My Complaints About The New Update

IxChel

IxChel

Lion's Arch Merchant

Join Date: Apr 2005

http://sof-guild.com/

Servants of Fortuna

Mo/R

Quote:
Originally Posted by Sai of Winterland
All I got to say is LAG LAG LAG. But its still worth it =)
Guild Wars stores all of its content in a single file, which can get
quite fragmented in the windows file system. I've found that GW
performs acceptably only after I've defragmented the hard drive
following an update.

<rant>
Every other operating system (especially the free ones) just don't
have problems with disk fragmentation since they automatically
defragment in the background; why the most popular and expensive
operating system on the market fails so miserably at this simple
task is just beyond me.
</rant>

CAT

Banned

Join Date: May 2005

KOREA

Slash Rank[DeeR]

R/Me

Quote:
Originally Posted by Dead Panda
7. That people will still complain regardless of what Anet does or does not do.
so true

Nestle Mint Aero

Pre-Searing Cadet

Join Date: Sep 2005

The Seventh Legion (VII)

Mo/Me

I don't get it at all, If you get something for nothing, You don't complain. It's that simple. The game has no subscription fee yet we get new content and fixes. All i can say is if you get upset at not being given what you want in a game, Wait until you get out into the real world, Culture shock coming your way.

Hire

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

Quote:
Originally Posted by Algren Cole
1) No New Trade System - The one thing the game needed...it didn't get. After weeks and weeks of delaying and hiding behind bullshit promotions like PvPX...they couldn't even manage to put together a simple town area where people could go to trade.

2) Still Can't Toggle Capes - 3 lines of code must be too much for ArenaNet to bother with...regardless of how much the community wants it

3) Grenths Footprint Forces Me To Play With Other People - this forces me to realize just how stupid most people are. I run from Copperhammer to citadel because my ranger doesn't have citadel...find a group we go outside and the entire group gets pwned in 30 seconds. I run to grenths...4 people map out before I get there. This happens 4 more times

4) Chest Keys - if they dropped something more valuable than the key itself I'd probably have a heart attack and shit myself

5) Superior Salvage Kits - Can anyone explain to me why this kit costs 400 gold more than just buying 4 expert salvage kits??



add to the list...or put down what you like...or do whatever.
first point is valid. the devs seem to continue to ignore the major, game-breaking problem of an inadequate trade system to sell worthwhile merchandise for more than the 75g that the NPC merchants will give you for it

the devs are aware that Guild Wars either needs an auction house, or players to set themselves up as merchants, or for the NPCs to pay fair and reasonable prices for everything.

they say they are listening to the community, yet they never comment on this issue (AFAIK). time to stop sweeping this under the rug.

as for saying PVPX sucked. it didn't suck. as others have pointed out just because you, OP, don't like PVP that doesn't mean the PVPX sucked.

on point number 2, another valid point. devs should do this.

on point number 3, yes, another valid point however you will encounter that in all areas of Guild Wars. it's by no means exclusive to the new areas. not really the devs' faults that most players suck at the game. it's just reality.

on point number 4, yes, this is a good point. chests should never unlock crappy stuff that you can't sell for at least the price of a key. yet sometimes they unlock good stuff, so they are almost on the right track here. just needs a bit more tweaking.

on point number 5, that is another valid point. the sup salvage kit is a scam and the devs should price it fairly @ 1600g

zehly

zehly

Sunshine

Join Date: Jul 2005

The Wired

Daughters of Ananke

Mo/E

Ok, I stopped reading the rest of your posts after the first few. Basically I see it like this:

Arena.NET spent money to bring you this update. They did things to help balance this game, and many would argue it's for the better. They spent THEIR money to improve not only YOUR gaming experience, but also EVERYONES gaming experience.

I find it tragic that you would complain about an entire update simply because YOU didn't get what YOU wanted. Don't be so selfish. Do you know how much programming, testing, and development went into this patch? Do you think that implementing those things that YOU want are as simple as modifying a few lines of VB? No.

To change the trade system would require changing the Server<->Client protocol, which at this point is rather mature. A change like this is significant, because it doesn't just update the data archive, it will update the actual library functions embedded in the program itself. Changing a Server<->Client protocol in a production environment could take months.

