Weapon-Smiths should be able to increase max-min damage of a weapon

BigTru

BigTru

Jungle Guide

Join Date: May 2005

I think it would get rid of a lot of frustration and "grind" if you could change the base damage properties of a weapon. Say, I have a 13-26 damage bow. I should be able to go to a Weaponsmith in Droknar's Forge to increase the bow to 15-28.

The Attribute Requirement for the weapon would go up as you increase the damage specs.

You could only increase the damage of the weapon to an amount appropriate to the area you are crafting from (ie, you cannot create a 15-28 bow in Yak's Bend, but in a place such as Amnoon Oasis and Droknar's Forge).

You can also increase the "+energy" on wands and staffs.

You must customize the weapon for yourself before upgrading it's min-max damage.

You can upgrade a weapon as many times as you wish. However, the price for the upgrade goes up according to the number of times you have upgraded it, in much the same way the skill trainers work (this would most likely be more expensive, though).

You can add inherit upgrades, such as "+15 percent damage while health is above 50 percent" and "10 Percent chance to halve casting speed of spells."

Once a weapon is upgraded, it cannot be salvaged.

You cannot upgrade the base damage of collector or forged weapons (from weapon smiths) weapons.

Mark Twain

Mark Twain

Frost Gate Guardian

Join Date: Aug 2005

Death To Society

that would be really good. I never thought of it, but thats a great idea.

pappayaponta

Lion's Arch Merchant

Join Date: Jul 2005

Europian Comando force

W/Mo

Nice idea...

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Yeah that would be nice. It would be nice if some of the weaponsmiths did more than just gimme 10 gold and I'll customize it for you.

Rhunex

Rhunex

Krytan Explorer

Join Date: May 2005

Dark Nightmare

E/

Fun idea, but hopefully it wouldn't be overly abused or too expensive.

Cool Idea ^^

Jczech

Jczech

Frost Gate Guardian

Join Date: May 2005

Mo/

I don't see how it could be abused. Players would be able to take their favourite weapon, increase it to usability level, and use it for the entirety of their PvE 'life'. You could take that awesome mods but low damage crystaline sword you found in pre-searing Ascalon (for example) and use it until the Fire Islands, or you could just increase the damage on that nice hammer you found. Unique weapons like the crystaline in Dragon's Gullet come to mind. No longer would players be disappointed they found a low damage storm bow (though maybe disappointed that low damage storm bow had no mods, though the possibilities of what they could add to customized weapons could be almost endless...), but happy they found their own weapon.

However, if players could customize their weapons in such a way, the weapon economy as we know it would most likely slow to a crawl (except those lazy people who can't even be bothered to even find a storm bow, for example), and the game would gain another large gold-sink from players getting decent weapons from an NPC, instead of a player.

I'd be interested to read how it could be abused at all.

Ultimate_Gaara

Ultimate_Gaara

Desert Nomad

Join Date: Jun 2005

BC, Canada.. how aboot that eh?

Great idea, i love the +20% damage and all but crafters seem like a very small factor of the game right now (infact i hardly talk to them.. poor lonely guys), with luck they will do something and they will become popular like armor guys

BezoomnyDroog

Frost Gate Guardian

Join Date: May 2005

Tavern Raiders

N/E

That would be nice for when you find a rare axe with great mods but its 5-26 damage. xD

Lagg

Lagg

Wilds Pathfinder

Join Date: Jun 2005

W/

/signed

Best idea today.

Thock

Thock

Lion's Arch Merchant

Join Date: Jul 2005

Achieving Deficiency [aD]

to stop the abuse of getting, say a low damage crystaline, and upgrading and selling it just make it to where the item has to be customised for your player before you can upgrade the damage.

[EDIT]
oh and...
/signed

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

Excellent idea.
I agree.

/signed

Lagg

Lagg

Wilds Pathfinder

Join Date: Jun 2005

W/

Quote:
Originally Posted by Thock
to stop the abuse of getting, say a low damage crystaline, and upgrading and selling it just make it to where the item has to be customised for your player before you can upgrade the damage.
/signed

Very good idea. This way you really need to decide whether to use it yourself or sell it.

Siren

Siren

Wilds Pathfinder

Join Date: Mar 2005

Fifteen Over Fifty [Rare]

Fantastic.

