Defeating IWAY?

Jah

Pre-Searing Cadet

Join Date: Aug 2005

G-Dub

Mo/W

I was just wondering if there is anyone out there that would like to share a good tombs group build for defeating an IWAY group.

I been trying to think up some ideas, but have been fairly unsuccessful.

ElderAtronach

ElderAtronach

Wilds Pathfinder

Join Date: Jun 2005

Mo/Me

Don't kill their pets, find and destroy their necro(s) if possible. It's harder than it sounds though.

knives

knives

Jungle Guide

Join Date: Jun 2005

USA

Grenths Rejects [GR]

Me/

AoE and PBAoE work wonders. Did an earthspike with 5x crystal was funny.

Healing balls also work well.

Kyle

Krytan Explorer

Join Date: Jun 2005

Legends Of Teh Industry [XXX]

Quote:
Originally Posted by ElderAtronach
Don't kill their pets, find and destroy their necro(s) if possible. It's harder than it sounds though.
Correct. You kill their pets its basicly fuel for their machine. And yes necro first. Alot harder because u have 7 warriors beaten down on you with their hammers. but thats the way

Zenny

Zenny

Lion's Arch Merchant

Join Date: Apr 2005

Moa Birds [MB]

Mo/N

Ya it is important to assassinate their necro as Atronach mentioned. Then off to the warriors.
Although quite the opposite of what Atronach and others say, my guild prefers to AoE (Offensive and Defensive) them all! Warriors and pets, no survivors. Those pets are probably going to die anyways, might as well get them now instead of taking the hassle to pick them off warriors one by one. This strategy has mowed down every pet build we've ran into. The exceptions being a couple great guilds that *gasp* had a good IWAY build.

Some counters that work quite well but hardly all of them:

- Heal Ball + Aegis (Group up together and cast healing seed on whoever is getting hit. Aegis to make them miss more.)
- Shadow of Fear (AoE 50% Reduced Attack Speed)
- Dust Trap (AoE Blind)
- Ward Against Melee
- Spiteful Spirit (AoE Damage whenever target attacks and uses skills)
- Much more

KuTeBaka

Wilds Pathfinder

Join Date: May 2005

One well of suffering kills the only healing they have, it should be easier from then on.

d4nowar

d4nowar

Wilds Pathfinder

Join Date: Apr 2005

Mo/

When one member of an IWAY group dies, they get stronger. When 4 of them die at the same time, they become a crippled machine. Good smiting can take out most IWAY. Basically any AoE can take out most IWAY.

Jah

Pre-Searing Cadet

Join Date: Aug 2005

G-Dub

Mo/W

Does Spellbreaker disable shouts?

ElderAtronach

ElderAtronach

Wilds Pathfinder

Join Date: Jun 2005

Mo/Me

Quote:
Originally Posted by Jah
Does Spellbreaker disable shouts? No. Why would it?

Lord Zion

Lord Zion

Academy Page

Join Date: Aug 2005

Rio de Janeiro - Brazil

N/

There are many ways to run over this team build, using smite team or not.

Just kill their necro and use anti melee skills (as Zenny posted)

Beleive me they won't stand a chance.

If u do AoE blindness they cant remove it (unless they have antidote signet, which i doubt they would) or if your team knows how to use wards (melee and foes) to avoid and run away from them or if u have two monks using Aegis combo, they wont hurt you at all.

Another amazing options to nerf their damage is using Soothing Images or Sympathetic Visage, which they wont be able to remove either.

I feel sooo happy when i see those teams at tombs because i know they will get owned...

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

IWAY is noobish if they don't know how to bring the appropriate counters.

In terms of efficiency, 4 IWAY W/R with pets is all. IWAY has a 45s. recharge so if all pets are dead, IWAY pretty much is near infinite. [which is bad cause they can combine it with frenzy, or much worse... Battle Rage ]

If you're fighting an IWAY team of 4 W/R, 2-3 smart healers, and a Death Magic Necro and/or Mesmer, I'm near certain you're screwed...

