
And there are so many assumptions flying around...
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Originally Posted by Makkert
Ok, I runned some tests.
the ultra recharge exists. so you have: 4% of ultrarecharge 32% of increased recharge 64% of normal recharge with 2 items with 20% recharge boosts Tests > theorethical assumptions |
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Originally Posted by Thunder Thyze
Surely "run" x "run" = ran (with a 10% chance of "I have run").....not "runned"?
Thunder the Pedant |

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Originally Posted by Makkert
which well known collector's item is this? where to get this?
I don't know this 'well known' item.... EDIT: nvm, found it. +12 energy, +15 energy & energyregen -1. after 45 secs, it wears out the +15 energy bonus. and since PvE /PvP tends to be longer then 45 secs, I think I'll pass. Or someone must be able to give a good explanation why this item is very good. As secondary weapon maybe? switching over when in Energy need...? |
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Originally Posted by MuKen
On the contrary, that +30 energy can be a lifesaver at times. Definitely not good to equip all the time, but I usually keep one weapon set with +15/-1, and one weapon set with +30/-2. Then if we're at a critical point in the battle and I'm out of energy, I can kick in a little more last second energy which can be a real lifesaver (esp if I am the monk!), then merely swap it back out when I'm done casting.
Also, this helps against energy denial because they can't take energy you don't have. So that extra 30 energy in reserve is untouchable unless they happen to drain you while you have the weapons switched in. |

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Originally Posted by Gomezie
Depends on your requirements really doesnt it.. For my protection monk i cant use a staff because a have a well known collectors item that increases my energy by something ridiculous like a total of 30..
All i want now is a wand that gives +5 energy and ill be away.. plus i like some of the offhand items, specially the look of the storm artifact ![]() |


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Originally Posted by Jetdoc
All four of those are mitigated by the HoD sword, which gives +5 energy and can have either an armor mod, a fortitutde mod, or an enchanting mod. The HoD, however, eliminates many of the advantages that Wands/Foci have over Staves below, however.
Wand/Focus Advantages over Staves -- Can get +2 more base Energy than Staves (either conditional or Nolani Wand/HoD) |
| -- Can get +27 more Energy than Staves with -2 Energy Regeneration |
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-- Can get 40% faster skill recharge (vs. only 20% for staves) -- Can get 40% faster casting speed (vs. only 20% for staves) |
| -- Can get +1 to an attribute while using skills |
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Originally Posted by DarkSpirit
Also the 40% faster casting is only for some special green wands/focus combination. From collectors W/F, you can only get 40% faster skill recharge.
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Originally Posted by SirErnieMacGloop
FYI
the recharge and casting speed mods stack and work like this assuming 20/20 60% normal cast 36% One mod kicks in (speed is 1/2) 4% both mods kick in (speed is 1/2 of 1/2 - or 1/4) |