Classic stich up
Sandman Uk
Had to laugh yesterday and just want to make you all aware.
Europe had favor and America was winning in the Halls. I quickly went to Temple of Ages and started building a trapping team for UW.
I have a Necro/Ranger build for the Energy storage. I can also carry Well of Profane maxed Death and then all other attributes into Wilderness survival. This gives me 71 energy with all the traps and a few wells.
Ok I spends the next 15 mins recruiting trapper rangers. Experienced trappers ect (5 Rangers recruited) and then im offered to join my team (5) with another ranger team (3) together to make 8 trappers. With time running out (America two more wins) I accept and the new leader then kicks me immediatley without warning because possibly my build wasnt a primary ranger thus keeping all my trappers I had recruited he then ignored me whilst he recruited another (1)
LOL classic stich up beware.
Im not going to name him he knows who he is I just want you to be aware.
Has anything happened like this to you
Europe had favor and America was winning in the Halls. I quickly went to Temple of Ages and started building a trapping team for UW.
I have a Necro/Ranger build for the Energy storage. I can also carry Well of Profane maxed Death and then all other attributes into Wilderness survival. This gives me 71 energy with all the traps and a few wells.
Ok I spends the next 15 mins recruiting trapper rangers. Experienced trappers ect (5 Rangers recruited) and then im offered to join my team (5) with another ranger team (3) together to make 8 trappers. With time running out (America two more wins) I accept and the new leader then kicks me immediatley without warning because possibly my build wasnt a primary ranger thus keeping all my trappers I had recruited he then ignored me whilst he recruited another (1)
LOL classic stich up beware.
Im not going to name him he knows who he is I just want you to be aware.
Has anything happened like this to you
Lost
Never give up leadership.
Shinsei
Quote:
Originally Posted by Sandman Uk
I have a Necro/Ranger build for the Energy storage.
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super dooper
I'm pretty sure he doesn't mean the attribute.. -.- (laughing out loud..)
.. I then realize that you could be referring to him not having 13+ Wilderness Survival, either way you get the squinty eyes -.-
.. I then realize that you could be referring to him not having 13+ Wilderness Survival, either way you get the squinty eyes -.-
Tactical-Dillusions
I was paired with my brother in thunderhead waiting to do the mission. I was a monk and he was a warrior.
We joined another group and the new leader kicked my brother, who wasn't amused to say the least.
He took it quite personally too.
Mo/W and W/Mo, LFG for mission (kick my bro and i will leave too)
We joined another group and the new leader kicked my brother, who wasn't amused to say the least.
He took it quite personally too.
Mo/W and W/Mo, LFG for mission (kick my bro and i will leave too)
Morganas
Quote:
Originally Posted by super dooper
I'm pretty sure he doesn't mean the attribute.. -.- (laughing out loud..)
.. I then realize that you could be referring to him not having 13+ Wilderness Survival, either way you get the squinty eyes -.- |
joke of some sort?
Ignoring the oddities of the post, of course they kicked you. You need oath shot and whirling or lightening reflexes to be on an all trapper team. A non-ranger primary can't get that.
Asplode
I suppose you could have a semi-reasonable recast of traps with serpent's quickness, but what use is all that energy if it takes you more energy to set traps, because you don't have expertise?
Kamatsu
Quote:
Originally Posted by Morganas
He said he has 71 energy though...
joke of some sort? Ignoring the oddities of the post, of course they kicked you. You need oath shot and whirling or lightening reflexes to be on an all trapper team. A non-ranger primary can't get that. |
Now i'm not commenting on whether or not base level skills are any good in a ranger trapper group/build, I'm just commenting on the statement "A non-ranger primary can't get that." They can get them, just not very effective *shrugs*
now for the 71 energy.. Lets analyze..
20 base energy
+17 energy from scar armor
+15 energy from wand
+15 energy from focii
= 67 energy
Hmm.. I'm 4 short from what he claimed. Maybe he had a moral boost when he counted his energy? (37+10%)+30 = 71! Bingo! He had counted his energy when he had +10% moral.. unless of course I've missed some other way for him to have gotten 4 energy.
Edit - I feel like such an idiot. I forgot 1 thing from my equation.. the fact that focii's have energy over whatever their bonus is.. so that explains the 4 energy I was short. It wasn't moral, it was the base energy from the focii *bang's head on desk* I feel like a right idiot..
