Like the update but the cost of skills...
ExplosiveBadger
Too much. I can't afford buying many skills at a time which is so frustrating because I just changed my second prof so I could unlock skills. What are the benefits to this? I don't see ANY. People say that they had a hard time accumilating skill points even though it was EASY if you just spent them wisely and you aren't a chronic skill buyer. I just bought the skills I need at the moment and I always came back later. 1 plat is way too much IMO for the basic stuff. Makes me angry that I didn't stay up all night and all day buying skills when I had the chance.
And for those who will come here and see a negative aspect to the update from what I see and tag this a ''WHINER'' thread, you're not wanted here if all you're posting is,"HEY HEY HULLO WHY R U PLAYING DELETE THE GAME ANET IS AMZING." Constructive posts only, I really need explaining.
And for those who will come here and see a negative aspect to the update from what I see and tag this a ''WHINER'' thread, you're not wanted here if all you're posting is,"HEY HEY HULLO WHY R U PLAYING DELETE THE GAME ANET IS AMZING." Constructive posts only, I really need explaining.
Kiiron
Easiest explanation I can think of is as a money sink. Raising the prices has caused alot more gold to exit the economy, to offset the reduced rune prices maybe.
KaPe
That change doesn't really make sense. Why make it easier to acquire skill points, both through high exp quests and lower exp cap per point - and at the same time increase price of individual skill. Sure, there might've been people who paid more than 1p for skill - but that's only happened if you bought *a lot* of them. Myself, I regret not buying everything I could and massing SoCs before update.
And of course, for some, 1p is pocket money they get in 5 minutes - again, that's not *everyone*.
And of course, for some, 1p is pocket money they get in 5 minutes - again, that's not *everyone*.
ExplosiveBadger
In short, from what i've gathered it. ARENA NET HAS SCREWED THE CASUAL PLAYERS. Like myself. I have to now change back to my original second profession being a Monk because being a Necromancer isn't fun at all if I have to dish out a lot of money to actually enjoy it.
noblepaladin
You can make 1 plat alot faster than you can make 1 skill point, so in reality it is easier to unlock another secondary profession. Also, this provides a new gold sink which is needed. MANY PvP players complained that it takes too long to unlock skills and this significantly shortens the amount of time, also, it means you don't have to play multiple characters.
If I want to be able to play every single class in PvP, I had to either pay ALOT of gold to unlock skills for my 3rd/4th/5th secondary professions along with difficult to get skill points or play the game 3 times. Now people can play it once and just buy up all the skills on one primary character. If you are a casual player, you are not really screwed as almost all skills can be obtained from quests and the few that can't you don't really have to buy if you don't intend to use them. So you would be spending a bit more gold, but it's nothing that will cripple you. Steel used to be 2k gold a piece when the game first came out, now you can get them at bargain prices so even as a casual player you should have quite a bit of gold..
If I want to be able to play every single class in PvP, I had to either pay ALOT of gold to unlock skills for my 3rd/4th/5th secondary professions along with difficult to get skill points or play the game 3 times. Now people can play it once and just buy up all the skills on one primary character. If you are a casual player, you are not really screwed as almost all skills can be obtained from quests and the few that can't you don't really have to buy if you don't intend to use them. So you would be spending a bit more gold, but it's nothing that will cripple you. Steel used to be 2k gold a piece when the game first came out, now you can get them at bargain prices so even as a casual player you should have quite a bit of gold..
emil knight
Quote:
Originally Posted by ExplosiveBadger
Constructive posts only, I really need explaining.
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Look around at some of the other changes they made.
ExplosiveBadger
Gold sink? Can sombody define this for me? I haven't noticed better gold drops at all and with the weapons so easy to access it makes it hell for me to sell things so i'm just not getting gold at all.
Numa Pompilius
Gold sink = a mechanism which takes currency (gold) out of the game economy. Everytime you pay an npc for something, e.g. salvage kits, keys, or skills, that money disappears out of the game. Everytime you kill a monster and it drops gold, money enter the game. The economy is in balance when equal amounts of money enter the game and leave the game.
Apparently Anet has determined that more money entered than exited, which would eventually have led to hyperinflation, and added more gold sinks to counteract this.
The keys, xp scrolls, and skill cost are all obvious gold sinks.
Apparently Anet has determined that more money entered than exited, which would eventually have led to hyperinflation, and added more gold sinks to counteract this.
The keys, xp scrolls, and skill cost are all obvious gold sinks.
One and Two
there was too much gold in the economy.
