Wish List for futur updates/versions

pionata

Academy Page

Join Date: Apr 2005

Just some idea I felt would greatly enhance the replay value. so far thoses are my only deceptions with the game, the rest is great.

-Unlock Hardcore versions of the Missions after you completed them once. Those versions would support up to 16 players coop and would have various difficulty.

-More armors. Seriously, towns and outposts feels "short" on them (usualy only 1 choice upgrade for your class).

-Raise the level cap to 30? I reached level 11 in one day and half. (I know about the attempt to make the game more balanced, but damn please dont make a new level cap a "feature" of the next expansion pack.)


Thats about it for now.

what about you?

Kha

Kha

Sins FTW!

Join Date: Mar 2005

USA

Angel Sharks [AS]

Quote:
Originally Posted by pionata
-Unlock Hardcore versions of the Missions after you completed them once. Those versions would support up to 16 players coop and would have various difficulty.

-Raise the level cap to 30? I reached level 11 in one day and half. (I know about the attempt to make the game more balanced, but damn please dont make a new level cap a "feature" of the next expansion pack.)
These go against what GW is about. You should make suggestions to improve the game, not make it like every other game out there.

pionata

Academy Page

Join Date: Apr 2005

I bought Guild Wars, and I do know what its about.
Asking to play a harder difficulty mode with more players doesnt go "Against" Guild Wars.

What do you have against that? Im not trying to make it like every other game, Im trying to add some replay value to the missions I did and certainly wont play again otherwise.

And I would be carefull about saying a Level 30 cap is against Guild Wars, cause my intuition tells me the level cap will be raised at some point. Probably by 10 every expansion or something.

Kha

Kha

Sins FTW!

Join Date: Mar 2005

USA

Angel Sharks [AS]

Quote:
Originally Posted by pionata
I bought Guild Wars, and I do know what its about.
Asking to play a harder difficulty mode with more players doesnt go "Against" Guild Wars.
The game and the skills are not balanced for 16 people to go out killing things. You could abuse AoEs this way.

I have nothing against providing more variety to difficulty level, but making parties with more than 8 people seriously would need a lot of work and planning out that I don't think is worth the time for them to waste. They obviously can't change a lot that would affect the rest of the players that aren't doing massive grouping.

varyag

varyag

Frost Gate Guardian

Join Date: Apr 2005

Wrath of Nature [Fury]

Me/Mo

Are there any 8 player cooperative PvE missions?

There should be.

Kha

Kha

Sins FTW!

Join Date: Mar 2005

USA

Angel Sharks [AS]

Quote:
Originally Posted by varyag
Are there any 8 player cooperative PvE missions?

There should be.
I know in beta the Temple of Ages had 8 player cooperative missions for PvE. I do not know if they have increased the amount of areas that have that, but could be possible.

Zexion

Zexion

Wilds Pathfinder

Join Date: Apr 2005

Warrior Nation [WN]

N/Me

Wait, are you pionata from Wizards Islands?
If so, I'll worship you^^

_Zexion

jaie

Academy Page

Join Date: Apr 2005

NSW, Australia

Dont worry about expansions raising the level cap as the key element to guild wars is to have a level 20 cap for ever. This is the core of the game and pre level 20 is considered the learning of your character and then the game starts at 20.

As for unlocking hardcore mode once you complete a mission, i think thats a great idea.

More Armours i cant comment on because i've only gotten to level 10 so far so i dont know what is still out there.

BoozeMunkE

Pre-Searing Cadet

Join Date: May 2005

Ok, These are additions I think would be good, even if some are from WoW...

