Help on my Axe warrior

Jake

Academy Page

Join Date: Jul 2005

W/

Eh.. you put the knights on boots because
1) helmet is your +weapon skill
2) gloves will be switching in and out from stonefist repeatedly depending on your build
3) gladiator's chest gives +3 energy, legs +2 energy, better get rid of those +1 boots.

The armor on knights isn't any better than gladiator's so there is no reason to lose 2 energy using the knights chest.

Gladiator's = 100 AL vs physical, 80 vs elemental
Knight's = 95 AL vs physical, 85 vs elemental

so you're just swapping 5 al back and forth, I'd take the extra 5 physical and 2 more total energy gained (minus the 1 you'd get from using glad boots) than 5 elemental and -2 energy... it's pretty simple.

Oh wow I thought knight's had the same stats as platemail all this time.. shows how much I give a shit about that set of armor... ok well forget anything I said.. 80 AL with only +10 to physical instead of +20.. yeah that shit owns...

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Hmm, smart warrior build. Although there's always ONE skill you can bring from a secondary to help augment the massive damage output you're having [and helping your team kill simultaneously]

I've read it, tried it, tested it, and loved it. Rend Enchantments on a Warrior with a nice chunk of stats in Curses is 'DA BOMB'...



Nobody targets you so losing a few 100 hp shouldn't matter right? <.<... >.>

Right?

A Caster bringing rend is counter productive since they need damage dealing spells that don't hurt them since they're squishy targets... A Warrior is a non-squishy that nobody cares about [right? ] so ideally, he is an awesome candidate to bring this Godly skill... 3s. to remove annoyances the likes of Shield of Regeneration, Sheild of Judgement, Guardian, Balthasar's Aura/Spirit, etc... Since they all have horrendous recycle times. [some are elite so they're STUCK recycling], it makes that target go splat pretty much instantly...

*I've fought some smartass Mo's using the 105 builds in pvp saying "NO WARRIOR CAN KILL ME!" only to die within 4 swings of my non-damage dealing axe... *I didn't bring major dmg axe skills with me either, but at only 105 hp after Rend, yeah... that's instant death...*

Heh, that shut those smartasses up really quick... Rend ownz...

Jake

Academy Page

Join Date: Jul 2005

W/

Guardian is a 2s recast.. hope you don't consider that horrendous..

Nash

Nash

Wilds Pathfinder

Join Date: Mar 2005

Sweden

The Cornerstone

Remember to cancel Frenzy before Rending. Or you are entering a world of pain.

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Quote:
Originally Posted by Jake
Guardian is a 2s recast.. hope you don't consider that horrendous.. That's fine, better you recast that than any elite enchants... Heaven forbid...

Ghull Ka

Ghull Ka

Wilds Pathfinder

Join Date: Jul 2005

Seattle, WA

Grenths Helpdesk

N/

Neo, can you finish out your build (by the way, this is an amazing thread, I'm glad I found these forums) with suggestions on axe upgrades/mods or preferred shield mods?

thekolman

Academy Page

Join Date: Aug 2005

I use 2 axes, a 3:1 Vampiric axe upgrade and a Zealous axe upgrade. Both have +5 defense grips on them. Also, I prefer the 15% damage increase while in a stance, since I'm almost always in either frenzy or sprint. Same for shields, the strength based one while in a stance.

Neo-LD

Neo-LD

Desert Nomad

Join Date: May 2005

USA

[GSS][SoF][DIII]

Thekolman has it right. Zealous upgrade with +5 defense grip, +15% while in a stance. Stance-based Strength Shield.

Nash

Nash

Wilds Pathfinder

Join Date: Mar 2005

Sweden

The Cornerstone

Focus or Chimeric Prism. Shield, bleh.