An open letter to A Net regarding Favor
Shanaeri Rynale
I would like to start off by saying that I really enjoy Guild wars and that Anet have done a fantastic job in pretty much every area. The Game is wonderful to look at, very well balanced and you can tell it is and continues to be a labor of love for the whole team. I also fully recognize that I have zero visibility of the business and development plans ahead. All I know is what I can see and observe.
Hopefully Anet will take the time to comment on this post and put to bed once and for all the issues surrounding Europe and to some extent Korea regarding the favour WaW implementations. It IS a long post and I humbly request that AN will take the time to read it.
Indeed Anet are probably the most responsive set of developers I have ever purchased a game from(and I bought 3 copies of GW so the whole family could play). However this responsiveness is a double edged sword. People demand attention and fixes almost on a continual bases and I’m sure Anet considers and notices them all.
I am also aware and grateful of the long hours and heartache that has gone into the preparation of Sorrows and Grenth and how that must have taken priority and I understand and very, very much appreciate that.
However, I would like to focus on one issue that affects many thousands of players across two thirds of the regions in the Guild Wars game. That one is the current implementation of the Favor system. Note throughout this letter I am talking about Korea as well as Europe but since I live in Europe I have done the most analysis on that region.
If I am wrong, then I humbly apologise, but I care enough about the game and the people I meet not to sit down and not query the status quo.
I am sure when the game was first designed the World at War concept was great(and indeed it is a great idea) and that the idea of having the world fighting for supremacy in an RPG excited the developers and beta testers no end.
However, and I believe through no fault in the game design. The current WaW implementation has led to a significant number of people
o Being disenchanted with the game and leaving
o Changing to US servers, thus reducing the gaming experience and pleasure for those left behind.
o Taking up AN PR bandwidth by asking questions about it
I base these view on simply going round and noting the numbers of people in most regions. It’s got to the point where I am seeing the same names again and again wherever I go. If the game in EU was highly populated I should not be remembering characters I saw the day before.
Other methods I used we’re chatting to friends, reading forums and noting what people were saying in all chat.
I’m sure AN did not plan it out this way, it’s simply the effects of an evolving game. However, if something is not working, time to fix it.
To assist in my analysis and to make sure that I was dealing with what I observed rather than my opinion I have been noting down the dates, times and regions in which favour changed. I have done this for the past few days and I believe I have enough data for a reasonable trend to appear. To be sure I will update the graph and figures once Sorrows has been released so that a fair comparison can be made.
I’ve made a graph showing favor times according to date and time since the 31st of August till now. I am fully aware that these were recorded only when I or friends were online, so the picture is a little incomplete. I am sure AN will have the correct figures.
I have split out the European peak hours as a % as this represents the time when most people would be looking for Fow/UW access. Peak hours is when most players are home from work or school, and are able to play the game. To them it doesn’t matter if EU has favour outside of those hours as they are unable to play the game.
Notice the huge disparity between the US, Korea and the EU. Now, take into account the peak hours calculation and it become very clear what the issue is. Remember this isn’t perception it’s recorded data.
I won’t pass personal comment on the figures as they speak for themselves. Suffice to say in terms of ability to access these more challenging areas of the game, Korea and especially Europe is at a huge and very discouraging disadvantage.
There was statement made on a website that was part of Fansite Friday.
To be objective, no source was given to the statement, but since it was linked from the official GW website I can only assume that the statement is an approved one. As IMHO AN would not allow a potentially damaging statement to be linkable from their official site.
Even if the statement is incorrect it by no means invalidates the data and observations in this letter, but I have used it to highlight the issues some more.
Now, lets see how this matches up with my observations.
The tie between PvP and cooperative player was built with intent, as a design choice that helps to emphasize the dual nature of Guild Wars and to nurture the connection between the two types of players. As PvP players may engage in cooperative play in order to build their character, those who engage solely in cooperative play come to appreciate the access to new explorable areas made possible by the PvP player. We will continue to examine many aspects of PvP and cooperative play, and to weigh how they interact and nurture one another, as we launch the Sorrow's Furnace Update and while we prepare for the start of the tournament season.
I completely agree. The Waw Concept is a great idea. However as the above data shows, again thru no fault of AN it is now unbalancing the game, driving players away and causing a great deal of frustration to thousands of players.
Now we come to the contentious statement
Now, in light of this question, I want to say that we are very aware that players in Europe have less access to the Fissure of Woe and The Underworld than players from other regions.
Correct, as seen from the above stats EU only holds (5.14%) of the time.
This leads us to two things that we can do: (1) We can make adjustments to help balance that access out most evenly, and (2) We can expand content to allow the same type of fun, high-level exploration and combat in other areas that do not have the same sorts of access requirements.
Please can you confirm that you will be doing 1 AND 2, 1 or 2?
Now of course there is the alternative that more EU guilds fight in the HoH, but it is now a vicious circle. Why do I say that?
o People have left for the US servers reducing the numbers of available players
o Language/culture differences
o Lack of interest in Pvp
Lack of favour and competition have driven EU guilds to the US, the existing EU guilds are valiantly trying to put up a fight(and us non PvP types really thank you for it), but often they are fighting a losing battle as if testified several times teams of one region decide to gang up on one of another there can and will only be one result.
The change to option 1 is logically trivial and needs only the removal of a single condition statement. If you still wanted to make the favor system mean something then add a faction multiplier if your region has favour. Again a simple change that has no negative effect on game balance, in fact it helps restore it
Logically, Two simple condition statements is all it would take to fix this(two if you wanted to still reward favour). Now I’ve not seen the code so cant say for sure of course, but logically this is all it would take.
I believe the solution is to increase faction rewards based on favor. It fits within the lore of the game, is easy to do and rewards both PvP and PvE players alike.
Fissure of Woe and The Underworld are both fully optional.
IMHO this is incorrect, when your region does not have favour those areas are closed, therefore it is not optional(or even fully ). Optional means that you choose to go there or not
Yet we realize they are elite PvP areas, and that for some players, they are the most fun and the most rewarding areas in the game.