- Not getting 20 HP per level, make it so warriors get more every level than casters and so on, and casters get lets say, 1 more mana per level
- An Auction House would be cool
- A mailbox (not needed, just a cool thing)
- More varity in armor and weapons like most RPG's
- Abilities like armor-making and stuff
- Jumping and swimming (Tyria is such a beautiful world and you don't get to travel it as much as lets say... WoW, but WoW isn't all that beautiful,lol)
- More Emotions
- Higher Level Cap
- I saw people talking about dual weild, that would be cool
- More than 8 ability spots, maybe 12 or 14 or so

NOTE - I know what GW is supposed to be, fast gameplay, skill over level, and this would make it more like a normal RPG, but the thing is, I like the low level cap but 20 is way too low for a top level and the top level being at 30 would be a lot better, and in like WoW there are hundreds upon hundreds of armor and weapons, they kind of lack armor and weapons in GW so an Auction House wouldn't work unless they added more but... IF they made it more like a normal RPG but still kept it how it is that would be awesome!

Scornful Thorne

Pre-Searing Cadet

Join Date: May 2005

Tampa,FL.

Would love to see class/2ndary lvl on guild roster in-game.
Would like to see benefits to choosing a primary no secondary class. ie extra high end skills more effective low end skills

thejynxed

thejynxed

Academy Page

Join Date: May 2005

Medieval Knights of Darkness [MKOD]

A/

More useful items definately, lack of variety in this department saddens me (especially armor). What is the point of all of those crafting items when there is few if any places to craft them at? The game world feels large and...devoid of all life but monsters... Guards walking around and only sometimes deciding to kill those monsters running right past them into town is hilarious...the game could use some more humour, so far the most humour I found was killing that doppy ettin in the one warrior quest...ettin looked like a melting Mr. Potato Head Lastly, more skill slots. There is just not enough skill slots to properly chain skills between two classes, when healing signet and resurrection take up two slots as it is. That is still my main complaint from beta to live. Trying to pull off those triple-skill combos should be part of the fun in my opinion, not worrying always about what exact skills to take into a mission due to low slot availability...

Other than that I enjoy the game very much!

TCP_Leader

Banned

Join Date: Apr 2005

i just wanna sail the high seas and slay sea monsters and shit...

I think more players in a party would kinda jack things up.

And the 30 level cap is kinda stupid, like many people say. The game begins at level 20, nothing before.

pionata

Academy Page

Join Date: Apr 2005

Quote:
Originally Posted by Zexion
Wait, are you pionata from Wizards Islands?
If so, I'll worship you^^

_Zexion

yes I am

There is an Wizards Islands guild I made also, and Im the only member....

But Gimli will join next week.

Burodsx

Core Guru

Join Date: Feb 2005

The more players in the game the less "Skillful" the game will be.

The game would just turn into cookie-cutter builds.

For example: have 1 person for the sole purpose of giving a player Bleeding, then the other 8 warriors can just use skills that do extra damage to a bleeding foe

Though you can still do things like that in the game with 8 players only, it just becomes way unbalanced with twice the group size.

Spike

Jungle Guide

Join Date: May 2005

In front of my PC

Kai

E/Mo

I would like a bigger inventory 20 is just TOO small esp after the 130 i had in swg.

quartet4

Ascalonian Squire

Join Date: Apr 2005

VA

Servants of Fortuna

Mo/Me

Quote:
Originally Posted by varyag
Are there any 8 player cooperative PvE missions?

There should be.
Once you ascend, all the new coop missions are 8 players. Lotta fun, and also very challenging.

Jab

Frost Gate Guardian

Join Date: May 2005

I would really love to have a semi global lfg ability . All the areas you have visited before you could put yourself on a lfg list.

Which leads into my 2nd suggestion. Allow team members to be in different areas at the same time . Like 2 are on the world map 2 are in different towns.

Kalnaur

Ascalonian Squire

Join Date: May 2005

I have not even gotten to get into the game, but still, my list of hopes to see:

*Allowing a 3rd class to be used, thus opening up the range of skills for players. Those that do not buy the expansion to get the skills would still be able to compete because of the limit of 8 skills.

*A possible small increase in level cap. I'm not looking for level 100 or something, but a small increase would be nice to see eventually.

*More classes with pets. Mainly because I love pets.

