Nerf pets pls

MoldyRiceFrenzy

MoldyRiceFrenzy

Wilds Pathfinder

Join Date: Feb 2005

Santa Rosa, CA

Confusion in The Ranks[tArD]

Mo/W

wow. that was good

Immortal Flame

Immortal Flame

Lion's Arch Merchant

Join Date: Apr 2005

LA, California

Nothing to Lose [NtL]

pwned

FrOzEnMaGe

FrOzEnMaGe

Frost Gate Guardian

Join Date: Jul 2005

sorry but this build is so retarded, i'm sure i wasnt tombing when a pet build won the halls :/

ward vs melee > this
anothing thing...
2people using aegis > this
and much much more stuff can own this.

fun build but wont go far..

Sereng Amaranth

Sereng Amaranth

Desert Nomad

Join Date: Jun 2005

The Amazon Basin [AB]

That is hilarious! I love the thought that went into the strategy....smash faces! w00t!

Scaphism

Scaphism

Elite Guru

Join Date: Jan 2005

Idiot Savants [iQ]

Quote:
Originally Posted by FrOzEnMaGe
sorry but this build is so retarded, i'm sure i wasnt tombing when a pet build won the halls :/

ward vs melee > this
anothing thing...
2people using aegis > this
and much much more stuff can own this.

fun build but wont go far.. Of course if you'd been around you could have singlehandedly stopped them...from having fun?
I don't know what there is to be so negative or fearful about here, but you're displaying a horrible attitude that has no place on these boards.
Have a specific counter? Post it. Dislike the build concept? Fine. Claiming a build is retarded and boasting about your abilities (with nothing to back it up)- unacceptable.

On-topic: Nice to see something else working and people enjoying the process. Good point about the potency of flexible builds with good players behind them.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Those poor pets... wonder if Putrid Explosion would make it more fun...

Keure

Frost Gate Guardian

Join Date: May 2005

This is pretty sweet. You get additional awesome points by a) making a team with 8 wars and winning HoH and b) including 8 pets as an important part of the build.

iza

Ascalonian Squire

Join Date: Apr 2005

Legionnaires of Tyria

R/

Ya, a necro with putrid... though how the necro would stay alive is beyond me.

dargon

Furnace Stoker

Join Date: May 2005

The Seraphim Knights [TSK]

R/

Quote:
Originally Posted by iza
Ya, a necro with putrid... though how the necro would stay alive is beyond me. Really good monks

Kassad

Kassad

Wilds Pathfinder

Join Date: Jul 2005

W/

Tried something similar with ODT in tombs, except all axe wars with eviscerate and some spirits. Conditions are a killer.

Experiment_Jon

Experiment_Jon

Frost Gate Guardian

Join Date: Jun 2005

Band Geeks

W/Mo

LOL. Mad props. Thanks for bringing this build up!

knives

knives

Jungle Guide

Join Date: Jun 2005

USA

Grenths Rejects [GR]

Me/

Quote:
Originally Posted by iza
Ya, a necro with putrid... though how the necro would stay alive is beyond me. R/Ws using healing spring, necro running well of blood + death nova pets. If you want to incorporate I will avenge you, regen caps at 10 (i think), so having atleast 4 pets dead will allow you to take full advantage of IWAY. (you might not even need it with a well of blood/power up and healing springs, and therefore, dont have to waste a skills lot =P, unless of course you want reassurance..)

Third Quarter

Third Quarter

Academy Page

Join Date: Jun 2005

Ectos And Shards [EnS]

If more than one dead ally is around, then IWAY will simply last longer. The health regen does not accumulate.

Divine Elemental

Divine Elemental

Desert Nomad

Join Date: May 2005

Near Your House

I Used To Own [ IUTO ]

lol aB uses weird builds that works
and i think it was 13th war guild
who had
8 pets and pets do 27dmg to me or more which was amazing for like 4 o.O
anyways thsi aint FOTM i think nublars build is ^^ its tested

and knives
tell Quazik and Lux to go leave fosa and join FtW as intended to

Third Quarter

Third Quarter

Academy Page

Join Date: Jun 2005

Ectos And Shards [EnS]

Just to be clear, this isn't our build. PuG came up with the concept, and we thought it was too awesome to pass up.

Divine Elemental

Divine Elemental

Desert Nomad

Join Date: May 2005

Near Your House

I Used To Own [ IUTO ]

oh so it was Pug....

that makes sense
cause u guys usually have no offense ^^ or if u do its weaksauce no offense

telarin

Frost Gate Guardian

Join Date: Jun 2005

so IWAY works by adding 10 secs for each dead ally in your radar? so having 8 dead pets in your radar means having a +6hp and 33% attack speed boost for 80secs? WOW. and it's a shout which cannot be removed. didnt know pets are more useful dead than alive

I see the next FOTM comming...