Correct, they are also the source of the most valuable and elite items in the game. They also represent a repeatable source of XP and therefore skill points, thus affecting all areas(PvP and PvE) of the game. Not being able to obtain skill points so rapidly in the EU/Korea regions creates an imbalance in the game, in addition to the obvious reduction in gameplay experience issues.
But consider Sorrow’s Furnace and Grenth’s Footprint. They will be more readily entered – no cost, no timing issues – and they will offer the same quality of experience and reward as Fissure of Woe and The Underworld for high-level players. By offering these new areas, we provide a variety of experiences and opportunities, and we will continue to expand such options in the future.
This is very much appreciated and we are all looking forward to playing it, however both these areas are available to the regions with favour. So no matter what is implemented(unless it’s favour based) then the game imbalance will still be there.
The above reads like Sorrows and Grenths is an alternative to the Fow/UW, and indeed it is. But it is only a true alternative if all regions are open.
For example let us say it takes 100 hours to complete the Pve side of the game. The UW and Fissure will take on average 15 hours to complete all the quests(from experience). That means that for 95% of time Europe has 15% LESS game content for the same or more amount of monetary investment in the game. Adding more content, available to all regions. Does not detract from that fact, although it may reduce the percentage somewhat.
The Frog/Dev And Gaile Grey have stated that people would be rewarded for staying in Europe.
Please can you state now and clearly what those rewards are going to be. IMHO you owe it to thousands of people wanting full and unrestricted access to your superb game to change the way the systems works, as by the numbers and analysis above it’s clearly broken.
I honestly and truly believe that a "dont worry we're working on it" will not help resolve the issue, but only add to the frustration.
For example, if I said to you
Use my eight bedroom house as much as you like for 50 bucks, don’t worry about using four of the rooms tho as the other four will keep you happy for hours. Oh, and don’t worry about the Americas, although they paid the same (or less than you) they can use all eight most of the time, but honestly your four will suffice for all you want to do.
Wouldn’t you feel cheated? Wouldn’t you want to have the option of using the other four as well?
There have been a number of suggestions on how to change the current system, and I do trust in your ability to make the correct choice. However, hopefully this long missive makes it clear that something has to be done to resolve this issue, otherwise I fear for the longevity of the game in the European servers and the ability for Anet to maintain interest in GW up to and including chapter two.
Remember, logically one simple condition change is all it would take. Over to you AN and thanks for reading.
Hopefully Anet will take the time to comment on this post and put to bed once and for all the issues surrounding Europe and to some extent Korea regarding the favour WaW implementations. It IS a long post and I humbly request that AN will take the time to read it.
Indeed Anet are probably the most responsive set of developers I have ever purchased a game from(and I bought 3 copies of GW so the whole family could play). However this responsiveness is a double edged sword. People demand attention and fixes almost on a continual bases and I’m sure Anet considers and notices them all.
I am also aware and grateful of the long hours and heartache that has gone into the preparation of Sorrows and Grenth and how that must have taken priority and I understand and very, very much appreciate that.
However, I would like to focus on one issue that affects many thousands of players across two thirds of the regions in the Guild Wars game. That one is the current implementation of the Favor system. Note throughout this letter I am talking about Korea as well as Europe but since I live in Europe I have done the most analysis on that region.
If I am wrong, then I humbly apologise, but I care enough about the game and the people I meet not to sit down and not query the status quo.
I am sure when the game was first designed the World at War concept was great(and indeed it is a great idea) and that the idea of having the world fighting for supremacy in an RPG excited the developers and beta testers no end.
However, and I believe through no fault in the game design. The current WaW implementation has led to a significant number of people
o Being disenchanted with the game and leaving
o Changing to US servers, thus reducing the gaming experience and pleasure for those left behind.
o Taking up AN PR bandwidth by asking questions about it
I base these view on simply going round and noting the numbers of people in most regions. It’s got to the point where I am seeing the same names again and again wherever I go. If the game in EU was highly populated I should not be remembering characters I saw the day before.
Other methods I used we’re chatting to friends, reading forums and noting what people were saying in all chat.
I’m sure AN did not plan it out this way, it’s simply the effects of an evolving game. However, if something is not working, time to fix it.
To assist in my analysis and to make sure that I was dealing with what I observed rather than my opinion I have been noting down the dates, times and regions in which favour changed. I have done this for the past few days and I believe I have enough data for a reasonable trend to appear. To be sure I will update the graph and figures once Sorrows has been released so that a fair comparison can be made.
I’ve made a graph showing favor times according to date and time since the 31st of August till now. I am fully aware that these were recorded only when I or friends were online, so the picture is a little incomplete. I am sure AN will have the correct figures.
I have split out the European peak hours as a % as this represents the time when most people would be looking for Fow/UW access. Peak hours is when most players are home from work or school, and are able to play the game. To them it doesn’t matter if EU has favour outside of those hours as they are unable to play the game.
Notice the huge disparity between the US, Korea and the EU. Now, take into account the peak hours calculation and it become very clear what the issue is. Remember this isn’t perception it’s recorded data.
I won’t pass personal comment on the figures as they speak for themselves. Suffice to say in terms of ability to access these more challenging areas of the game, Korea and especially Europe is at a huge and very discouraging disadvantage.
There was statement made on a website that was part of Fansite Friday.
To be objective, no source was given to the statement, but since it was linked from the official GW website I can only assume that the statement is an approved one. As IMHO AN would not allow a potentially damaging statement to be linkable from their official site.
Even if the statement is incorrect it by no means invalidates the data and observations in this letter, but I have used it to highlight the issues some more.
Now, lets see how this matches up with my observations.
The tie between PvP and cooperative player was built with intent, as a design choice that helps to emphasize the dual nature of Guild Wars and to nurture the connection between the two types of players. As PvP players may engage in cooperative play in order to build their character, those who engage solely in cooperative play come to appreciate the access to new explorable areas made possible by the PvP player. We will continue to examine many aspects of PvP and cooperative play, and to weigh how they interact and nurture one another, as we launch the Sorrow's Furnace Update and while we prepare for the start of the tournament season.
I completely agree. The Waw Concept is a great idea. However as the above data shows, again thru no fault of AN it is now unbalancing the game, driving players away and causing a great deal of frustration to thousands of players.