Note that these few things would not need to be, in my opinion, added until about a year or 2 from now as long as my need for a fairly constant stream of spells, skills, abilities, whatever are fed, I should be happy; I have always liked the reward of levels for fighting in games like this, though, and the advancement that comes along with it.

jaie

Academy Page

Join Date: Apr 2005

NSW, Australia

I still find it funny that people would like to see the level cap raised even to 30. I dont know if these people realise it but everything is relative to your level. Whether your level is 20, 30 or 150 million its only relative what level mobs you are fighting. What does that mean?

A level 20 warrior fighing mobs that are level 20 is the same as level 30 warrior fighting mobs that are level 30, which is the same as a level 150 million warrior fighting mobs that are level 150 million. Your level is an illusion really and all it indicates is how much time you've spent grinding away.

So what possible reason would there be to want level 30? Please people reply and tell me, especially if there is something i miss below! Possible answers would be:

The game will be completed quickly and there will be nothing to do:

Guildwars starts at level 20, upon reaching level 20 you will realise that there is much more than over half of the game waiting to be played. When you reach level 20 in other games there is still a huge amount of game to be played, guildwars is the same only you dont need extra levels to access that content.

Also with more expansion packs there will be more content skills and abilities, you dont need levels to keep playing you only need to enjoy the game.

With more levels better skills are unlocked

Well all skills are available to you at level 20. Be assured though that you wont have them all at level 20 though =P there is still much work ahead.


My skills will be more powerful

So you want your skill 'hacknslash' to do more damage. So whats the difference between doing 5 damage at a swing to a 20 hp monster and killing it in 4 swings, to doing 50 damge to a 200 hp monster and killing it in 4 swings? Well there isnt really so why would you want to be level 30 killing level 30 monsters when you could be level 20 with all the skills killing level 20 monsters. The only difference is an illusion.

Perhaps you find some quest a struggle at level 20 and you want to be able to level up and come back to complete it, well now your starting to understand that the game doesnt end at 20. You dont need to level up you need better skills, teamwork and ability so you can try again. This is why guildwars is a game about skills instead of levels.


I want people to recognise me as a high level character

If you are a great player you will be recognised, not for the number above your head but for skill and ability and the way you have prooved yourself in teamplay and pvp.


Remember a level is just an illusion to keep you playing a game and give you an imaginary goal in a game. Guildwars has replaced the level with fun, you dont play Guildwars because you want level 60, you play because its damn fun and doesnt get boring. So please anybody who still wants to raise the level cap explain to me and the community what reason i have left out.

Empirism

Empirism

Academy Page

Join Date: Apr 2005

"Once you ascend, all the new coop missions are 8 players. Lotta fun, and also very challenging."

nice to hear , couldnt get there because I still wait my retail copy to arrive, but what i think quests to lion arch are way too easy comparing to bwe's for example. say like nolani academy, no problem with henchmen with starter stuff and player char is not for melee??? well i wish to see more chalenge in later missions

LordCrono

Ascalonian Squire

Join Date: May 2005

Yea they should slowly update the level cap but not for a while.

Sir_Sid

Sir_Sid

Academy Page

Join Date: May 2005

Canada, eh?

-Pet controls. (Attack, Defend, Stand ground)

-Character Statistics screen. (Armour, Damage, etc.) for PVE

-Market Place/Auction house. (Like Faldon's, or WoW's, or SW:G, or quite simply - a button on the UI).

**Some other things I noticed after playing for a while:

-First of all, what I *REALLY* want: TWO HANDED GREAT SWORDS!
(For us mighty Barbarian types.)

-Able to progress onwards with just a single character class.

-A vault for storing items.

-Rings and Necklaces

(Maybe for a later expansion pack)
"Open" Areas where any people can go and fight monsters. (Maybe just like the normal, private areas.. except allowing anyone who wants to join).

-Saving where you left off when you log out.

-Warrior classes able to duel wield single handed weapons. (Please, oh please, oh please!).

confessor24

confessor24

Ascalonian Squire

Join Date: Apr 2005

Philadelphia, PA

I have a couple of suggestions so far that I feel will greatly enhance gameplay.

