Does anyone know how to make WHITE dye?
Macel
update: Silver is the exception to the rule about luminosity. Silver has a luminosity value of 160. Since silver itself has a color (thus a hue of 160 and saturation of 0), mixing it with yellow, for example, isn't going to just make it a brighter yellow, it's going to make it a brighter mixture of silver and yellow. What's interesting is luminosity doesnt seem to be averaged - ingame yellow has a luminosity of 120 and silver 160, averaging would result in a value of 140, but the resulting color actually has a luminosity of 150.. So we have a bit of a weighted average (not being much of a mathematician - instead of 280/2, its 280/1.87...
So whenever you want to find out what the resulting color is when mixing silver with anything, average the hue and saturation, and [add the luminosity, then divide result by 1.87]
So whenever you want to find out what the resulting color is when mixing silver with anything, average the hue and saturation, and [add the luminosity, then divide result by 1.87]
kawaii_bat
If you dye th elementalist forge armor black it turns out almost completely white.
Also even if you don'thave dyes on you can use dye remover to change the color of you armor.
Pretty funky wierd if you ask me.
Also even if you don'thave dyes on you can use dye remover to change the color of you armor.
Pretty funky wierd if you ask me.
Macel
Quote:
Originally Posted by Algren Cole
the game doesn't take luminosity or hue into account. It simply averages out the RGB values.
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Yellow:
Hue: 40
Saturation: 240
Luminosity: 120
R: 255
G: 255
B: 0
Silver:
Hue: 160
Saturation: 0
luminosity: 160
R: 170
G: 170
B: 170
In game result of mixing yellow and silver:
Hue: 40
Saturation: 119
Lum: 150
R: 207
G: 207
B: 112
Result of mixing yellow and silver if you just average the intensities:
Hue: 40
Saturation: 143
Lum: 140
R: 212
G: 212
B: 85
Macel
anyways, all this really concludes is what one of the original posters says - applying silver to a base color brings you closer to white by increasing luminosity slightly, but not nearly enough to get you anywhere close to real white dye. I can't get at the game right now to see what happens when applying a color to itself, or dye remover to a color.. I'll do that tonight when I get the chance.. But by looking at the color combination YSSS, it looks like applying silver to itself does further increase the luminosity since that has a luminosity value of 165.
Edit: mixing black and silver seems to just give a direct average of the luminosity, which means that simply averaging the intensities works fine.. dunno what's going on there..
Edit: mixing black and silver seems to just give a direct average of the luminosity, which means that simply averaging the intensities works fine.. dunno what's going on there..
Algren Cole
Macel, you get that result because silver isn't technically a color in this game. it's just a shade of white. They had to use luminosity to make the silver show up. Silver essentially acts as a brightener. Though I think you've already realized this. I believe we are getting at the same point. It's nice to see the numbers though. nice work, thank you for taking the time.
Macel
I think it'd be pretty easy to write some code that generates a chart of all the possible color combinations... I'll see if I can throw something together.
Algren Cole
Quote:
Originally Posted by Macel
I think it'd be pretty easy to write some code that generates a chart of all the possible color combinations... I'll see if I can throw something together.
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depending on the language you are writing it in(C, Basic, Delphi are my strongest compiler languages) you can throw it over at me when you're done to debug it.
Macel
It'll probably be a java applet since I know java's paint methods best.
Alpine_Frost
I don't know why you guys are argueing over who is right about whether black is the absence of light, or white is the absence of color, yada-yada-yada. The truth is, both of those are right, and there are more right answers.
The way I see it, is There are 4 (if not more) types of colors that people have been discussing here, and they are all very different, and react differently to mixing.
1) Light color- color made by light, or the reflection of light. mixing light works way different than mixing dyes or paints. All light together makes white, and no light makes black.
2) Paint color- color made by different chemicals in a latex or oil base, holding the color in place. Any mixtures made here add to the saturation (i.e. Yellow + Blue = green, whereas Yellow light + Blue light does not yield green light).
3) Dye color- colors that are created by applying chemicals to naturally colored objects (i.e. wood, leather, steel, etc.) Different chemicals react differently to different base materials making different colors, for example, one chemical when applied to a leather might make it blue, but the same chemical applied to wood might make it green.
