chop is good, it goes back in.

I noticed yesterday that my biggest problem was runners. Sprint is good but only increases the hit I get on runners by a little, I still dont do much damage to them. Axe Rake can cripple, but only if they have a deep wound. Often times the runner wouldnt let me build up that adrenaline, he would just start running right away. I was largely useless, dealing only a fraction of my usual damage, while the enemy team's other monks healed it back easily. That was in tombs, and this isnt as much of in issue in arena, but still Id like to try deny runners brutally by putting protectors strike or bulls strike in there. Any one have an opinion as to which is better?

If the team has a reliable snare I would probably take bulls/prot strike out for swift chop or penetrating blow, but reliable snares are hard to find

Nash

Nash

Wilds Pathfinder

Join Date: Mar 2005

Sweden

The Cornerstone

I'd run Bull's Strike, as it also stops your target from running. Couple that with the knockdown gauntlets.

Jake

Academy Page

Join Date: Jul 2005

W/

You just use sprint to hit them enough to build adrenaline to charge every one of your skills, then plan your attack. If they run way the hell away from everyone else, leave them and go for another target, get your adrenaline, then when they inevitably come crawling back to actually be useful to their teammates, evis + rake + exe strike their ass.

mr_boo

mr_boo

Lion's Arch Merchant

Join Date: May 2005

San Diego, CA US

SoF

Mo/

Just curious, if Neo-LD's build was going for a bit more damage and less snarish, wouldn't Pentetrating Blow instead of Bull's Strike or Prot. Strike be pretty good? Also, another option to consider is Rend Enchantments (if not possibly Strip Enchantments) instead Plague Touch (but I understand why you would bring this).

Iraqalypse Now

Lion's Arch Merchant

Join Date: Jun 2005

Seattle, Wa

Nuclear Babies

E/Mo

target switching often on a warrior is key... if you can't quickly put a rend or enchant removal on the enemy that has healing seed and prot spirit on them, you need to be changing targets. One very effective strategy for tombs is to attack one of the casters first, charge all your adrenaline moves, then adrenal spike the monk. Eviscerate, executioner's strike, penetrating blow, monk is pretty dead, especialy considering that a good axe warrior does enough damage on a caster that without things like healing seed etc, the monk will have to use quite a lot of energy. Plus, damge characters like eles tend to stay in one place and cast in random arena, so you can frenzy them easy.

Eonwe

Jungle Guide

Join Date: May 2005

New Jersey

Idiot Savants

Personally I'd drop Plague Touch, and stick Swift Chop in there.

Also, Mr. Boo : I'm not such a big fan of penetrating blow myself. Also, if he hits Bull's Strike at the right time, it's going to do a lot of damage, since it will be a critical + added damage, and also a knockdown for free.

White Designs

Krytan Explorer

Join Date: Jul 2005

Illinois

None

I'm not a big fan of Plague Touch. If you're playing in Tombs at least, a condition here and there really isn't going to contribute very well to the outcome of the match. Generally teams will have a Martyr somewhere and you're Plague Touch is going to be largely worthless.

I personally like Judge's Insight W/Mo's but if you prefer W/N I would recommend Rigor Mortis.

mr_boo

mr_boo

Lion's Arch Merchant

Join Date: May 2005

San Diego, CA US

SoF

Mo/

Quote:
Originally Posted by Eonwe
Personally I'd drop Plague Touch, and stick Swift Chop in there.

Also, Mr. Boo : I'm not such a big fan of penetrating blow myself. Also, if he hits Bull's Strike at the right time, it's going to do a lot of damage, since it will be a critical + added damage, and also a knockdown for free. Sorry to impose on Neo-LD's thread, but is Swift Chop considered simply a better choice than Power Attack due to the non evasion and possible DW that it causes?

Thanks for the input on Bull's Strike, I'll give it whirl later tonite.

Eonwe

Jungle Guide

Join Date: May 2005

New Jersey

Idiot Savants

Power Attack, hehe. Just don't bring it, ever. Swift Chop is better in every situation.

mr_boo

mr_boo

Lion's Arch Merchant

Join Date: May 2005

San Diego, CA US

SoF

Mo/

Quote:
Originally Posted by Eonwe
Power Attack, hehe. Just don't bring it, ever. Swift Chop is better in every situation. Thanks for the tip...and I always thought Power Attack was pretty solid.

Neo-LD

Neo-LD

Desert Nomad

Join Date: May 2005

USA

[GSS][SoF][DIII]

Eviscerate
Executioners Strike
Swift Chop
Disrupting Chop
Frenzy
Sprint
Bulls Strike
Res Sig

16 Axe, 13 Strength
Glads Chest and Legs, Axe Helm, Stonefist Gauntlets, Knights Boots.

Thanks guys this guy works much better than what I started with.

The equipment is the setup that I remember Ensign posting in another thread, but I was wondering what if switching to glads boots and knights chest (basically trading a little max energy to move knights up the the chest where its higher AL vs some attacks would be more useful) Would it be that much better or worse? Or would it make little difference?

mr_boo

mr_boo

Lion's Arch Merchant

Join Date: May 2005

San Diego, CA US

SoF

Mo/

Quote:
Originally Posted by Neo-LD
The equipment is the setup that I remember Ensign posting in another thread, but I was wondering what if switching to glads boots and knights chest (basically trading a little max energy to move knights up the the chest where its higher AL vs some attacks would be more useful) Would it be that much better or worse? Or would it make little difference?
I think that since Warriors are targeted last, that the Energy vs AL Tradeoff (albeit for physical attacks) boils down to Offense vs Defense. That energy will be used for your 5 Energy skills like Swift Chop, Frenzy, etc and since you're targeted last, why bother with the extra defense.

Neo-LD

Neo-LD

Desert Nomad

Join Date: May 2005

USA

[GSS][SoF][DIII]

Well warriors always suffer a bit of incedental damage, and the loss of energy is only like 2. Thats why it is a bit of a tougher decision.

Eonwe

Jungle Guide

Join Date: May 2005

New Jersey

Idiot Savants

Stick with the knight's boots. There's really no reason at all to wear a knight's cuirass.

Arathorn5000

Arathorn5000

Lion's Arch Merchant

Join Date: Aug 2005

Xen of Onslaught Ladder [XoO]

I don't understand wearing knight's boots...isn't the chance extremely small that you will get hit there? Might as well get an extra point of energy right?

Bast

Bast

Lion's Arch Merchant

Join Date: Apr 2005

That's the point of using the boot or glove location. They're not as likely to be hit as the chest piece. You don't want the Knight's piece to get hit because it's inferior. The -2 damage recieved on a Knight's piece is applied globally to all hit locations, which is why you only need one.

There's more to it than this, but that's the basic deal.

Arathorn5000

Arathorn5000

Lion's Arch Merchant

Join Date: Aug 2005

Xen of Onslaught Ladder [XoO]

ohh, very cool. Was under the impression that the reduced damage was simply for that section. Thanks a bunch...now I might laugh if I see someone in a full set of knight's armor

Bast

Bast

Lion's Arch Merchant

Join Date: Apr 2005

Yeah, I would