- Ranger pets should be controllable. Rangers should have a little command bar for their tamed pets with basic commands like Follow, Stay, Passive, Defensive, Aggressive, plus buttons for their various abilities (if they even get any...just started my Ranger so I am not familiar yet with all the beasts in the world that Rangers can tame).

- Alternative travel options. Horses, birds, boats...instantaneous travel is great between major cities, but transport between some of the smaller, non-major towns would be fun too.

- Tradeskills. Alchemy for potions, Armor/Weapon Crafting, Tailoring. Bringing crafting tradeskills and items into the game will allow for a greater diversity of not only gameplay but also items and armor available to us.

- Guild alliance functionality. We can each join guilds if we like, but I'd love to see inter-guild Alliances as well for more grouping and GvG options. It fosters community and social interraction amongst players.

- More items/armor. Armor probably more than items/weapons, because from reading up on this site I only see like 4 different sets of Necromancer armor and that's it. I think there should be profession-specific armor sure, but I also think there needs to be a much larger array of armor and weapons we can choose to use. Otherwise, all lvl 20s will be wearing the same exact armor as their opponent with the exact stats, with only weapons/trinkets/runes as variables.

- NPCs in towns that can identify items. These NPCs can charge a nominal fee, albeit (hopefully) a lesser one than the kits. I think the kits should be pushed more towards a convenience when travelling (as you can identify things right there), but I think that in major towns there should be an NPC who identifies things for you. That way, if you choose, you can spare the inventory space for ID kits.

Kalnaur

Ascalonian Squire

Join Date: May 2005

Mainly, I want more levels so my armor and items will change. After a while it will be boring looking at the same exact character in the same exact armor with the same exact weapon. I like my character to change, usually with frequency. I also would like to be able to be more proficient with more attributes. That's the only other reason. I would want more than the 200 point cap on attribute points. Yes I know you can re-allocate points, but I don't want to just be able to re-allocate them.

Basically, more more more. I like getting stuff. Sue me. Still, since there are tons of skills for all classes to get, I should be busy for at least a little while.

jaie

Academy Page

Join Date: Apr 2005

NSW, Australia

Quote:
Originally Posted by Kalnaur
Mainly, I want more levels so my armor and items will change. After a while it will be boring looking at the same exact character in the same exact armor with the same exact weapon. I like my character to change, usually with frequency. I also would like to be able to be more proficient with more attributes. That's the only other reason. I would want more than the 200 point cap on attribute points. Yes I know you can re-allocate points, but I don't want to just be able to re-allocate them.

Basically, more more more. I like getting stuff. Sue me. Still, since there are tons of skills for all classes to get, I should be busy for at least a little while.
You want more items so you need a higher level - why? Yes i agree the game benefits from having more things but there is no need in thinking that you would need more levels to acheive these things. In fact if you like getting stuff you would be happy that all the stuff is available to you at level 20. You dont need levels to make your armour items change, you just need to find better stuff that is found in harder missions that are more challenging.

You like your character to change with frequency, thats great because you wont have it all at level 20 and you still have a huge amount of quests, items and skill to find.

Being more proficient with more attributes is great because all the attributes are available to you at level 20. Guildwars has far more attributes available to you at level 20 the WoW has at level 60. Expansions will bring out even more skills again, but having to level up to get them does not have to be an option.

If you want more than the 200 point skill cap then your answer is to request more skill points per level, there is no reason that the level cap would need to be raised.

Jackell

Jackell

Krytan Explorer

Join Date: Apr 2005

Buffalo NY

None at the moment

R/E

Wow, I'm gonna quote all sorts of people here. Bear with me, or don't read it.

Ok:

Quote:
-More armors. Seriously, towns and outposts feels "short" on them (usualy only 1 choice upgrade for your class).
There's I think 6 armors per class. Where I'm at now, I can craft three different kinds plus the headsets for my character. Each set does different things. You just have to get there.

