[MERGED] A note from a long time RPG player

capitalist

capitalist

Furnace Stoker

Join Date: Jun 2005

For some of us, searching for that perfect item was the reason we continued to play Guild Wars. Allow me to set the scene. You have unlocked the skills, have beaten most Missions with henchmen, and played UW and FoW until you are tired of them. Suddenly that 13>50 Gladius with the 10/8 sundering and +25 Health mods isn’t quite cutting it. The same can be said for your req 10 Wooden Buckler with +36 Health while enchanted. Statistically speaking, the 15>50 sword makes little difference and 11 more health from a perfect shield wont make much difference, but you want something better. So you start to farm, or perhaps follow the adage “by low, sell high,” and soon you have a 15>50 Spatha and an Aegis with +40 Health while enchanted/-2 dmg (7%). You go out and test your new weapon on your favorite baddie. It hits for… the same amount as your 13>50 sword. But you don’t care, you worked for something you wanted in game, or got a lucky drop.

While acquiring these items, you have also massed a small collection of nice bows and axes, a hammer or two, salvaged a +29 sword pommel, some of which you sell to pad the pockets. Over time, you have also collected 13 Ecto and a couple Shards, so you consider buying a piece of FoW armor. You dip into to your weapons stash to sell something and find that… Anet added green items to the game to justify some notion of laziness, I mean fairness, and now your stash is worth nothing. Furthermore, you find that Anet caved in to complainers that wanted less grind for perfect weapons. Near perfect wasn’t enough, and the complainers weren’t satisfied with their +15% dmg enchanted collectors longsword because it wasn’t silvery and long.

(Switch to First Person Viewpoint) I feel that I got the short end of the stick here. Myself and other people that enjoyed farming/finding/unlocking/buying/selling/trading are now considering whether or not its is worth playing this game after completing the new content.

To all the people that will say “Go play WoW” or make some other asinine comment, you don’t know what you are talking about. People trading rare items didn’t effect how you played the game. Somehow you got the idea in your head that you wanted that perfect item, but then decided you didn’t want to work for it and started complaining…

Lastly, I label this an RPG because it is. I don't want to hear the "Co-op-Online-Mass-Multi-Gaming" crap. I played Dragon Warrior and Final Fantasy on NES when I was in elementary school. The same way you wanted to collect awesome items then is the same way you want to collect them now.

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

why not just farm the green items?

capitalist

capitalist

Furnace Stoker

Join Date: Jun 2005

It would be farming the same item over and over. I did this a little yesterday, but I always enjoyed farming solo. Part of the larger issue here is the overall effect on trading and the economy.

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

shouldnt you be happier, now that its easier to get that 'leet' weapons? actually personally i think the increased drops was to decrease the gap between pvp chars and RP chars, since just about everyone who plays tombs now is a pvp char....

and ecto stashes arent useless... theyre still worth a decent amount. its just the weapons that got shafted

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

I agree about the ectos - especially since they nerfed the UW for soloers that use enchantments. This is somewhat limited, however, by the merchant that keeps the prices low...

asdar

Krytan Explorer

Join Date: May 2005

If you want to farm, then farm. If it's the act of gathering items that floats your boat then gather away.

I don't want to be forced to trade with you or even talk to you. I like the challenge of facing difficult monsters and trying to overcome the seemingly impossible task. I don't like haggling with someone who repeatedly killed easy monsters in a zone that I go through on my way to a challenging zone.

Farm away, store things up, I don't mind you doing it. I want to get the drops and items for my difficult explorations and feel that I deserve them way more than someone who spends all their time in easy zones or in Lions Arch trading.

Aera Lure

Aera Lure

Desert Nomad

Join Date: Aug 2005

In Baltar's head

Bring Out Your Dead [BOYD], former officer [LBS]

Mo/

Did anything really get shafted outside of mid-range item costs due to the relative increase of the odds some other players will see something decent pop out of a chest? I mean the green items are good, but its unclear to me as yet as to whether or not they can themselves be modded (I dont think so). Leaves a fair amount of need for the search for that item specced just as you want/need in the game while placing a number (how many is it again, 24?) of very good items in their own special class of relative commonality. These items can be bought sold and traded in their own price category and demand level as develops, since I believe that one still needs a rare mod part or two and/or an uber max weapon to which to apply those mods if they are picky or are collecting as the OP laments. In all the chests I have opened I still havent found that 15^50 sword I'd like or the d/r -2 while enchanted shield with +health I seek.

