[MERGED] PvP Happiness and PvP X Weekend feedback
Zuggy
Check out this screenie. I'm so happy
Just FYI, I think the rewards in the PVPX weekend were perfect.
Just FYI, I think the rewards in the PVPX weekend were perfect.
Eternal Equinox
Not only perfect, but extremely rewarding. It's fun killing someone for twenty faction. Big numbers make me smile.
wolfy3455
I'll miss the speed at which you filled up this weekend.
*tear*
*tear*
Red Sonya
Yeah it was wayyyy too fast I couldn't believe how fast I got to 10k Something in the middle of this and the regular would be more appropriate I think.
Aria
Hi all
Just to keep these forums neat and tidy, I'm going to start merging all PvP X feedback threads into this one (unless there's a very significant/pressing reason why it should stay in a separate thread).
Just a heads up! And definitely please share your opinions, hopes, experiences, etc, relating to PvP X and the dev message that Zuggy so kindly showcases here. (And remember to be constructive, please )
Thank you!
Just to keep these forums neat and tidy, I'm going to start merging all PvP X feedback threads into this one (unless there's a very significant/pressing reason why it should stay in a separate thread).
Just a heads up! And definitely please share your opinions, hopes, experiences, etc, relating to PvP X and the dev message that Zuggy so kindly showcases here. (And remember to be constructive, please )
Thank you!
My-Excuse
(im new but thought id share my opinion)
personally i think this hope for permanent upgraded faction rewards is great!
before it would take quite a while to get to 1,000 and not only would it constrict on the time you COULD be playing on an RP character or doing something else, but you also had to worry about getting a bad team (assuming you did random competition arena's).
I believe that originaly you only got 2 faction. if this could be bumped up to 10 faction per kill, that would be oh so much better. 10 faction per kill, 15 per win, 20 per flawless and 25 for 5 wins.
now assuming the average kill rate is 3 unique kills per game and if you win the game. in PVPX that would bring in 85 faction. if you used the numbers listed above that would give you 45 faction. right now if you kill 3 people and win, you get 16 faction.
personally i think this hope for permanent upgraded faction rewards is great!
before it would take quite a while to get to 1,000 and not only would it constrict on the time you COULD be playing on an RP character or doing something else, but you also had to worry about getting a bad team (assuming you did random competition arena's).
I believe that originaly you only got 2 faction. if this could be bumped up to 10 faction per kill, that would be oh so much better. 10 faction per kill, 15 per win, 20 per flawless and 25 for 5 wins.
now assuming the average kill rate is 3 unique kills per game and if you win the game. in PVPX that would bring in 85 faction. if you used the numbers listed above that would give you 45 faction. right now if you kill 3 people and win, you get 16 faction.
Savio
PvP Extreme...it dragged me back to the world of Random Arenas. Sadly enough, I didn't PvP until this last night. The good thing is, I got enough Faction to finish off my Warrior runes.
I also had some pretty damn good experiences: 1 team of 2 Warriors, 1 Monk, and some other guys who dropped out. And the team of 3 Warriors and 1 Monk going through a 21-win run was pretty funny. I also saw some pretty messed up builds, like 4 Mo/R's with pets.
All in all, this was the most fun I've had in a long time. Thanks Anet, and make sure those increases are coming!!!
I also had some pretty damn good experiences: 1 team of 2 Warriors, 1 Monk, and some other guys who dropped out. And the team of 3 Warriors and 1 Monk going through a 21-win run was pretty funny. I also saw some pretty messed up builds, like 4 Mo/R's with pets.
All in all, this was the most fun I've had in a long time. Thanks Anet, and make sure those increases are coming!!!
ElderAtronach
A balance should be struck between the two extremes. The original faction gain was far too slow, and the PVP X weekend event was far too fast (at least for me). I know some people loved it and would liked it to stay at 20 faction a kill + bonuses forever, but that would be insane, IMO.