/signed

Crimson_1190

Crimson_1190

Academy Page

Join Date: Jun 2005

Take a wild guess.....

Reality Check

W/R

If not abused it would be fine.

what would be really nice, if they added more swords/....blah looks, would be if you could also customize the look. Kinda like

Make Sword
-Dmg
-Look
-benefit type

and all of them would add to the cost, as well as the amount and type of materials needed to craft it....of course that would take a lot of work (diff items have diff material requirements like the brute sword looks just like it is pure cast iron no steel)

Claymore

Claymore

Lion's Arch Merchant

Join Date: Apr 2005

Kingston, Ontario, Canada

A/W

As sort of a add on to the idea presented, which is an excellent idea by the way, also have the option of creating a completly custom weapon for your style, personality etc. Custom blade styles, pommel and hilts for a complete unique look. That weapon, like crafted armour, is customized for the char and can be upgrade in the presented idea above. Found and salvaged mods can be applied to created weapons, as the char and weapon progress through the game the base damage can be increased as said.

Gwahir

Ascalonian Squire

Join Date: Aug 2005

Urban Heros

W/Mo

Quote:
Originally Posted by Thock
to stop the abuse of getting, say a low damage crystaline, and upgrading and selling it just make it to where the item has to be customised for your player before you can upgrade the damage.
I agree with this, It should only work for customized weapons.

Great Idea.

/signed

Yen-lo-wang

Frost Gate Guardian

Join Date: Jun 2005

Team Play First

Very nice and neat idea. Very useful and easy to make un-abuseable. Another thought is to have it be like skills... every time you upgrade a weapon for a character, it gets a bit more expensive.

/signed

viet

viet

Frost Gate Guardian

Join Date: May 2005

cali, usa

The Samurai Demons

Mo/W

i disagree. i dont want the smith to be able to max damage a lesser item.

maybe he can sharpen it to make a low end item, a moderate....
say a 3-6 dam sword to 4-7... or 4-9.

*also there would be a chance that the smith Broke your item.
2% break
5-10% can not upgrade...

Valerius

Valerius

Desert Nomad

Join Date: Apr 2005

Canada

R/

as long as the weapon has to be customized first...

/signed

Thor Wolfson

Thor Wolfson

Academy Page

Join Date: Jul 2005

Dawn of Fury

Just like Valerius- As long as it's customized-

/Signed

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Um why not just get collector's items if it has to be customized anyway.

To stop the abuse of upgrading crystallines and such, you can just have it so that only certain types of weapons can be upgraded, and Underworld stuff not able (sort fo like collector's stuff not able to salvage).

You could always have a rare item as the cost for the upgarde as well. For example, one ectoplasm to upgrade.

Let's assume you have a 5-8 axe req. 1 that you want to be upgraded to 6-28 req ___.

You can always just use the difference in the totals to determine cost. That way it wold be more effective than a flat out one req = one damage up.

(6-5)+ (28-8)=21
21 difference
divide that by half =10.5

add to current req. of 1 =11.5 req. or 12 req (round to nearest)

Gevatter Tod

Ascalonian Squire

Join Date: May 2005

Friemersheim, Germany

Amazing idea.

But I agree with viet, the blacksmith shouldn't be able to improve a 2-4 axe to an axe with max-values. Firstly there should be a limit, maybe only five points for min- and max-value. You can explain it with the quality of raw materials. The iron of a 2-4 axe isn't good enough for a 6-28 axe. So the maximum for a 2-4 axe would be 7-9.

And secondly it should require gold and raw materials. Improving the weapon should also require more and more gold and raw materials as closer the item gets to the max-values. Any ypu shouldn't (or can't) be able to improve both values (min and max) at one time, because both values are increasing with different speeds (min-damage of an axe ends with 6 but the max-damage reaches 28).

And to agree with claymore, the blacksmith should be able personalize weapons with a name for the weapon and maybe decorations.

Arcanis Imperium

Arcanis Imperium

Krytan Explorer

Join Date: May 2005

nova

Me/E

it should be a set value upgrade. And you should only be allowed to upgrade the weapon once or twice.

Also the requirement on a weapon should increase with each upgrade.

