My Complaints About The New Update
Mellow
Algren cole, why don't you just go and work for them and write the code yourself, u can do it in 9 languages after all. They always have vacancies on the website...
dargon
Quote:
Originally Posted by Alex Weekes
Sorrow's Furnace went live shortly before 8pm Seattle time on the 7th. Nothing "technical" about it, given that ArenaNet are based in Seattle.
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ArenaNet, Inc.
10020 Main St. #164
Bellevue, WA 98004
granted, Bellevue is close to Seattle
Numa Pompilius
This is getting silly.
Algren is right about that it would be very easy to add a cape toggle. We know this because the game already handles adding/removing cape when you join/leave a guild, and in PvP matches it already assigns colored mantles to people who are not in guilds.
So it would be easy to add a checkbox in the options, or a /nocape | /cape emote. Perhaps not three lines of code, but easy.
However, Anet is a quite small operation. It has to prioritize what features to implement. And obviously a small aesthetic thing like togglable capes comes far down on that list, even though it would be easy for their programmers to do.
Algren is right about that it would be very easy to add a cape toggle. We know this because the game already handles adding/removing cape when you join/leave a guild, and in PvP matches it already assigns colored mantles to people who are not in guilds.
So it would be easy to add a checkbox in the options, or a /nocape | /cape emote. Perhaps not three lines of code, but easy.
However, Anet is a quite small operation. It has to prioritize what features to implement. And obviously a small aesthetic thing like togglable capes comes far down on that list, even though it would be easy for their programmers to do.
trelloskilos
Quote:
Originally Posted by Cobalt
I biggest any only main complaint is the nerfing of attribute point adjustments, You can only adjust them in town so NO more on the fly adjustments outside of town!
This is a huge nerf aimed mostly at soloers but it effects every player this time. It is just another in their long line of nerfs to try and force people to play they way they Anet want them to play instead of the way the players wants to play. |
The attribute system as it was with the refund points was terrible, and I'm glad to see the back of it.
The old attribute system discouraged players from experimenting with different combos, skills and builds. If a player dared to try out something new, they would be stuck with whatever they had tried out, and if it was an ineffective build, their only hope to re-salvage their character would be to try and gain Exp from places like UW.
With the new system allowing the player to change attributes at any town or outpost, you can switch builds, try out different combos, and even devote your entire skillbar to your secondary profession if you wanted a fresh challenge on pre-played areas.
Personally, I think it is a huge benefit to soloers. OK, so you can't micromanage skills in the field, but what you CAN do is to develop your own "Uber" builds without resorting to the usual cookie-cutter builds such as smite-monk, fire nuker, or tank. I'm sure that Anet WANT people to be creative, which is why the change was implemented.
Sagius Truthbarron
Quote:
3) Grenths Footprint Forces Me To Play With Other People - this forces me to realize just how stupid most people are. I run from Copperhammer to citadel because my ranger doesn't have citadel...find a group we go outside and the entire group gets pwned in 30 seconds. I run to grenths...4 people map out before I get there. This happens 4 more times |
It DOES NOT force you to take real people.
We already got the new trader system awhile ago and the action house nor the guild vault were promised for this update.
kleps
Quote:
Originally Posted by Dead Panda
7. That people will still complain regardless of what Anet does or does not do.
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i think the good things out of the update outweigh the bad.
Algren Cole
Quote:
Originally Posted by Numa Pompilius
This is getting silly.
Algren is right about that it would be very easy to add a cape toggle. We know this because the game already handles adding/removing cape when you join/leave a guild, and in PvP matches it already assigns colored mantles to people who are not in guilds. So it would be easy to add a checkbox in the options, or a /nocape | /cape emote. Perhaps not three lines of code, but easy. However, Anet is a quite small operation. It has to prioritize what features to implement. And obviously a small aesthetic thing like togglable capes comes far down on that list, even though it would be easy for their programmers to do. |
Pandora's box
Quote:
Originally Posted by Sagius Truthbarron
I'm a W/E and I'm doing the whole thing with DROKNAR'S FORGE HENCHMEN, not the so-called "All-Star" henchies that you would find in Deldrimor War Camp.