I literally more than tripled my faction over 2 days and 3 nights. I definitely unlocked more runes than I could have by farming over the same amount of time. If a medium was found between the two ends of the faction gains, it would work for the best.
I literally more than tripled my faction over 2 days and 3 nights. I definitely unlocked more runes than I could have by farming over the same amount of time. If a medium was found between the two ends of the faction gains, it would work for the best.
Imp
I say leave it at this, you would still need to pvp a ton to unlock all the skills.
Divine Elemental
couldnt say anything else
ty anet it was really perfect
i got 15k faction in 1 day and i didnt play whole day nor half ^^
ty anet it was really perfect
i got 15k faction in 1 day and i didnt play whole day nor half ^^
Iraqalypse Now
pvpx was insane, GvG was insane faction and I missed out on the gankfest friday, but still got about 30-40k from a fast antigank/newbrolling team. It wasn't even all that special either... three monks and lots of damage. Everyone learned how to beat gank by saturday, you can chase the other team into your guild lord's house if you have a monk back with spell breaker, healing seed, and a couple cover enchantments. Seed owns warrior gank and spell breaker stops most enchant removal as well as fragility and grenth's gank.
Tony Blair
Fun...over 100k faction earned and unlocked everything.
HowardJones
thanks so much I needed a few super runes and still had some faction left over for the handfull of elites i have to get
Rey Lentless
I'd like to see something inbetween as well.
1. 8 per kill for gvg and arena. 10 in tombs.
2. Escalating bonus for streaks in arena. Give a bonus equal to the number of wins in a row after each win, and have that be the win reward. 15 more for flawless. Eliminate the priest after 8 minutes in the arena map to discourage griefing.
1. 8 per kill for gvg and arena. 10 in tombs.
2. Escalating bonus for streaks in arena. Give a bonus equal to the number of wins in a row after each win, and have that be the win reward. 15 more for flawless. Eliminate the priest after 8 minutes in the arena map to discourage griefing.
Axle_Fieshe
i want PVPx
It made it so much more fun, and more people were in Tombs.
It made it so much more fun, and more people were in Tombs.
AnEwBaSSy Klocknov
It was a great weekend realy i didnt PvP much becuase the low faction gain and this brought me to gw 48hrs strait(realy havent done much awake 48hrs strait stuff since Betas) then PvEed some till I passed outtoday then went PvPing again till the weekend ended realy it was great gaid a hecka lot of faction and unlocked more then i new i had to unlock
I think raising the awards for faction would be awsome becuase i agree wat it is now to PvP weekend was a big change wat it is now is to slow and PvP weekend was definatly to fast but hey you find the balance between those two and then PvPing would be more fun to kill ppl
AND THX FOR THE GREAT WEEKEND!!
I think raising the awards for faction would be awsome becuase i agree wat it is now to PvP weekend was a big change wat it is now is to slow and PvP weekend was definatly to fast but hey you find the balance between those two and then PvPing would be more fun to kill ppl
AND THX FOR THE GREAT WEEKEND!!
Eet GnomeSmasher
Faction gain may have been too fast...but only for GvG and Tombs. In Team and Random Arenas, I think the pace is just right.
P1atinumGQ
I agree. Lots of fun this weekend. Most fun I've had in a long time. From what I've heard the faction for Tombs and GvG were pretty high. I liked the numbers in Team Arena personally.
GerM
faction was PERFECT
Fantus
I spent some hours in Arenas and found the rewards there just perfect. I got like 4k faction in three hours or so. I think this could be the basis for the new system. Let me add (and dear Tombs and GvG fans, please don't whack me for that comment), that I think GvG and Tombs rewards should not be THAT much higher than what you get in Team or Competition Arenas. All forms of PvP have their own merit and rewards should be somewhat comparable.
Zuggy
I think the faction in random and team arenas was perfect, but it needs to be brought done a bit in the tombs and GvG.
I personally didn't get much time this weekend, but I was able to unlock one elite and one sup rune so I chalked up 5k faction. my e/mo is coming along well.