If you're fighting 7 W/R, then they can't stop Shadow of Fear + Enfeebling Blood. Just do it, ignore them, and move on to a worthy team...

Zeru

Wilds Pathfinder

Join Date: May 2005

It really depends what kind of IWAY stuff you're running. I've played with 7 w/r with 1 support and 6 w/r with 2 monks. The 7 W/R build was just scary in efficiency though the latter could hold slightly better.

You have to take advantage of the lack of martyr/hex removal. Blind, weakness, and anti-warrior hexes. Soothing Images, Symp Visage (not a hex but still good), shadow of fear are the better ones, along with various snares (to some extent). Well of suffering is a temporary solution. It won't last when all pets corpses are used and then you're kinda in a hole. Degen is still very strong. Poison, Disease, and stuff like phantasm will hurt the W/R team significantly.

Positioning is very big too. Kiting is a huge deal with this. You definitely do not want to spread out, because then people will be taken 1v1 and they will die. On the other hand, bunching up into a smite/healing ball is also not the wisest idea. Spread apart, kite, but don't go too far off.

RoyAlphonse

Pre-Searing Cadet

Join Date: Jun 2005

Shiro Cheated On Rurik [shh]

Rt/

When my team ran into IWAY groups, we huddled into a tight ball and our monks turned on healing seed and protection skills. Our elem dropped some AoE's and our E/Mo Smited. Yes, we killed their pets but I was playing as a death necro and boy those extra corpses made for some fun.

I was running Tainted/ Putrid/ Well of Suffering/ Consume Corpse

Their team dropped pretty fast from lack of healing. The degen from disease and suffering helped even it out. They were running 7 w/r and a necro. I beat their necro to corpses since I'm running nearly instant cast and fast recharge skills.

entropy

Wilds Pathfinder

Join Date: Jun 2005

N/W

bah 7 w/r's only kill stupid teams. Martyr works wonders

Vindexus

Vindexus

Wilds Pathfinder

Join Date: Mar 2005

www.talkingtonoobs.com

Final Dynasty

Quote:
Originally Posted by Zeru
On the other hand, bunching up into a smite/healing ball is also not the wisest idea. Yes it is. You bunch up and AoE them. They don't have any AoE's so it doesn't matter that you aren't spread out.


How does Martyr help vs W/R?

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

to beat a standard 7 w/r build, get everyone into one spot, wait for them to come, use BA or any other aoe, and watch them all die. only snag is when the necro on the other team manages to pull off a well.. then it starts to suck. (almost impossible to get all like all 20 wells since eveyrone dies at the same time...). so have your mesmer go for the necro before you start pounding them. someone said adding dust trap is a good idea, i agree only im not sure every build uses a ranger. so your choice.

and shadow of fear is just funny when they all bunch up.

if its a not so standard build then it gets sticky... but same strat basically. just make sure you have a dam good necro, its like 99% the necro in that fight.

Eonwe

Jungle Guide

Join Date: May 2005

New Jersey

Idiot Savants

Quote:
Originally Posted by Vindexus
Yes it is. You bunch up and AoE them. They don't have any AoE's so it doesn't matter that you aren't spread out. Bunch up and have to deal with 7 copies of Fear Me? Like Zeru said, not exactly the smartest thing to do.

Vindexus

Vindexus

Wilds Pathfinder

Join Date: Mar 2005

www.talkingtonoobs.com

Final Dynasty

Quote:
Originally Posted by Eonwe
Bunch up and have to deal with 7 copies of Fear Me? Like Zeru said, not exactly the smartest thing to do. Bunch up have to deal with 0 copies of Fear Me? Like I said, the smartest thing to do.

Obviously if they're running AoE's you spread out. But if they aren't, bunch up so that they have to as well and let your AoE's get the most bang for their buck.

Eonwe

Jungle Guide

Join Date: May 2005

New Jersey

Idiot Savants

Quote:
Originally Posted by Vindexus
Bunch up have to deal with 0 copies of Fear Me? Like I said, the smartest thing to do.
That doesn't make sense.