Demand on these things is still there unless green items spawn random perfect mod combinations (they dont seem to) and even then you have to hit it just right. Add to that the fact that all the rare crafting things are still valuble and soloing is a bit harder, so value of those items remains high. What has really changed then? A player of any build has better odds to find decent items or buy a green item configured a certain way. I can understand farmers and high end collecters lamenting even that, but really, its good for the game to have some ability for all players to have a shot at some things. I fail to see the doom in the system proposed by some.

Kind of irrelevant, but I too have spent thousands of hours (yes I know, I hate to see that in writing lol) grinding in various RPGs for the uber rare that would change my life. Life went on whether I found it or not. ^^ I'm pretty happy with the dynamics in GW - grinding if you want it, soloing if you are able, parties if you can find a decent one, updates of PvE content at *almost* a fast enough speed to be content to keep poking around. Anet could always decide to drop in some uber rare things if they read enough of these sorts of posts, but I am really happy either way.

Anet's impressed me with their commitment (and admittedly lack of fear) to tinker and add to what we have. Hope they continue as often as able. The result may occasionally change how we wish to play, but I do think it keeps people playing. PvP, while good, does not, imho.

Teklord

Teklord

Krytan Explorer

Join Date: Jun 2005

Lloyd.ab.ca

Lords of All

R/Mo

Simple put I believe any action or measure implemented to eliminate the insance prices (anything 100K+) is a much required and desired change. Simple logic says that if you can only carry 100K on your person, and you cannot make transactions from your storage that no item was ever *intended* to be priced more than 100K. I played Diablo II, I have nothing against wanting to farm and feel the accomplishment when you finally find that 'uber' item (FYI, there are no 'uber/goldly' items in this game - its a myth), however should I want to trade/purchase for one it should not cost an insane amount of money that could never be obtained through normal play; or for that hour many many many hours of farming.

As for farming, no problem with it. As for solo farming - there is no place for the world 'solo' in a Massively Multiplayer game. Not designed for that.

Silmor

Silmor

Wilds Pathfinder

Join Date: Mar 2005

I thought ArenaNet has always been pretty clear that they didn't want this game to be about who has the fanciest weapon or who has the most gold. Just because you enjoy the game in that way regardless doesn't mean other people should be denied their way of having fun (easy access to the best gear so they can actually face the challenges ArenaNet designed instead of having to repeatedly kill the same enemies/run the same chests hoping for that elusive drop).

I think all ArenaNet has done with this update is speed up the inevitable conclusion for some people that this game wasn't designed for their style of play. Deal with it, or move to a game that is (WoW is a fine example of a game where endless camping for uber gear is the focus).

Arathorn5000

Arathorn5000

Lion's Arch Merchant

Join Date: Aug 2005

Xen of Onslaught Ladder [XoO]

A-net didn't "cave into complainers who wanted less grind", that was their goal for the game to begin with. Don't complain about it, you were playing the wrong game if you enjoyed grinding for uber items. In every interview with developers I have read, they always made it clear that that was not the point of Guild Wars. Consider yourself lucky that it took so long for them to get it right (and I'm sure they will keep modifying the gameplay in that direction) and that you got to play it the way you liked.

capitalist

capitalist

Furnace Stoker

Join Date: Jun 2005

Quote:
Originally Posted by Arathorn5000
A-net didn't "cave into complainers who wanted less grind", that was their goal for the game to begin with. Don't complain about it, you were playing the wrong game if you enjoyed grinding for uber items. In every interview with developers I have read, they always made it clear that that was not the point of Guild Wars. Consider yourself lucky that it took so long for them to get it right (and I'm sure they will keep modifying the gameplay in that direction) and that you got to play it the way you liked. And this is where many people are wrong. You didn't have to grind for your idea of a godly weapon (this varies person to person). It does not and never did effect you gaming experience if you didn't get the extra 1-3 dmg out of a perfect weapon. So people that did not want to grind could play and have a fun time and the people that did want to grind could do so. People with your line of reasoning want everything handed to them and a cheat code for god mode.