Your voice is indeed important as a purchaser of this game, but no more so than the voice of anyone else. Don't expect your issues to be solved immediately because you find that there is something wrong.

It infuriates me to hear that people think A.Net is stupid. You do know that they are constantly running logistics and data analysis on every aspect of the game, right? Keeping an environment like this alive isn't a walk in the park.

In closing, and to end on a positive note, I would like to thank Arena.Net for this well planned update, for bringing me new, free content, and for addressing issues that can positively affect gameplay. I realize that there are still issues, but I know that your responsibilities (not only to us, but to your investors) are to make priorities.

zehly

SJG

Academy Page

Join Date: Jul 2005

Quote:
Originally Posted by Algren Cole
Freyas: it actually isn't...there is already a checksum to determine whether or not you are in a guild...your guild is linked to a checksum that determines if it has a gape(you get a guild list and a guild hall right?? there has to be a checksum already defined in as a variable to check for this)...they could use those checksums to determine whether or not the UI button is available to you...the rest of your argument is about UI...and not coding. I have very little experience with User Interfaces(about 6 months with Turbine Entertainment) so I won't comment too much about it...but you can't honestly believe that it would take much effort and thought to figure out where to put a damn button.
You don't know what you are talking about. Checksum does not mean what you think it means and you still have to code a user interface.

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

Quote:
Originally Posted by terrordactyl
To the op - I would love to see your free upgrade better this - please post the code and we can all have a good laugh at it.

It's quite obvious you've never had any experience with a programming language. Without knowing the specific call functions or variable declerations not to mention a number of other things specific to the way they decided to program the code I couldn't possibly begin to write a function that would turn capes on and off....I don't know their checksums, their database variables, whether they are using false positives..there is a number of things I'd need to know to even begin.

Shinsai: I didn't even want to bring up Ether Renewal for fear of the shit storm that would undoubtedly follow.

SJG: A checksum is a value which is computed which allows you to check the validity of something...it means exactly what I think it means. And why does there need to be a user interface? Why can't there be a toggle key..or an option in your options menu? Why does it have to be a big flashy button in the middle of your screen for you to know how to use it?

I also didn't complain about the entire update, of all the things that were updated i complained about very few...two things the community has been asking for for a number of weeks if not months(in the cape issue since beta)....there are a number of options they could have taken to fix the trade issue temporarily. I also question whether or not half of you passed reading comprehension in school. Where did I say that PvP sucks? or that PvPX sucked? I said it was a bullshit promotion used to hide the fact that they hadn't finished the summer update.

And Did anyone else notice that technically the update was released September 8th?


Zehly: the efforts going on in Louisiana are for the most part charity and community service, that's to say it's being done for free, does that mean everyone should half ass it? If you're gonna do something...do it right or just don't do it....and no, I don't think it's as simple as modifying a few lines of VB...if you were doing that you'd be writing code in the wrong language

Ashley Twig

Ashley Twig

Krytan Explorer

Join Date: May 2005

germany

Guild Of Openhearted Deeds

R/Mo

Quote:
Originally Posted by zehly
They spent THEIR money to improve not only YOUR gaming experience, but also EVERYONES gaming experience.
You're saying aNet is a bunch of highly talented rich kids who spend their money on us because they like us having a good time?

I think it's our money that we, the customers gave them, plus the money that NcSoft and others might donate.

Even if you get something for free, you still have the right to complaint about it if your not happy with it.
With GW it's yet another problem: We get the update for free, but we can't say: stop, we don't want it. We get it, no matter what.
So, free or not free: we're forced to accept it.
We don't have the choice to say: I liked the old GW better, I reject the update and continue playing the old version.
And THAT gives as even more rights to complaint if we feel like it.

Quote:
Originally Posted by zehly
I find it tragic that you would complain about an entire update simply because YOU didn't get what YOU wanted.
The disappointment that comes with the update (not for me, I haven't seen it yet and can't judge) is, that aNet sais, that they're listening to forums and to the comumnity.
Capes, Auction Houses and other greate ideas have been discussed a lot on this forum and still haven't made it into the game.
That leaves the impression to some, that aNet isn't listening that carfully after all, and hence the disappointment and the complaints.

Quote:
Originally Posted by zehly
Do you know how much programming, testing, and development went into this patch?
Tell us.
My guess is, that a big chunk of time was devoured by grafik-design.

