I just saw a message in-game...?
Armada Hunter
I believe they used increments of 12 because they are adding 8 more player slots, making a total of 12. *crosses fingers*.
Alura Pyro
KEEP WISHING.
*joins in wishing and prayer*
hail A-net!!
*joins in wishing and prayer*
hail A-net!!
Howling Wind
Guess we'll see what happens on the september 7th...but it would be funny if those messages meant somthing completely different.
Sagius Truthbarron
*Picks up dictionary*
Anagram... Mhm..
Timestamp... Ok?
Decrementing... Oooh.
Ah.
Anagram... Mhm..
Timestamp... Ok?
Decrementing... Oooh.
Ah.
Yamat
Quote:
Originally Posted by zehly
It's an interesting puzzle. I just recently got the test results back from our mathematical analysis tool at my university using the Sun Sunfire 20k.
I will pay 10k to whomever comes up with the correct answer as to why 12 minute increments were used. Good luck! |
Funk ee Monk ee
12 was used because there are 12 letters in Hall Of Heroes.
where's my cash?
where's my cash?
Pillz_veritas
12 was used because they are increasing faction rewards 12x .
12 was used because there will be 24 new bosses with 12 new skills!!!!!
12 was used because there will be 24 new bosses with 12 new skills!!!!!
Numa Pompilius
Awards for "Extreme Cleverness Beyond the Call of Duty" hereby afforded to Wind and Sandman UK.
Phades
Well people do like puzzles.
Mandy Memory
but really...its til the release of the unmentioned war of Orr! (that place the lich guy was from)
beckermanex
Its Official:
ArenaNet Releases their Guild Wars Update: Sorrow’s Furnace to Launch September 7th
New Explorable Areas Available Free to All Guild Wars Players
Bellevue, Wa. (August 29, 2005) -- ArenaNet®, creators of the #1 selling competitive online roleplaying game, Guild Wars®, announces the release of the much-anticipated Guild Wars update: Sorrow’s Furnace. To be released on September 7, 2005, the update will be available free to all Guild Wars account holders and will stream to them live at game log-in.
Sorrow's Furnace offers two large, explorable regions: Grenth's Footprint and Sorrow's Furnace. These regions will provide exciting new high-level content to Guild Wars players, and will offer new quests, new monsters, new items, and more. For characters who have completed their ascension in Guild Wars, these areas will provide new opportunities for exploration and reward.
Guild Wars is a competitive online roleplaying game that rewards player skill more than time played. Players explore a rich fantasy game world, acquire skills, build personalized characters and compete in head-to-head guild battles with players from around the world.
In addition, DirectSong will simultaneously release new music for Sorrow’s Furnace. DirectSong, the world's first official music expansion service, will offer a Sorrow's Furnace music Mini-Pak free of charge to all Guild Wars account holders who register at their website: www.directsong.com. The Mini-Pak also features a preview of Guild Wars Battle Pak 1, the first full music upgrade announced for Guild Wars, available end of September.
ArenaNet Releases their Guild Wars Update: Sorrow’s Furnace to Launch September 7th
New Explorable Areas Available Free to All Guild Wars Players
Bellevue, Wa. (August 29, 2005) -- ArenaNet®, creators of the #1 selling competitive online roleplaying game, Guild Wars®, announces the release of the much-anticipated Guild Wars update: Sorrow’s Furnace. To be released on September 7, 2005, the update will be available free to all Guild Wars account holders and will stream to them live at game log-in.
Sorrow's Furnace offers two large, explorable regions: Grenth's Footprint and Sorrow's Furnace. These regions will provide exciting new high-level content to Guild Wars players, and will offer new quests, new monsters, new items, and more. For characters who have completed their ascension in Guild Wars, these areas will provide new opportunities for exploration and reward.
Guild Wars is a competitive online roleplaying game that rewards player skill more than time played. Players explore a rich fantasy game world, acquire skills, build personalized characters and compete in head-to-head guild battles with players from around the world.
In addition, DirectSong will simultaneously release new music for Sorrow’s Furnace. DirectSong, the world's first official music expansion service, will offer a Sorrow's Furnace music Mini-Pak free of charge to all Guild Wars account holders who register at their website: www.directsong.com. The Mini-Pak also features a preview of Guild Wars Battle Pak 1, the first full music upgrade announced for Guild Wars, available end of September.
salja Wachi
nice i can hardly wait
salja Wachi
oh yes and to all you who said MAYBE, IF, BLAH BLAH BLAH to anet about the expansion because you are impatient juveniles that must have your way, i say "i told you so" :P
Kabale
Quote:
Many games do their major updates on tuesday because it's the slower day of the week in term of quantity of players connected. It helps spread update servers load. |
zehly
Incidently:
12 in binary is 1100b (the time that the release will be made).