YOU DON'T NEED THE BEST GEAR TO BE SUCCESSFUL PLAYING THIS GAME!

Greygon

Greygon

Krytan Explorer

Join Date: May 2005

Arkansas

Knights of the Republic (KOTR)

W/R

Quote:
Originally Posted by asdar
If you want to farm, then farm. If it's the act of gathering items that floats your boat then gather away.

I don't want to be forced to trade with you or even talk to you. I like the challenge of facing difficult monsters and trying to overcome the seemingly impossible task. I don't like haggling with someone who repeatedly killed easy monsters in a zone that I go through on my way to a challenging zone.

Farm away, store things up, I don't mind you doing it. I want to get the drops and items for my difficult explorations and feel that I deserve them way more than someone who spends all their time in easy zones or in Lions Arch trading. Not fair... I understand what you are saying, but you are overlooking some important points. Are there people who only farm easy spots? Sure... but most farmers that are sucessful don't. Solo a Griffon run sometime... see if that doesn't meet your need for difficulty. Solo UW (if that is indeed even still possible after the update) and tell me it is killing easy monsters. I am not a farmer, but some in my guild are, and are really good at it. It takes knowledge of the skills and the ability and patience (which is why I am NOT a farmer) to build a character with skills that work for your type of farming. No one said you had to buy a sword for a million Plat... No one said you even had to buy a sword... (or anything else for that matter.) My main PvE toon has never bought a damn thing. Everything I have, right down to the runes in my Armor 80 Collectors Armor (which was a LOT harder to get then just going to Drok's and buying armor) came from either me finding it or someone trading it to me. I don't have an Uber Sword... but I do have a sword like many of you will never have (+17% damage), and I have had it since the week the game went live. This game is unique and good because you don't have to play one way. My big thing is trying to completely uncover all the map. It's what I enjoy. I'll go solo or with henchies or guildies and just go to places I haven't been. I know some may think that is stupid, but I don't care. It's what I want my Guild Wars to be. If Capitalist enjoyed searching (or Farming) for perfect upgrades, more power to him. I don't see him telling you how to play the game. I DON'T think you should be handed perfect items just for being able to GET to an area, and I don't think that people that play the game one way over an other "deserve" Uber items anyway. Farmers that have good stuff usually spend as much time or more trying to get perfect items as you spend going to the "difficult explorations" anyway.

asdar

Krytan Explorer

Join Date: May 2005

I'm with you Greygon, I've uncovered the whole map as well and enjoy doing that and getting the items as well. I've got no problem with you playing your way. I'm not an argumentative person and I don't want to come off like I think my way is better or the only way.

I've farmed Griffon's plenty of times and had fun doing it. I've farmed trolls and UW and lot's of places. I didn't farm them repeatedly to get items to sell, I did it for fun and to get items to keep. None of that's been changed, the ability to kill them hasn't been taken away.

What I have a problem with is people that think that there should be items that take a lot of time investment to get. That's not this game. This game is about the challenge of the fight and not the challenge of the clock.

I can do both, I have a lot of time and don't mind hunting and searching but I'm glad that this game isn't a camping, farming time sink game on the PvE side.

Narcissus

Narcissus

Lion's Arch Merchant

Join Date: May 2005

North Carolina, USA

Evolution

Me/A

Quote:
Originally Posted by Teklord
Simple put I believe any action or measure implemented to eliminate the insance prices (anything 100K+) is a much required and desired change. Simple logic says that if you can only carry 100K on your person, and you cannot make transactions from your storage that no item was ever *intended* to be priced more than 100K. I played Diablo II, I have nothing against wanting to farm and feel the accomplishment when you finally find that 'uber' item (FYI, there are no 'uber/goldly' items in this game - its a myth), however should I want to trade/purchase for one it should not cost an insane amount of money that could never be obtained through normal play; or for that hour many many many hours of farming.

As for farming, no problem with it. As for solo farming - there is no place for the world 'solo' in a Massively Multiplayer game. Not designed for that. Couldn't agree more.