4) Computer color- this is where the RGB values come from, and is used because that is how the computer gets color to the screen. By changing the Red, Green, and Blue values of the RGB number you can get different colors. Hue and Saturation are inherent to those values.
So, no more argueing. Regardless of the different color types above, we still don't know exactly how the programmers programmed it in Guild Wars, but reading through the Thread and experimenting on my own, I would place my bets that they are adding RGB values, also taking into account the base color of an item, and material type (as in real-world dyeing)
But I would like other people's takes on this....
The way I see it, is There are 4 (if not more) types of colors that people have been discussing here, and they are all very different, and react differently to mixing.
1) Light color- color made by light, or the reflection of light. mixing light works way different than mixing dyes or paints. All light together makes white, and no light makes black.
2) Paint color- color made by different chemicals in a latex or oil base, holding the color in place. Any mixtures made here add to the saturation (i.e. Yellow + Blue = green, whereas Yellow light + Blue light does not yield green light).
3) Dye color- colors that are created by applying chemicals to naturally colored objects (i.e. wood, leather, steel, etc.) Different chemicals react differently to different base materials making different colors, for example, one chemical when applied to a leather might make it blue, but the same chemical applied to wood might make it green.
4) Computer color- this is where the RGB values come from, and is used because that is how the computer gets color to the screen. By changing the Red, Green, and Blue values of the RGB number you can get different colors. Hue and Saturation are inherent to those values.
So, no more argueing. Regardless of the different color types above, we still don't know exactly how the programmers programmed it in Guild Wars, but reading through the Thread and experimenting on my own, I would place my bets that they are adding RGB values, also taking into account the base color of an item, and material type (as in real-world dyeing)
But I would like other people's takes on this....
Macel
Quote:
Originally Posted by Alpine_Frost
I don't know why you guys are argueing over who is right about whether black is the absence of light, or white is the absence of color, yada-yada-yada. The truth is, both of those are right, and there are more right answers.
The way I see it, is There are 4 (if not more) types of colors that people have been discussing here, and they are all very different, and react differently to mixing. 1) Light color- color made by light, or the reflection of light. mixing light works way different than mixing dyes or paints. All light together makes white, and no light makes black. 2) Paint color- color made by different chemicals in a latex or oil base, holding the color in place. Any mixtures made here add to the saturation (i.e. Yellow + Blue = green, whereas Yellow light + Blue light does not yield green light). 3) Dye color- colors that are created by applying chemicals to naturally colored objects (i.e. wood, leather, steel, etc.) Different chemicals react differently to different base materials making different colors, for example, one chemical when applied to a leather might make it blue, but the same chemical applied to wood might make it green. 4) Computer color- this is where the RGB values come from, and is used because that is how the computer gets color to the screen. By changing the Red, Green, and Blue values of the RGB number you can get different colors. Hue and Saturation are inherent to those values. So, no more argueing. Regardless of the different color types above, we still don't know exactly how the programmers programmed it in Guild Wars, but reading through the Thread and experimenting on my own, I would place my bets that they are adding RGB values, also taking into account the base color of an item, and material type (as in real-world dyeing) But I would like other people's takes on this.... |
Another interesting thing I noticed - the highest luminosity you can have any one OR two of the three base colors (R, G, B) at is 120 (halfway up the luminosity scale). After that, when you try to increase the luminosity, the third color starts increasing in intensity whether you like it or not. This gives the color the effect of becoming more and more washed out until it becomes white. All colors being equal, a luminosity of 120 produces 'perfect' grey. To create 'silver', you 'wash out' perfect grey by increasing the luminosity to 160.
Bohr Nal
Quote:
Originally Posted by Algren Cole
uhm...I think the fact that for something to be dye it has to have a color coupled with the knowledge that white isn't a color is enough to put 1 and 1 together and realize that you can't make white.
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In terms of the game: His holyness, The Frog, confirmed that this is the way it is in Tyria also, when asked about white dye.
We can only mix 4 colors together in the containers, so has anyone tried applying each of these colors to the armor piece itself? If anyone wants to waste some dye, they could find out. I would do all the colors except for black first, 1) Because of it's price and 2) Because black is the absence of color.