Now we come to the contentious statement
Now, in light of this question, I want to say that we are very aware that players in Europe have less access to the Fissure of Woe and The Underworld than players from other regions.
Correct, as seen from the above stats EU only holds (5.14%) of the time.
This leads us to two things that we can do: (1) We can make adjustments to help balance that access out most evenly, and (2) We can expand content to allow the same type of fun, high-level exploration and combat in other areas that do not have the same sorts of access requirements.
Please can you confirm that you will be doing 1 AND 2, 1 or 2?
Now of course there is the alternative that more EU guilds fight in the HoH, but it is now a vicious circle. Why do I say that?
o People have left for the US servers reducing the numbers of available players
o Language/culture differences
o Lack of interest in Pvp
Lack of favour and competition have driven EU guilds to the US, the existing EU guilds are valiantly trying to put up a fight(and us non PvP types really thank you for it), but often they are fighting a losing battle as if testified several times teams of one region decide to gang up on one of another there can and will only be one result.
The change to option 1 is logically trivial and needs only the removal of a single condition statement. If you still wanted to make the favor system mean something then add a faction multiplier if your region has favour. Again a simple change that has no negative effect on game balance, in fact it helps restore it
Logically, Two simple condition statements is all it would take to fix this(two if you wanted to still reward favour). Now I’ve not seen the code so cant say for sure of course, but logically this is all it would take.
I believe the solution is to increase faction rewards based on favor. It fits within the lore of the game, is easy to do and rewards both PvP and PvE players alike.
Fissure of Woe and The Underworld are both fully optional.
IMHO this is incorrect, when your region does not have favour those areas are closed, therefore it is not optional(or even fully ). Optional means that you choose to go there or not
Yet we realize they are elite PvP areas, and that for some players, they are the most fun and the most rewarding areas in the game.
Correct, they are also the source of the most valuable and elite items in the game. They also represent a repeatable source of XP and therefore skill points, thus affecting all areas(PvP and PvE) of the game. Not being able to obtain skill points so rapidly in the EU/Korea regions creates an imbalance in the game, in addition to the obvious reduction in gameplay experience issues.
But consider Sorrow’s Furnace and Grenth’s Footprint. They will be more readily entered – no cost, no timing issues – and they will offer the same quality of experience and reward as Fissure of Woe and The Underworld for high-level players. By offering these new areas, we provide a variety of experiences and opportunities, and we will continue to expand such options in the future.
This is very much appreciated and we are all looking forward to playing it, however both these areas are available to the regions with favour. So no matter what is implemented(unless it’s favour based) then the game imbalance will still be there.
The above reads like Sorrows and Grenths is an alternative to the Fow/UW, and indeed it is. But it is only a true alternative if all regions are open.
For example let us say it takes 100 hours to complete the Pve side of the game. The UW and Fissure will take on average 15 hours to complete all the quests(from experience). That means that for 95% of time Europe has 15% LESS game content for the same or more amount of monetary investment in the game. Adding more content, available to all regions. Does not detract from that fact, although it may reduce the percentage somewhat.
The Frog/Dev And Gaile Grey have stated that people would be rewarded for staying in Europe.
Please can you state now and clearly what those rewards are going to be. IMHO you owe it to thousands of people wanting full and unrestricted access to your superb game to change the way the systems works, as by the numbers and analysis above it’s clearly broken.
I honestly and truly believe that a "dont worry we're working on it" will not help resolve the issue, but only add to the frustration.
For example, if I said to you
Use my eight bedroom house as much as you like for 50 bucks, don’t worry about using four of the rooms tho as the other four will keep you happy for hours. Oh, and don’t worry about the Americas, although they paid the same (or less than you) they can use all eight most of the time, but honestly your four will suffice for all you want to do.
Wouldn’t you feel cheated? Wouldn’t you want to have the option of using the other four as well?
There have been a number of suggestions on how to change the current system, and I do trust in your ability to make the correct choice. However, hopefully this long missive makes it clear that something has to be done to resolve this issue, otherwise I fear for the longevity of the game in the European servers and the ability for Anet to maintain interest in GW up to and including chapter two.
Remember, logically one simple condition change is all it would take. Over to you AN and thanks for reading.
Brett Kuntz
You need to consider the lack of Euro and Korean players though. Last we've heard number wise there was 650k copies of GW sold in the USA, and only 75,000 in Korea. I'm sure Euro is a smaller number as well, but nothing official has been released. It only makes sense with the game being slanted that way USA will win more often. It doesn't matter, because UW and FoW are maps for the PvPers, not PvEers or Roleplayers. They are my reward and any other PvPers reward. I believe the system should remain the same, and have no changes other then adding even more maps for us PvPers.
Aniewiel
I think that this is more appropriate in the Sanitarium. I'll move it there.
Other than that, all I can say is....wow.
Other than that, all I can say is....wow.
Shanaeri Rynale
Kunt0r
I want this thread to be free of discussion so as not to muddy the waters for AN.
But 1. the FoW etc are PvE areas, and 2. dont the 75,000 users in Korea and say 100,000 users in Europe deserve the same amount of game content, esp if they paid the same or more for the game and the content is there in the first place...
Shan
I want this thread to be free of discussion so as not to muddy the waters for AN.
But 1. the FoW etc are PvE areas, and 2. dont the 75,000 users in Korea and say 100,000 users in Europe deserve the same amount of game content, esp if they paid the same or more for the game and the content is there in the first place...
Shan
Alex Weekes
I'd really like to thank Shanaeri Rynale for the large amount of work and thought that has gone into this post. There's a lot of very valuable material presented here. All I can say right now is that the issue has been noted, and the team are looking at options (as indicated in the material you quoted).
Actually, the 650,000 number you refer to was for both Europe and America combined. I cannot give you any numbers, however sales in Europe have been very strong (#1 UK PC game for six weeks after release, and has stayed strongly in the top 5 since then, #1 post-release with strong follow-up sales in other regions as well) and have remained strong. And, despite player perceptions, we have seen very strong numbers of players participating on the European Territory. It is a fallacy, myth ... call it what you will, but it is most definitely inaccurate to say that Europe is short on players.