I personally didn't get much time this weekend, but I was able to unlock one elite and one sup rune so I chalked up 5k faction. my e/mo is coming along well.
varyag
The faction was not sufficient. I had a decent rate of unlocking going on winning streaks in the arena, but on the other side of the scale people were definitely losing out.
When someone is winning, someone else is losing... and for the casual gamer with the average %50 victory rate, the x5 unlocking is still not enough.
Calculations and answers to common replies:
http://www.guild-hall.net/forum/showthread.php?t=26095
When someone is winning, someone else is losing... and for the casual gamer with the average %50 victory rate, the x5 unlocking is still not enough.
Calculations and answers to common replies:
http://www.guild-hall.net/forum/showthread.php?t=26095
Hippie Crack
Faction in Tombs was crazy fast. Me and My team were having to dump our faction at priests every other run to stay under the 10k cap. I made prolly close to 200k faction over the course of the weekend and nearly unlocked my account just through tombs. I also noticed ALOT of more people doing tombs than usual......not really the most challenging of matches though. I like the absence of spirits....alot of diversity was flowing in the tombs and it made for some interesting battles. Friday and Saturday were a joke though but come sunday i guess most the good guilds were done with gvg and were back in tombs. I was starting to feel bad for the teams we were steamrolling over time and time again at the start of PvPx.
FluidFox
I loved it and it felt about right for a permanent rate. It's still slow enough that you have to work for it, but fast enough that you don't feel like you're crawling on your stomach over broken glass just to unlock an elite. (like current rates)
Going back to the old rate has made me lose all interest in PvP until they bump it back up to something reasonable. Ideally, I'd actually like to see it increased a bit more. The rate is good, but just slightly faster would be perfect.
On a side note, if faction is going to be significantly increased, I think that the Guild Lord should no longer be the sole win condition of a GvG match. There was such a freakish amount of Ganking going on this weekend that it pretty much took the fun out of the whole game mode. Just make it so that when he's dead you don't Auto-rez.
Going back to the old rate has made me lose all interest in PvP until they bump it back up to something reasonable. Ideally, I'd actually like to see it increased a bit more. The rate is good, but just slightly faster would be perfect.
On a side note, if faction is going to be significantly increased, I think that the Guild Lord should no longer be the sole win condition of a GvG match. There was such a freakish amount of Ganking going on this weekend that it pretty much took the fun out of the whole game mode. Just make it so that when he's dead you don't Auto-rez.
Kahan
It was nice.
But now my warrior pvp is far more powerful than my warrior pve.
I unlocked superior vigor, superior absorption and cool perfect mod (vampiric,...).
My pve character haven t enougth money yet to pay these runes and i can t find perfect mod in the game, it s hard to go back to a weaker character.
When i think that i played more 300 hours on this character....
But now my warrior pvp is far more powerful than my warrior pve.
I unlocked superior vigor, superior absorption and cool perfect mod (vampiric,...).
My pve character haven t enougth money yet to pay these runes and i can t find perfect mod in the game, it s hard to go back to a weaker character.
When i think that i played more 300 hours on this character....
GraceAlone
I didn't play Tombs or GvG this weekend, but I did play the teams arena. Logged about 5-6 hours and gained about 7k faction (which for me is pretty good). I say leave the random/teams arenas at the higher level. It just makes playing PvP a lot more rewarding and fun IMO.
Keure
I definitely liked it, at least for the Arenas (didn't get to GvG/tombs).
The rate was nice, although I've had issues with the unlocking rate being constant and independent of how much the account is locked.
For someone who just started out on PvP (low amounts of skill acquisition), I would see this unlocking rate as being too slow.
For someone who is nearly completing his/her account, I feel that the unlocking rate is a bit too fast.
I wonder whether or not this could be tweaked as to lower the PvP entry barriers - very very fast unlocking in the beginning, but progressively slower as you unlock more stuff to make the absolutely-completely-unlocked account harder to get.