Quote:
Obviously if they're running AoE's you spread out. But if they aren't, bunch up so that they have to as well and let your AoE's get the most bang for their buck. Why you wouldn't be running Fear Me in an IWAY build is really beyond me. Once things start dying, and everything gets going it's unfortunately all over if you bunch up. You can't deal with that much energy denial, sorry .

Vindexus

Vindexus

Wilds Pathfinder

Join Date: Mar 2005

www.talkingtonoobs.com

Final Dynasty

Quote:
Originally Posted by Eonwe
Why you wouldn't be running Fear Me in an IWAY build is really beyond me. Once things start dying, and everything gets going it's unfortunately all over if you bunch up. You can't deal with that much energy denial, sorry . Obviously if they're running AoE's you spread out. But if they aren't, bunch up so that they have to as well and let your AoE's get the most bang for their buck.

White Designs

Krytan Explorer

Join Date: Jul 2005

Illinois

None

Quote:
Originally Posted by Eonwe
Why you wouldn't be running Fear Me in an IWAY build is really beyond me. Once things start dying, and everything gets going it's unfortunately all over if you bunch up. You can't deal with that much energy denial, sorry . Well, maybe you don't want to deal with another attribute line in tactics (although I would). However, that doesn't matter since its fairly safe to assume standard IWAY doesn't have it, so its valid to ignore it. This thread was asking how to defeat standard IWAY, not good IWAY that almost no one uses

I still wouldn't ball up though, you cannot seed through Warrior damage because they will be hitting for alot more than 32 damage per strike, not to mention the wicked adrenaline spikes which they'll be pulling off pratically constantly if you just sit there and let them pound on you.

Rossaroni

Academy Page

Join Date: Jun 2005

Knight Vision [KnV]

Mo/

To defeat warriors, use either conditions (bleeding, cripple, weakness), hexes (Shadow of Fear, Blurred Vision, Spiteful Spirit, Suffering...), or just cut down their ability to hit you in any other way possible.

For the IWAY build, adrenaline denial works the best, as it's basically an adrenaline dependent build (eviscerate, for example).

And yeah, don't kill the pets. Ever.

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

Quote:
Originally Posted by Eonwe
That doesn't make sense.



Why you wouldn't be running Fear Me in an IWAY build is really beyond me. Once things start dying, and everything gets going it's unfortunately all over if you bunch up. You can't deal with that much energy denial, sorry . um... from my knowledge they die a helluva lot faster than it takes to use fear me effectively. not to mention pets die faster do you have 7 blacked out warriors. i have *never* lost to a 7 warrior iway build, its the ones with 2+ necs or monks that start to hurt.

the tanks last all of 3 seconds with BA, meteor shower, and putrid going off. its not fear me that hurts, its when the other necro pulls off a well of profane that it starts to get sticky because healing seed gets removed...

you cant effectively use fear me on a necro either, he has soul reaping and things are dying incredibly fast if you just run into a ball, so really as long as the monk preemptively crossed seeds and you have ba on, and assuming your necro is competent, i just dont see a 7 w/r build winning, fear me or not. >.<

IWAY = noobs way of killing noobs (imo)

and white designs... go actually try getting into a ball against iway? ul see what i mean if its a standard crap iway... they die in about 3 seconds. +/- depending on how good your necro is. you dont have time to get adrenaline, or use it. (funiest thing is when they run into your ball, take like 400 damage and start slowly backing out - that one is great)

and anyway how do you hit TF *and* fear me in that (attribs dont work out - crappy fear me or crappy tf or both)? oh plz dont tell me you use frenzy in an IWAY build

Yamat

Krytan Explorer

Join Date: Jun 2005

San Diego, USA

There was a great video posted the other day showing how crap Necro's are in GvG... (sarcasm mode off. Have to spell it out since people here generally can't detect sarcasm). Anyway, an IWAY team gets utterly, utterly demolished in the vid. So does an E/Mo smite time. Good fun!