1. the point of sigils being expensive was to promote that teamliness feeling. Anet wanted to help, more sigil drops. Now, there are 10322351835 paying people to join their guild.
2. too many people have maxed out gold. even in wow, its hard to find level 60's that maxxed gold.
this is despite the fact that gold is not as important as in other online games...strange.
1. the point of sigils being expensive was to promote that teamliness feeling. Anet wanted to help, more sigil drops. Now, there are 10322351835 paying people to join their guild.
2. too many people have maxed out gold. even in wow, its hard to find level 60's that maxxed gold.
this is despite the fact that gold is not as important as in other online games...strange.
ExplosiveBadger
I guess I won't buy any skills until they stop this gold sink. Hopfully it's temporary.
Jenosavel
The way I see it, you have two options. To gain new skills you either have to farm for exp or farm for gold, barring the creation of a new character just to run through and unlock things. It just so happens that farming gold is far easier than farming exp. It now takes me about half the time to get a new skill as it did previously.
Basically, I think this benefits end-game characters who are trying to obtain (note, not unlock) new skills on a current character, but might make the initial aquiring of new skills on new characters more difficult. That would encompass new characters created for the sole purpose of an unlocking run-through. However, with the permanent faction boosts, no one should be complaining anymore about unlocks. I'm only a very casual PvP player and I have no problem unlocking a great deal with faction.
To new players who are just starting out, this change will probably be harshest. I don't know how quickly the cost scales up to the cap of 1 plat, so I can't say for certain whether or not it's really a problem. The first time one should need to even worry about buying any number of skills is after switching secondaries, and by that point you've not only gotten your max armor (since you're already to Droknar's), but also your max weapons (collector's weapons FTW). What else is there that requires gold beyond this point besides vanity items? Don't get me wrong, I'm all for the vanity items. I've got a storm bow, and several sets of 15k armor. The point is that there is little beyond this point that demands your gold. Previously I'd amassed over 200 plat solely because I was trying to earn some new skill points, and that's after I bought my 15k armors.
I'm quite glad to see that for once the thing that exists in abundance becoming useful and the things which were difficult to obtain are becoming more available.
Basically, I think this benefits end-game characters who are trying to obtain (note, not unlock) new skills on a current character, but might make the initial aquiring of new skills on new characters more difficult. That would encompass new characters created for the sole purpose of an unlocking run-through. However, with the permanent faction boosts, no one should be complaining anymore about unlocks. I'm only a very casual PvP player and I have no problem unlocking a great deal with faction.
To new players who are just starting out, this change will probably be harshest. I don't know how quickly the cost scales up to the cap of 1 plat, so I can't say for certain whether or not it's really a problem. The first time one should need to even worry about buying any number of skills is after switching secondaries, and by that point you've not only gotten your max armor (since you're already to Droknar's), but also your max weapons (collector's weapons FTW). What else is there that requires gold beyond this point besides vanity items? Don't get me wrong, I'm all for the vanity items. I've got a storm bow, and several sets of 15k armor. The point is that there is little beyond this point that demands your gold. Previously I'd amassed over 200 plat solely because I was trying to earn some new skill points, and that's after I bought my 15k armors.
I'm quite glad to see that for once the thing that exists in abundance becoming useful and the things which were difficult to obtain are becoming more available.
Numa Pompilius
Explosivebadger: Oh, MMORPGs need gold sinks, there's nothing bad about that. The downside of them is that they make it harder to become rich, the upside of them is that they maintain the value of the money you do manage to get hold of.
Also, with a bit of thinking one can avoid some gold sinks.
Jenosavel: It seems the scaling up of skill cost is very steep. I've got an avatar which got her first capture signet today, and by signet 3 or 4 I was already paying over 800 gold.
Also, with a bit of thinking one can avoid some gold sinks.
Jenosavel: It seems the scaling up of skill cost is very steep. I've got an avatar which got her first capture signet today, and by signet 3 or 4 I was already paying over 800 gold.
conker
i think they raised the price to encourage players to PVP more often nd unlock it on theyre own(for pvp players that buy skills instead of unlocking) and again, instead of buying the skills take the time to do the quests and unlock the skilsl that way(for pve only players)
AeroLion
Quote:
Originally Posted by ExplosiveBadger
I guess I won't buy any skills until they stop this gold sink. Hopfully it's temporary.