Quote:
Originally Posted by zehly
Do you think that implementing those things that YOU want are as simple as modifying a few lines of VB? No.
Talking about capes and colors in the mini-map I'd say: yes.

terrordactyl

Academy Page

Join Date: Aug 2005

The Lions Guild

E/Mo

It is a FREE update. To moan about it is plain rude and disrespectful. Would you moan about a free ferrari because it didn't have the alloy wheels you wanted?

This is a high quality FREE update that cost you nothing. It is a generous gift. If you pay good money for Chapter 2 and it turns out to be crappy, then it's fine to complain at that point.

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

Quote:
Originally Posted by terrordactyl
It is a FREE update. To moan about it is plain rude and disrespectful. Would you moan about a free ferrari because it didn't have the alloy wheels you wanted?

This is a high quality FREE update that cost you nothing. It is a generous gift. If you pay good money for Chapter 2 and it turns out to be crappy, then it's fine to complain at that point.

your analogy is backwards...you already paid for the game and you got a tiny little update...it's like PAYING for a ferarri and getting a free jacket that doesn't have sleeves or a zipper.

Shrapnel_Magnet

Shrapnel_Magnet

Pirate?

Join Date: Feb 2005

British Columbia, Canada

Idiot Savants

R/

It could be worse... The IGN Network could've been bought by Fox... oh wait, that already happened. Shitty.

IGN - "Always the first - to sell out"

Alex Weekes

Alex Weekes

Krytan Explorer

Join Date: Mar 2005

Brighton, UK

Quote:
And Did anyone else notice that technically the update was released September 8th?
Sorrow's Furnace went live shortly before 8pm Seattle time on the 7th. Nothing "technical" about it, given that ArenaNet are based in Seattle.

I've seen a lot of people discussing features such as Observer Mode, trade improvements and Toggleable capes. Please remember that none of these features were promised for this update, and in fact we have previously stated quite clearly that Observer Mode and the trade improvements would come *after* the Sorrow's update. The most recent news on these two very anticipated features was that Observer Mode is expected for the Fall, and that a new trade system will likely follow after that.

The ability to toggle capes is something that we've recently commited to, and it will become available soon.

For those concerned about Ether Renewal: your concerns have been noted, and as always we're continuing balance testing.

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

Thank you for the information you could supply to us in regards to Capes, Observer Mode, The Auction House and Ether Renewal....While my post points out everything you guys did wrong it doesn't mean you didn't do anything right....There will be a number of people posting about how awesome things are. There were expectations from some of us that were not met, but such is life. The Update is much appreciated from the PvE community and I think it's opened a new interest for a number of players that have been playing a while....We'll just have to wait a little longer for everything else

Howling Wind

Howling Wind

Lion's Arch Merchant

Join Date: May 2005

Down The Road

R/Mo

Observer mode is the next thing that i'm looking forward to, it sounds like a great feature.

FrogDevourer

FrogDevourer

on a GW break until C4

Join Date: Feb 2005

In your shadow

Servants of Fortuna

Providing suggestions and keeping track of the most requested features is good. Being honest about what *you* would like to see improved is helpful.

On the contrary, being cynical and asking for minor and/or complex upgrades, and bashing an update that has been released only a few hours ago, is sterile and counter productive. At best, your posts will be ignored by people who disagree, and in the worst case, you'll be considered a whiner or a troll... and flamed.

The game is not perfect and it will never be. This update was mostly 'endgame PvE' oriented, yet even beginners and PvP players have been given a few goodies. This update is generally good and it has improved/balanced the game in many ways. This should be the introduction given by most players who want to make a helpful suggestion.

You can tell ANet did something good and not sound like a fanboy, and you can show balance/design/content weaknesses without being rude, cynical, condescending or worse.

The game can still be improved again in many ways. Give ANet a few more days/weeks to streamline a fix if something else needs to be changed. There are a lot of useful threads in the Sardelac Sanitarium (suggestion forum). If you really want to help improve the game, be sure to post constructive material in this forum.

You don't have to behave like an orc to be heard.