Eonwe

Jungle Guide

Join Date: May 2005

New Jersey

Idiot Savants

Quote:
Originally Posted by smurfhunter
um... from my knowledge they die a helluva lot faster than it takes to use fear me effectively. not to mention pets die faster do you have 7 blacked out warriors. i have *never* lost to a 7 warrior iway build, its the ones with 2+ necs or monks that start to hurt.
Hey, I'm not going to argue that you've probably beaten bad players.

Quote:
you cant effectively use fear me on a necro either, he has soul reaping and things are dying incredibly fast if you just run into a ball, so really as long as the monk preemptively crossed seeds and you have ba on, and assuming your necro is competent, i just dont see a 7 w/r build winning, fear me or not. >.< Sure, the necro will gain energy from the dead pets when they die, but will that matter? Is he the person that's going to keep his team alive? No. Unreliable energy gain isn't going to help you when you have roughly -25 to -30 pips of energy regen from 7 warriors pumping out fear me's with 33% increased attack speed and dark fury.

Quote: Your team will be completely drained of energy in about 10-15 seconds if they ball up. Channeling will delay it slightly but you are severely underestimating fear me's power. 7 fear mes every 1.77-2.66 seconds or less is stronger than even ether renewal. We ran into a few teams doing that, one of them even had all types of degen, wards, and aegis, and you know what? They still got owned because they balled up and had no energy after a very short time. Signet of devotion doesn't cut it vs 7 warriors with speed buffs. I don't see why people need to stand up next to the smite/healing ball to gain adrenaline either.

The IWAY builds with 2 necros or 2 monks are generally pretty crappy. The 7 w/r with 1 support is deadly, as is a 4 war 4 monk setup for holding; those are the ones I can think of off the top of my head as good IWAY builds. Others that deviate heavily from these probably aren't anything to worry about.

Quote:
and anyway how do you hit TF *and* fear me in that (attribs dont work out - crappy fear me or crappy tf or both)? oh plz dont tell me you use frenzy in an IWAY build You know those bad players I mentioned before? Those are the players using Tiger's Fury in their IWAY builds. Go figure.

Saying that a build is bad because you've beaten bad players using bad versions of it along with bad strategy doesn't really justify anything at all.

Zeru

Wilds Pathfinder

Join Date: May 2005

Quote:
Originally Posted by smurfhunter
um... from my knowledge they die a helluva lot faster than it takes to use fear me effectively. not to mention pets die faster do you have 7 blacked out warriors. i have *never* lost to a 7 warrior iway build, its the ones with 2+ necs or monks that start to hurt.

the tanks last all of 3 seconds with BA, meteor shower, and putrid going off. its not fear me that hurts, its when the other necro pulls off a well of profane that it starts to get sticky because healing seed gets removed...

you cant effectively use fear me on a necro either, he has soul reaping and things are dying incredibly fast if you just run into a ball, so really as long as the monk preemptively crossed seeds and you have ba on, and assuming your necro is competent, i just dont see a 7 w/r build winning, fear me or not. >.<

IWAY = noobs way of killing noobs (imo)

and white designs... go actually try getting into a ball against iway? ul see what i mean if its a standard crap iway... they die in about 3 seconds. +/- depending on how good your necro is. you dont have time to get adrenaline, or use it. (funiest thing is when they run into your ball, take like 400 damage and start slowly backing out - that one is great)

and anyway how do you hit TF *and* fear me in that (attribs dont work out - crappy fear me or crappy tf or both)? oh plz dont tell me you use frenzy in an IWAY build
There was a great video posted the other day showing how crap Necro's are in GvG... (sarcasm mode off. Have to spell it out since people here generally can't detect sarcasm). Anyway, an IWAY team gets utterly, utterly demolished in the vid. So does an E/Mo smite time. Good fun! who cares. Doesn't mean 6 necro 2 monk teams are good. Doesn't mean the teams they played are good. It was a funny video but it has nothing to do with good skill or builds.

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

Quote:
Originally Posted by Eonwe
Hey, I'm not going to argue that you've probably beaten bad players.
i play too much tombs. ive seen *alot* of iway teams. its not a one time occurance. ._. you are implying that all teams out there are bad. im saying the build is bad; which is more likely: all the people in __ build are bad and thats why they keep losing or the build just plain sucks?