Quote:
Originally Posted by kunt0r
You need to consider the lack of Euro and Korean players though. Last we've heard number wise there was 650k copies of GW sold in the USA, and only 75,000 in Korea.
|
Shanaeri Rynale
Thank you for a prompt response Alex.
Please can you give a timescale for when these options are going to be finalised and implemented. Days, weeks, months, next release?
Can I be cheeky and ask you what region servers you play on?
Please can you give a timescale for when these options are going to be finalised and implemented. Days, weeks, months, next release?
Can I be cheeky and ask you what region servers you play on?
Brett Kuntz
Quote:
it is a high level area for PVE not an ARENA for PVP |
It is not ArenaNET's fault that the Favour isn't completely balanced, and then again, should it be? You can't balance something that's left entirely up to a player base like Favour is. Anyone, at any time, can go win Favour for their area. You do not need special items, gold, or have to play for atleast a certain amount of time before getting it. There is not a single thing in the entire GW game or community holding back Koreans and Europeans from winning it other then the fact they simply chose not to. Should the game, should one of my PvP rewards, be changed because some people are too lazy to earn it? After all, UW and FoW are two bonus's that reward player skill and not time played, one of ArenaNET's goals.
Sandman Uk
Quote:
Originally Posted by Alex Weekes
Actually, the 650,000 number you refer to was for both Europe and America combined.
|
I have been arguing the same argument for the past 3 month's regarding favor. And I will hold my hands up and say that if I had not been locked in the Euro region I would have transfered month ago.
PVP and PVE dont mix. The favor system on paper before the launch would have seemed a great idea. But how its panned out has left it very unfair on Europe. Why??
I IMHO I say its a Meglomania thing between Usa and Korea. Europe being very laid back with PVP and various Language difficulties. And the longer its gone on the harder it will be for Europe to even challenge now in PVP.
I do hope you change the favor system. Its the only thing that lets the game down for PVE European players like myself. There have been some great ideas for an alternative
Quote:
Originally Posted by kunt0r
should one of my PvP rewards, be changed because some people are too lazy to earn it? After all, UW and FoW are two bonus's that reward player skill and not time played, one of ArenaNET's goals.
|
Why is a PVE player wishing to enter the UW/FIS classed as lazy because hes being forced into PVP play that he doesnt want to so that he can then continue in his PVE role playing.
Is there an super elite area in PVP that requires you to come to PVE to open it up. When there was and you had to come out to earn your skills and Runes there was uproar. And it was imediatley changed so you could then change Faction into your skills/Runes.
And who really comes out of the Halls after a win so they can go into the Underworld. Would you
P.S
Great post Shanaeri
/Respect
Loviatar
edited as per next post
Aniewiel
kunt0r and Loviatar:
Given how hard Shan worked on the original post, please do NOT hijack the thread by getting into a semantic argument about PvP vs. PvE. If you wish to continue the discussion, please start the billionth thread about it in the Riverside OR take it to PMs.
Thanks.
Given how hard Shan worked on the original post, please do NOT hijack the thread by getting into a semantic argument about PvP vs. PvE. If you wish to continue the discussion, please start the billionth thread about it in the Riverside OR take it to PMs.
Thanks.
Gwahir
Just like to say that it might be in ANet's interest to not fix this.
I'm a Euro player, I'm moving to university accommodation next week, so i'm not sure if I'll be able to play Guild Wars (connection firewalled by university). If I can, I'll be buying another copy of Guild Wars and having an American account. Purely so i can get into the UW/FoW more.
I've played through the whole PVE 4times (W/Mo, Mo/W, Me/N, E/R) and although some parts have been different, it's generally more of the same. I have been to the UW and FoW as often as possible but considering my favourite character to play is the W/Mo, i find it very difficult to get into a PuG and 60% of the PuGs i go to UW or FoW with have someone useless in and dont make it past the first quest. Add to that the fact that we only have favour about 5% of the time I play, I don't get to go to the UW/FoW an aweful lot, even though they're the only parts of the game I want to play properly but haven't.
I've Dabbled in PVP but have been put off since getting absolutely hammered in the Ascalon Arena by people who seemed absolutely invincible to me at the time and used skills i'd never heard of. (I know now that they were wearing Droknar's armour).
Anyway, my point is, I think ANet have 2 choices:
1) change the favour system, keep european players like me happy and more likely to buy Chapter2
2) keep it the same, the hardcore of players will buy another account so they can play in the UW/FoW and maybe buy chapter2. whilst the casual gamers just spend their money on 1 copy and are less happy so dont bother with chapter2.
I'm a Euro player, I'm moving to university accommodation next week, so i'm not sure if I'll be able to play Guild Wars (connection firewalled by university). If I can, I'll be buying another copy of Guild Wars and having an American account. Purely so i can get into the UW/FoW more.
I've played through the whole PVE 4times (W/Mo, Mo/W, Me/N, E/R) and although some parts have been different, it's generally more of the same. I have been to the UW and FoW as often as possible but considering my favourite character to play is the W/Mo, i find it very difficult to get into a PuG and 60% of the PuGs i go to UW or FoW with have someone useless in and dont make it past the first quest. Add to that the fact that we only have favour about 5% of the time I play, I don't get to go to the UW/FoW an aweful lot, even though they're the only parts of the game I want to play properly but haven't.
I've Dabbled in PVP but have been put off since getting absolutely hammered in the Ascalon Arena by people who seemed absolutely invincible to me at the time and used skills i'd never heard of. (I know now that they were wearing Droknar's armour).
Anyway, my point is, I think ANet have 2 choices:
1) change the favour system, keep european players like me happy and more likely to buy Chapter2
2) keep it the same, the hardcore of players will buy another account so they can play in the UW/FoW and maybe buy chapter2. whilst the casual gamers just spend their money on 1 copy and are less happy so dont bother with chapter2.
GuildWarsPlayer
Quote:
Originally Posted by kunt0r
Should the game, should one of my PvP rewards, be changed because some people are too lazy to earn it? After all, UW and FoW are two bonus's that reward player skill and not time played, one of ArenaNET's goals.
|
But I believe that most USA PvE players aren't bothered to play PvP, thus benefiting from something that isn't due to their skill.