What I would like to see is the ability to change the Required Attribute on a weapon.

emil knight

Lion's Arch Merchant

Join Date: May 2005

Chicago,IL

The Knights Of Temerity

R/Mo

Quote:
Originally Posted by viet
i disagree. i dont want the smith to be able to max damage a lesser item.

maybe he can sharpen it to make a low end item, a moderate....
say a 3-6 dam sword to 4-7... or 4-9.

*also there would be a chance that the smith Broke your item.
2% break
5-10% can not upgrade...
I like the idea from the OP, but only as long as it's like this. IMPROVING a weapon is better that maxing it. Last thing we need is someone taking a 3-6 sword with no req and maxing it out, or worse yet, maxing a no req staff. Customizing it would also be a great idea, since the chance of someone selling a newly improve weapon is obvious without it.

Claymore

Claymore

Lion's Arch Merchant

Join Date: Apr 2005

Kingston, Ontario, Canada

A/W

I Like Viet's Idea of a percent to break, and the limited ability to improve low end weapons. Yes taking a 2-4 axe all the way to the end just by improving the base damage along the way kinda defeats the need for drops. But being only able to take a weapons to a certin limit of improvement is a great Idea. And just like armour, depending on where you "design" your weapon, IE droknors or yaks bend, will govern the base damage for the weapon.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Quote:
Originally Posted by Claymore
And just like armour, depending on where you "design" your weapon, IE droknors or yaks bend, will govern the base damage for the weapon.
I forgot to add that in my previous post.

Seissor

Seissor

Jungle Guide

Join Date: Aug 2005

Squiggilyville. Population: Me.

[oRly] Hello Kitty Death Squad

R/Me

Funky idea, but devs may disagree as you dont "discover" things but rather manufacture them. But perhaps an adaptation of your idea, such as Ascalon weapon crafters can modify a bow to say mx dmg of 9-13

Lions Arch crafters have the skill to modify a bow to 12-24 and drok crafters have the skill to max out a bow 15-28. So a newcomer couldnt get a mx dmg bow straight off the get go. But I do like the idea, I've had choas axes and stormbows 1 point shy of mx dmg and I always wished I could later it, just a little.

Perishiko ReLLiK

Perishiko ReLLiK

Wilds Pathfinder

Join Date: Feb 2005

Divine Guardians of the Soul (Soul)

Mo/E

I like the idea, and i think it should be quite expensive.

Claymore

Claymore

Lion's Arch Merchant

Join Date: Apr 2005

Kingston, Ontario, Canada

A/W

Quote:
Originally Posted by Seissor
Funky idea, but devs may disagree as you dont "discover" things but rather manufacture them. But perhaps an adaptation of your idea, such as Ascalon weapon crafters can modify a bow to say mx dmg of 9-13

Lions Arch crafters have the skill to modify a bow to 12-24 and drok crafters have the skill to max out a bow 15-28. So a newcomer couldnt get a mx dmg bow straight off the get go. But I do like the idea, I've had choas axes and stormbows 1 point shy of mx dmg and I always wished I could later it, just a little.
Previous post have suggested that the weapons would be customized for that char that creates it so no selling of crafted weapons would happen.
Also the stepping of the max damage available by location has been brought up, another point that I though of was the req for the weapon should go up as well.

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Great idea, imo... should limit the improvement on any item as previously mentioned, no more than a handful of points improvement.

Here's something a little more realistic (and certain not to find favor...) improving the weapon increases the skill level required to use, as well as comes at a cost.

There needs to be a reason to reconsider beyond cost.

Quote:
Originally Posted by claymore
Also the stepping of the max damage available by location has been brought up, another point that I though of was the req for the weapon should go up as well.
How's that for timing.

Thomasuwoo

Krytan Explorer

Join Date: May 2005

Australia

Savior Of Souls

W/E

I agree with the OP.
I also agree with the Custimisation first.
The req should go up with the item.
I see no reason to disallow getting a min weapon to max if it required gold and materials. Have each upgrade in stages as the faction works with the vamp mods etc.

/signed

Being able to upgrad the BASE stat with rare items such as rubies should also be worth consideration.

Ari Veyes

Ari Veyes

Academy Page

Join Date: Jul 2005

Dudele Acre

W/R

And if I were to bring my 13-21 dmg +15>50 sword to max dmg it's price would skyrocket! Maybe 'customised' items should loose their bonuses after the proces.