On a side note: it still amazes me all the people complaining about green items that can't be modded or salvaged.

Sanji

Sanji

Wilds Pathfinder

Join Date: Jun 2005

Mo/

I wrote a Haiku on this topic.

Guild Wars is awesome
But it is not about equipment
Play World of Warcraft

Narcissus

Narcissus

Lion's Arch Merchant

Join Date: May 2005

North Carolina, USA

Evolution

Me/A

Sanji I love your Icon.

It's teh sex.

Sagius Truthbarron

Sagius Truthbarron

Desert Nomad

Join Date: Jun 2005

Animal Factory [ZoO]

A/

WAHOOOO! Another W/mo "I can't solo farm Predition rock anymore!!11" thread.

Has anyone else tried counting W/mo? They are the only ones complaining, lol.

Greygon

Greygon

Krytan Explorer

Join Date: May 2005

Arkansas

Knights of the Republic (KOTR)

W/R

Quote:
Originally Posted by Sagius Truthbarron
WAHOOOO! Another W/mo "I can't solo farm Predition rock anymore!!11" thread.

Has anyone else tried counting W/mo? They are the only ones complaining, lol.
Has anyone ever seen anything quite so off the mark as this comment?

BIG PICTURE Sagius! Look at the BIG PICTURE!

stumpy

stumpy

Jungle Guide

Join Date: Feb 2005

Canucklehead BC, Canada

Advanced Necro Undead Society

i wrote a better haiku

Your thoughts are received
We all face our own issues
Oh well, Life's a bittch

Nothing is ever going to be fair to everyone ... I have followed a similar path as described by the OP ... guess what ... thats life. All my gold weapons with near perfect mods and 14% dmg ... are crap ... but then again ... you don't come off as the type that gives stuff away ... unlike me. Money is not important ... sorry you worked hard and feel shafted, but it's a game.

DrSLUGFly

DrSLUGFly

Desert Nomad

Join Date: May 2005

European Server or International

I remember people complaining about the price of dyes... runes... erm... well... I don't remember ever having read a thread about people complaining over the price of golds. I think it's not really the prices and the complaints that prompted them but probably the desire to introduce a new series. Those who wanted and collected golds and purples (and traded them) can now be excited about the greens. And the same boss can drop more than one thing (and bosses don't always drop greens, I saw 2 greens drop after my group had killed like 10+ bosses on the Sorrow's Furnace entry quests). So it's still possible that there are indeed sets and we just haven't been told about it.

This isn't something to kill the capitalists cuz I'm sure that Anet realizes a majority of players have cash and trading as their primary focus. The two zones are for the adventurers. The permanent faction change is for the PvPers and perhaps the green items (opposed to what we might assume) were intended for the capitalists.

I'm pretty sure that the key system was somewhere between pleasing the capitalists and screwing with the bots. Give it a few weeks and see what's saleable. You're making economic predictions and the water hasn't even finished splashing from the dropped stone, how could we possibly know where the ripples will go?

Despite my disagreeing with your thoughts, kudos on offering an intelligent post with reasoning as opposed to "OMFG anet F'ing nerfed Aggian!!!"

capitalist

capitalist

Furnace Stoker

Join Date: Jun 2005

Quote:
Originally Posted by Sagius Truthbarron
WAHOOOO! Another W/mo "I can't solo farm Predition rock anymore!!11" thread.

Has anyone else tried counting W/mo? They are the only ones complaining, lol. This guy...

I have never farmed Perdition Rock. I enjoy getting together with a group of in-game-friends and questing, whether it be UW, FoW, Titans Quests, The Furnace, or a favorite mission. Oh, I also play a E/Me and a Mo/W. Oh yeah and I have a W/E for PvP (when I choose to play) and a W/Mo that is my favorite character.

Ignorant people...

jdwoody

jdwoody

Krytan Explorer

Join Date: Feb 2005

Austin

Quote:
Originally Posted by Teklord
As for farming, no problem with it. As for solo farming - there is no place for the world 'solo' in a Massively Multiplayer game. Not designed for that. While I agree with the first half, I disagree with this part. From the Guild Wars FAQ:

"You can choose to join in competitive missions and receive acclaim for winning against other gamers, or you can reap the rewards of solo adventures or cooperative team missions with an entirely different set of challenges."