Quote:
Raise the level cap to 30?
No no no no no. The devs spent a lot of time making sure a level cap didn't hinder the game playing experience. For any more reasons why it should not be raised, see jaie's post above.

Quote:
More than 8 ability spots, maybe 12 or 14 or so
8 is perfect. Everytime you choose your skillbar, your going to have weaknesses right now, and you have to figure out a way to compensate it, and have your team help. With the varing skills out there, more and you'd compensate for them completly by yourself.

Quote:
Would love to see class/2ndary lvl on guild roster in-game.
I agree. With the number of people in guilds, you may not know everyone, and if you a forming a party, it would be handy to know what those people are.

Quote:
I would like a bigger inventory 20 is just TOO small esp after the 130 i had in swg.
Belt pouches, bags, storages, and runes of holding. Your wish has already been granted.

Quote:
I would really love to have a semi global lfg ability . All the areas you have visited before you could put yourself on a lfg list.
Instead of that, what about a lfg chat tab that can spread lfg through the different districts in the city your in? Would take some perfecting though, to make sure it doesn't get abused though. With a semi-global, you'll have one person in a party that wants to party in Ascalon, one in Pikens Square, and one at Northern Wall, while the guy in Ascalon has never been to any of those places.

Quote:
Allowing a 3rd class to be used, thus opening up the range of skills for players. Those that do not buy the expansion to get the skills would still be able to compete because of the limit of 8 skills.
I disagree. I can't really put why I do into words, but.... I just do.

Quote:
First of all, what I *REALLY* want: TWO HANDED GREAT SWORDS!
Darn tootin.

Quote:
A vault for storing items.
There is one once you get out of Pre-searing. There's one in every single town after pre-searing, and it can be used to store items between characters too.

Quote:
Open" Areas where any people can go and fight monsters
I may be wrong, but I think the actual game design itself doesn't work like that, so it would require a major game overhaul.

Quote:
Mainly, I want more levels so my armor and items will change. After a while it will be boring looking at the same exact character in the same exact armor with the same exact weapon
I do agree with the visual aspect, so, instead of a higher level cap, why not a few more armors from crafters in far away towns that you have to work your way to, just as if you were levelling, to get them? No level cap change, and the ability to change the way your character looks.

scorp121

Ascalonian Squire

Join Date: Apr 2005

Quote:
Would love to see class/2ndary lvl on guild roster in-game.
Definately required

Kalnaur

Ascalonian Squire

Join Date: May 2005

Quote:
Originally Posted by jaie
If you want more than the 200 point skill cap then your answer is to request more skill points per level, there is no reason that the level cap would need to be raised.
Basically. I would like to see the ability to have more points to place in attributes. I'm sure this would upset the delicate balance that everyone keeps talking about, and once I'm finally in the game (waiting for a few things) I'll understand. I've only been reading everything I can find on the game, adn through reading these things, I both want to play this game and hope that there is enough variety (i.e. better/different maximum armor, Weapons etc). though since all I really care about in these games is usually how much energy/mana I have, I requested more levels to increase my mana.

johnnylange

johnnylange

Wilds Pathfinder

Join Date: May 2005

USA/Near Chicago

The Divine Darkness <TDDG>

W/Me

Quote:
Originally Posted by Kalnaur
I have not even gotten to get into the game, but still, my list of hopes to see:
*More classes with pets. Mainly because I love pets.
This has aready been granted...you can be a ranger as a 2nd class. Otherwise I'd have to disagree because I feel that the future classes should continue be unique from each other. Also for those who mentioned about dual welding weapons... Oh, hell yeah! Guild Wars developers lets get a patch for this ASAP!