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Quote:
Originally Posted by Ari Veyes
And if I were to bring my 13-21 dmg +15>50 sword to max dmg it's price would skyrocket! Maybe 'customised' items should loose their bonuses after the proces.
No no no... the weapon would have to be customized to you to upgrade, which makes it worthless to anyone other than you.

Volten

Ascalonian Squire

Join Date: Aug 2005

Blackwind Soldier

W/Mo

this would be good if they put a restriction in some town... or they could put special smith in small town ( like Ventari refuge) or on the way to a town.

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

I don't see the need to limit the amount of increase. If someone wants to upgrade the 2-4 axe they found to max damage it doesn't really matter if it was a 2-4 or a 5-26, either way they end up with a max damage weapon. If you are really set against it, how about use the idea above but modified - at each area the smith-type person can upgrade a weapon for you for a price (higher the farther you go) up to whatever the decided maximum is of that area - BUT - they refuse to work on anything below the max value of the previous region - too cruddy a workmanship. So you have to upgrade the 2-4 to a 5-12 in ascalon, then the crafter at yak's is willing to look at it (he requires a minimum of a 5-12 for example) and he'll bump it to a 5-15, and the guy in LA can imrove it etc... it makes it longer, but allows the role players to upgrade their weapon in reasonable ways, keeps it to the power level of the region they're in, allows anyone to take any visual style of weapon they like and max it out at a price.

And why would they have to be in a town? Ascalon settlement is a good spot for one for example - you could have a few scattered out as quet rewards - once you do the quest for a dwarf weaponsmith you meet alone in the southern shiverpeaks he'll max out a weapon you bring him (if it's good enough for him to work on) for a price.

Scaphism

Scaphism

Elite Guru

Join Date: Jan 2005

Idiot Savants [iQ]

It would have the effect of increasing the value of "rare" weapons with gold and purple text and a good baseline mod (not upgrade).

Suddenly that 10-14 wingblade(a model I happen to like) with quick recovery from cripple and blind becomes an amazingly rare and valuable weapon. Remember it still has two free upgrade slots left.

If they did this it would be easier to get a weapon with a model you like, but harder to find the specific mods you want. Good tradeoff? I'm not sure.

Right now people don't value the inherent mod as much as they should- it's the only part of the weapon that's fixed. Gold text and fortitude upgrade parts keep most people happily grinding, which is fine. Weapons with good inherent mods are already hard to find and valued highly- this would push those already rare weapons' prices up even higher.

zehly

zehly

Sunshine

Join Date: Jul 2005

The Wired

Daughters of Ananke

Mo/E

I think it'd be fine, but, to prevent possible abuse, this should ONLY be allowed for customized items.

Broken Arrow

Ascalonian Squire

Join Date: Jun 2005

R/Me

This idea is ridiculous.

" You can also increase the "+energy" on wands and staffs "

So then I suppose you could change 10/5 sundering into 10/10 just like that. You guys are hoping, if it went into effect, that it's not too expensive. That was demolish the economy. The economy is held up by players buying and selling weapons and such, but now let's say you changed that 10/10 into 10/10, and it costs 5k for some weaponsmith to do this, you end up with an extra 75k in your pocket. People would no longer buy or sell weapons, unless they're storm bows, sephis axe, etc.

You also said this would get rid of some of the frustrating grind, WHAT GRIND?! I can't see where you would come up with that.

/not signed.

Scaphism

Scaphism

Elite Guru

Join Date: Jan 2005

Idiot Savants [iQ]

Quote:
Originally Posted by zehly
I think it'd be fine, but, to prevent possible abuse, this should ONLY be allowed for customized items.
Good suggestion.
One possible workaround I can see is a new trade cropping up. Instead of runners you'd have people hanging out in ascalon offering to take people's customized weapons to the ring of fire to "max them".

Customized items, as far as I know, can still be traded, but they can only be equipped by the original owner. There's nothing to prevent trading it to another person. And for anyone with a character at the end of the game and access to storage they could easily drop the weapon into storage and pick it up on their endgame character.

Also, if this were to happen you'd have to find some way to make minimum requirements more meaningful- otherwise presearing no requirement weapons would take a huge jump in value. (Can you say farming presearing?)

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Sound like a good idea but it won't happen just like getting armor crafted for you although you can do this in pre.