Quote:
Originally Posted by Sandman Uk
Why Joke on 71 If I push I can get it to 79
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20 energy base
+17 from scar armor
+12 from focii
+15 from focii bonus
+15 from wand bonus
= 79 energy
Deadbeat
euh....i've never seen someone going into UW with a moral boost.Or is it just me?
Shinsei
Starting out with +15/+15 is reason enough to boot someone.
RTSFirebat
Quote:
Originally Posted by Shinsei
Starting out with +15/+15 is reason enough to boot someone.
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This is the reason I make sure to reject invites from other parties and then invite them back, so I can remain the leader.
Divinitys Creature
LMAO
10 chars
10 chars
RTSFirebat
Quote:
Originally Posted by Divinitys Creature
LMAO
10 chars |
GreatLich
Quote:
Originally Posted by Morganas
Ignoring the oddities of the post, of course they kicked you. You need oath shot and whirling or lightening reflexes to be on an all trapper team. A non-ranger primary can't get that.
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Seriously now, if you're shooting at things while trapping the UW, something went wrong with pulling aggro...
And for an elite if anything get barrage, makes getting past the behemoths so much easier
Sandman Uk
Quote:
Originally Posted by Morganas
He said he has 71 energy though...
joke of some sort? Ignoring the oddities of the post, of course they kicked you. You need oath shot and whirling or lightening reflexes to be on an all trapper team. A non-ranger primary can't get that. |
Why should I be kicked without warning because I cant use Oat or Whirling. The point is its wasnt polite to do. Ive done every quest in the Underworld. Not just done them all in one go. Reason dropp outs cause it takes so long. Ive never had Oath or Whirling used. Traps and Spirits and let them do the damage.
Lesson Learned
Oh yeah the screenie
chaos dragoon
Quote:
Originally Posted by Morganas
You need oath shot
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and to the op that is just rediculus what he did.
Sandman Uk
I beg to differ on spike trap. Unless its placed at the back. Tends to knock them over and makes other traps inefective. Dust,Barbed,Flame,QZ,ER,MT
Enougth down BOOM BOOM PWNED, groups of smites dissapear before my eyes.
Enougth down BOOM BOOM PWNED, groups of smites dissapear before my eyes.
trelloskilos
Quote:
Originally Posted by Morganas
He said he has 71 energy though...
joke of some sort? Ignoring the oddities of the post, of course they kicked you. You need oath shot and whirling or lightening reflexes to be on an all trapper team. A non-ranger primary can't get that. |
In fact, using oath shot is pretty suicidal if you intend to trap UW. Can you imagine? Lay 3 traps (You'll only have 3 cos oath shot is your elite), then, to reset the recharge times, you shoot an ataxe. Not even whirling and lightning will help!
I go on 3-4 man trap parties (sometimes even 2), and I never have oath shot with me - just 4 traps, 1 spirit, serpent's quickness, troll unguent and rebirth. Sometimes, the puller is packing WD, but that's about it.
And as for the energy, my ranger primary can get a healthy en boost by using Drok's Druid armour along with a staff, raising it from 25 to 43 (and would probably be higher if I met the attribute requirement on the staff!)
Also, on a final note, I've been on trap parties with secondary rangers, and some of them have been better than some primary rangers I've trapped with. Maybe they may not be able to raise their WS to 16, but their primary classes usually have a good stock of tricks to maximise their trapping potential, as well as having a higher en pool to draw on. Judging books by their covers is not a crime, but you will lose out
ElderAtronach
Nec/Ranger is awesome to have for UW, but... wells? You'd want offering of blood to recharge the other rangers who brought 4 traps. Bah, if you wanted healing, bring healing spring... it kicks well's ass.
EDIT: nvm, he said well of profane, which would be great vs smites. Still, you'd need a body to work from, and they don't last that long... I dunno, I've never had trouble trapping smites as long as the puller didn't horribly botch the pull.
EDIT: nvm, he said well of profane, which would be great vs smites. Still, you'd need a body to work from, and they don't last that long... I dunno, I've never had trouble trapping smites as long as the puller didn't horribly botch the pull.