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flashz
Quote:
Originally Posted by ExplosiveBadger
Too much. I can't afford buying many skills at a time which is so frustrating because I just changed my second prof so I could unlock skills. What are the benefits to this? I don't see ANY. People say that they had a hard time accumilating skill points even though it was EASY if you just spent them wisely and you aren't a chronic skill buyer. I just bought the skills I need at the moment and I always came back later. 1 plat is way too much IMO for the basic stuff. Makes me angry that I didn't stay up all night and all day buying skills when I had the chance.
And for those who will come here and see a negative aspect to the update from what I see and tag this a ''WHINER'' thread, you're not wanted here if all you're posting is,"HEY HEY HULLO WHY R U PLAYING DELETE THE GAME ANET IS AMZING." Constructive posts only, I really need explaining. |
and yet the poor still complains..........
EternalTempest
Just grabing some henchmen and exploring, the gold drops were nice, I can see getting 1k was not bad and all the excessive stuff sold to merchants very well or worst the slavage raw materials (to merchant traders). I've notice much more gold and nice drops that I can sell to make a quick turn around to be able to purchase skills. From a romp in one zone 3 items that would sold to merchants for over 400 gold in one trip.
Yamat
They increased the faction rewards so PvP-ers don't need to spend so much time in the PvE world... and created gold sinks for the PvE-ers so they have a reason to spend more time in the PvE world!!
Tuoba Hturt Eht
Its actually cheaper for me to buy skills now with the skill points cost capped at 1,000 gold. Before the patch, each new skill already costs me 1,200+ gold
Furthermore with the new patch I have gained almost 30+ extra skill points due to the 15,000 exp for a new skill point instead of 20,400.
Regarding skill points changes, its a good update.
Thumbs up, ArenaNET.
Cheers.
Furthermore with the new patch I have gained almost 30+ extra skill points due to the 15,000 exp for a new skill point instead of 20,400.
Regarding skill points changes, its a good update.
Thumbs up, ArenaNET.
Cheers.
BeatWolf
You guys talk like its REAL LIFE Cash here, for god sake its a game with UNLIMITED amounts of pixel cash, items.
Quote by Numa Pompilius: "e.g. salvage kits, keys, or skills, that money disappears out of the game" thats just stupid to think that, its UNLIMTED. End of this money sink shiz.
Quote by Numa Pompilius: "e.g. salvage kits, keys, or skills, that money disappears out of the game" thats just stupid to think that, its UNLIMTED. End of this money sink shiz.
Warskull
It actually hurts the unlockers most. The casual player is usually happy running with a set and restricted skillset.
Hippie Crack
Skills used to cost me 1.1p each before update. I've only got about 10-15 left for a fully unlocked account.
Vermilion Okeanos
I like the new patch... it usually take more time getting new skill points after lv20 than time to get money... now they only shorten a little time on skill point gathering, and skill cost at max 1k.
Manderlock
Quote:
Originally Posted by Kiiron
Easiest explanation I can think of is as a money sink. Raising the prices has caused alot more gold to exit the economy, to offset the reduced rune prices maybe.
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Ding ding ding we have a winner, he hit the nail right on the head with the first post in the thread.
One and Two
oh course, a money sink. guys, this is punishment for having max gold+2350934987 sigils+23598974 ectos. simple as that.
btw, remember kingdom hearts? no money sink at all. in fact...did i ever use my munny?
btw, remember kingdom hearts? no money sink at all. in fact...did i ever use my munny?
Manderlock
OMG Kingdom Hearts was one of the BEST games on the PS2 IMO.
MarkyX
Quote:
Originally Posted by ExplosiveBadger
I guess I won't buy any skills until they stop this gold sink. Hopfully it's temporary.
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I made over 5 plat in a few hours, but only gained two skills.
The economy is fine.
Sagius Truthbarron
ExplosiveBadger, it's pretty simple to make alot of money now. My skill cost was already at 1k and I had only bought 70 skills anyway.
All you have to do is get enough money for keys or find them, then go chest hunting for about 20 minutes. You probably have a 35% likely-hood of getting a superior rune, and if that is a monk rune or Superior Vigor (I've gotten like this) then that is an instant 10-40k = 10-40 skills you can buy.
1k isn't alot of money: Also, you don't really need to buy up all the skills for every character you have, which seems kind of like a luxury in the first place. I suggest buying skills when you are going to use them for PvP or your PvE build, and then, when you have the funds and skill points to spare, buy some to your liking to play around with.
Really, by doing quests you still get about 60-80% of your skills and buying anything but Caps are completely unneccisary.