Macel
Quote:
Originally Posted by Bohr Nal
White is a combination of all colors. It's demonstrated when you break apart light with a prism and the effect can be seen in a rainbow.
In terms of the game: His holyness, The Frog, confirmed that this is the way it is in Tyria also, when asked about white dye. We can only mix 4 colors together in the containers, so has anyone tried applying each of these colors to the armor piece itself? If anyone wants to waste some dye, they could find out. I would do all the colors except for black first, 1) Because of it's price and 2) Because black is the absence of color. |
Macel
Now this is interesting... There is a difference between averaging the RGB intensities and the hue/sat/lum to get the result of mixing two colors.
Averaging the RGB intensities affects luminosity.
Averaging Hue/Sat/Lum doesnt affect luminosity unless the luminosity of the two colors being mixed are different.
I thought for a while that averaging hue/sat/lum might be equivalent to adding RGB intensities. Not so.
Red:
H: 0
S: 240
L: 120
R: 255
G: 0
B: 0
Green:
H: 80
S: 240
L: 120
R: 0
G: 255
B: 0
Blue:
H: 80
S: 240
L: 120
R: 0
G: 0
B: 255
Intensity adding:
R + G = Yellow
R: 255
G: 255
B: 0
Yellow + B = 'Pure White'
R: 255
G: 255
B: 255
Intensity Averaging:
(R1 + R2)/2, (G1 + G2)/2 = Puke Yellow
R: 127
G: 127
B: 0
Puke Yellow Avg w/ B = Purplish/Greyish Blue
R: 68
G: 68
B: 127
Hue/Sat/Lum Averaging:
Mixing Red w/ Green = Yellow
H: 40
S: 240
L: 120
R: 255
G: 255
B: 0
Mixing Yellow w/ Blue = Lime Green
H: 60
S: 240
L: 120
R: 128
G: 255
B: 0
Averaging the RGB intensities affects luminosity.
Averaging Hue/Sat/Lum doesnt affect luminosity unless the luminosity of the two colors being mixed are different.
I thought for a while that averaging hue/sat/lum might be equivalent to adding RGB intensities. Not so.
Red:
H: 0
S: 240
L: 120
R: 255
G: 0
B: 0
Green:
H: 80
S: 240
L: 120
R: 0
G: 255
B: 0
Blue:
H: 80
S: 240
L: 120
R: 0
G: 0
B: 255
Intensity adding:
R + G = Yellow
R: 255
G: 255
B: 0
Yellow + B = 'Pure White'
R: 255
G: 255
B: 255
Intensity Averaging:
(R1 + R2)/2, (G1 + G2)/2 = Puke Yellow
R: 127
G: 127
B: 0
Puke Yellow Avg w/ B = Purplish/Greyish Blue
R: 68
G: 68
B: 127
Hue/Sat/Lum Averaging:
Mixing Red w/ Green = Yellow
H: 40
S: 240
L: 120
R: 255
G: 255
B: 0
Mixing Yellow w/ Blue = Lime Green
H: 60
S: 240
L: 120
R: 128
G: 255
B: 0
Daegul Mistweaver
If you want to know what the resulting mixed vial will look like, there's a handly program out there available here: gwonline . net / files . Problem is this tells you zip about what the result will be after said vial is applied to a given piece of equipment.
If I understood a bit more about the above post I might waste some time trying to come up with a matrix of how the base color of a given item(after application of dye remover) will interact with dye. That's a small chance though; a project of this nature would require considerably more in-game funds than I am likely to have access to at any given time.
If I understood a bit more about the above post I might waste some time trying to come up with a matrix of how the base color of a given item(after application of dye remover) will interact with dye. That's a small chance though; a project of this nature would require considerably more in-game funds than I am likely to have access to at any given time.
Gardavil
Quote:
Originally Posted by Numa Pompilius
To all of you asking how to make different colors: look at ghost147's link in this thread. It's the real deal.
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Thanks Ghost for the site link........this was exactly what i was looking for
Alpine_Frost
Quote:
Originally Posted by Daegul Mistweaver
If you want to know what the resulting mixed vial will look like, there's a handly program out there available here: gwonline . net / files . Problem is this tells you zip about what the result will be after said vial is applied to a given piece of equipment.