I also agree with the Guild Lord ganking thing - I can see how the promise of faction rewards makes it too easy to just go with a gank build on the guild lord and take the fun out of the mode. Maybe I'm not considering everything, though...I would like to hear a counterargument for why the winning conditon should stay as it is.
The rate was nice, although I've had issues with the unlocking rate being constant and independent of how much the account is locked.
For someone who just started out on PvP (low amounts of skill acquisition), I would see this unlocking rate as being too slow.
For someone who is nearly completing his/her account, I feel that the unlocking rate is a bit too fast.
I wonder whether or not this could be tweaked as to lower the PvP entry barriers - very very fast unlocking in the beginning, but progressively slower as you unlock more stuff to make the absolutely-completely-unlocked account harder to get.
I also agree with the Guild Lord ganking thing - I can see how the promise of faction rewards makes it too easy to just go with a gank build on the guild lord and take the fun out of the mode. Maybe I'm not considering everything, though...I would like to hear a counterargument for why the winning conditon should stay as it is.
Morgoth666
Gained like to much faction not to talk about fame
best pvp this weekend was 30 conc wins in team arena and i think it was 16 conc in tombs holding the halls for 8 straight times
This weekend made me famus ,rich and i unlocked almost all there is
Great weekend
best pvp this weekend was 30 conc wins in team arena and i think it was 16 conc in tombs holding the halls for 8 straight times
This weekend made me famus ,rich and i unlocked almost all there is
Great weekend
Diablo
I can't believe some people are complaining the faction was too fast. Be happy that you can finally unlock at a decent rate instead of playing for ages just to unlock a single thing.
For the me the faction was great, only thing I want changed is the elite skill cost (too high, why are elites much more expensive then a superior rune to unlock) and the 10k cap.
For the me the faction was great, only thing I want changed is the elite skill cost (too high, why are elites much more expensive then a superior rune to unlock) and the 10k cap.
shady_knife
they need to find a 7/10th point, more than before, less than pvp xtreme.
it wouldn't take long at all to unlock all skills, even if they nerfed it a lil bit, but, they better not fck it up.
it wouldn't take long at all to unlock all skills, even if they nerfed it a lil bit, but, they better not fck it up.
Arkayne
You *should* be able to unlock stuff that quickly through PvP. With PvE, you do 1 quest for 10 minutes, and unlock like 3 skills. During that quest, you might find 1-2 items to unlock. (Gets a lot harder as you go through the game and get more unlocked, but you get the point).
For 1 hour of PvP action, you should be able to unlock at least a few things, I found playing PvP actually was a lot more fun when there was a real tangible reward, and not just "oh wow look 5 faction".
Also, I shouldn't have to even play PvE if I don't want to, in order to get stuff for PvP unlocked. I know it's probably intended to go through the PvE game (which I actually love to do) but you should have an equally rewarding experiencing with unlocking in either game mode.
For 1 hour of PvP action, you should be able to unlock at least a few things, I found playing PvP actually was a lot more fun when there was a real tangible reward, and not just "oh wow look 5 faction".
Also, I shouldn't have to even play PvE if I don't want to, in order to get stuff for PvP unlocked. I know it's probably intended to go through the PvE game (which I actually love to do) but you should have an equally rewarding experiencing with unlocking in either game mode.
crimsonfilms
Liking or not liking is only HALF of the equation. ANet needs to see the actual effects of hundreds of players unlocking powerful runes, weapon mods and skills on the overall playability (read... balance) of the game.
I did like it a lot, but like any drug too much of a good thing can kill you in the end.
Strike a balance, add new arenas, skills and weapons.
I did like it a lot, but like any drug too much of a good thing can kill you in the end.
Strike a balance, add new arenas, skills and weapons.