All you have to do is get enough money for keys or find them, then go chest hunting for about 20 minutes. You probably have a 35% likely-hood of getting a superior rune, and if that is a monk rune or Superior Vigor (I've gotten like this) then that is an instant 10-40k = 10-40 skills you can buy.
1k isn't alot of money: Also, you don't really need to buy up all the skills for every character you have, which seems kind of like a luxury in the first place. I suggest buying skills when you are going to use them for PvP or your PvE build, and then, when you have the funds and skill points to spare, buy some to your liking to play around with.
Really, by doing quests you still get about 60-80% of your skills and buying anything but Caps are completely unneccisary.
One and Two
Quote:
Originally Posted by Manderlock
OMG Kingdom Hearts was one of the BEST games on the PS2 IMO.
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oh yeah, materials trader got reset, something many people didnt comment about.
Alcaza Bedabra
Interesting.
In one thread, we have people screaming that the grinders are being screwed -- because they can't farm for gold weapons anymore. They're not worth the trouble. Green weapons have overfilled their niche, and killed the economy's demand for gold weapons.
In this thread, you're saying that the casual gamer has been screwed, because he has to spend more of his per-level moneymaking on something that is actually worth his time and money.
I rather think that Anet is working to strike a balance and can't make everyone happy. The two extremes are difficult to make meet, especially when you have an economy that's mixed in with your skill gathering.
In one thread, we have people screaming that the grinders are being screwed -- because they can't farm for gold weapons anymore. They're not worth the trouble. Green weapons have overfilled their niche, and killed the economy's demand for gold weapons.
In this thread, you're saying that the casual gamer has been screwed, because he has to spend more of his per-level moneymaking on something that is actually worth his time and money.
I rather think that Anet is working to strike a balance and can't make everyone happy. The two extremes are difficult to make meet, especially when you have an economy that's mixed in with your skill gathering.
ddoogle
Your all dumb and dont realise this is ARENA NETS GAME its not a MONEY GAME! they will do things to stop it being it that!
Stop trying to buy your way to high levels and new skills, using runners and gold, INSTEAD play the game like ARENA NET want and earn your skills by playing thats why they made it easier to earn skills and cost more to make people play the game instead of standing in LA dis one like MORONS selling crap all day.
ARNEA NET cant make people play the game a certain way BUT they are doing things to drive the majority (by making it easier) one way and that way is playing the game.
Stop trying to buy your way to high levels and new skills, using runners and gold, INSTEAD play the game like ARENA NET want and earn your skills by playing thats why they made it easier to earn skills and cost more to make people play the game instead of standing in LA dis one like MORONS selling crap all day.
ARNEA NET cant make people play the game a certain way BUT they are doing things to drive the majority (by making it easier) one way and that way is playing the game.
One and Two
About runners...youre misinformed. and calm down. People dont stand around in la dis 1 all day. I though it was well known that bots do that?
D.E.V.i.A.N.C.E
I wont boast how im benifiting from the lowered skill cost
but i like the lowered skill point level cap.
but i like the lowered skill point level cap.
ddoogle
Quote:
Originally Posted by One and Two
About runners...youre misinformed. and calm down. People dont stand around in la dis 1 all day. I though it was well known that bots do that?
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runners LMAO the people that get runned are sad and need 2 play the game more!... but you gotta get ascended to go FOW or UW and now complete the game to do some of the new misssion!!!
AS YOU SEE ARENA NET ARE ON TO THIS!!!
ddoogle
Quote:
Originally Posted by One and Two
About runners...youre misinformed. and calm down. People dont stand around in la dis 1 all day. I though it was well known that bots do that?
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Photeus
Just wanted to add my two gold to this thread. I've easily made more money playing around in Sorrow's Furnace in the last two days than I have casually playing many other areas. I actually expect that other areas of the game got a little boost too. I don't have a lot of gold, (by my standards) I have 20-25k saved up at any one time, which gives me enough to splurge every so often and to use when I really need it.
Honestly, just playing around in Sorrow's Furnace, I have seen how effective the gold sinks are, if you go for any of them. I've gained enough gold to buy both of the new 100 use kits (which I'm loving), at least 10 keys (if just Shiverpeak keys, count that at 6k total -600 gold each-) and still keep my gold stash at a healthy 20-25k.
I think the gold sinks are becomming more effective. And I personally have greatly enjoyed the update, and the fact that people are farming the green items. Because, soon enough, those greens will be pretty cheap, generally lowering the costs of golds (and if you really look at it, golds can be much better than greens in certain situations) and together these changes will really cause a raise in the value of gold, making 1 platinum alone mean something again (That new skill you've been wanting) and not be impossible to obtain.