It DOES NOT force you to take real people. We already got the new trader system awhile ago and the action house nor the guild vault were promised for this update. |
Sure, you're not forced to take real people, but once you combine some skills for a great personal build you will be called back...
Ultimate_Gaara
My only comlpaint about the new update is that i have to read thread after pointless thread about "omg my oppinion of the update".. this is just one of many negitive views on the new patch.. think of the positives, new items, skill trainer, guild options, quest window update, quests, and super powered chests for you drop hungry people...
Anets main focus was to get this monkey of their back not do every single one of your suggestions in one patch that would take hours possibly days to download...
Anets main focus was to get this monkey of their back not do every single one of your suggestions in one patch that would take hours possibly days to download...
One and Two
i just dont like that godly items are so damn common. as in imma hand them out free to newbs who are about to get scammed.
zehly
In response to this hysteria about the Capes, I went ahead an wrote an assembly program as proof of concept to toggle the display of the capes on the client side. Because of the nature of the program, I won't distribute it, but I can tell you that it's certainly possible.
krammit
I mostly agree with Algren Cole..
1) No New Trade System - The one thing the game needed...it didn't get. After weeks and weeks of delaying and hiding behind bullshit promotions like PvPX...they couldn't even manage to put together a simple town area where people could go to trade.
Agree, but I'm sure they'll get around to it - think the purpose of the update was more balance (viz nerf) related, and to add SF to add to the game
2) Still Can't Toggle Capes - 3 lines of code must be too much for ArenaNet to bother with...regardless of how much the community wants it
Arg, while I like my guild, their cape is horrible.
3) Grenths Footprint Forces Me To Play With Other People - this forces me to realize just how stupid most people are. I run from Copperhammer to citadel because my ranger doesn't have citadel...find a group we go outside and the entire group gets pwned in 30 seconds. I run to grenths...4 people map out before I get there. This happens 4 more times
No matter what MMO game you play, there will always be a plupart of morons.
4) Chest Keys - if they dropped something more valuable than the key itself I'd probably have a heart attack and shit myself
Asute observation: If they did drop godly stuff, then there would be problems with (lready prominent) chest farming, and since they don't drop great stuff (farmed about 26 chests to date) then it makes the whole key system redundant. Make chests more rare and more obscure maybe?
5) Superior Salvage Kits - Can anyone explain to me why this kit costs 400 gold more than just buying 4 expert salvage kits??
Save space I guess.. it's stupid (unless somehow it's different like yeilding a 100% to salvage runes in your armor. As far as I know the Major ID kit works out though
1) No New Trade System - The one thing the game needed...it didn't get. After weeks and weeks of delaying and hiding behind bullshit promotions like PvPX...they couldn't even manage to put together a simple town area where people could go to trade.
Agree, but I'm sure they'll get around to it - think the purpose of the update was more balance (viz nerf) related, and to add SF to add to the game
2) Still Can't Toggle Capes - 3 lines of code must be too much for ArenaNet to bother with...regardless of how much the community wants it
Arg, while I like my guild, their cape is horrible.
3) Grenths Footprint Forces Me To Play With Other People - this forces me to realize just how stupid most people are. I run from Copperhammer to citadel because my ranger doesn't have citadel...find a group we go outside and the entire group gets pwned in 30 seconds. I run to grenths...4 people map out before I get there. This happens 4 more times
No matter what MMO game you play, there will always be a plupart of morons.
4) Chest Keys - if they dropped something more valuable than the key itself I'd probably have a heart attack and shit myself
Asute observation: If they did drop godly stuff, then there would be problems with (lready prominent) chest farming, and since they don't drop great stuff (farmed about 26 chests to date) then it makes the whole key system redundant. Make chests more rare and more obscure maybe?
5) Superior Salvage Kits - Can anyone explain to me why this kit costs 400 gold more than just buying 4 expert salvage kits??
Save space I guess.. it's stupid (unless somehow it's different like yeilding a 100% to salvage runes in your armor. As far as I know the Major ID kit works out though
Ashley Twig
Quote:
Originally Posted by Alex Weekes
The ability to toggle capes is something that we've recently commited to, and it will become available soon.