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I tried downloading it and it seems as though the link is broken or the file is gone. Anyone here have the program?
Bohr Nal
Quote:
Originally Posted by Macel
I thought that applying a new color over an old one directly to armor just overwrote the old color.
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This is what the frog said when he was asked if they would start distributing white dye: "Is not white a mixture of all colors?"... That's it...lol. I don't know if that was Anet's idea of a cruel little joke or if it's completely true. If it's true, we can still only mix 4 dyes in a vial.
defdoggy
Quote:
Originally Posted by Daegul Mistweaver
If you want to know what the resulting mixed vial will look like, there's a handly program out there available here: gwonline . net / files . Problem is this tells you zip about what the result will be after said vial is applied to a given piece of equipment.
|
Quote:
Originally Posted by Alpine_Frost
I tried downloading it and it seems as though the link is broken or the file is gone. Anyone here have the program?
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Then I tried right clicking on the link to "Save File As..." and a dialog box came up stating the connection to the server had been reset.
Could someone PLEASE post the .zip files?!?! THANKS!!!!!!!!!
Alpine_Frost
I wonder if they have taken it off the server because it really did have a virus in it. If you notice at the bottom of the description it says: "Please note that some virus checkers will read the file as a 'trojan dropper'. This is not the case.", sometimes that's a big red flag that there really is some malicious code in a program. You would think that if a programmer noticed that their program was coming up as a trojan, they would fix it. (you would think)
Alpine_Frost
Well, I did some digging and found the Color program that was on gwonline. Since it is larger than the attachment limit, I put it on my server. ColorMix.zip
I scanned it and it checks out fine. and I haven't had any problems with it yet. It doesn't seem too accurate with complex mixtures, but it's a start, and he is still working on it.
I scanned it and it checks out fine. and I haven't had any problems with it yet. It doesn't seem too accurate with complex mixtures, but it's a start, and he is still working on it.
Korban_Dallas
ok, So after about 40k, and alot of Serchin online this is What i came up with...
I think some one Posted here before this Combo, but it's:
Silver+Dye Remover+Silver+Silver
And it gave me This on my Monk
Monk with White???
Now to me it looks kind of White, But it still has a Grey Tone, But Still im happy with it...
I think some one Posted here before this Combo, but it's:
Silver+Dye Remover+Silver+Silver
And it gave me This on my Monk
Monk with White???
Now to me it looks kind of White, But it still has a Grey Tone, But Still im happy with it...
Chance Folly
Wow, that looks very nice. Thanks, I had someone try to sell me white dye for 15k today.
The Crohns Killah
ive heard that silver + silver + silver + silver = as close to white as you can get bc i guess it gets lighter and lighter so it appears white but ive also heard that black + silver works but i doubt it bc black should just make it darker
Nikos Battlehammer
Quote:
Originally Posted by Korban_Dallas
ok, So after about 40k, and alot of Serchin online this is What i came up with...
I think some one Posted here before this Combo, but it's: Silver+Dye Remover+Silver+Silver And it gave me This on my Monk Monk with White??? Now to me it looks kind of White, But it still has a Grey Tone, But Still im happy with it... |
what armor is that?
huh
Someone came up with white dye, or a very close one anyway.
I can't remember his/her but credits to that person.
The formula is yellow + silver + silver + silver.
Just so you know, it doesn't work on Necromancer's Tormentor's armour as it'll turn out a silvery colour.
The search for a white dye to make my Necro completely white still continues...
I can't remember his/her but credits to that person.
The formula is yellow + silver + silver + silver.
Just so you know, it doesn't work on Necromancer's Tormentor's armour as it'll turn out a silvery colour.
The search for a white dye to make my Necro completely white still continues...
Korban_Dallas
Quote:
Originally Posted by Nikos Battlehammer
what armor is that?
|
berko
Quote:
Originally Posted by Alpine_Frost
Well, I did some digging and found the Color program that was on gwonline. Since it is larger than the attachment limit, I put it on my server. ColorMix.zip
I scanned it and it checks out fine. and I haven't had any problems with it yet. It doesn't seem too accurate with complex mixtures, but it's a start, and he is still working on it. |
Actually as soon as I extracted it my Kaspersky poped up telling me its a trojan.....went to the Bin right away and I went to scan my comp just in case.