Sanji

Sanji

Wilds Pathfinder

Join Date: Jun 2005

Mo/

Quote:
Originally Posted by Narcissus
Sanji I love your Icon.

It's teh sex. Thanks. Sanji is kind of like the Marlboro man, except he's a pirate.

capitalist

capitalist

Furnace Stoker

Join Date: Jun 2005

Quote:
Originally Posted by stumpy
Nothing is ever going to be fair to everyone ... I have followed a similar path as described by the OP ... guess what ... thats life. All my gold weapons with near perfect mods and 14% dmg ... are crap ... but then again ... you don't come off as the type that gives stuff away ... unlike me. Money is not important ... sorry you worked hard and feel shafted, but it's a game. I readily give stuff away. I always have. Give a new player a Fiery Dragon Sword and watch their reaction. I used to give Storm Bows away when they sold for 10-20K. In order to get FoW armor, I would have to invest ridiculous amounts of time. Anyway I don't feel shafted, just disappointed.

Ollj

Ollj

Jungle Guide

Join Date: May 2005

Green items can not be salvaged or upgraded!!

Green items are overspecialisated and far from perfect for most builds, they are just godly for a few special builds!

Therefore yellow items are still worth as much as before!

stop whining idiot farmers!

derrtyboy69

derrtyboy69

Grotto Attendant

Join Date: Jun 2005

The Clouds

Scars Meadows [SMS]

Mo/Me

i dont think golds have lost their value, at least not perfect ones. People want flexibilty in their items, and greens dont have that. Check the chaos axe thread that was posted, and youll see the 15>50 chaos with bids over a million gold. greens will flood the market, and then golds will go back to their old value

Aniewiel

Aniewiel

Smite Mistress

Join Date: Jun 2005

The Land of AZ, USA

Rt/E

Quote:
Originally Posted by jdwoody
While I agree with the first half, I disagree with this part. From the Guild Wars FAQ:

"You can choose to join in competitive missions and receive acclaim for winning against other gamers, or you can reap the rewards of solo adventures or cooperative team missions with an entirely different set of challenges." When they said solo missions, they meant you and some computer controlled pixels called henchies. They didn't mean you all by your lonesome.

Greygon

Greygon

Krytan Explorer

Join Date: May 2005

Arkansas

Knights of the Republic (KOTR)

W/R

Quote:
Originally Posted by asdar
What I have a problem with is people that think that there should be items that take a lot of time investment to get. That's not this game. This game is about the challenge of the fight and not the challenge of the clock.

I can do both, I have a lot of time and don't mind hunting and searching but I'm glad that this game isn't a camping, farming time sink game on the PvE side. Ok Asdar... I probably over reacted due to the nature of the threads being posted here in the last couple of days. BUT, lemme make one other point please.

As previously stated at the beginning of this thread, having that extra 2% dmg on your weapon doesn't really affect it's performance (at least not to the point where it is obvious or even seen on a per swing basis), so what is the difference between Capitalist spending his time and energy (and Platinum for that matter) searching for an Item or Mod that really isn't giving him any advantage over anyone else other than it being a pleasurable thing for him that he enjoys doing, and what I (and you) do by spending our time and energy exploring areas we've never been to before or haven't completely mapped? I say there isn't a difference. Thats what makes this game so much fun to me. In my guild, we have farmers, explorers, PvPer's, and many who enjoy all the above. We ALL can do what we like and have fun doing it. Because of that, we all enjoy helping each other out too. That's what the open ended nature of this game allows. We all will get to ascension and complete the missions eventually. Some will get ALL the quests and bonuses in the missions and do everything that PvE has to offer. If they don't keep it fun and interesting after that the game will decline. By changing the game to take away parts of it that SOME find enjoyable, especially if it really isn't HURTING gameplay or changing how others play, will mean that the game will lose interest to some and they won't play anymore. I personally don't think that this is a good thing, since the game can be whatever anyone wants it to be. I know that some of the changes are necessary. All changes to kill the bot farming are highly appreciated since my lag goes through the roof when bots are present. But changing something just to change it (or because some who weren't even affected by it choose to whine) seems like a waste of effort that will eventually hurt the game more than it will help it grow.