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

I've played both with and against that build several times now (in fact I believe I was the first victim of it on the march to the Hall in the initial screenshot). It's really surprising how effective the build is, and I think that surprise is its biggest strength. The 8 man offense just punishes mistakes or sloppy play, and while the build is emminently beatable if you know what you're doing, if you get a bit confused or start to falter you're just going to get run right over.

Most teams today are simply unprepared for an 8 Warrior offense. 3 Monks are great for holding off 5-6 attackers, but 8 will break a surprising majority of Monk trios. To that end the build has a surprising amount of staying power as well. The perma-Frenzy plus health regen of IWAY is solid, no doubt, but it's the Ressigs that are a clutch part of the build. Usually they'll get 3-4 kills on your team early on, but you just keep pounding and res your teammates right back up while the Monks simply wear down and get overwhelmed. Warriors are surprisingly robust and wiping out a pack of eight of them is non-trivial, especially when they keep on ressing (the key mistake that lost us that initial match in my first encounter with the build was leaving the Ghostly Hero at the spawn point - we killed well over a dozen of their Warriors and the Morale Bonus gave them a second wind of Ressigs, which was just enough to break our defenses.)

The build is outstanding on relic maps - none of your characters have any real interdependency so you can all run off and abuse mismatches in ways other teams could only dream of. Dais is nasty - you have to gank, but your hero is so fragile that you pretty much have to wipe out both other teams before you even bring your hero down. The actual 1v1 fights are really a test of whether the other team knows what they're doing or not. If they're unorganized or sloppy you'll roll them, while if they stay tight they should be able to stay alive long enough to punish your lack of defense.

Besides the obvious Warrior hate, there are some particularly effective weapons. Tainted Flesh, for starters, simply butchers your team and there's little you can do about it. Smiting can punish this sort of team as well, but you need to force them to bunch up. Wards and Aegis continue to be solid. But in general you just have to play the match like it's a two minute dais match - they're going to throw everything they have at trying to drop you quickly with no plan B, but if you can hold that off for even a little while, you'll wipe them out with superior staying power.

All in all it's a great, fun build to run in a PuG when you don't want to be super serious.

Peace,
-CxE

ElderAtronach

ElderAtronach

Wilds Pathfinder

Join Date: Jun 2005

Mo/Me

The Pet Build has been around a lot longer than this, and they've been using I Will Avenge You on their hammer guys for at least a couple of months now. Looks like its finally caught on and gone "public".

Ednemak

Academy Page

Join Date: Jul 2005

damnit, I hate when people do this. Now every team in HoH will try this, and my guild will no longer dominate with this build

all though that team is missing an important factor that seperates my guild build with an all war one

and if there are 2 many of these I know the perfect counter that will own a all war team

telarin

Frost Gate Guardian

Join Date: Jun 2005

i think it's only recently it became more effective due to the changes in "I WIll Avenge You" Skill. it used to be nearby fallen allies, but now it's range is increased to within your radar.

Third Quarter

Third Quarter

Academy Page

Join Date: Jun 2005

Ectos And Shards [EnS]

Quote:
Originally Posted by Ensign
Dais is nasty - you have to gank, but your hero is so fragile that you pretty much have to wipe out both other teams before you even bring your hero down. We had a lot more success by staying on the offense on those maps, start to finish.

We'd drag our hero to the Dais as fast as we could. Then we'd pick an opposing team and obliterate their Ghostly. If the opposing Ghostlies are dead, they can't cap until they res, which gave us time to forget about the Dais for a bit and concentrate on killing the other teams and their Priests. Once the Priests and the Ghostlies are down, it's safe to either finish that team or to move on to the other.

It's obviously very dangerous, but it's waaaaay more exciting than waiting until the last minute.

oh, and for the record, insane blitzkrieg 8 warrior FotMs implies fewer smiters, which can only be a good thing. -_-;

Divine Elemental

Divine Elemental

Desert Nomad

Join Date: May 2005

Near Your House

I Used To Own [ IUTO ]

Quote:
Originally Posted by Third Quarter
We had a lot more success by staying on the offense on those maps, start to finish.

We'd drag our hero to the Dais as fast as we could. Then we'd pick an opposing team and obliterate their Ghostly. If the opposing Ghostlies are dead, they can't cap until they res, which gave us time to forget about the Dais for a bit and concentrate on killing the other teams and their Priests. Once the Priests and the Ghostlies are down, it's safe to either finish that team or to move on to the other.