One last thing i would say to the people from Anet: GW is absolutely BRILLIANT, the best RPG-oriented game i played since a very long time (since Dungeon Master from FTL to be precise ^^).
Brett Kuntz
Quote:
Thats a bit strong Kunt0r Why is a PVE player wishing to enter the UW/FIS classed as lazy because hes being forced into PVP play that he doesnt want to so that he can then continue in his PVE role playing. Is there an super elite area in PVP that requires you to come to PVE to open it up. When there was and you had to come out to earn your skills and Runes there was uproar. And it was imediatley changed so you could then change Faction into your skills/Runes. And who really comes out of the Halls after a win so they can go into the Underworld. Would you |
First, lets point out that players want to enter these maps, they don't need to. It's a want, not a need. PvEers that want to enter these maps should encourage and support PvPers from their area to win it for them. Maybe offer them gold and items? Up to you.
All PvP area's require PvE to get to. I had to earn all of my Arena's, my tombs, and my Guild Hall, all through PvE play (minus Sigil through PvP play). I never complained about this because a) it was fast, b) only had to do it once.
Unlike the bonus maps which are a want, Skills, Elites, and Runes are needs. You need them to play the game. You cannot play the game without them.
I have personally gone to Tombs when another area held it just to take it away from them, but no, I myself did not go right into UW/FoW afterwards. But I bet the thousands of people who did were thankful my guild won it for them.
Quote:
kunt0r and Loviatar: Given how hard Shan worked on the original post, please do NOT hijack the thread by getting into a semantic argument about PvP vs. PvE. If you wish to continue the discussion, please start the billionth thread about it in the Riverside OR take it to PMs. Thanks. |
I always thought forums were for discuissing things, not for someone to make a topic then you prevent all discussion about said topic.
Quote:
As long as you're a PvP player that wins HoH and then goes to the PvE part for Fow / UW, it does make sense... But I believe that most USA PvE players aren't bothered to play PvP, thus benefiting from something that isn't due to their skill. |
Sandman Uk
Quote:
Originally Posted by kunt0r
First, lets point out that players want to enter these maps, they don't need to. It's a want, not a need.
|
I want to complete 100% of the game. Ive paid my money like everyone else. Why shouldnt I want to enter the areas. But im being forced into the PVP part of the game to progress in the PVE part I love.
PVP and PVE should be a matter of choice not forced upon you to progress.
Gaile Gray
Thanks for the post, Shanaeri. I will pass a link along to the designers, as I know they will be interested. When you ask about a timeline for changes, I should point out that the dev team is currently working on the Sorrow's Furnace Update, on Observer Mode (in preparation for the Tournament, another large undertaking) and, of course, on the second chapter of Guild Wars. This is not to say, however, that the issue of assessing Favour is not a priority. It most certainly is on the list of objectives in the near term. I cannot give you a date or time for this, in part because it will be an ongoing assessment, but the we'll continue to monitor the situation, by all means, as we are actively doing even now.
You mentioned that your figures were taken as you or your friends were able to ascertain Favour. I don't see any that are "blank," though. Is there some assumption in the table? You see, with no missing spots -- all being marked NA, Korea, or Europe -- yet the mention of missed data (which is perfectly understandable!), I just want to check if that is all-inclusive or not.
On a side note, I was in Guild Wars quite a bit this weekend. Each time, I saw Europe hold onto the Hall of Heroes. She had many challengers, and in fact was just two away from loss at more than one point, but she did rebound and keep the Favour, despite the efforts of Korea and NA to assume the role of victor. It will be interesting to know if there was an upswing this weekend.
Thanks again for your analysis and your suggestions!
You mentioned that your figures were taken as you or your friends were able to ascertain Favour. I don't see any that are "blank," though. Is there some assumption in the table? You see, with no missing spots -- all being marked NA, Korea, or Europe -- yet the mention of missed data (which is perfectly understandable!), I just want to check if that is all-inclusive or not.
On a side note, I was in Guild Wars quite a bit this weekend. Each time, I saw Europe hold onto the Hall of Heroes. She had many challengers, and in fact was just two away from loss at more than one point, but she did rebound and keep the Favour, despite the efforts of Korea and NA to assume the role of victor. It will be interesting to know if there was an upswing this weekend.
Thanks again for your analysis and your suggestions!
Rey Lentless
There needs to be repeatable quests available (not by making a new character) for people who currently do not have favor. If sorrow's furnace is accessible whenever, and has repeatable quests.. then I say problem solved. If it isn't, then it's still a problem.
I do like the idea of 'favor' and have it be a rewarding thing, but there needs to be more options for the pve player.
I would bet 99% of the pvp players do not do the tombs to get access to UW/Fiss. I think the people who enjoy UW/Fiss are not generally the people who enjoy doing the tombs (in general).
I do think the pve players in Korea and Europe have it rough and hope something changes for them.
I do like the idea of 'favor' and have it be a rewarding thing, but there needs to be more options for the pve player.
I would bet 99% of the pvp players do not do the tombs to get access to UW/Fiss. I think the people who enjoy UW/Fiss are not generally the people who enjoy doing the tombs (in general).
I do think the pve players in Korea and Europe have it rough and hope something changes for them.
Shanaeri Rynale
Thank you for the response Gaile. Yes there is a degree of assumption there, but I think we missed only 2-3 hours a day(from 3am-6am GMT+1 ) which although favor could change it is unlikely to in those hours(most sensible europeans being asleep and all that, and the fact that it takes 5 consecutive wins etc).
Would you be able to share your findings or your own monitoring data? It would help show things in a more correct light, and allow us favor watchers to at least get some sleep.
I fully realise and appreciate the huge efforts your team go to, in making GW an enjoyable experience, but can we not have something done in the interim to allivaite things e.g 3 wins instead of 5. Thats just a simple single digit change in a constant or condition and requires minimal testing. Heck, mail me the source code and i'll do it for you, gratis(well free fissure armor for life)
Yes I noticed that Eu had favor more this weekend, but I suspect it being a public holiday in the US was a significant factor in this success.
