Aegis Generator - Protection Mo/Me build
Xue Yi Liang
Despite the thread title, this build isn't all about perpetual Aegis but a balanced Pure Protection (no heal skills whatsoever) build that happens to have a strong Aegis.
This PvE Protector Mo/Me recipie has worked out for me nicely (with some minor variations). Attributes allocated to maximize Protection and Divine Favor - with some points left for Inspiration level ~10-11. Healing and Smite are 0. For the record I use Sup Protection, Sup Divine and Sup Vigor runes (but they're not really neccessary - the health penalty sacrifice is a matter of taste).
Blessed Aura - +30%-33% enchant duration. Add that to the +20% from the Yakslapper I carry
Aegis - 11 sec (probably closer to 17 sec with BA and weapon mod)
Shield of Regeneration (also enhanced in duration)
Reversal of Fortune
Draw Conditions
Remove Hex
Rebirth
Energy Tap
It's not all about the build but also how you use it. But, timed well, this is an effective package.
Aegis covers everyone for the majority of the time. I often open with Aegis with a follow-up Energy Tap. If the team is holding it together you can just focus on perpetuating Aegis - at 17 seconds there's not much down-time.
If you're doing a lot of casting and your energy gets low you might find yourself having to decide between throwing out the next Aegis vs. an SoR(and/or pulling off Blessed Aura for the extra energy pip.)
When Conditions are flying everywhere, then Draw Conditions works fast which paradoxically keeps your health up. You can keep gobbling up Conditions to your heart's delight. The DC healing is more than enough to counteract the negative pips you acquire. While you lack the means of dumping conditions from yourself it's no big deal as long as you keep your health up by using DC repeatedly or applying SoR to yourself, if necessary.
If a tank is getting clobbered at an alarming rate, hit him with SoR. But if SoR is recharging, then Reversal buys you time. If 2 tanks are starting to take serious damage then one gets SoR and the other gets Reversal.
With a high Protection attribute Reversal can be a nice spike healing "band-aid" when you're waiting for SoR or Remove Hex to recharge or if you're just low on energy.
It goes without saying that part of proper energy management is about not spamming blindly. If you become a Reversal-Maniac you will be left impotent in the end. Also SoD is used only when needed - it's not to be used prophylactically.
Timing Energy Tap can be a challenge. But if you're smart about budgeting your energy it's not really much of an issue.
That's one example of an effective protector IMO. It doesn't replace the role of a healer or healer/protector but it's pretty good at covering the bases and has some special benefits.
This PvE Protector Mo/Me recipie has worked out for me nicely (with some minor variations). Attributes allocated to maximize Protection and Divine Favor - with some points left for Inspiration level ~10-11. Healing and Smite are 0. For the record I use Sup Protection, Sup Divine and Sup Vigor runes (but they're not really neccessary - the health penalty sacrifice is a matter of taste).
Blessed Aura - +30%-33% enchant duration. Add that to the +20% from the Yakslapper I carry
Aegis - 11 sec (probably closer to 17 sec with BA and weapon mod)
Shield of Regeneration (also enhanced in duration)
Reversal of Fortune
Draw Conditions
Remove Hex
Rebirth
Energy Tap
It's not all about the build but also how you use it. But, timed well, this is an effective package.
Aegis covers everyone for the majority of the time. I often open with Aegis with a follow-up Energy Tap. If the team is holding it together you can just focus on perpetuating Aegis - at 17 seconds there's not much down-time.
If you're doing a lot of casting and your energy gets low you might find yourself having to decide between throwing out the next Aegis vs. an SoR(and/or pulling off Blessed Aura for the extra energy pip.)
When Conditions are flying everywhere, then Draw Conditions works fast which paradoxically keeps your health up. You can keep gobbling up Conditions to your heart's delight. The DC healing is more than enough to counteract the negative pips you acquire. While you lack the means of dumping conditions from yourself it's no big deal as long as you keep your health up by using DC repeatedly or applying SoR to yourself, if necessary.
If a tank is getting clobbered at an alarming rate, hit him with SoR. But if SoR is recharging, then Reversal buys you time. If 2 tanks are starting to take serious damage then one gets SoR and the other gets Reversal.
With a high Protection attribute Reversal can be a nice spike healing "band-aid" when you're waiting for SoR or Remove Hex to recharge or if you're just low on energy.
It goes without saying that part of proper energy management is about not spamming blindly. If you become a Reversal-Maniac you will be left impotent in the end. Also SoD is used only when needed - it's not to be used prophylactically.
Timing Energy Tap can be a challenge. But if you're smart about budgeting your energy it's not really much of an issue.
That's one example of an effective protector IMO. It doesn't replace the role of a healer or healer/protector but it's pretty good at covering the bases and has some special benefits.
knives
If it were me..