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It's sometimes the tiny, seemingly irrelevant things, that can make people happy.
In the meantime, I did the DefendDroknar's quest, and all I can say is: lame.
But it's one of more than 20?30? more? quests, so I can't judge all the quests by the first lame one.
The frozen Titans aren't a real challenge, are they? The titan hearts are worse healers than any DolyakRider, and the final boss of that quest? Hello?
I asked a friend about that boss and he said: you must kill him last, too difficult otherwise.
Ok, I didn't get him first, but I got him 2nd and he was down under 1 minute.
And the AI? What AI?
Wyt Stupidname (the red boss after the first bridge) walks onto the bridge all by himself like some rushing warrior thinking he could be a match for 7 henchmen and my ranger.
And why do frozen titans drop molten claws?
Not to start a discussion about realizm here, but that is odd, isn't it?
At least I got a key from one of the titans; worth 300g (the UI tells me)
I think: ok, let's open a chest. What do I get? Purple cane 9-22, which is sort of worthless.
So my first experience with the keys: I should've sold the one key I found.
So far, after all, not many complaints from my side, I guess.
Edge Martinez
Holy cow... if you've just finished reading this thread front to back, you probably have realized one thing.
A jacket without sleeves and zippers is a pirate vest, and I'm quite sure Ferrari won't give you one.
A jacket without sleeves and zippers is a pirate vest, and I'm quite sure Ferrari won't give you one.
sturmdogg
Quote:
Originally Posted by Algren Cole
It's quite obvious you've never had any experience with a programming language. Without knowing the specific call functions or variable declerations not to mention a number of other things specific to the way they decided to program the code I couldn't possibly begin to write a function that would turn capes on and off....I don't know their checksums, their database variables, whether they are using false positives..there is a number of things I'd need to know to even begin.
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Tijger
Quote:
Originally Posted by Numa Pompilius
Well, FWIW I wont be playing Grenths either. No hench, no go.
I like pretty much everything else about the update, except perhaps the ridiculously high drop rate of green & gold ubergear, I liked things fine the way they were, but the no-hench thing was really really really really dumb. |
What are you talking about? There are 8 henches at Deldrimor War Camp you can take with you to Grenths or SF.
Numa Pompilius
Sorry, I'm playing my mesmer right now, and she's still in the south shiverpeaks. I'd had two people tell me you couldn't take henches into SF, and I believed them. My mistake. Or theirs.
Ashley Twig
Quote:
Originally Posted by sturmdogg
So how did you come about with the 3 lines of code bit in your original post?
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"All it takes is 3 more lines of code"
phrase everybody seems so eager to bash on.
It's a figure of speach.
Lilke somebody saying "I already told you 100 times".
The speaker doesn't mean the actual number 100.
So "3 more lines of code" basically means (I hope I got the OP right) that it's a rather low number of additional code lines.
Sombody disagreeing might say: "I take 1000 lines to do that"
It's not like he knows that there will be exactly 1000 lines of code more.
Those who already knew this will probably bash me for pointing out the obvious.
Those who didn't knew this, hopefully, will stop complaining about the 3-more-code-lines matter.
funbun
Geez, nothing is ever good evough for you ppl. Anet busts their asses to get this update to us and all you do in make a list of complaints. You sound like a bunch of sissy Democrats who can never have thier way.
You guys have been complaining all summer about Anet's nerfs. Anet listened and fixed those mistakes in a big way. And the first thing I see on forums is complaints. Nothing is good enough for you guys. Doesn't matter what Anet does nothing is good enough.
I'm happy with all the updates. I even brought my monk out of retirement to play Sorrow's Furnace. How about some thanks for what they have done?
The truth: Sorrow's Furnace isbetter than regular game play. The graphics look better. The music sounds like a Mahler Symphony and sets the mood perfectly for the Furnace. The economny is getting stronger. Drops are plentiful again. We get Extreme XP now. The list on improvement go on and on.