Be positive. It doesn't hurt.

jdwoody

jdwoody

Krytan Explorer

Join Date: Feb 2005

Austin

I noticed that after the update peace and harmony ends if you use aegis or heal party (and probably many other skills that used to be ok) Does anyone know if this was my design, or just a side effect of fixing other skills and whether it will be changed in the future.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Well, FWIW I wont be playing Grenths either. No hench, no go.
I like pretty much everything else about the update, except perhaps the ridiculously high drop rate of green & gold ubergear, I liked things fine the way they were, but the no-hench thing was really really really really dumb.

John Waffletord

Frost Gate Guardian

Join Date: Jul 2005

Baltimore, MD, USA

I really can't believe everyone is complaining so soon and so much about the update. This is the only game ive been a part of where they developers litsen to the players who play the game and make updates based on what the players want. Don't be greedy.. we got many things we've been asking for, and many more things will come too.

Give them time, they will continue to do the resonable things we ask of them.

Remember this is just an update.. its free! How can you complain about something thats free?! If you don't like what the expansion does when it comes out, then don't buy it!

Owen

Academy Page

Join Date: Jul 2005

Mo/Me

My first chest drop: Short Bow of Fortitude Max DMG Req. 8 Health +28.

Well worth the money I spent on the Shiverpeak Key.

And look, if they fixed everything you or the community think's needs fixing in one update perhaps they would just consider Guild Wars 'done' and focus only on chapter 2. The more little 'problems' they have to continue working on the greater the chance for the game to truly evolve into something special because with most every fix comes new and exciting things we weren't expecting.

Galatea

Galatea

Core Guru

Join Date: Feb 2005

The Drifters [DRFT]

E/Me

So far, my only complaint about this update is the following change:
The green Quest Arrows now guide you towards the next step of the quest even if it is more than one map away.

I took the "Defend Droknar's Forge" quest at Droknar's Forge and decided to try it out. The green star led me outside of the city, so I went, following the green star/arrow as I went, only to realize that it was leading me to Copperhammer Mines -- and I could have easily just map-travelled there. So, I did. I check my map to see where it wants me to go.. and again, it just led me to cities that I already had on my map. It was late already and out of frustration, I logged out and didn't complete the quest yet.

So, I'm trying it again this morning.. I'm currently in Granite Citadel (map-travelled there). Not sure where my actual destination is, because I think the star is pointing to another zone to a new area. -_-;;

boxterduke

boxterduke

Furnace Stoker

Join Date: Jun 2005

Walking the ruins of Ascalon

DVDF

Me/

Quote:
Originally Posted by sixdartbart
Algren do you feel cheated? Do you want your money back? Are you just a troll? It was a free expansion and 5 mins after it's released you are here bitching about. incredible. do us all a favor and go stand in your closet and bitch to yourself you obviously don't like this game so go stand there alone and stop bothering the rest of us that might actually like this game. Thanks
Well put.

I just do not get it, why the hell people complain when getting free stuff.
If you do not like it then click on start -> settings -> control panel-> add and remove and then uninstall the game and go play something else.

Stop complaining and ruining the mode for everyone else.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by IxChel
<rant>
Every other operating system (especially the free ones) just don't
have problems with disk fragmentation since they automatically
defragment in the background; why the most popular and expensive
operating system on the market fails so miserably at this simple
task is just beyond me.
</rant>
It's because disk activity kills performance. It doesn't matter how fast your CPU is or how much RAM you have, while the computer is reading from disk you will take a severe performance-hit on any application which needs to read from disk or which is partly swapped to disk. Try copying a 1GB file between two disks or two partitions while playing a game - performance will be awful. And unfortunately even background defragging kills performance the same way.

Servers get away with it because they don't run games or timing-critical apps, plus servers more often use scsi disks (for this very reason, it improves multitasking during disk access).

salja Wachi

Banned

Join Date: Jun 2005

Chicago

the Bleeding Edge

N/Mo

i told you to come with my guild bro

Cymboric Treewalker

Cymboric Treewalker

Krytan Explorer

Join Date: Apr 2005

Imperial Palace - Cantha

[SFK] Sacred Forge Knights (founder)

Me/Mo

Quote:
Originally Posted by Algren Cole

2) Still Can't Toggle Capes - 3 lines of code must be too much for ArenaNet to bother with...regardless of how much the community wants it
Since you have such intimate knowledge of their code and are good enough to know exactly how many lines would need to be changed why don't you just send them the code for free.

else I suggest a large 64oz mug of STFU.