Korban_Dallas
Quote:
Originally Posted by berko
Actually as soon as I extracted it my Kaspersky poped up telling me its a trojan.....went to the Bin right away and I went to scan my comp just in case.
|
Same here, AVG said it Found a Virus From it...
What's with the Acct. Stealing Viruses
Daegul Mistweaver
Well the latest dat for Avast! doesn't show any viruses on my current copy of colormix. I zipped it up and broke it into 3 pieces in order to upload it here. Here are 2 of them; you'll need to rename them
color1.z01
and
color1.z02
color1.z01
and
color1.z02
Daegul Mistweaver
And here's the master zip for the previous bits:
Savio
Quote:
Originally Posted by The Crohns Killah
ive heard that silver + silver + silver + silver = as close to white as you can get bc i guess it gets lighter and lighter so it appears white but ive also heard that black + silver works but i doubt it bc black should just make it darker
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Mistress Develion
Quote:
Originally Posted by Kobun King
Color from pigmentation and color from light work in different ways. Also, white and black are not "colors". As for navymrgoodbar, I'm pretty sure black is all the primary colors mixed in even porportions, while grey is black with white mixed into it.
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actually black is scientifically and artistcally ( on a lvl of undrestanding in the artistic "realm") is a lack of any color.. devoid of color due to a lack of light and White often percieved as pure, pristine and clean is a mix of all colors (referance a prism held to a sunbeam )
Mistress Develion
Also note that if you apply a dye remover to a plain piece of armor ( cause most armors have a base color) you can create a "Clean" or near white piece of armor this may be teh explination to teh white mesmer
The Primeval King
I think I found it. It isn't perfect shiny white, but it looks very good on my warrior with platemail. Try Dye Remover+Silver+silver+silver It's Beautiful!
Note: It looks good on mesmer armor too, but on ele armor it turns it into a light neon purple sort of color but that still looks good too.
Note: It looks good on mesmer armor too, but on ele armor it turns it into a light neon purple sort of color but that still looks good too.
dr_james2k
I got close with a concution of silver+dye remover+silver+silver as mentioned earlier. However I helped experiement with my friend's elemental armour (not the best to experiment with) but we got an almost white with yellow+dye remover+dye remover+dye remover. If anyone else can confirm this I may add it to my mesmer's current black overcoat.
.secret
Quote:
Originally Posted by Macel
Hmm, I haven't experiemented w/ colors in a while.. What happens if you mix a color with itself again? Does it become darker/greyish or brighter/faded out?
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.secret
Also, that color program is infected...
Trojan-Dropper.Win32.Small.tx
Other versions: .ff, .ig, .kv, .yt
Aliases
Trojan-Dropper.Win32.Small.tx (Kaspersky Lab) is also known as: Worm.SdBoter.L.Dropper (SOFTWIN) Detection added Mar 03 2005
Behavior TrojanDropper
Trojan-Dropper.Win32.Small.tx
Other versions: .ff, .ig, .kv, .yt
Aliases
Trojan-Dropper.Win32.Small.tx (Kaspersky Lab) is also known as: Worm.SdBoter.L.Dropper (SOFTWIN) Detection added Mar 03 2005
Behavior TrojanDropper
NeoDias
sorry,i don't know.
RobotMULE
Although I havent experimented too much with dye mixing in GW, keep in mind that there are different "colorspaces" that are used in different applications.
Some Colorspaces are "additive" (meaning light is added, where all primaries = white) ex HLS, HSV, RGB, ....
Some Colorspaces are "subtractive" (light is subtracted, pigment is added) ex munsell color wheel, ... I forget the other examples. These are useful for printing purposes.
Depending on the colorspace primaries can by Red Green Blue, Red Blue Yellow, Cyan Magenta Yellow...
Some Colorspaces are "additive" (meaning light is added, where all primaries = white) ex HLS, HSV, RGB, ....
Some Colorspaces are "subtractive" (light is subtracted, pigment is added) ex munsell color wheel, ... I forget the other examples. These are useful for printing purposes.
Depending on the colorspace primaries can by Red Green Blue, Red Blue Yellow, Cyan Magenta Yellow...