Kalnaur

Ascalonian Squire

Join Date: May 2005

Quote:
Originally Posted by johnnylange
This has aready been granted...you can be a ranger as a 2nd class. Otherwise I'd have to disagree because I feel that the future classes should continue be unique from each other. Also for those who mentioned about dual welding weapons... Oh, hell yeah! Guild Wars developers lets get a patch for this ASAP!
Sure, but I want magic-user pets. It looks like Necros get minions, but I'm not sure that's really the same thing.

jaie

Academy Page

Join Date: Apr 2005

NSW, Australia

Quote:
Originally Posted by Kalnaur
Basically. I would like to see the ability to have more points to place in attributes. I'm sure this would upset the delicate balance that everyone keeps talking about, and once I'm finally in the game (waiting for a few things) I'll understand. I've only been reading everything I can find on the game, adn through reading these things, I both want to play this game and hope that there is enough variety (i.e. better/different maximum armor, Weapons etc). though since all I really care about in these games is usually how much energy/mana I have, I requested more levels to increase my mana.
So you want more mana you have to find better items of which there are a huge vast amount out there to increase your mana pool.

In other games you can raise your mana pool by raising levels, but then your skills cost more mana. So for example at level 20 you have (made up figures based on how other mmorpgs work) 500 mana and your fire ball spell now cost 100 mana and does 100 damage to kill a level 20 monster that has 200 hp. You kill him in 2 shots.

So you want more mana so you get to level 30 and now well guess what you have 1000 mana, your fire ball spell now costs 200 mana and does 200 damage to kill a level 30 monster that has 400 hp. You kill him in 2 shots.

Do you see how levels dont actually change your gameplay experience? Sure you may think you have more mana its all relative, a level 20 mana pool is designed to fight level 20 monsters the same way a level 30 mana pool is designed to fight a level 30 monster.

So thats great you want more mana, very acheivable. The only way that level 30 would matter would be if you could level up alone and everybody else and every monster stayed at level 20. Then you would have an advantage and that isnt going to happen (unless your really special and doing something we all dont want to know =P).

Remember its all relative, a level is an imaginary number made up that doesnt really do anything.

Kalnaur

Ascalonian Squire

Join Date: May 2005

Quote:
Originally Posted by jaie
So you want more mana you have to find better items of which there are a huge vast amount out there to increase your mana pool.

In other games you can raise your mana pool by raising levels, but then your skills cost more mana. So for example at level 20 you have (made up figures based on how other mmorpgs work) 500 mana and your fire ball spell now cost 100 mana and does 100 damage to kill a level 20 monster that has 200 hp. You kill him in 2 shots.

So you want more mana so you get to level 30 and now well guess what you have 1000 mana, your fire ball spell now costs 200 mana and does 200 damage to kill a level 30 monster that has 400 hp. You kill him in 2 shots.

Do you see how levels dont actually change your gameplay experience? Sure you may think you have more mana its all relative, a level 20 mana pool is designed to fight level 20 monsters the same way a level 30 mana pool is designed to fight a level 30 monster.

So thats great you want more mana, very acheivable. The only way that level 30 would matter would be if you could level up alone and everybody else and every monster stayed at level 20. Then you would have an advantage and that isnt going to happen (unless your really special and doing something we all dont want to know =P).

Remember its all relative, a level is an imaginary number made up that doesnt really do anything.
I'm thinking more along the lines of static mana costs for spells with a greater pool of mana for less time standing around regening my mana. E.G. 2000 Mana with highest level spells costing 80-90 mana. (note this is only an example, and a small bit exagerated at that. but not by much.)

jaie

Academy Page

Join Date: Apr 2005

NSW, Australia

You will be happy to know there are thousands of items that you can acquire that will raise your mana pool while keeping your skill mana cost the same.

Slade xTekno

Slade xTekno

Rawr.

Join Date: Apr 2005

Read or Die Stooge Forum

W/

Quote:
Originally Posted by Kalnaur
Sure, but I want magic-user pets. It looks like Necros get minions, but I'm not sure that's really the same thing.
You are speaking of a familiar. These are normally much smaller than pets in GW, and would probably do little physical damage.