I will update in a weeks time when the effects of sorrows etc can be taken into account.
Not for Gaile>P.s it's not just about repeatable quests it's about variety and volume of content
Would you be able to share your findings or your own monitoring data? It would help show things in a more correct light, and allow us favor watchers to at least get some sleep.
I fully realise and appreciate the huge efforts your team go to, in making GW an enjoyable experience, but can we not have something done in the interim to allivaite things e.g 3 wins instead of 5. Thats just a simple single digit change in a constant or condition and requires minimal testing. Heck, mail me the source code and i'll do it for you, gratis(well free fissure armor for life)
Yes I noticed that Eu had favor more this weekend, but I suspect it being a public holiday in the US was a significant factor in this success.
I will update in a weeks time when the effects of sorrows etc can be taken into account.
Not for Gaile>P.s it's not just about repeatable quests it's about variety and volume of content
Brett Kuntz
Quote:
Originally Posted by Sandman Uk
Of course I need too
I want to complete 100% of the game. Ive paid my money like everyone else. Why shouldnt I want to enter the areas. But im being forced into the PVP part of the game to progress in the PVP part I love. PVP and PVE should be a matter of choice not forced upon you to progress. |
Como Fort
I'm from Europe, and as far as I'm concerned if you can't be bothered to win HoH then you don't really deserve to be going to UW and FoW. The guild I'm in try hard to win favor for Europe and we usually win HoH at least once everday. Its not anyone's fault that Europe is multi-bilingual, but most people still are taught English at school. Lets face it, Europe is generally n00b so its us that has to improve, not the way of getting into these bonus areas.
Gwahir
Quote:
Originally Posted by kunt0r
Unlike the bonus maps which are a want, Skills, Elites, and Runes are needs. You need them to play the game. You cannot play the game without them.
|
you need to use elites and runes to play PvP?
No, you do not need to. You did not pay for 100% of the game, no where on the box, in the license, in any agreement, on any website, does it say when you pay for the game you are entitled to be able to win in PVP. Those skills and runes are only PvE rewards and bonus's, they are absolutely nothing else. You are not forced to PvE to get access to those things, because you are not forced to use those things. You only want to use them so you can win. There is nothing in them that you need to enjoy the game. They are bonus. Please get your facts straight before argueing about it.
Loviatar
there is a big grain of truth in that before faction was brought into the picture but now a pvp can earn the same items in pvp only
Kai Nui
I'm glad to know that NCSoft is doing something. Thank you.
wolfy3455
Quote:
Originally Posted by Loviatar
there is a big grain of truth in that before faction was brought into the picture but now a pvp can earn the same items in pvp only
|
Phrozenflame
kunt0r,
Thing is it needs balancing, this is something that should have been done long ago, what is happening is many PvPers as well as PvEers are moving to USA, and you generally move when you reach to the point of entering UW etc.. now whats happening is the experienced part of the population is going out, the newbie part is comming in, and so that is causing lack of competitiveness among Europeans, you dont simply have enough pro guilds to recruit and teach as like in NA. And what happens unltimately is few guilds which try v. hard just get plain frustated..loosing alot not due quantity of quality is very hard on the mind, lets not forget the tension and burden if you're the only few ones left defending the whole continent. We are only talking about PVPers ONLY and PVEers ONLY, now what about those who like to play both parts of the game? even they are being effected, the new PvPers will simply findit hard to learn anything, keep loosing, and then get frustated they cant do much to get into UW etc for PvE and well..they'll move to America too.
This is a whole cycle.
Dear Anet,
The best sollution IMHO is Depending upon the Total XP + Fame of all the population of the continent, the drops, the gold etc should be rewarded, less aggregate fame & XP = more drops of purple, golden items, more faction, more XP per kill and random drops from UW FoW areas in other parts of maps etc. What this will cause is a simply demand and supply thing...which will force everything back into equilibirium, This will motivate players to come back to the weaker part of the world...GW site can publish weekly sort-of figures suggesting population of the continents.
This is a no harm to anyone, its fair to all, it will remain fair to all, it will make the game more competitive...it was about skills and intelligence, lets force ppl to brainstorm..lets make it all exicting for everyone again!
Thanks.
Thing is it needs balancing, this is something that should have been done long ago, what is happening is many PvPers as well as PvEers are moving to USA, and you generally move when you reach to the point of entering UW etc.. now whats happening is the experienced part of the population is going out, the newbie part is comming in, and so that is causing lack of competitiveness among Europeans, you dont simply have enough pro guilds to recruit and teach as like in NA. And what happens unltimately is few guilds which try v. hard just get plain frustated..loosing alot not due quantity of quality is very hard on the mind, lets not forget the tension and burden if you're the only few ones left defending the whole continent. We are only talking about PVPers ONLY and PVEers ONLY, now what about those who like to play both parts of the game? even they are being effected, the new PvPers will simply findit hard to learn anything, keep loosing, and then get frustated they cant do much to get into UW etc for PvE and well..they'll move to America too.
This is a whole cycle.
Dear Anet,
The best sollution IMHO is Depending upon the Total XP + Fame of all the population of the continent, the drops, the gold etc should be rewarded, less aggregate fame & XP = more drops of purple, golden items, more faction, more XP per kill and random drops from UW FoW areas in other parts of maps etc. What this will cause is a simply demand and supply thing...which will force everything back into equilibirium, This will motivate players to come back to the weaker part of the world...GW site can publish weekly sort-of figures suggesting population of the continents.
This is a no harm to anyone, its fair to all, it will remain fair to all, it will make the game more competitive...it was about skills and intelligence, lets force ppl to brainstorm..lets make it all exicting for everyone again!
Thanks.
Brett Kuntz
Quote:
Originally Posted by Gwahir
how so? You can play PVP without any skills or runes or elites.
|
Quote:
Originally Posted by Gwahir
you need to use elites and runes to play PvP?
|
Quote:
Originally Posted by Gwahir
No, you do not need to. You ...
|
To the above poster: There is nothing to balance in terms of Favour. You can't balance something entirely dependant on a players actions without completely removing it, and in doing so, you'll kill the only ingame reward for PvPers.