Diomedes
Quote:
For 1 hour of PvP action, you should be able to unlock at least a few things, I found playing PvP actually was a lot more fun when there was a real tangible reward, and not just "oh wow look 5 faction". |
-Diomedes
Kuku Monk
I'm of the belief that the extreme weekend was created in part to create more of a stir in PvP land, especially while everyone waits for the new areas to be released. I rarely ever play PvP, but I tried playing some this weekend. My team won our first 3 matches in a row (it's amazing how your interests can be perked when you win). After a few losses I called it quits and went back to playing PvE. I'm just curious as to whether the PvP extreme has hooked any of those people who were either riding the fence or who were pure PvE players like myself. It was an interesting break, but I'm not hooked.
asd334
Good call from ArenaNet that was fun but next time can you also do the same with the fame point for small guilds cause I have a guild of 4 people and we can't GvG nor do HoH, but other wise its was great I loved it. great job. keep it up and thank you for listening to our community.
Kaizume
The pvp extreme weekend was extremely rewarding! My guild isn't too active on the gvg or hoh scene, thus I had to rely on the competition arenas and sometime team arenas. The amount of faction earned was a little too much, but Im not complaining!
Competition arena alone, I spent maybe a few hours and 6k+ faction. Beats farming for sure!
Competition arena alone, I spent maybe a few hours and 6k+ faction. Beats farming for sure!
Shadowspawn X
With the faction role playing charactors get nothing so there is no use going to the arena. I never PvP, but the PvP Xtreme got me to the arena and i must admit I had a great time. But now I have 10,000 faction that doesnt benifit me at all. If I want to try a new skill in the arena i have to grind out 20,000 XP or not use my RP charactor A-Net made it so we can change secondaries at will, but there is no way possible for us to fill out all the skills on a RP charactor with multiple secondaries. Sometimes I like R/E sometimes R/Me and would like to try R/N , but unless I abandon my charactor and roll up a PvP it wont happen for months. When I made the charactor it was supposed to be RPG and PvP what happened to the PvP part? I would like to unlock skills with my RP charactor with my faction if only for the arena. After all he won it, he should be able to use it.
nicosharp
I really liked the rewards for tombs and arena and think they should continue to be that way.
I think the GvG faction should be tweaked down a bit actually. Also for GvG I believe there should be penalties to new members and newly formed guilds dispite rank achieved. With that being said, the way the ladder ranks does need to be reworked. So many randoms would mass together, make a gank guild, have no hinderance to their faction, and play 2minute do or die gvg battles. It is quite easy to defend against, but it takes a lot of the fun and skill out of GvG, and rewards people that find the quickest and easiest way to make faction out.
Anyways, I had a lot of fun. Finally PvP'ers can unlock easily while enjoying themselves. I think it is more balanced now with PvE play.
To add, the skill changes were nice. All improvements, but I still see some problems with certain ritual spam, and now enchantment and hex spam are difficult to deal with. Perhaps there needs to be more expensive and better counters to enchantments hexes and rituals, but I only tested the skill changes and play out to a limit.
I think the GvG faction should be tweaked down a bit actually. Also for GvG I believe there should be penalties to new members and newly formed guilds dispite rank achieved. With that being said, the way the ladder ranks does need to be reworked. So many randoms would mass together, make a gank guild, have no hinderance to their faction, and play 2minute do or die gvg battles. It is quite easy to defend against, but it takes a lot of the fun and skill out of GvG, and rewards people that find the quickest and easiest way to make faction out.
Anyways, I had a lot of fun. Finally PvP'ers can unlock easily while enjoying themselves. I think it is more balanced now with PvE play.
To add, the skill changes were nice. All improvements, but I still see some problems with certain ritual spam, and now enchantment and hex spam are difficult to deal with. Perhaps there needs to be more expensive and better counters to enchantments hexes and rituals, but I only tested the skill changes and play out to a limit.
Fr3sH
Faction needs to be upped more imo.
Maybe 25x more or higher so that it would take a minimum of 600 hours of gaming to unlock everything.
Maybe 25x more or higher so that it would take a minimum of 600 hours of gaming to unlock everything.
Stev0
The word Extreme is one word thats used in the advertising language that says (to me at least) we have ran out of any good ideas or are able to describe our product in a meaningful way.
or...
Same sh*t different color.
or...
Same sh*t different color.