Sandman Uk
Yeah so next time MOFO leave a necro/Ranger in the team they can be an asset
nailz
1) bringing oath shot into the UW is the worst idea ever unless you are soloing
2) necro/rangers make really really good trappers. Especially if they are willing to play a support trapper and bring BiP to regen the other rangers
3) bringing oth shot into the UW is the worst idea ever unless you are soloing
4) You don't need 8 trappers for UW runs...you need 3, maybe 4 tops
5) bringing oath shot into the UW is the worst idea ever unless you are soloing
2) necro/rangers make really really good trappers. Especially if they are willing to play a support trapper and bring BiP to regen the other rangers
3) bringing oth shot into the UW is the worst idea ever unless you are soloing
4) You don't need 8 trappers for UW runs...you need 3, maybe 4 tops
5) bringing oath shot into the UW is the worst idea ever unless you are soloing
Elena
*Ding* Quickening Zephyr + Energizing wind is what we used for quick trap recharge *Ding*
Morganas
Oath shot is the only way you can do a 3 man trapper team in UW. There's no reason to do an 8 man if you can get along with 3, so oathshot is required for trapper teams.
salja Wachi
Quote:
Originally Posted by Morganas
He said he has 71 energy though...
joke of some sort? Ignoring the oddities of the post, of course they kicked you. You need oath shot and whirling or lightening reflexes to be on an all trapper team. A non-ranger primary can't get that. |
?????? do you even know what a trapping team does in UW?
they trap. no "oath" shot needed. nor whirling defense. all you need is 12 in WS for effective traps etc.
why is it tht people who have no clue think they need to post as if they do?
Theos
Quote:
Originally Posted by Morganas
Oath shot is the only way you can do a 3 man trapper team in UW. There's no reason to do an 8 man if you can get along with 3, so oathshot is required for trapper teams.
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What the heck are you talking about? All you need is traps and some skill to not stand next to the aatxe without WD or such. Oath Shot is the worst idea for a skill to use in UW trapping I have ever heard.
Divinitys Creature
Quote:
Originally Posted by RTSFirebat
??? What does that mean?
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10 chars = 10 characters, to get over the minimum number of characters limit to make a post FYI.
FYI = For Your Information.
salja Wachi
Quote:
Originally Posted by Morganas
Oath shot is the only way you can do a 3 man trapper team in UW. There's no reason to do an 8 man if you can get along with 3, so oathshot is required for trapper teams.
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OK it is more than obvious you have no clue wtf you are talking about so it is time to ignore your ignorant posts.
i do 2-3 man trapping teams all the time and not one of us ever brings oath shot lmao.
if trapping is done right the only time you will ever need to even shoot your bow is to pull mobs, and even that is done most of the time by runing by then and not shooting.
please do us all a favor andlearn how to play before you post nonsensicle ideas here
nailz
Quote:
Originally Posted by Morganas
Oath shot is the only way you can do a 3 man trapper team in UW. There's no reason to do an 8 man if you can get along with 3, so oathshot is required for trapper teams.
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ElderAtronach
Quote:
10 chars = 10 characters, to get over the minimum number of characters limit to make a post FYI. |
Quote:
The message you have entered is too short. Please lengthen your message to at least 5 characters. |
Shinsei
Oath Shot might be dumb, but anything's smarter than his energy storage Necro primary
salja Wachi
Quote:
Originally Posted by Shinsei
Oath Shot might be dumb, but anything's smarter than his energy storage Necro primary
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why is anything smarter tahn that? a ranger secondary is just fine in UW trapping runs.
and if he uses BiP as his elite everyone can lay down many more traps in a shorter amount of time.
i do not understand why you are all so closed minded and ifnorant of things
nailz
Quote:
Originally Posted by Shinsei
Oath Shot might be dumb, but anything's smarter than his energy storage Necro primary
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expertise works great for rangers because they have a smaller energy pool than caster classes. The necro doesn't need expertise with almost 80 energy. Couple that with BiP and the necro primary makes a GREAT addition to a trapping team. His primary role is to energize the trappers but can add to the primary focus of the group by laying down traps himself. Open your eyes.
nailz
Quote:
Originally Posted by Blackace
He's saying Oath Shot because OS+anything except Spike Trap is better than trying to do it with QZ. Even worse is stacking QZ and EW which leads me to believe your not really trying hard anyway.