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

I agree. I bought this game because I wanted to play an RPG, not a team-based action game with some RPG elements in it. It's not that I don't like the game, if I wouldn't, I wouldn't be playing it for 3 months already, but still, I didn't bought what they told me I would buy..

Don't worry about the green items though, everyone is going crazy for a while, but it'll be over soon. Everyone will be spending 500K this week on buying a couple of green items, but in a week or so they'll probably realize they should've spent it on 2 mods for a collector's item, since that's way better anyway.

I think it's pretty shameless getting the "perfect" item isn't possible at all for most classes. For example, a Monk. I really want an extra energy boost, but some skill recharge is just as great, so, I'd like to find an item with both those mods maxed, max damage, and I want it to be a Holy Rod. But I won't find that, ever. It probably never dropt before, and it never will, since all the 3 things on it are rare, so all 3 on 1, is basicly impossible.

jdwoody

jdwoody

Krytan Explorer

Join Date: Feb 2005

Austin

Quote:
Originally Posted by Aniewiel
When they said solo missions, they meant you and some computer controlled pixels called henchies. They didn't mean you all by your lonesome. Sorry reap the rewards of solo adventures is by yourself w/o henchies. Going out w/ henchies is not considered solo'ing and it's not very rewarding...

All you people that say anet doesn't want anyone to solo, you do realize if they didn't want people to solo they could easily force a minimum party size for any area they wanted to.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Most greens aren't even as good as collector weapons and shields, since you can't upgrade them to tweak their mods. They just have a pair of unchangable, max upgrades already in place, making them ideal for the casual player who just wants a good weapon without all the hassle.

Gold rares haven't changed in value at all. What you're seeing right now is a huge "OMG GREEN TEXT FAP FAP" rush that'll die down in a month or so once people realize that these things aren't exactly rare.

Peace,
-CxE

Sanji

Sanji

Wilds Pathfinder

Join Date: Jun 2005

Mo/

There's a difference between discourging you from doing something and forcing you not do it.

Anet is modifying monster placement and skills to discourage people from soloing. Or more to the point, encourage people to play in teams.

Morello

Morello

Ascalonian Squire

Join Date: Sep 2005

Redmond, WA

The Fianna

Me/Mo

Quote:
To all the people that will say “Go play WoW” or make some other asinine comment, you don’t know what you are talking about. People trading rare items didn’t effect how you played the game. Somehow you got the idea in your head that you wanted that perfect item, but then decided you didn’t want to work for it and started complaining… Here's where you're mistaken. The need to do this not only effected PvP and competitive play, it completely destroyed the competitive aspects by introducing a "time spent" element to the game. Myself, I had quit GW until this patch was introduced.

The idea of "working for things" when playing a game is, in and of itself, a poor gameplay element. It's fun for some people sure (fun does not always constitute good gameplay) but this design method will always make competition and PvP take a back seat to time spent and luck. You cannot have good PvE and good PvP at the same time without seperating those elements completely (PvErs should have to pour a ton of time into things, PvPers should get everything easily). They are mutually exclusive.

Does GW's PvE need work? Definately. But that's been the problem with it the whole time...it's like a gimped character who tries to do too many things at once and does none of them well. ANet has learned an important lesson and played to this game's strength -- PvP play. It needs to now take time and ramp up the PvE play while it has breathing room from the competitive crowd (we've lost a lot of these people when the game had 500+ hours of PvE required). What this means, for you, is --

You need to not "complain" yourself, but provide good, insightful feedback for what needs to be fixed and why it needs to be fixed. Provide evidence, examples, and facts to back your suggestions. This is the best way to get a developer to take your ideas seriously and get important fixes in.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

[QUOTE=jdwoody]Sorry reap the rewards of solo adventures is by yourself w/o henchies. Going out w/ henchies is not considered solo'ing and it's not very rewarding...