Quote:
Originally Posted by Eonwe
Sure, the necro will gain energy from the dead pets when they die, but will that matter? Is he the person that's going to keep his team alive? No. Unreliable energy gain isn't going to help you when you have roughly -25 to -30 pips of energy regen from 7 warriors pumping out fear me's with 33% increased attack speed and dark fury. unfiltered BS. the warrior wont LAST LONG ENOUGH to hit fear me more than once. putrid = 120 damage (approx). you get 10 from soul reaping. fear me or not as soon as something dies you hit putrid. then watch them put your energy to o, who cares you already cast it. and yes the necro keeps your team alive, if you let a 7 w/r team use all the corpses your team would be dead faster than the IWAY team. the necro is absoluetly ESSENTIAL at keeping your team alive. by kiling all the warriors he keeps your team alive. duh

Quote: Originally Posted by Eonwe
You know those bad players I mentioned before? Those are the players using Tiger's Fury in their IWAY builds. Go figure. if you dont use TF i dont see you getting any adrenaline at a decent speed. ohh thats right use IWAY? thats retarded, when you run in you + pets will die. this is your only chance to actually hit them, everyone dies at the same rate with aoes, so hitting IWAY when something dies wont do jack.

Quote:
Originally Posted by Eonwe
Saying that a build is bad because you've beaten bad players using bad versions of it along with bad strategy doesn't really justify anything at all. once again, let me just tell you that 99% of IWAY teams lose. you claim thats because 99% of iway players are idiots, i claim its because the build is downright stupid. which do you think is more likely? well maybe in your little wonderland you're some kind of elite thats above everyone else. welcome to the earth kid, not everyone is a retard. you should learn to respect other people.

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

Quote:
Originally Posted by Zeru
Your team will be completely drained of energy in about 10-15 seconds if they ball up. go in an iway team, and play someone that balls up. you have a grand total of 5 seconds +/- to work your fear me magic. one healing seed = enough. big woop they drop a monk. oh no, i cant use a res sig because...? (and thats rare, look at the score chart against a w/r group. the balled team barely dips while the other goes straight down like some kind of eoe bomb)

Boofhead

Frost Gate Guardian

Join Date: Aug 2005

Black Rose Gaming

What if you're balled up on a dust trap that's inside a ward against melee... and you're using aegis. Throw in a shadow of fear and there will barely be enough adrenaline to use fear me at all.

Eonwe

Jungle Guide

Join Date: May 2005

New Jersey

Idiot Savants

Actually I haven't lost once yet, except in the hall, when running an IWAY build. The build isn't bad .

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

Quote:
Originally Posted by Eonwe
Actually I haven't lost once yet, except in the hall, when running an IWAY build. The build isn't bad . /clap

now ill use your own ridiculous argument, "oh but theres only teh noobxors in tombs !!111"

Eonwe

Jungle Guide

Join Date: May 2005

New Jersey

Idiot Savants

Unforunately I never said that. I said there are bad players in this game, which would be true. However, you have shown for the most part that you have no clue what actually makes a good IWAY build, and how you should actually play it.

bobrath

bobrath

Wilds Pathfinder

Join Date: Jun 2005

Texas

Scouts of Tyria

Quote:
Originally Posted by Yamat
There was a great video posted the other day showing how crap Necro's are in GvG... (sarcasm mode off. Have to spell it out since people here generally can't detect sarcasm). Anyway, an IWAY team gets utterly, utterly demolished in the vid. So does an E/Mo smite time. Good fun! Do you have a link to the vid? Love to see it

Zeru

Wilds Pathfinder

Join Date: May 2005

Quote:
Originally Posted by smurfhunter
go in an iway team, and play someone that balls up. you have a grand total of 5 seconds +/- to work your fear me magic. one healing seed = enough. big woop they drop a monk. oh no, i cant use a res sig because...? (and thats rare, look at the score chart against a w/r group. the balled team barely dips while the other goes straight down like some kind of eoe bomb) The strat forums are not here how to teach people to beat bad people. Nobody said you have to stand within smite range or near your pets to get adrenaline. I wish I knew how to upload pictures. Cause I found it really funny a team did exactly what you have been saying and they died in about 30 seconds. They did it rather well too: they had multiple enchants and heavy smiting in a small stairway area. Didn't do a thing to us.