I haven't started a new character, but Anet listed that many of the starting quests have been given gold rewards, which I assume is to help those new players buy some 'novelty' skills to utilize. And the ammount of skill quests in the game pretty much helps you have a solid build in PvE anyway.
As for PvP and skill unlocking: The easiest way to unlock skills now, I feel, is through playing PvP. Faction gains are so much better that it's a very worthwile venture. Use premades if you have to and just play in the random arenas, you'll do fine.
Honestly, just playing around in Sorrow's Furnace, I have seen how effective the gold sinks are, if you go for any of them. I've gained enough gold to buy both of the new 100 use kits (which I'm loving), at least 10 keys (if just Shiverpeak keys, count that at 6k total -600 gold each-) and still keep my gold stash at a healthy 20-25k.
I think the gold sinks are becomming more effective. And I personally have greatly enjoyed the update, and the fact that people are farming the green items. Because, soon enough, those greens will be pretty cheap, generally lowering the costs of golds (and if you really look at it, golds can be much better than greens in certain situations) and together these changes will really cause a raise in the value of gold, making 1 platinum alone mean something again (That new skill you've been wanting) and not be impossible to obtain.
I haven't started a new character, but Anet listed that many of the starting quests have been given gold rewards, which I assume is to help those new players buy some 'novelty' skills to utilize. And the ammount of skill quests in the game pretty much helps you have a solid build in PvE anyway.
As for PvP and skill unlocking: The easiest way to unlock skills now, I feel, is through playing PvP. Faction gains are so much better that it's a very worthwile venture. Use premades if you have to and just play in the random arenas, you'll do fine.
D.E.V.i.A.N.C.E
I have yet to goto FoW; ever. maybe ill go; if theres a storyline involed, if not whats there? high XP? i gain 30 - 50+% skill point per run and i dont pay to get in, or favor of t3h g4wdz.
D.E.V.i.A.N.C.E
Quote:
Originally Posted by Photeus
Because, soon enough, those greens will be pretty cheap, generally lowering the costs of golds (and if you really look at it, golds can be much better than greens in certain situations)
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</destroyingmydreamslease>
SOT
Quote:
Originally Posted by ExplosiveBadger
In short, from what i've gathered it. ARENA NET HAS SCREWED THE CASUAL PLAYERS. Like myself. I have to now change back to my original second profession being a Monk because being a Necromancer isn't fun at all if I have to dish out a lot of money to actually enjoy it.
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I'm sorry badger, but your OP and the one above IS whining, so you should logically expect people to chime in on that theme, and therefore you would be without cause to whine further about the whiners who whined that you were whining. A vicious cycle is abundant, and three right turns bring you back to square one. Again.
Numa Pompilius
Quote:
Originally Posted by Sagius Truthbarron
You probably have a 35% likely-hood of getting a superior rune, and if that is a monk rune or Superior Vigor (I've gotten like this) then that is an instant 10-40k = 10-40 skills you can buy.
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Insofar as anyone has been 'screwed' it isn't the casual players or even the farmers, it's anyone who is not today rich, but want to get a FoW armor. They'll have a much, much, much, longer way to walk than those who got FoW armors before this update.
Basically what's changed is that it will now be much harder to gain and stockpile money. That's it.
Whether that is a bad thing or not depends on whether you're just starting out and really wanted that FoW armor.
ExplosiveBadger
Quote:
Originally Posted by SOT
Rather than offer us some form of rational, sane discussion about an aspect of the game that has upset you and purportedly many others, you make the proclamation that Anet has screwed the casual players. Personally I do not know what a casual player is, and would not give myself such a tag, since I am neither someone who plays 3 hours a week, nor someone who plays 12 hours a day and has guild wars logos tattooed on my butt. I am a player of the game. So, making yourself a moral majority in a sub phylum and crying foul because of an update snaffu in the manner that you just did (twice) is not something I think I could possibly take seriously for long, if at all.
I'm sorry badger, but your OP and the one above IS whining, so you should logically expect people to chime in on that theme, and therefore you would be without cause to whine further about the whiners who whined that you were whining. A vicious cycle is abundant, and three right turns bring you back to square one. Again. |
As for getting gold I bought a few keyes last night and I found 3 gold items. 1 of them was a Vampiric Summit Hammer which was 4/1 I sold for 16k. Very interesting, I really honestly didn't think anyone would be buying gold items after how common they are now. well I have money for a few skills now thanks for the advice and explanation on the skill costs and etc.