QUOTE]

sorry but my BOX itself says

*JOIN WITH FRIENDS OR PLAY SOLO WITH A BAND OF SKILLFUL HENCHMEN

though i do question skillful henchmen at times.
the box defines *solo* as without human players but with henchmen

Sagius Truthbarron

Sagius Truthbarron

Desert Nomad

Join Date: Jun 2005

Animal Factory [ZoO]

A/

Quote:
Originally Posted by capitalist
This guy...

I have never farmed Perdition Rock. I enjoy getting together with a group of in-game-friends and questing, whether it be UW, FoW, Titans Quests, The Furnace, or a favorite mission. Oh, I also play a E/Me and a Mo/W. Oh yeah and I have a W/E for PvP (when I choose to play) and a W/Mo that is my favorite character.

Ignorant people... Well, if you're playing the game to do quests, FoW, Furnace and missions, why is it a must to find Gold weapons drops? How would you ever hope to find these drops when, as you seem to be trying to make it sound like, you are a casual player?

Someone who only plays even 300 hours in two months had hardly any hope of finding "Godly max dmg" weapons, only the extreme farmers and very lucky "Smite runners", UW solo builds and Fow/UW farming brigades did.

jdwoody

jdwoody

Krytan Explorer

Join Date: Feb 2005

Austin

Quote:
Originally Posted by Loviatar

sorry but my BOX itself says

*JOIN WITH FRIENDS OR PLAY SOLO WITH A BAND OF SKILLFUL HENCHMEN

though i do question skillful henchmen at times.
the box defines *solo* as without human players but with henchmen We all know that online overrides the box!

I do wish anet would just come out and say something either way so these arguments wouldn't pop up in every thread.

Enigmatics

Enigmatics

Jungle Guide

Join Date: Jun 2005

Tenafly, NJ

Defenders of Rillanon

W/Mo

I wrote the best, whimsical-happy go lucky haiku of all.

What is spam, you ask?
It is I, filling the void
Parting paragraphs.

This game was meant to appeal to those players with less time to kill on leveling up and earning their elite items, and more of a knack for mashing buttons at the right time.

They remain, therefore, adamant in this aspect, and seem to want to shape the game more to meet their idea for it.

Why so many people hold good old farming to reverence is because the NATURE of online RPGs was to hook players' as well as players' wallets. It's the entire reason that such games are addictive. People who think that's stupid are, to some degree, deluded that there is a point to gaming. There really isn't, except for that brief (or long, in RPGs' cases) escape from reality, and some time to relax.

It seems that people that have become aware of what type of game A.net is trying to make Guild Wars. And now they're grumpy. Oh well.

stumpy

stumpy

Jungle Guide

Join Date: Feb 2005

Canucklehead BC, Canada

Advanced Necro Undead Society

I dont necessarily think PvE is 'gimped' ... more like a baby with too many needs to attend to at once. Overall it hits the target, but could use some work. PvP for the longest time had issues because it took too long for anyone to be competative. Hence the UAS debates. Well Anet isn't exactly able to swap to player needs without strong evidence that it is a good idea to do so ... thats why we had PvPX to test the rate of unlocks ... the amount of people who attended and feedback from how the community enjoyed it, test out core skill balance issues, and a host of other things. Now with this patch the have been able to look at those results versus the results from the previous months and I'm sure there was a remarkable difference. PvPers did need a faster rate to dive into competative play, now they have it. PvE players ... want less linear roads, more content and freedom, some want farming, some don't ... but what this last patch gave imo, was beneficial to the economy, because now casual and extremely frequent players can have decent items, we have the ability to explore an area off the beaten trail ... and we have also been given some more of the original story ... now its not jst a 'wtf that's it? ... killed him, easy, no conclusion?' well now we have more evolution to the pve side. I thik Anet is doing well imo, and they are sticking to their path while addressing certain key issues.

X

zehly

zehly

Sunshine

Join Date: Jul 2005

The Wired

Daughters of Ananke

Mo/E

To me, a Gold perfect item pwns a Green perfect item. Why? Because now it's even MORE rare.

furby

Ascalonian Squire

Join Date: Aug 2005

Eternum Pariah [EP]

Must Have Godly Gold
Mindless Grinding Makes Me Leet
Oh no! Nerf Green Drops