I guess there's not much more to say. When you play us, you'll see this is a lot harder to stop than you think. And I hope for your sake you don't bunch up because that's just death.

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

dont worry eonwe i still <3 you

Frost_

Lion's Arch Merchant

Join Date: Jun 2005

aegis....

thefox

Ascalonian Squire

Join Date: Aug 2005

Trust me, Aegis doesn't really help

shaolin purist

Pre-Searing Cadet

Join Date: Aug 2005

Pond of Serenity

Mo/Me

Quote:
Originally Posted by Zeru
The strat forums are not here how to teach people to beat bad people. Nobody said you have to stand within smite range or near your pets to get adrenaline. I wish I knew how to upload pictures. Cause I found it really funny a team did exactly what you have been saying and they died in about 30 seconds. They did it rather well too: they had multiple enchants and heavy smiting in a small stairway area. Didn't do a thing to us.

I guess there's not much more to say. When you play us, you'll see this is a lot harder to stop than you think. And I hope for your sake you don't bunch up because that's just death. Agreed 100%. Ok, so imagine you balled up in a corner. 7 W/R's come in, pull out the ranged weapons the bought for the purpose and send the pets in. So you have 2 choices...split the ball, or kill all the pets and get absolutely steamrollered shortly after. Balling up allows the IWAY build to do exactly what is intended, force smite teams to kill the pets. As im sure most of you have noticed, it's pretty hard to smite well enough to kill W's and that necro without dropping dead pets right left and centre. And with 5+ pets dead, you really have put yourself at a hideous disadvantage.
Wards are fairly effective, ball might be worth trying in a 3-ward group although i reckon dust trap/throw dirt/mass slowdown is the future of anti-iway, if the W's cant get to you you can pick them off at leasure with casters. Blocking 50% of attacks a la Aegis really isnt the answer tbh, with a nearly doubled attack speed from Tigers and IWAY (and i dont know how you can say TF doesnt belong in an IWAY build, unless you want to run frenzy, and given that W's WILL be targetted that seems a little foolish.) they're still hitting you as often as they would with no buffs and no aegis , which is enough to hurt...more to the point any iway warrior who thought for 5 minutes before starting would be running iresisitable blow and/or warriors cunning anyway...

Pharalon

Pharalon

Beta Tester

Join Date: Jan 2005

Carebear Club

Quote:
the tanks last all of 3 seconds with BA, meteor shower, and putrid going off. its not fear me that hurts, its when the other necro pulls off a well of profane that it starts to get sticky because healing seed gets removed...
How are you AoEing warriors that are spread out in a ring around you (in the case of a ball) or spread on 3-5 different targets (in the case of kiting)? What moron is standing on top of his dead pet? Why are they hitting a target that's got seed on them?

Quote:
unfiltered BS. the warrior wont LAST LONG ENOUGH to hit fear me more than once. putrid = 120 damage (approx). you get 10 from soul reaping. fear me or not as soon as something dies you hit putrid. then watch them put your energy to o, who cares you already cast it. and yes the necro keeps your team alive, if you let a 7 w/r team use all the corpses your team would be dead faster than the IWAY team. the necro is absoluetly ESSENTIAL at keeping your team alive. by kiling all the warriors he keeps your team alive. duh I think this statement kind of proves that you're playing awful IWAY teams. Necros are always first down when you're running IWAY, so the fact he's getting stupid energy from soul reaping is irrelevant. Everything else is ignorable, because Fear Me will drain them dry in under 10 seconds (slightly more if you spread and are running perma-aegis). If you've AoEed their pets in one big pile, why would they go anywhere near that spot? You're talking about ways to beat the build that depend on the enemy being stupid.