It's obviously very dangerous, but it's waaaaay more exciting than waiting until the last minute. very true... i got bored on waiting for 2:30

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Quote:
Originally Posted by Third Quarter
We had a lot more success by staying on the offense on those maps, start to finish. I guess I was speaking of the Hall of Heroes in particular and didn't think too much about the other dias maps. The lower tier map is a 1v1 so you obviously want to cap then steamroll. On the upper tier map, you can similarly just run around and systematically obliterate teams - you just have to play hide the ghostly in the process. It's the Hall where you have to gank, because you can't even dream about holding the middle and there's auto-res. But on the other two, teams get eliminated so just smashing people works.

Peace,
-CxE

Third Quarter

Third Quarter

Academy Page

Join Date: Jun 2005

Ectos And Shards [EnS]

True enough. We had a lot of trouble with the hall itself as well.

What finally worked for us was rushing the holding team right away and piling as much DP as we could. We made no attempt to capture the altar, we just ran in and beat them down, repeatedly. The third team seemed unwilling to participate, which was probably our saving grace.

By the time the clock hit 2 minutes, they were badly DPd (despite morale) and easily dispatched, and we rushed our hero to the altar. From that point on, it was just a matter of blocking/killing the remaining hero.

FrOzEnMaGe

FrOzEnMaGe

Frost Gate Guardian

Join Date: Jul 2005

Quote:
Originally Posted by Scaphism
Of course if you'd been around you could have singlehandedly stopped them...from having fun?
I don't know what there is to be so negative or fearful about here, but you're displaying a horrible attitude that has no place on these boards.
Have a specific counter? Post it. Dislike the build concept? Fine. Claiming a build is retarded and boasting about your abilities (with nothing to back it up)- unacceptable.

On-topic: Nice to see something else working and people enjoying the process. Good point about the potency of flexible builds with good players behind them. forums are a place where you can say what and whatever your thinking of on topic, and i just did.. now for someone like you to come and tell me if you like what i say or not, now that unacceptable.
as for..
"Claiming a build is retarded and boasting about your abilities (with nothing to back it up)"
just for side info..
i'm rank9. just turned infact.
and you are? again?

pagansaint

Krytan Explorer

Join Date: Jun 2005

He's the moderator.
Which is not a great person to piss off.

And rank 9 wow, congratulations. You don't know everything. This build works, quite well obviously.

They'd probably target necros and mesmers first destroy them in 2/3 seconds and move to the monks. Wow, there went your counters. Next.

Any build can be stopped by any other build tailored to kill it. But how often do you know exactly whats coming for you?

Mitsu Bishi

Frost Gate Guardian

Join Date: Jun 2005

Austria

Need for Seed [SeeD]

Mo/Me

Throw in some conditions you can deal and "Victory is mine!" would be a great boost to staying power I believe. Maybe one of the warriors could use an axe to fight with, Apply Poison, Cyclone Axe, Dismember, Axe Rake, etc.

Maybe the Rez for all allied pets would work as well - shout your IWAY, rez all pets, let them get some more hits before they die again, rinse&repeat.

Predatory Season would complement the build very well, too. Drop it far back before you run in, when they kill it, have two or three backups - they just have to run out of the fight for a second, drop the spirit and go right back in. You don't heal, so the -20% to healing doesn't matter. The +5 health per hit does matter though - more to you than to the opponent.

A question (I never used pets before, always had my ranger go without one) - does the shout "Call of Haste" work on your pet only or on all allied pets in range?

PS: If you ever want to do this again and do have an open spot at times I'm online (5pm-12pm GMT usually), I'd really like to try it with you

poofighter

Academy Page

Join Date: Aug 2005

I would like to try it with you guys too
great imagenation
IGN:My Dear Death

dargon

Furnace Stoker

Join Date: May 2005

The Seraphim Knights [TSK]

R/

While you're suggesting bringing the all pet res skill, otyughs cry might be good to. You're already focusing on a single target at a time, may as well get all the pets focused as well with a bit more armor for some additional staying power.

Rossaroni

Academy Page

Join Date: Jun 2005

Knight Vision [KnV]

Mo/

My guild was running a variant of that build that used only 5 W/R's, but we got slaughtered by PuG. :/ It was really interesting, though, to see to some degree how the two builds went up against each other.

There are a lot of obvious things you could add to this build to make it better, but I guess you lose that big psychological edge and the initial suprise the enemy gets while cycling through your team at the beginning of the map...and finding 8 W/R's. It's a really really fun build, though. My guild has dubbed it the steamroller build.