Storm Singer

Ascalonian Squire

Join Date: May 2005

Quote:
Originally Posted by Galatea
So far, my only complaint about this update is the following change:
The green Quest Arrows now guide you towards the next step of the quest even if it is more than one map away.

I took the "Defend Droknar's Forge" quest at Droknar's Forge and decided to try it out. The green star led me outside of the city, so I went, following the green star/arrow as I went, only to realize that it was leading me to Copperhammer Mines -- and I could have easily just map-travelled there. So, I did. I check my map to see where it wants me to go.. and again, it just led me to cities that I already had on my map. It was late already and out of frustration, I logged out and didn't complete the quest yet.

So, I'm trying it again this morning.. I'm currently in Granite Citadel (map-travelled there). Not sure where my actual destination is, because I think the star is pointing to another zone to a new area. -_-;;

Did you not read the quest description? It does clearly state that this guy you're fighting is in mineral springs. Most quests do state (at least roughly) where you are heading.

That being said, it can definitely throw a person off when exploring and following the green dot. Perhaps if a quest is more the than a map away the dot can be another color. Or if it's more than a map or 2 away it could be yet another color to kind of indicate how far away it is. Just make it a bit clearer as to where it's going.

Cymboric Treewalker

Cymboric Treewalker

Krytan Explorer

Join Date: Apr 2005

Imperial Palace - Cantha

[SFK] Sacred Forge Knights (founder)

Me/Mo

Quote:
Originally Posted by Freyas
Algren- it's a bit more complicated for some things than you think. For example, in having a cape toggle, they have to add a UI update to allow you to turn it off- meaning they have to work it into the current UI, probably requiring other things to move as well. Then they have to tie the UI trigger to toggle the capes, translate the UI addition into a couple dozen languages, make sure it fits and works right at different resolutions, as well as in windowed/fullscreen mode in each resolution, since that changes the viewable area on the screen as well. They'd also have to add in code to check to see if you even belong to a guild with a cape, and likely change the UI depending on whether or not you even have a cape to toggle. I'm sure that they will have toggleable capes sometime in the future, but it's far more complicated than 3 lines of code.
Wow... a person who actually codes understands that just achieving the effect in three lines (assuming it is that simple given their code) doesn't mean that it can be implemented in three lines of code. There are other non-code issues with cape removal. What would happen with the arenas where you are given a RED or BLUE cape EVEN if you don't have one... there would have to be code that DIDN'T hide that object in that case... damn more code.

Algren is an idiot whiner.

salja Wachi

Banned

Join Date: Jun 2005

Chicago

the Bleeding Edge

N/Mo

easy treewalker. i am sure all algren is guilty of is an exaggeration, I am sure you are guilty of the same every now and then as we all are.

just chill and the updates will come as they come

Cymboric Treewalker

Cymboric Treewalker

Krytan Explorer

Join Date: Apr 2005

Imperial Palace - Cantha

[SFK] Sacred Forge Knights (founder)

Me/Mo

Quote:
Originally Posted by cunninghambone
Why do these forums always turn into personal attacks. The dudes complaints were justified. I wish people would respect others opinions rather than bashing them. The reason all this stuff got changed was because of people's opinions. If all the people who wanted better merchant trade made a comment about it, would everyone be like, "Shut up bitch, quit playing!". Then we would have been stuck with those old merchant windows where all the items ran together and you couldn't tell what you were selling. While I don't agree with all of his statements, I respect his opinion. MMMMM....tolerance....
The dude's complaints were NOT justified. As for tolerance he should show some for the dev team. As one person said the OP could have said that he was dissapointed that some things did not happen and make suggestions... the TONE of his post was negative and that is what he reaped.

ozz

Ascalonian Squire

Join Date: Jul 2005

Quote:
Originally Posted by Algren Cole
1) No New Trade System - The one thing the game needed...it didn't get. After weeks and weeks of delaying and hiding behind bullshit promotions like PvPX...they couldn't even manage to put together a simple town area where people could go to trade.