IWAY builds depend on the skill of the player, because there's not really much of interest going on with the build. It's solid and straightforward. The enemy knows exactly what you're doing, and you've got to depend on your execution to win you matches (because let's face it, there's nothing overpowered or broken with the build). If you've got 7 people that are competent warriors (good field awareness, picks targets of opportunity well, good positioning, know when to retreat), you should rock any tombs map besides the Dias.

If you charge a healing ball and engage in melee, sit in wells and AoEs, fight a necro amongst a pile of corpses, and don't know when to hit sprint and run like a girl (retreating is probably one of the most important things to do in an IWAY build), then you're going to loose to guys like smurfhunter.

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

Quote:
Originally Posted by Pharalon
How are you AoEing warriors that are spread out in a ring around you (in the case of a ball) or spread on 3-5 different targets (in the case of kiting)? What moron is standing on top of his dead pet? Why are they hitting a target that's got seed on them?



I think this statement kind of proves that you're playing awful IWAY teams. Necros are always first down when you're running IWAY, so the fact he's getting stupid energy from soul reaping is irrelevant. Everything else is ignorable, because Fear Me will drain them dry in under 10 seconds (slightly more if you spread and are running perma-aegis). If you've AoEed their pets in one big pile, why would they go anywhere near that spot? You're talking about ways to beat the build that depend on the enemy being stupid.

IWAY builds depend on the skill of the player, because there's not really much of interest going on with the build. It's solid and straightforward. The enemy knows exactly what you're doing, and you've got to depend on your execution to win you matches (because let's face it, there's nothing overpowered or broken with the build). If you've got 7 people that are competent warriors (good field awareness, picks targets of opportunity well, good positioning, know when to retreat), you should rock any tombs map besides the Dias.

If you charge a healing ball and engage in melee, sit in wells and AoEs, fight a necro amongst a pile of corpses, and don't know when to hit sprint and run like a girl (retreating is probably one of the most important things to do in an IWAY build), then you're going to loose to guys like smurfhunter. the big question is, what do you do if the entire team is in a ball and wont leave it? you just stand around talking? eventually someone has to run in, and especially in an altar map its just funny..

um... if the pets die.. it doesnt do a thing. 6 pips of regen, but theyre taking about 22 a second from BA, 37 every like 1.__ seconds from zealots, 60 every 3 seconds from meteor shower, and about 120 everytime someone dies from putrid. if you think that BA doesnt hit everyone, think again. it does unless you have the some of the most seriously incompetent players balling up. why attack someone who has seed on him? asking me? the IWAY teams always go for their opposite number, and if its a monk they generally dont switch just because of seed. not to mention the fire ele usually takes things like phoenix and flameburst. that adds alot.

and no, necros are not the first down when playing against IWAY teams. when sitting in a ball its not that easy to kill the necro when hes standing some distance away spamming orders. thats why you *try* to have the mesmer go for him, which works like 70% of the time, and fails all the time when theres more than one.

you guys should seriously go into tombs and ask anyone in a decent team what they think of an IWAY team... 99% of the people go "free fame". these IWAY builds are ridiculously bad. you wont roll over anything with it.

and FYI, in altar maps, the reason IWAY teams lose isnt totaly based on the fact that they cant prot their ghost. take a 3 way HoH for example. ghost reses all the time, so you might as well just leave him at the start if your an IWAY. question is, if these builds are so strong, why dont they just run in at 2:00 and kil everyone then bring their ghost? thing is, they cant kill anyone. and theyre all bunched up on the altar. altar maps like broken tower and the hoh are really no different from a 1-1 other than the timer (for iways). its the courtyard map that stinks for them because they need to keep someone (the priest) alive to res the ghost, you cant rely on an orb/spawn point.

i seriously thing like 99% of the people who post pro-iway comments are just out of touch/havent played gw recently. GO PLAY THE GAME, then talk. iway builds are laughed at now, you only see these ppl going "rank 2 w/r with a pet LF iway team, i only have ts!!11" and the guys name is like "avenge you i will"

its like the old spike teams. which reminds me, i actually got owned by a spike team lol. it was some crazy guild using it. it was sad.