In a 24 hour time period, there are 120 intervals of 12.
There are 86,400 seconds in a day. Divide this by twelve and you get 7200 (1/12 of the day). Divide this by twelve and you get 600 (1/144 of a day). Divide this by twelve and you get 50 (1/1728 of a day). Just FYI.
12 in hexadecimal is 0xC. The amount of increments of 12 minutes in a 24 hour period (1440 minutes) is 0x78. In binary, this is 1111000b. Just FYI.
The messages appeared 5 times an hour. If you are devilish and have a unix box (or are clever with windows "wininet.dll" et al) to read the incoming/outgoing packets from the server<->client (i.e., A.Net to your computer), then all of this will make perfect sense to you.
Something else already happens every twelve minutes with A.Net, so it is convienent to simply have the server send you friendly messages when it does *something*. I'll leave it to you to figure out WHAT that something is.
[I do not guarantee the accuracy of some of the math in my post, as it is early and my brain is not yet functional enough to synthesize certain data].
Love,
Your zehly.
12 in binary is 1100b (the time that the release will be made).
In a 24 hour time period, there are 120 intervals of 12.
There are 86,400 seconds in a day. Divide this by twelve and you get 7200 (1/12 of the day). Divide this by twelve and you get 600 (1/144 of a day). Divide this by twelve and you get 50 (1/1728 of a day). Just FYI.
12 in hexadecimal is 0xC. The amount of increments of 12 minutes in a 24 hour period (1440 minutes) is 0x78. In binary, this is 1111000b. Just FYI.
The messages appeared 5 times an hour. If you are devilish and have a unix box (or are clever with windows "wininet.dll" et al) to read the incoming/outgoing packets from the server<->client (i.e., A.Net to your computer), then all of this will make perfect sense to you.
Something else already happens every twelve minutes with A.Net, so it is convienent to simply have the server send you friendly messages when it does *something*. I'll leave it to you to figure out WHAT that something is.
[I do not guarantee the accuracy of some of the math in my post, as it is early and my brain is not yet functional enough to synthesize certain data].
Love,
Your zehly.
Diplo
Great news on the update! However, I wonder how the servers are gonna cope on 7th September with everyone streaming large amounts of data? Guess we'll find out soon enough...
trelloskilos
Quote:
Originally Posted by Sandman Uk
Wonder what other anagrams we can get out of the 4 words lol
|
A curse foresworn
Crowns a fur rose (hmmmm....that's a euphamism if ever I heard one)
Worn farce sours
Coarsen Furrows
OCS Nerfs our Wars
(to name but a few...)
Well done all the guys who worked out the odd messages! That was a very cool addition from Anet!
Divinitys Creature
Quote:
Originally Posted by zehly
Incidently:
12 in binary is 1100b (the time that the release will be made). In a 24 hour time period, there are 120 intervals of 12. There are 86,400 seconds in a day. Divide this by twelve and you get 7200 (1/12 of the day). Divide this by twelve and you get 600 (1/144 of a day). Divide this by twelve and you get 50 (1/1728 of a day). Just FYI. 12 in hexadecimal is 0xC. The amount of increments of 12 minutes in a 24 hour period (1440 minutes) is 0x78. In binary, this is 1111000b. Just FYI. The messages appeared 5 times an hour. If you are devilish and have a unix box (or are clever with windows "wininet.dll" et al) to read the incoming/outgoing packets from the server<->client (i.e., A.Net to your computer), then all of this will make perfect sense to you. Something else already happens every twelve minutes with A.Net, so it is convienent to simply have the server send you friendly messages when it does *something*. I'll leave it to you to figure out WHAT that something is. [I do not guarantee the accuracy of some of the math in my post, as it is early and my brain is not yet functional enough to synthesize certain data]. Love, Your zehly. |
OMG!!!!!
NOT AGAIN
Will someone please think of the children?
Sandman Uk
Quote:
Originally Posted by Numa Pompilius
Awards for "Extreme Cleverness Beyond the Call of Duty" hereby afforded to Wind and Sandman UK.
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I Would like to say big thank you to Sarrow For giving me this train of thought so early on. Although it took me an extra 2 mins to decode his message I knew what he was trying to say
Quote:
Originally Posted by Sarrow
uhm maybe a sorrowful secret loams near?
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Many Thanks
Antilles
Damn. I knew I should've taken math :|