the best of both world, possible?

Manderlock

Manderlock

Wilds Pathfinder

Join Date: Apr 2005

TX

Crimson ScS

W/N

Quote:
Originally Posted by Algren Cole
it's not in the game...that's the problem. it doesn't exist...something LIKE it exists.

A storage system holds things untill you take it out. This would be the same exact thing, but instead of one person being alowed to take items out it would be expanded to the rest of the guild members. Much like the guild bank which I belive the frog said would be coming soon.

And btw nice job on not calling me names, I think this is the fist post in a while youve been able to do that.

Shinsei

Lion's Arch Merchant

Join Date: Feb 2005

Denmark

Are we done measuring e-penises yet or should I come back later?

Manderlock

Manderlock

Wilds Pathfinder

Join Date: Apr 2005

TX

Crimson ScS

W/N

Quote:
Originally Posted by Shinsei
Are we done measuring e-penises yet or should I come back later?

Eh, Im shure Ill be called more names, so if I were you Id come back later.

Larry the Hippo

Lion's Arch Merchant

Join Date: Aug 2005

Hippo Guild

W/Mo

please guys, try and leave things like arguements over language and what is the difference between a patch and an update out of this.


to algren, i never said it wouldnt take a lot of work, possibly even a full expansion. what i did say is that IMO once these changes were implemented, it would make the game a good deal better.


yes, it would take the creation of a new area for the guilds to be stationed at.


yes, they would have to go through complex processes invovling the ability of guild members to withdraw money from the fund, and what would happen if they left with it. maybe when they leave a guild, any money taken from the fund and not spent directly on guild weapons goes out of their pocket and back to the main fund, and possibly any weapons bought go back into the guild storage. maybe the guild leader would have to OK and purchases over X amount of money.


things would need to be balanced so that high level guilds cant gain entry to low levels.


perhaps instead of straight out huge fights, there could be a system of alliances guilds could make with each other, and fight against other guilds not in the alliance.

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

Quote:
Originally Posted by Manderlock
A storage system holds things untill you take it out. This would be the same exact thing, but instead of one person being alowed to take items out it would be expanded to the rest of the guild members. Much like the guild bank which I belive the frog said would be coming soon.

And btw nice jod on not calling me names, I think this is the fist post in a while youve been able to do that.
I have a large problem speaking with people who attempt to explain things they don't understand. Implementing a guild storage is not a simple task. It's not just cutting and pasting code from one part of the game to another. There is extensive modifications required in modules, functions and subroutines required to make this change work. Changes that would turn what is a single entity storage into a mutliple entity vault. It's also not the reason I said it would take hundreds and hundreds of hours...Guild Raids is the reason I said it would take hundreds and hundreds of hours. But to think that putting a guild storage into the game is a simple change is taking credit away from the developers...cuz it's not. References to Database IDs and dynamic links need to be changed. Functions need to be recoded to handle multiple user IDs accessing the storage. Modifcations to subroutines need to be made to remove items from one persons personal inventory and then storing it in a public inventory. An interface needs to be designed...it's an extensive change to the game. Putting in NPCs is easy...they are static and interact only in YOUR world(or a single layer level)....a guild storage would require the game to interact in mutlitple worlds(or a multiple layer level)...

Cap'n Hoek

Cap'n Hoek

Frost Gate Guardian

Join Date: May 2005

Sunny California

Ancient Avatars

Quote:
Originally Posted by Algren Cole
I have a large problem speaking with people who attempt to explain things they don't understand. Implementing a (blah..blah..blah) mutliple entity vault (blah..blah..blah) is a simple change (blah..blah..blah). References to (blah..blah..blah) multiple user IDs (blah..blah..blah) are static and interact only in (blah..blah..blah) mutlitple worlds (blah blah blah)...
Geez, now that you put it that way I'm quite positive it's impossible.

(not like it hasn't been done before...)

People like you are the reason why good things almost don't happen. Way to be a winner, sport!

Manderlock

Manderlock

Wilds Pathfinder

Join Date: Apr 2005

TX

Crimson ScS

W/N

Quote:
Originally Posted by Algren Cole
I have a large problem speaking with people who attempt to explain things they don't understand. Implementing a guild storage is not a simple task. It's not just cutting and pasting code from one part of the game to another. There is extensive modifications required in modules, functions and subroutines required to make this change work. Changes that would turn what is a single entity storage into a mutliple entity vault. It's also not the reason I said it would take hundreds and hundreds of hours...Guild Raids is the reason I said it would take hundreds and hundreds of hours. But to think that putting a guild storage into the game is a simple change is taking credit away from the developers...cuz it's not. References to Database IDs and dynamic links need to be changed. Functions need to be recoded to handle multiple user IDs accessing the storage. Modifcations to subroutines need to be made to remove items from one persons personal inventory and then storing it in a public inventory. An interface needs to be designed...it's an extensive change to the game. Putting in NPCs is easy...they are static and interact only in YOUR world(or a single layer level)....a guild storage would require the game to interact in mutlitple words(or a multiple layer level)...

Yet agin I will say it would not be simple, but it would not require massive amounts of time. Ether way it will happen, how long after they put in the vault do you think it will be before they add storage to it? I guess that I was arguing with your statment that it was an ideotic idea.

So Im done hijacking this thread, yall get back to disscussing the suggestions.

And Cole, I hope that one day you dont want to be the ass of every argument. Once you stoped calling me a moron/stupid I actually started giving thought to your points. Its much more efective.

EDIT:*sigh* Dax, never said it was easy, or that a patch was easy. And actually it WOULD be just as easy as realesing a patch, no comment on how easy that would be though.

Dax

Wilds Pathfinder

Join Date: May 2005

It seems to me if you are not a programmer working on GW you probably don't know the logistics of whether it's easy to impliment a gameplay change or not.

Don't presume things are just as easy as releasing a patch.

pyrohex

pyrohex

Frost Gate Guardian

Join Date: Aug 2005

Manderlock, Algren - you two have inspired me.

Please, read this .