Where are you getting 80 energy from? And also, why does it have to be a primary necro? A secondary necro with Ranger primary expertise and a 5 pip Bip on Rangers who also have high expertise is better than a necro primary running 13 blood... also, Expertise works great because it's a straight linear reduction on anything except spells, not because Rangers have a smaller energy pool than casters. |
he claimed he had 79 energy(or atleast I read that somewhere on the first page)...Ranger/necro would obviously make a better combination because of the added benefit of expertise. But a necro can make due with trapping on his high energy pool just fine.
Oath Shot is going to aggro...what would be the purpose of aggroign before you get the traps down? My Ranger UW Solo build uses Oath Shot...but for obvious reasons. I can't see the benefit of Oath Shot with a trapping team.
nailz
Quote:
Originally Posted by Blackace
Oh ok, I see what your saying now. I thought this was a team that like, once they engaged just used WD/Traps and oath shot would be better. But if you dont wanna pull I see where the QZ comes in, but no reason for EW.
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ya. I use a combination of Oath Shot + Whirling Defense + Throw Dirt for my solo build and Oath Shot is SUPER important in that build.
Energizing Winds offsets the price you have to pay to use Quickening Zephyr. QZ increases the energy cost by 30% for every skill.
salja Wachi
Quote:
Originally Posted by Blackace
Oh ok, I see what your saying now. I thought this was a team that like, once they engaged just used WD/Traps and oath shot would be better. But if you dont wanna pull I see where the QZ comes in, but no reason for EW.
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exactly the last thing you want to do is have to fight the mobs. you trap first then if you are good and aggro coprrectly there will be no need to use your bow at all.
trelloskilos
Quote:
Originally Posted by Morganas
Oath shot is the only way you can do a 3 man trapper team in UW. There's no reason to do an 8 man if you can get along with 3, so oathshot is required for trapper teams.
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http://www.guildwarsguru.com/forum/s...ad.php?t=48719
Shinsei
Quote:
Originally Posted by salja Wachi
why is anything smarter tahn that? a ranger secondary is just fine in UW trapping runs.
and if he uses BiP as his elite everyone can lay down many more traps in a shorter amount of time. i do not understand why you are all so closed minded and ifnorant of things |
Quote:
Originally Posted by nailz
expertise works great for rangers because they have a smaller energy pool than caster classes. The necro doesn't need expertise with almost 80 energy. Couple that with BiP and the necro primary makes a GREAT addition to a trapping team. His primary role is to energize the trappers but can add to the primary focus of the group by laying down traps himself. Open your eyes.
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i do not understand why you are all so close minded and ifnorant of things. Open your eyes.
Sandman Uk
LoL I was just trying to point out what had happened regarding being kicked (See origanal post). I think it was funny.
Builds Builds Builds, Im very happy with my build and for a necro/Ranger to be able to take on two Atax's on his own and come out on top is a good build for me. Never had a complaint from any teams ive been it.
Better keep quiet before they nerf my build
Builds Builds Builds, Im very happy with my build and for a necro/Ranger to be able to take on two Atax's on his own and come out on top is a good build for me. Never had a complaint from any teams ive been it.
Better keep quiet before they nerf my build
nailz
Quote:
Originally Posted by Shinsei
Keyword here people: Energy Storage
i do not understand why you are all so close minded and ifnorant of things. Open your eyes. |
GreatLich
Actually, sometimes you get a lot of flak from clueless rangers, who are "OMG QZ Screwing over my energy, NO QZ" when you drop QZ. In fact it's a must in combination with EW.
EW is there to manage the high energy cost of dust trap, and lop a little off the other traps' cost due to QZ. The skills synergize really well. All other spirits are just bonus...
I do not recommend Spike Trap, as was already stated, the knockdown effect apparently screws with the triggering of the other traps. I've already stated my choice for an elite, when trapping, but just one or two rangers need to bring that ( Barrage, btw)
EW is there to manage the high energy cost of dust trap, and lop a little off the other traps' cost due to QZ. The skills synergize really well. All other spirits are just bonus...
I do not recommend Spike Trap, as was already stated, the knockdown effect apparently screws with the triggering of the other traps. I've already stated my choice for an elite, when trapping, but just one or two rangers need to bring that ( Barrage, btw)