Vermilion Okeanos

Forge Runner

Join Date: Feb 2005

Quote:
Originally Posted by dargon
While you're suggesting bringing the all pet res skill, otyughs cry might be good to. You're already focusing on a single target at a time, may as well get all the pets focused as well with a bit more armor for some additional staying power. otyugh's cry is completely useless... you will find out that it does not effect pet but only wild animal when you hold an object and select a target then use it.... nothing.

UberRusty

Banned

Join Date: Jun 2005

amsterdam, where male prostitution is legal

[GGG] Gay Guild Gals

W/R

Quote:
forums are a place where you can say what and whatever your thinking of on topic, and i just did.. now for someone like you to come and tell me if you like what i say or not, now that unacceptable.
He's a moderator. Besides, he's right. And you contradicted yourself as well.

Quote:
as for..
"Claiming a build is retarded and boasting about your abilities (with nothing to back it up)"
just for side info..
i'm rank9. just turned infact.
and you are? again? WOW, you're rank 9. Which I don't believe. Rank 9 = You must lose a lot in Tombs, OR You absolutely rock. But you sound like a guy who plays for hours on end, only to lose repeatedly.

Divine Elemental

Divine Elemental

Desert Nomad

Join Date: May 2005

Near Your House

I Used To Own [ IUTO ]

lmao ranks nothing
as infact some rank 6- 9 are idiots
and i doubt ur rank 9 nor rank 6 nor 3
and i agree with rusty Ensign might bite sometimes but hes well right... so dont back up ur talk with ZOMG im rank 9
tell me wat guild u in show me in game
i can rub 4 tigers up your ass
and im friends with em

ahmosesaves

Pre-Searing Cadet

Join Date: Aug 2005

R/Me

Ya know, its builds like these that make me love being a hydromancer. Not only can I slow your entire team down with ease...Mist Form anyone?

If I ever met a build like this with my hydromancer...well, I can hope can't I?

dargon

Furnace Stoker

Join Date: May 2005

The Seraphim Knights [TSK]

R/

Quote:
Originally Posted by Vermilion Okeanos
otyugh's cry is completely useless... you will find out that it does not effect pet but only wild animal when you hold an object and select a target then use it.... nothing. Uhm, then it's not working as described and should be reported as bugged

All animals in the area become hostile to your target and gain +20 armor for 30 seconds. Otyugh's Cry cannot turn charmed animals against their masters or their master's allies. (50% chance of failure with Beast Mastery 4 or less.)

Pet = charmed animal

Ednemak

Academy Page

Join Date: Jul 2005

mist form makes us immune to ur dmg -_-

and its very hard to beat my avenge guild team 1 on 1, we have fought EP the #1 ranked guild, and sissy boys+marvel and they couldnt handle us

but we have certain strategies that not every avenge team will haves

Rossaroni

Academy Page

Join Date: Jun 2005

Knight Vision [KnV]

Mo/

Quote:
Originally Posted by FrOzEnMaGe
sorry but this build is so retarded, i'm sure i wasnt tombing when a pet build won the halls :/

ward vs melee > this
anothing thing...
2people using aegis > this
and much much more stuff can own this.

fun build but wont go far.. I know what I'm about to say is maybe redundant and unnecessary, but I feel the need to point out something.

Remember those graphs showing the different group's collective hp? Remember how fast it dropped? Aegis might slow it down a bit for a few seconds, but how long do you think a prot monk can stand that much pressure? Not long enough to counter it. Same goes with everything else. EVERYTHING ELSE. Ward vs melee works too, but guess what, wards rarely cover an entire group. All they have to do is switch targets. Anyways, this build works even without a full focus of effort from all warriors on one target. You could split them up 3/3/2 or 4/4 and it would still work just fine. 4/4 might even be ideal, since it forces everyone on the other team to split their efforts, while you still deal tons of damage.

Divine Elemental

Divine Elemental

Desert Nomad

Join Date: May 2005

Near Your House

I Used To Own [ IUTO ]

and may i ask what guild u are in EP really has a awesome rank... and id love to know who got a 1 kill on them
and sB and MS aint good no more

ahmosesaves

Pre-Searing Cadet

Join Date: Aug 2005

R/Me

Quote:
Originally Posted by Ednemak
mist form makes us immune to ur dmg -_- No, it doesn't. Read the skill description again. Actually, I'll do you one better.

Mist Form {Elite} - Enchantment Spell
For 8-18 seconds, you cannot take or deal damage from attacks.
10 energy, 2 second cast time, 30 second recharge.

This means that I can't take damage from your attacks (warriors and rangers) but I am still able to use spells to damage you...

EDIT: Please dont take my posts the wrong way. I like new, creative builds, especially when their simplicity is their stongpoint. However, I couldn't pass up the chance to brag about my hydromancer and the much underated elite: mist form.