I honestly don't see how a familiar would help in a game designed around PvP. Unlike a table-top RPG, you can't hide your familiar on your person, and if it was wandering around you, I would target it first. If you really want a pet that badly, take Ranger.

Dendra

Dendra

Academy Page

Join Date: Apr 2005

SoCal

Serenity Hall

Me/Mo

Summoners/Avatars.

Quietus

Ascalonian Squire

Join Date: Apr 2005

I would like more variety in weapons. Two handed versions of Axes/Swords, one handed versions of Maces. Crossbows (which would deal much higher damage than bows, but at a much slower pace). Polearms, capable of good, but at a medium range (while also being able to avoid some of those nasty point blank AEs, and reach past blockers [Different polearm types could fall within each current weapon skill, or they could add a whole new skill! ]). And for wands, giving you the option of the current "fireball" sort of attack, or a "ray" attack which could hit everyone in the path of it.

I think the current armor choices allow you to mix and match to fit whatever your aiming for. Not so true for the weapon choices.

Jackell

Jackell

Krytan Explorer

Join Date: Apr 2005

Buffalo NY

None at the moment

R/E

First of all Jaie, HELL YEAH MAN! I haven't seen it put in any better ways. EVER.

Secondly. Kalunur, you admit you haven't played yet? Well, I got a surprise for you buddy. Energy takes almost no time to recharge. It won't recharge quickly if your in a fight, but fast enough that you can still do things. Then, after the fight, once you get out of a standard mmo "Fight mode" your energy comes back like a rocket.

If your playing a caster, in a pvp situation, if you can afford it, just stand away from the battle and hide for 30 seconds, and you'll come out with full energy all over again, guns ablazing.

Phaedrus

Lion's Arch Merchant

Join Date: Apr 2005

I don't have it yet, but I was a big fan of Peace and Harmony. Nothing says lovin' like extra energy regen. Unfortunately as a Mo/R with a pet I won't be able to use it. In order to get my pet to attack, I'm requred to target and attack something. The only way I can get around actually hitting it is to cast a signet, target, then hit space while my signet's casting, then immediately move as soon as the wind-up is over and the casting has happened so I don't fire. That's silly. I should be able to tell Bobo the Bear to run his tubby ass to eat someone while daddy's healing everyone.

Mo/R players especially have complained about this, but I haven't heard them say anything beyond "I'm busy healing." I'm busy too; I can always find time to direct my pet. My concern is that I'll have at least one ability (two if you count Amity since I'd have to hit my opponent before my pet gets there to tank it) that could be crippled by the way I have to order my pet around.

So yeah, if any devopers read this I'd really like to see a little more in the way of pet command interface...if only for the sake of Peace and Harmony. *ducks*

[ ]

Kalnaur

Ascalonian Squire

Join Date: May 2005

Quote:
Originally Posted by Jackell
If your playing a caster, in a pvp situation, if you can afford it, just stand away from the battle and hide for 30 seconds, and you'll come out with full energy all over again, guns ablazing.
PvP? I dislike PvP. I'm getting this game for the fact that it encourages co-op play. I prefer computer targets for my wrath though. No point in killing fellow adventurers. The only point I've ever seen in that is to show who is better, and when it comes to that, I honestly could not care less. I'm sure that I will start playing and I will see what you all devoutly praise this game for (note: this is not sarcasm, I'm actually trusting you here.) Having that said, I prefer having a pet as a caster for the mai reason that it is my cannon fodder. Who here takes care of a damn pet? The only reason I used my familiar in NWN, for example, was for another meat shield while I cast magic. And sure, I could pick up a henchman, but they take thier share of money and items and like I want the computer to get anything.

m_musashi

Pre-Searing Cadet

Join Date: May 2005

Quote:
Originally Posted by Scornful Thorne
Would like to see benefits to choosing a primary no secondary class. ie extra high end skills more effective low end skills
The way skill points work and your 8 skill slots... thats the advantage to a single profession, more skill points to distribute to your skills making them work better and the ability to have more of your primary profession skills available to you, while gaming.