Hat's off to you Anet. Good job. You deserve to take a break.
You guys have been complaining all summer about Anet's nerfs. Anet listened and fixed those mistakes in a big way. And the first thing I see on forums is complaints. Nothing is good enough for you guys. Doesn't matter what Anet does nothing is good enough.
I'm happy with all the updates. I even brought my monk out of retirement to play Sorrow's Furnace. How about some thanks for what they have done?
The truth: Sorrow's Furnace isbetter than regular game play. The graphics look better. The music sounds like a Mahler Symphony and sets the mood perfectly for the Furnace. The economny is getting stronger. Drops are plentiful again. We get Extreme XP now. The list on improvement go on and on.
Hat's off to you Anet. Good job. You deserve to take a break.
dreamcrafter
whoooaa, no need to get political.. I really like the new update, but I'm as sure as hell no republican.. though beeing european, even your so called democrats are a bit to right winged for me..
funbun
I'm not trying to make it political. I'm just trying to make a point. Just because I use politics as an example doesn't mean the argument is political.
The point is that amidst all these great updates the first thing I see is a big list of complaints.
The point is that amidst all these great updates the first thing I see is a big list of complaints.
Dirk_Pitt
Thnx for handling that seems like some people can never be satisfied no matter what you do. If it does not affect them directly then the update was a failure.
Maybe he should just quit and go play WOW with the other monthly subscribers who bitch and eat what is given to them and still have to pay for something they dont want.
Maybe he should just quit and go play WOW with the other monthly subscribers who bitch and eat what is given to them and still have to pay for something they dont want.
dreamcrafter
never mind, funbun. I just couln't resist going political myself, so I'm to blame as well.
and I totally agree with you: there's a great update (for f r e e ) and people start complaining about it. There's nothing wrong with giving feedback and opinion, but flaming away at the devs because they didn't include more stuff in their FREE update is just ridiculous..
and I totally agree with you: there's a great update (for f r e e ) and people start complaining about it. There's nothing wrong with giving feedback and opinion, but flaming away at the devs because they didn't include more stuff in their FREE update is just ridiculous..
ozz
Anet: Recall the update
Anet: Publish the update on Compact Disc.
Anet: Print guide and misc cards along with a box
Anet: Supply chain the update to distributors for retail sale on store shelves
Anet: Suggest mfg retail value of $35
Anet: Title the summer update, Guild Wars Sorrows Furnace
P.S. I thought this is what A-net was going to do iin the first place?????
Anet: For an additional amount of money charge $10 for Grenth's Footprint
Anet: No wait, as a bonus provide Grenth's Footprint free of charge
Anet: No wait, disregard all that and decide to give it away for free.
After all, your attempt to retain customers will be met with joy at the changes you made. I mean who cares about organizing skills per profession and per category in the skills browser.
We want capes that can be toggled on and off!
After all, who cares about all the remaining changes you made to the game, we want guild storage!
Anet: Begin charging a monthly fee and develop GW into a MMORPG
Anet: Claim need to begin charging a monthly fee is offset publishing costs
Anet: Also, Server maintenance and Hurricane Katrina have contributed
Anet: to rising prices, cost of oil, our employees have been affected as well
Anet: Monthly fee should be comprable to other MMORPGs
Anet: Suggested $15 a month. Proceed to publish updates free.
Anet: Recall retail versions of the recent updates and push them server side
Once this is accomplished, the complaints, the whines, the groans, and the crying has legitemacy because now we are paying for a product to use that does not contain all that we desire.
No, wait I am going to cancel my account because yuo did not make the necessary changes to the Trader.
Anet: Charge a nominal $25 fee for account activation in the new pay-to-play
Anet: system. Also, if an account is cancelled, delete all items and retain
Anet: only the character information on a separate server.
Anet: Increase monthly fee to $20 to offset account information storage.
Wait, why not just charge whatever you want and make a profit since, in my opinion, the retail version of the game does not equate to all the updates and changes you made.
Anet: Publish the update on Compact Disc.