Arathorn5000
Quote:
Originally Posted by Shanaeri Rynale
...the existing EU guilds are valiantly trying to put up a fight(and us non PvP types really thank you for it), but often they are fighting a losing battle as if testified several times teams of one region decide to gang up on one of another there can and will only be one result.
|
So, I would really classify this is a myth that PvE players choose to believe. And therefore, there is really no advantage or disadvantage that a particular region has for the ability to win the hall of heroes. The only valid point is that there is simply a greater magnitude of american teams playing. But I'd say the point of "if you want to enter the bonus PvE areas, put together a group with a better strategy than your opponents and win HoH" is still valid.
Son of Mooky
Kuntor,
Gwahir used your own logic against your argument. Maybe no skills was stretching it but definitely spot on about the elite skills and runes (they are a bonus).
Gwahir used your own logic against your argument. Maybe no skills was stretching it but definitely spot on about the elite skills and runes (they are a bonus).
Arathorn5000
Runes and elites are absolutely necessary for competitive high-level PvP play.
Brett Kuntz
Quote:
Originally Posted by Son of Mooky
Kuntor,
Gwahir used your own logic against your argument. Maybe no skills was stretching it but definitely spot on about the elite skills and runes (they are a bonus). |
Timoz
I've seen a lot of replies posted about the quality of european players as compared to American players...
I'm in a european guild, when we go in the tombs, we win the halls, we don't lose to anybody unless we lose someone due to other circumstances, lag etc.
Infact, we're unbeaten when it comes to fighting all of the 'quality' American and korean guilds.
We've recently started gvg, unbeaten so far.
Which is why i would argue its the quantity NOT the quality of the players which is making the difference with the favor system. Obviously, due to this there can be more decent quality guilds around tombing more of the time due to the quantity whereas europe suffers here..
My point being the huge quantity of american players is the reason why they are maintaining the favor. I'm not saying i wish the system to be changed as i like the idea of winning the favor for your territory.. its great
..and to an extent, a lot of euro's don't have a clue what they're doing in pvp i agree with this.. but not us all. please bear that in mind before insulting the quality of our players...
I'm in a european guild, when we go in the tombs, we win the halls, we don't lose to anybody unless we lose someone due to other circumstances, lag etc.
Infact, we're unbeaten when it comes to fighting all of the 'quality' American and korean guilds.
We've recently started gvg, unbeaten so far.
Which is why i would argue its the quantity NOT the quality of the players which is making the difference with the favor system. Obviously, due to this there can be more decent quality guilds around tombing more of the time due to the quantity whereas europe suffers here..
My point being the huge quantity of american players is the reason why they are maintaining the favor. I'm not saying i wish the system to be changed as i like the idea of winning the favor for your territory.. its great
..and to an extent, a lot of euro's don't have a clue what they're doing in pvp i agree with this.. but not us all. please bear that in mind before insulting the quality of our players...
Executioner
The current favor system needs revision IMO, currently a region controlling favor has a huge advantage to the regions attempting to attain favor and since the update changes to the pvp system there are no longer any holding builds which were a stable part for gaining favor for many guild teams.
I still would agree that revision of the favour system should still contain a persistant need to hold HoH, but maybe to a lesser extent such as 3 wins to gain favor, also inclusive to this maybe a timed ammout for each change over of favor, the current system gives roughly 50 mins (10 mins per each round of HoH) from the the point that favor is won, so to give 1 hours access to UW/FoW from the time favor is gained for that region would seem sensible, this would also incorrperate a need to win favor back if it was lost, within a 30 min time period, so that the favour clock could once again be reset to the 1 hour window.
In addition, something else i would like to see added to the above idea is a /favortime command, the reason for is that when players are forming groups to UW/FoW they can check to see if they have time to wait for that "required player", other than forming a group for 10-20 mins and find favor has just been lost near the time they were going to access these area's.
As for the quality of euro players.. heh its probably around the same mark vs U.S or Korean in a statistical value of player numbers in each region, so i would lean more towards the quantity values being why the U.S holds hoh for longer periods.
Evil
I still would agree that revision of the favour system should still contain a persistant need to hold HoH, but maybe to a lesser extent such as 3 wins to gain favor, also inclusive to this maybe a timed ammout for each change over of favor, the current system gives roughly 50 mins (10 mins per each round of HoH) from the the point that favor is won, so to give 1 hours access to UW/FoW from the time favor is gained for that region would seem sensible, this would also incorrperate a need to win favor back if it was lost, within a 30 min time period, so that the favour clock could once again be reset to the 1 hour window.
In addition, something else i would like to see added to the above idea is a /favortime command, the reason for is that when players are forming groups to UW/FoW they can check to see if they have time to wait for that "required player", other than forming a group for 10-20 mins and find favor has just been lost near the time they were going to access these area's.
As for the quality of euro players.. heh its probably around the same mark vs U.S or Korean in a statistical value of player numbers in each region, so i would lean more towards the quantity values being why the U.S holds hoh for longer periods.
Evil
Sainte
***edited out a reference to deleted material***
Kunt0r is right about the Elites/Runes.
Elites were made because they all have a special function, they are more powerful than average skills, thus can only be carried, 1 at a time. Most builds use them to maximize the builds effectiveness, be it damage or survivability. Runes, like Elites do the same. You rarely see people using more thna 1 Superior Attribute rune, and that +3 Att can help quite a bit.
Also, UW/FoW is mainly there for exploring purposes, the whole of ToA is infact, just for exploration. You can beat the game and never even come close to ToA, because no missions lead you there, only non-essential quests, like Glarath.
So far, I havent seen a single build where no one at all using any elites or runes, because even the best team would probably die to an average team.
Kunt0r is right about the Elites/Runes.
Elites were made because they all have a special function, they are more powerful than average skills, thus can only be carried, 1 at a time. Most builds use them to maximize the builds effectiveness, be it damage or survivability. Runes, like Elites do the same. You rarely see people using more thna 1 Superior Attribute rune, and that +3 Att can help quite a bit.