Draw conditions out for Mend Ailment
Remove Hex out for Smite Hex OR Protective Spirit
Draw conditions out for Mend Ailment
Remove Hex out for Smite Hex OR Protective Spirit
ElderAtronach
Echo > Shield of Regeneration for an "aegis generator"
Seriously.
With blessed aura and 16 DF, you can have 12 prot and still have a ~14 second aegis, and with Echo, it means you can basically have aegis up almost all the time.
Seriously.
With blessed aura and 16 DF, you can have 12 prot and still have a ~14 second aegis, and with Echo, it means you can basically have aegis up almost all the time.
Keure
Quote:
Originally Posted by Xue Yi Liang
This PvE Protector Mo/Me recipie has worked out for me nicely (with some minor variations). Attributes allocated to maximize Protection and Divine Favor - with some points left for Inspiration level ~10-11. Healing and Smite are 0. For the record I use Sup Protection, Sup Divine and Sup Vigor runes (but they're not really neccessary - the health penalty sacrifice is a matter of taste).
Blessed Aura - +30%-33% enchant duration. Add that to the +20% from the Yakslapper I carry
Aegis - 11 sec (probably closer to 17 sec with BA and weapon mod)
Shield of Regeneration (also enhanced in duration)
Reversal of Fortune
Draw Conditions
Remove Hex
Rebirth
Energy Tap
It's not all about the build but also how you use it. But, timed well, this is an effective package.
Aegis covers everyone for the majority of the time. I often open with Aegis with a follow-up Energy Tap. If the team is holding it together you can just focus on perpetuating Aegis - at 17 seconds there's not much down-time.
If you're doing a lot of casting and your energy gets low you might find yourself having to decide between throwing out the next Aegis vs. an SoR(and/or pulling off Blessed Aura for the extra energy pip.)
When Conditions are flying everywhere, then Draw Conditions works fast which paradoxically keeps your health up. You can keep gobbling up Conditions to your heart's delight. The DC healing is more than enough to counteract the negative pips you acquire. While you lack the means of dumping conditions from yourself it's no big deal as long as you keep your health up by using DC repeatedly or applying SoR to yourself, if necessary.
If a tank is getting clobbered at an alarming rate, hit him with SoR. But if SoR is recharging, then Reversal buys you time. If 2 tanks are starting to take serious damage then one gets SoR and the other gets Reversal.
With a high Protection attribute Reversal can be a nice spike healing "band-aid" when you're waiting for SoR or Remove Hex to recharge or if you're just low on energy.
It goes without saying that part of proper energy management is about not spamming blindly. If you become a Reversal-Maniac you will be left impotent in the end. Also SoD is used only when needed - it's not to be used prophylactically.
Timing Energy Tap can be a challenge. But if you're smart about budgeting your energy it's not really much of an issue.
That's one example of an effective protector IMO. It doesn't replace the role of a healer or healer/protector but it's pretty good at covering the bases and has some special benefits. I think Mend Ailment will be more beneficial than Draw Conditions as a prot monk - Draw only gives a means of moving conditions around.
Remove Hex is OK but with Inspiration 10 you may want to consider Inspired Hex - recharge is longer but you actually get some nice net energy gain so you can pump out those SoR/Aegis more often.
*edit* I should read better...PvE *slaps self*
Rossaroni
WTH, a prot build without guardian???
If you're running Blessed Aura, Guardian, Aegis, etc. are pretty much requisite. I run a Mo/E for prot, for GLE + Aegis, then I run either Spell Breaker or Restore Condition as my elite, depending on how many heal monks are present, and if the area we're going into has lots of conditions (the healing from RC helps an awful lot in, say SF). Aegis has only a 30 sec. downtime, so that's only 2 guardians max you have to cast on any given target that's under extreme pressure.
Blessed Aura + Spell Breaker is really nice, too. Maybe not so good in general PvE, due to the inherent lack of organization you'll find in groups, but you could always use Peace & Harmony.
If you're running Blessed Aura, Guardian, Aegis, etc. are pretty much requisite. I run a Mo/E for prot, for GLE + Aegis, then I run either Spell Breaker or Restore Condition as my elite, depending on how many heal monks are present, and if the area we're going into has lots of conditions (the healing from RC helps an awful lot in, say SF). Aegis has only a 30 sec. downtime, so that's only 2 guardians max you have to cast on any given target that's under extreme pressure.
Blessed Aura + Spell Breaker is really nice, too. Maybe not so good in general PvE, due to the inherent lack of organization you'll find in groups, but you could always use Peace & Harmony.
NightOwl
Do Guardian and Aegis stack? Even if they do...you've already got 50% block chance from Aegis, which would be up the vast majority of the time...