Anet: Print guide and misc cards along with a box
Anet: Supply chain the update to distributors for retail sale on store shelves
Anet: Suggest mfg retail value of $35
Anet: Title the summer update, Guild Wars Sorrows Furnace
P.S. I thought this is what A-net was going to do iin the first place?????
Anet: For an additional amount of money charge $10 for Grenth's Footprint
Anet: No wait, as a bonus provide Grenth's Footprint free of charge
Anet: No wait, disregard all that and decide to give it away for free.
After all, your attempt to retain customers will be met with joy at the changes you made. I mean who cares about organizing skills per profession and per category in the skills browser.
We want capes that can be toggled on and off!
After all, who cares about all the remaining changes you made to the game, we want guild storage!
Anet: Begin charging a monthly fee and develop GW into a MMORPG
Anet: Claim need to begin charging a monthly fee is offset publishing costs
Anet: Also, Server maintenance and Hurricane Katrina have contributed
Anet: to rising prices, cost of oil, our employees have been affected as well
Anet: Monthly fee should be comprable to other MMORPGs
Anet: Suggested $15 a month. Proceed to publish updates free.
Anet: Recall retail versions of the recent updates and push them server side
Once this is accomplished, the complaints, the whines, the groans, and the crying has legitemacy because now we are paying for a product to use that does not contain all that we desire.
No, wait I am going to cancel my account because yuo did not make the necessary changes to the Trader.
Anet: Charge a nominal $25 fee for account activation in the new pay-to-play
Anet: system. Also, if an account is cancelled, delete all items and retain
Anet: only the character information on a separate server.
Anet: Increase monthly fee to $20 to offset account information storage.
Wait, why not just charge whatever you want and make a profit since, in my opinion, the retail version of the game does not equate to all the updates and changes you made.
funbun
Well said Ozz. Bravo.
/clap
/clap
Etaisella
I predict that in 2 more years 50% of all A-net and Blizzard developers will commit suicide
Gwenhywar
Uff .... If you're so unhappy about a free update, do everyone a favor and go play WoW?
And a solution to random idiot PUGs has been found long time ago - join an active guild & add any other nice people you meet to friendslist.
And a solution to random idiot PUGs has been found long time ago - join an active guild & add any other nice people you meet to friendslist.
Ashley Twig
Quote:
Originally Posted by funbun
You sound like a bunch of sissy Democrats who can never have thier way.
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Quote:
Originally Posted by funbun
The truth: Sorrow's Furnace isbetter than regular game play.
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Quote:
Originally Posted by funbun
The graphics look better.
We get Extreme XP now. |
Extreme XP. I'm curious: what are you doing with all the XP you gain?
rayman2
oke this is the most stupid topic efer
SOT
My only complaint with the new update are the seemingly ever-growing numbers of people who wouldn't shutup about the update before they got their spoiled-rotten I want my toy now hands on it, then proceeded to begin bitching asap on it once it was accessible. This thread is ridiculous.
funbun
Quote:
Originally Posted by SOT
My only complaint with the new update are the seemingly ever-growing numbers of people who wouldn't shutup about the update before they got their spoiled-rotten I want my toy now hands on it, then proceeded to begin bitching asap on it once it was accessible. This thread is ridiculous.
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The Great Al
i think its a great update, but i respect your opinion and agree with you on a few points, but it is pointless to argue your point here because everyone else ruins it and goes crying for a mod to close the topic
funbun
Everyone?
The Great Al
ok, funbun
EternalTempest
Quote:
Originally Posted by Algren Cole
5) the price of a house is far more dependant on it's location both within the country and then within the state...this argument has little merit.
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The only way I can see them implementing this and not burden the server is to create a "fake" trader house system. There is a "house" with several npc's to talks to or it be a mob scene. Have it list every item they there going to allow. When someone sells an item, it does a +1 counter from a starting point. When someone sells an item it does -1. Based on the current "value" determins the sale price / buy price. If you have it where it's links player account to item to gold transfer... that's going to massively increase server burden. If they do implement it this way... I can see a lot of people upset because it would be nothing more then an advanced trader.
I personally love this update, and the dev do have some sort of trading system in the works. It's just not ready yet.