Help on my Axe warrior

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E
Eonwe
Jungle Guide
#21
Not having atleast 12 in your weapon attribute is a huge mistake. You also have no attack speed buff. Every gvg warrior build should have sprint and frenzy in my opinion.

Also, armor of earth, obsidian flesh, stoning, aftershock, and healing signet on a warrior that should be doing damage? Why oh why? Why the hell would you *ever* bring skills that slow you down? Why on earth would you bring three 10 energy skills, and one 15 energy skill. Where do you think you're getting all of this energy from?
T
Tigris Of Gaul
Wilds Pathfinder
#22
So how exactly do you plan to *hit* anybody without Sprint and with Armor of Earth?
Neo-LD
Neo-LD
Desert Nomad
#23
Eviscerate
Executioners Strike
Disrupting Chop
Bulls Strike or Protector Strike
Frenzy
Sprint
Plague Touch
Res Sig

Well since everyone is so adament that disrupting chop is good, it goes back in.

I noticed yesterday that my biggest problem was runners. Sprint is good but only increases the hit I get on runners by a little, I still dont do much damage to them. Axe Rake can cripple, but only if they have a deep wound. Often times the runner wouldnt let me build up that adrenaline, he would just start running right away. I was largely useless, dealing only a fraction of my usual damage, while the enemy team's other monks healed it back easily. That was in tombs, and this isnt as much of in issue in arena, but still Id like to try deny runners brutally by putting protectors strike or bulls strike in there. Any one have an opinion as to which is better?

If the team has a reliable snare I would probably take bulls/prot strike out for swift chop or penetrating blow, but reliable snares are hard to find
Nash
Nash
Wilds Pathfinder
#24
I'd run Bull's Strike, as it also stops your target from running. Couple that with the knockdown gauntlets.
J
Jake
Academy Page
#25
You just use sprint to hit them enough to build adrenaline to charge every one of your skills, then plan your attack. If they run way the hell away from everyone else, leave them and go for another target, get your adrenaline, then when they inevitably come crawling back to actually be useful to their teammates, evis + rake + exe strike their ass.
mr_boo
mr_boo
Lion's Arch Merchant
#26
Just curious, if Neo-LD's build was going for a bit more damage and less snarish, wouldn't Pentetrating Blow instead of Bull's Strike or Prot. Strike be pretty good? Also, another option to consider is Rend Enchantments (if not possibly Strip Enchantments) instead Plague Touch (but I understand why you would bring this).
I
Iraqalypse Now
Lion's Arch Merchant
#27
target switching often on a warrior is key... if you can't quickly put a rend or enchant removal on the enemy that has healing seed and prot spirit on them, you need to be changing targets. One very effective strategy for tombs is to attack one of the casters first, charge all your adrenaline moves, then adrenal spike the monk. Eviscerate, executioner's strike, penetrating blow, monk is pretty dead, especialy considering that a good axe warrior does enough damage on a caster that without things like healing seed etc, the monk will have to use quite a lot of energy. Plus, damge characters like eles tend to stay in one place and cast in random arena, so you can frenzy them easy.
E
Eonwe
Jungle Guide
#28
Personally I'd drop Plague Touch, and stick Swift Chop in there.

Also, Mr. Boo : I'm not such a big fan of penetrating blow myself. Also, if he hits Bull's Strike at the right time, it's going to do a lot of damage, since it will be a critical + added damage, and also a knockdown for free.
W
White Designs
Krytan Explorer
#29
I'm not a big fan of Plague Touch. If you're playing in Tombs at least, a condition here and there really isn't going to contribute very well to the outcome of the match. Generally teams will have a Martyr somewhere and you're Plague Touch is going to be largely worthless.

I personally like Judge's Insight W/Mo's but if you prefer W/N I would recommend Rigor Mortis.
mr_boo
mr_boo
Lion's Arch Merchant
#30
Quote: Originally Posted by Eonwe
Personally I'd drop Plague Touch, and stick Swift Chop in there.

Also, Mr. Boo : I'm not such a big fan of penetrating blow myself. Also, if he hits Bull's Strike at the right time, it's going to do a lot of damage, since it will be a critical + added damage, and also a knockdown for free. Sorry to impose on Neo-LD's thread, but is Swift Chop considered simply a better choice than Power Attack due to the non evasion and possible DW that it causes?

Thanks for the input on Bull's Strike, I'll give it whirl later tonite.
E
Eonwe
Jungle Guide
#31
Power Attack, hehe. Just don't bring it, ever. Swift Chop is better in every situation.
mr_boo
mr_boo
Lion's Arch Merchant
#32
Quote: Originally Posted by Eonwe
Power Attack, hehe. Just don't bring it, ever. Swift Chop is better in every situation. Thanks for the tip...and I always thought Power Attack was pretty solid.
Neo-LD
Neo-LD
Desert Nomad
#33
Eviscerate
Executioners Strike
Swift Chop
Disrupting Chop
Frenzy
Sprint
Bulls Strike
Res Sig

16 Axe, 13 Strength
Glads Chest and Legs, Axe Helm, Stonefist Gauntlets, Knights Boots.

Thanks guys this guy works much better than what I started with.

The equipment is the setup that I remember Ensign posting in another thread, but I was wondering what if switching to glads boots and knights chest (basically trading a little max energy to move knights up the the chest where its higher AL vs some attacks would be more useful) Would it be that much better or worse? Or would it make little difference?
mr_boo
mr_boo
Lion's Arch Merchant
#34
Quote: Originally Posted by Neo-LD
The equipment is the setup that I remember Ensign posting in another thread, but I was wondering what if switching to glads boots and knights chest (basically trading a little max energy to move knights up the the chest where its higher AL vs some attacks would be more useful) Would it be that much better or worse? Or would it make little difference?
I think that since Warriors are targeted last, that the Energy vs AL Tradeoff (albeit for physical attacks) boils down to Offense vs Defense. That energy will be used for your 5 Energy skills like Swift Chop, Frenzy, etc and since you're targeted last, why bother with the extra defense.
Neo-LD
Neo-LD
Desert Nomad
#35
Well warriors always suffer a bit of incedental damage, and the loss of energy is only like 2. Thats why it is a bit of a tougher decision.
E
Eonwe
Jungle Guide
#36
Stick with the knight's boots. There's really no reason at all to wear a knight's cuirass.
Arathorn5000
Arathorn5000
Lion's Arch Merchant
#37
I don't understand wearing knight's boots...isn't the chance extremely small that you will get hit there? Might as well get an extra point of energy right?
Bast
Bast
Lion's Arch Merchant
#38
That's the point of using the boot or glove location. They're not as likely to be hit as the chest piece. You don't want the Knight's piece to get hit because it's inferior. The -2 damage recieved on a Knight's piece is applied globally to all hit locations, which is why you only need one.

There's more to it than this, but that's the basic deal.
Arathorn5000
Arathorn5000
Lion's Arch Merchant
#39
ohh, very cool. Was under the impression that the reduced damage was simply for that section. Thanks a bunch...now I might laugh if I see someone in a full set of knight's armor
Bast
Bast
Lion's Arch Merchant
#40
Yeah, I would