Shatterstone
question if ur PvEing by urself can u still cast draw conditions..just wondering if u could
Vindexus
Shield of Regen isn't that great. Martyr is more useful, so is Energy Drain. I'd go with Energy Drain because you only have the 3 pips of regen.
You need protective spirit.
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Originally Posted by NightOwl
You need protective spirit.
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Do Guardian and Aegis stack? Even if they do...you've already got 50% block chance from Aegis, which would be up the vast majority of the time...
It would be half the time, not the majority.
Xue Yi Liang
As you can see there are a few atypical things about this build.
My old Protection builds always had Protect Spirit + Divine Boon, or Energy Drain instead of Tap etc ....
Not saying that the typical combos aren't good because I've gotten good mileage out of them but the underlying rationale behind this build is to allow for a maxed Protective Prayers and Divine Prayers attributes (keeping smite and heal at zero).
Quote:
Originally Posted by knives
My old Protection builds always had Protect Spirit + Divine Boon, or Energy Drain instead of Tap etc ....
Not saying that the typical combos aren't good because I've gotten good mileage out of them but the underlying rationale behind this build is to allow for a maxed Protective Prayers and Divine Prayers attributes (keeping smite and heal at zero).
Quote:
Remove Hex out for Smite Hex OR Protective Spirit.
The fact that you absorb these conditions isn't as problematic as you might think. Remember, the main thing about conditions isn't just the damage - it's stuff like Blind and Cripple that make your tanks instantly useless for a while. As a monk I don't care if I have blind or cripple on me if I'm casting from the back.
But talk is cheap - just try it and you'll see that this doesn't put you on some 2 second pip ride to death.
I might add - don't be so quick to cast SoR unless you have to. If I find myself afflicted with enough conditions and hexes to bury Godzilla, it's important to have SoR ready to apply to myself, if necessary.
Smite Hex - I use this in my solo build for Snake Dance to hit the Arcanists/Heretics - excellent for that purpose, but for a protector, the 1 second cast and 15 second recharge paralyses it for most of the fight. On top of that you now have to allocate attribute points to Smite. And losing some Divine or Protect attribute takes away from EVERYTHING else.
Quote: Originally Posted by ElderAtronach Echo > Shield of Regeneration for an "aegis generator yep. been there. done that. But this isn't all about the Aegis (see my first sentence). As I recall, echo-aegis sucks up a ton of energy - not that it's impossible to pull-off, but I didn't want to make the whole build around just Aegis. 17 seconds is long enough without having to lose more slots and energy to support it. But I could be wrong - show me a good echo-aegis that's energy-efficient and I'll be glad to give it a try.
The use of SoR has nothing to do with supporting Aegis - it's there to keep people alive.
Quote: Originally Posted by Keure I think Mend Ailment will be more beneficial than Draw Conditions as a prot monk - Draw only gives a means of moving conditions around.
Remove Hex is OK but with Inspiration 10 you may want to consider Inspired Hex - recharge is longer but you actually get some nice net energy gain so you can pump out those SoR/Aegis more often. Mend Ailment - see above.
I've used Inspired Hex in other prot builds and it's certainly a lot of fun to hurl stuff back at the enemy. But again, the long "recharge" is a tradeoff that compromises this monk's utility to the entire group. Also, Inspired Hex will return 12 energy and costs 5 to cast with a net return of 7 .... not that much. And the utility of grabbing the hex to use isn't always that great, in my opinion. I remember bringing Inspired Hex to UW and found myself wasting my time and energy just to pull Rust hex off of someone during each battle.
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I know its rude to butt in but...I don't agree to that at all ^^;
Originally Posted by Rossaroni
WTH, a prot build without guardian???
If you're running Blessed Aura, Guardian, Aegis, etc. are pretty much requisite. I run a Mo/E for prot, for GLE + Aegis, then I run either Spell Breaker or Restore Condition as my elite, depending on how many heal monks are present, and if the area we're going into has lots of conditions (the healing from RC helps an awful lot in, say SF). Aegis has only a 30 sec. downtime, so that's only 2 guardians max you have to cast on any given target that's under extreme pressure. Blessed Aura + Spell Breaker is really nice, too. Maybe not so good in general PvE, due to the inherent lack of organization you'll find in groups, but you could always use Peace & Harmony. I've only toyed with Guardian a little bit. I won't argue against it, and it's certainly food for thought. But what would you remove from a build like this in order to accommodate it? It looks like you'd have to compromise some healing power, condition removal, hex removal or energy supply. At first glance it'd probably take an entirely different build in order to support Guardian... I'll have to experiment with it first. Quote:
Points noted, but I can't really agree until I know PvE circumstances (how often are your party members condition stacked with at least one debilitating condition, how often are DoT conditions thrown about to determine whether or not mend ailment is more efficient than draw conditions, are there roving interrupter monsters that can interrupt your mend ailment but cannot interrupt your draw conditions?). Then again I haven't played PvE seriously for awhile (and thus don't really remember all that much).