Also, UW/FoW is mainly there for exploring purposes, the whole of ToA is infact, just for exploration. You can beat the game and never even come close to ToA, because no missions lead you there, only non-essential quests, like Glarath.
So far, I havent seen a single build where no one at all using any elites or runes, because even the best team would probably die to an average team.
Andy_M
I'm still trying to work out why a pvp factor affects a pve factor in the first place. It does not make sense and is unfair to anyone who has no interest in pvp and doesn't see why it should affect those particular areas.
Sluggs
Nice work on the original post but I fear it was a waste of time.
All the ways in which ANet tried to tie PvP and PvE content together were a bad idea.
They know they were a bad idea but won't admit it and properly fix the problems. Instead we see a load of smaller changes trying to work around the problems. Like cheaper skill points, easier skill capping, storage in PvP areas, Faction etc etc and it looks like the update will give us more of the same.
ANet isn't going to scrap favor required to enter the UW and FoW, the work around is to provide new high level areas which don't require favor.
I have an account in America and in Europe and in my experience the average PvEer in America is far more usless and obnoxious than in Europe. Makes me laugh thinking of those brave American HoH warriors like kunt0r fighting for the right of the guy that just drew genitilia on my compass to enter the underworld.
All the ways in which ANet tried to tie PvP and PvE content together were a bad idea.
They know they were a bad idea but won't admit it and properly fix the problems. Instead we see a load of smaller changes trying to work around the problems. Like cheaper skill points, easier skill capping, storage in PvP areas, Faction etc etc and it looks like the update will give us more of the same.
ANet isn't going to scrap favor required to enter the UW and FoW, the work around is to provide new high level areas which don't require favor.
I have an account in America and in Europe and in my experience the average PvEer in America is far more usless and obnoxious than in Europe. Makes me laugh thinking of those brave American HoH warriors like kunt0r fighting for the right of the guy that just drew genitilia on my compass to enter the underworld.
emil knight
Quote:
Originally Posted by kunt0r
Elite skills and runes are not bonus, and regardless, still need to be earned through a lot of PvP play. Like I said, get to rank 1 on the ladder without runes, elites, or mods, then talk. Possible? Sure. Likely? No, because you'll never beat a team that's using them.
|
I don't PvP much, and I've unlocked almost ALL of my Elites and Runes through PvE play. I think in total I've bought maybe two skills and zero runes with the faction I earned. Those items are not strictly PvP items, either. They do have thier uses in PvE.
asd334
thats very true and now that Gray has said something about it you know its going to turn some heads in Anet
Mayar third Keeper
Thanks for this topic Shanaeri Rynale.
There are little things yet to say. But i would like to suggest 3 things:
1.
I think the 8vs8vs8 maps and the gang up have something to do with the current situation but i think there is a good resolutin, at least i think so
Every faction fight itself till threre is a winner. This team get entrance to the HoH. And as a result of this, there would be a Team of each faction every time a fight starts in the HoH.
2.
I like the idea that PvP affect PvE, but how about PvE affects PvP?
I know this is not a easy suggestion but i like it
Think about a Monster that apears on a Server that doesnt have favor. If the PvE players kill this monster the PvP players get a boost, perhaps a moral boost. Now it is easier for them to gain the favour. And when they do so the Monster apears on another Server.
3.
The WaW at the moment cause racism/nationalis or at least intensify it.
If there is any way to make ingame factions please please implement it. I dont mind if someone calls me a bad Ascalon Soldier (thats RP) but i dont like to be called a lazy European or a **** American etc.
Now the Server choice doesnt have to limited, but the choice of faction could be limited to only one.
There are little things yet to say. But i would like to suggest 3 things:
1.
I think the 8vs8vs8 maps and the gang up have something to do with the current situation but i think there is a good resolutin, at least i think so
Every faction fight itself till threre is a winner. This team get entrance to the HoH. And as a result of this, there would be a Team of each faction every time a fight starts in the HoH.
2.
I like the idea that PvP affect PvE, but how about PvE affects PvP?
I know this is not a easy suggestion but i like it
Think about a Monster that apears on a Server that doesnt have favor. If the PvE players kill this monster the PvP players get a boost, perhaps a moral boost. Now it is easier for them to gain the favour. And when they do so the Monster apears on another Server.
3.
The WaW at the moment cause racism/nationalis or at least intensify it.
If there is any way to make ingame factions please please implement it. I dont mind if someone calls me a bad Ascalon Soldier (thats RP) but i dont like to be called a lazy European or a **** American etc.
Now the Server choice doesnt have to limited, but the choice of faction could be limited to only one.
Chev of Hardass
Quote:
Originally Posted by kunt0r
I knew this post was comming
First, lets point out that players want to enter these maps, they don't need to. It's a want, not a need. PvEers that want to enter these maps should encourage and support PvPers from their area to win it for them. Maybe offer them gold and items? Up to you. |
So, why do you want to keep Europe and Korea out of the Fissure/ UW? Does that benefit you in anyway?
Are you...............nevermind.
Brett Kuntz
Quote:
Originally Posted by Chev of Hardass
Let's keep this real. None of the game is needed, it's a game. I have enjoyed being on an American server, but I can see how hard it would be for Europeans.
So, why do you want to keep Europe and Korea out of the Fissure/ UW? Does that benefit you in anyway? Are you...............nevermind. |
I want to keep Europe and Korea out of those two maps because it is my reward, it is my area's reward, and it is my gift to the PvEers in my area who do not enjoy PvP. My three wants are exactly what ArenaNET intended when implementing this Favour system. There should not be balance for the three area's. Favour should go to the area that deserves it. What sucks though, is since so many people are crying about it, ArenaNET will eventually take away the only ingame PvP reward, or "balance" it in such a way every area gets equal opportunity which defeats the entire purpose.
Those two maps are PvP content. They are entirely controlled via PvP. By changing the function of those two maps and/or favour, you are infact making the already sad PvP in GW even worse.
Fantus
Quote:
Originally Posted by kunt0r
I want to keep Europe and Korea out of those two maps because it is my reward, it is my area's reward, and it is my gift to the PvEers in my area who do not enjoy PvP.
|