2) Still Can't Toggle Capes - 3 lines of code must be too much for ArenaNet to bother with...regardless of how much the community wants it

3) Grenths Footprint Forces Me To Play With Other People - this forces me to realize just how stupid most people are. I run from Copperhammer to citadel because my ranger doesn't have citadel...find a group we go outside and the entire group gets pwned in 30 seconds. I run to grenths...4 people map out before I get there. This happens 4 more times

4) Chest Keys - if they dropped something more valuable than the key itself I'd probably have a heart attack and shit myself

5) Superior Salvage Kits - Can anyone explain to me why this kit costs 400 gold more than just buying 4 expert salvage kits??



add to the list...or put down what you like...or do whatever.

Instread of complain, Don't worry! Be happyyy! Put all your troubles behind! Let your hair out and forget about the whine!

Don't worry! Be happyyyy!

I am truly satisfied with the progress A-Net is making. Have they devised the next generation in hypersonic space planes or the next Space Shuttle or the next mag-lev train or the next ... What A-Net has done is provide significant updates to the game I enjoy, and hopefully you doooo as wellllllll -- yeah! Thank you .... Thank you

I write this in the hope that we will all enjoy this game and the many updates provided by the men and women at A-Net. Cya online as Ayla, Shadows, Zenaide, Zion Reloaded, Chimera Sophia, Zion Kull, Judgement and Mercy, and Neemah Piledriver.

Cymboric Treewalker

Cymboric Treewalker

Krytan Explorer

Join Date: Apr 2005

Imperial Palace - Cantha

[SFK] Sacred Forge Knights (founder)

Me/Mo

Quote:
Originally Posted by Algren Cole
SJG: A checksum is a value which is computed which allows you to check the validity of something...it means exactly what I think it means. And why does there need to be a user interface? Why can't there be a toggle key..or an option in your options menu? Why does it have to be a big flashy button in the middle of your screen for you to know how to use it?
Do you know they are using a checksum? There are other ways to determine those things...

Sure it can be a toggle, a check box, a radio button. Those should be somewhat easy for them to do... (they have them for the weapon slots), but they would still need to decide where to put that... on the character sheet - one model could have a cape the other would not, in game options,... there are other things than just lines of code.

What about guildmasters that want to FORCE the wearing of the cape? Nothing to do with code... but some guild masters might like to force it... and that would be fair.

Cymboric Treewalker

Cymboric Treewalker

Krytan Explorer

Join Date: Apr 2005

Imperial Palace - Cantha

[SFK] Sacred Forge Knights (founder)

Me/Mo

Quote:
Originally Posted by salja Wachi
easy treewalker. i am sure all algren is guilty of is an exaggeration, I am sure you are guilty of the same every now and then as we all are.

just chill and the updates will come as they come
Probably in the post about Algren, heh?

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

(put on flame shield)

wonder how long before a mod axe this thread?

(take off shield)

I kind of like the new update, although i don't get why they have to charge people to join guild (100 golds is easy to make)

One feature i love, the key for good drops system. I brought 4 keys last night and went into Sorrow Furnace and found one of those locked treasure chest. So i use my key and unlock it for a good gold shield that give -4 damage. But it seem that you have to buy keys instead of waiting for it to drop for you. ( i been with a group for 2 hours and only 1 key drop )

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Actually, the superior ID and superior salvage kits save NO space whatsoever. It's just a tool for the lazy.

Seriously, when was the last time you were either in a mission or farming and used more than 25 charges to ID/salvage things? Chances are that, if you are doing that much, you're probably doing it IN TOWN already. So, all that it does is save the hassle of going to the merchant and buying a new one. BIG WHOOP. I'm sticking with the old ones - at least I thought that the superiors may give a little more functionality for the increased cost.

salja Wachi

Banned

Join Date: Jun 2005

Chicago

the Bleeding Edge

N/Mo

Quote:
Originally Posted by Jetdoc
Actually, the superior ID and superior salvage kits save NO space whatsoever. It's just a tool for the lazy.

Seriously, when was the last time you were either in a mission or farming and used more than 25 charges to ID/salvage things? Chances are that, if you are doing that much, you're probably doing it IN TOWN already. So, all that it does is save the hassle of going to the merchant and buying a new one. BIG WHOOP. I'm sticking with the old ones - at least I thought that the superiors may give a little more functionality for the increased cost.

well the drop rates are hugely increased now so i disagree with the lazy part. i filled up my entire inventory last night in just one quest.

so yes you do need to salvage while not in town if you want sapce to pickup more things.

especially since there are tons of chests now which gives items you will not be salvaging right away.

Cobalt

Krytan Explorer

Join Date: Aug 2005

Mo/W

I biggest any only main complaint is the nerfing of attribute point adjustments, You can only adjust them in town so NO more on the fly adjustments outside of town!

This is a huge nerf aimed mostly at soloers but it effects every player this time. It is just another in their long line of nerfs to try and force people to play they way they Anet want them to play instead of the way the players wants to play.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by salja Wachi
so yes you do need to salvage while not in town if you want sapce to pickup more things.
But do you do more than 25 ID's or 25 salvages in ONE outing? I find it to be really rare that I would need to do that. ID's are simply for the impatient - you really don't need to do them unless you're deciding on which item to drop (because you're full) or if you want to know if you should salvage some armor you found.

The salvages I can see, but again it depends on what you're salvaging. If you make a habit of salvaging every weapon you find, then I would say that it is reasonable to say that the extra 4g per salvage may be worth the extra slot or two. I generally try to salvage only armor and crafting items and leave the weapons for the merchant to buy.

salja Wachi

Banned

Join Date: Jun 2005

Chicago

the Bleeding Edge

N/Mo

Quote:
Originally Posted by Cobalt
I biggest any only main complaint is the nerfing of attribute point adjustments, You can only adjust them in town so NO more on the fly adjustments outside of town!

This is a huge nerf aimed mostly at soloers but it effects every player this time. It is just another in their long line of nerfs to try and force people to play they way they Anet want them to play instead of the way the players wants to play.

actually they fixed attributes. no more having to wait till you gain exp to hcange them back again. if anything this will give players a chance to experiment more with their builds.

salja Wachi

Banned

Join Date: Jun 2005

Chicago

the Bleeding Edge

N/Mo

Quote:
Originally Posted by Jetdoc
But do you do more than 25 ID's or 25 salvages in ONE outing? I find it to be really rare that I would need to do that. ID's are simply for the impatient - you really don't need to do them unless you're deciding on which item to drop (because you're full) or if you want to know if you should salvage some armor you found.

The salvages I can see, but again it depends on what you're salvaging. If you make a habit of salvaging every weapon you find, then I would say that it is reasonable to say that the extra 4g per salvage may be worth the extra slot or two. I generally try to salvage only armor and crafting items and leave the weapons for the merchant to buy.
well since the made the drop rate so much higher now it is a good thing that you can id them on the fly. that way if it turns out to be something you do not want or need you can salvage it right there and not have to waste a slot till you get abck to town.

try the quest defending draknors (run the entire thing ) and yo will see how fast your inventory fulls up

stumpy

stumpy

Jungle Guide

Join Date: Feb 2005

Canucklehead BC, Canada

Advanced Necro Undead Society

question ... did Anet intend on releasing Grenths Footprint's and Sorrow's Furnace on the 7th ... as stated in their press release? Yes. Did the live up to their word? Yes. Did they make it easier to get skill points? Yes. Did they fix the issue with refund points? Yes.

Well ... Im happy. I can have patience for the other things that we want.

Levi Garett

Levi Garett

Old School Nub

Join Date: Jun 2005

ABQ, NM

Guildless

Mo/Me

Quote:
Originally Posted by salja Wachi
well since the made the drop rate so much higher now it is a good thing that you can id them on the fly. that way if it turns out to be something you do not want or need you can salvage it right there and not have to waste a slot till you get abck to town.

try the quest defending draknors (run the entire thing ) and yo will see how fast your inventory fulls up
Doesn't everybody already do this?!?!?

I've been expert salvaging everything non-gold for months now. Perhaps that explains the 1000 steel i've collected? I just gave up trying to sell purple items and such.

And now with this new update->if it's not gold, max dmg, and a perfect dmg mod (15>50, 20<50, 15% enchanted, etc.) it's getting salvaged right away....or shop sold if the mods are suck. With the new system nobody is going to buy any non-perfect items anyways.

Hopefully weapon upgrades will stay somewhat stable. But even then the prices should go down drastically.