I also feel that analyzing skill choice for PvE like what I'm doing might be overkill, heh. *shrug* Just go with what works, I say - I don't think I'll argue anymore about this choice. Quote:
LOL - then we'll agree to disagree. Sure, I'd love to have something that charges faster, but most times I don't have to use SoR more than once or twice during one battle (sometimes never). By the time I even think of using it again it's ready to go. This claim isn't just a presumption but is based on my experience (so far) in using it.
Now I can see how this would be a big problem for someone whose thought is to keep everyone at 100% all the time - but I usually aim to keep everyone at 99%. That philosophical distinction prevents me from starving for energy and keeps me from running into problems with SoR. Were there times where I did need to use it while it's recharging? Absolutely! I'd be FOS if I claimed that never happened - but it hasn't happened very often in my experience. It sounds like your experience was different. Besides, I have other skills I can apply while it's recharging. Is it perfect? Of course not. I never made that claim. FYI. Every existing build is a matter of balancing tradeoffs. Would I prefer to use a 9 point Healing Breeze in place of the SoR to counter a stack of pip degeneration? (Just in order to accommodate Energy Drain as my Elite?) Sure. But it ain't gonna happen because this is a pure Protector Monk build. Could I leave SoR out altogether? Well, I'd like to preserve some ability to do some healing (through Protection Prayers) rather than leave it all up to a healing monk in the party. The issue here, it seems, is whether or not the recharge for SoR makes it impractical to the point of uselessness - and that's simply not true. What would you substitute for SoR in order to counteract a big stack of pip damage? Chances are you're gonna have to use a Healing-Prayers skill. In that case you'll have to start allocating points toward Healing Prayers in order to make it work - Now we're talking about a whole different build entirely - a mixed build instead of pure protect. If it doesn't work for you then thanks for trying it. Nobody's claiming this is the best thing since sliced bread - it's one solution among many. Could you show me the skillbar for the Protector you'd use instead? Hanuman li Tosh
nah, not so wise. you can have constant ageis up yes, but only noobs dont bring enchanment removals so when it gets stripped/stolen 3 seconds into it youre waiting 17 seconds till its up again.
JYX
Quote:
Originally Posted by Xue Yi Liang
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Quote: Originally Posted by Xue Yi Liang Every existing build is a matter of balancing tradeoffs. Would I like to be able to use a 9 point Healing Breeze in place of the SoR to counter a stack of pip degeneration? (Just in order to accommodate Energy Drain as my Elite?) Sure. But it ain't gonna happen because this is a pure Protector Monk build. Could I leave SoR out altogether? Well, I'd like to preserve some ability to do some healing (through Protection Prayers) rather than leave it all up to a healing monk in the party. So you want a Pure protector monk with healing abilities?...I'm just going to ignore the obvious zings for a minute and focus on:
Whats wrong with boon?
Quote:
The issue here, it seems, is whether or not the recharge for SoR makes it impractical to the point of uselessness - and that's simply not true. What would you substitute for SoR in order to counteract a big stack of pip damage? Chances are you're gonna have to use a Healing-Prayers skill. In that case you'll have to start allocating points toward Healing Prayers in order to make it work - Now we're talking about a whole different build entirely - a mixed build instead of pure protect.
I'm trying real hard to put away those zings. Lets talk hexes in general: convert is in protection: someone on your 8 man team wants to pack a convert at some point. As for degen...I'm okay with that, again, no need to use my elite when a little booning goes a long way. Besides...I have faith in my healers...when I'm in a build that dosen't require boon protecting...I let them do their job...why? Because that elite will go a long way elsewhere.
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Originally Posted by Everous
Whats wrong with boon?
Quote:
No it's not rude. This is a forum. Fire away!
Originally Posted by Xue Yi Liang
If it doesn't work for you then thanks for trying it. Nobody's claiming this is the best thing since sliced bread - it's one solution among many. Could you show me the skillbar for the Protector you'd use instead?
Now that depends entirely on how bad you wanna see it :P
...oh and...the occasion you need it for. Pure protector? When da merde hits da fan...I really don't see any need for an all protect build to sacrifice his elite on Shield of Regeneration. Xue Yi Liang
Quote:
Originally Posted by Hanuman li Tosh
nah, not so wise. you can have constant ageis up yes, but only noobs dont bring enchanment removals so when it gets stripped/stolen 3 seconds into it youre waiting 17 seconds till its up again.
This is a PvE build - please read the first post
Vindexus
Quote:
Originally Posted by Xue Yi Liang
What would you substitute for SoR in order to counteract a big stack of pip damage?
I'd rather use removal skills, like Mend Ailment, Smite Hex, or Martyr.
Xue Yi Liang
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Originally Posted by Everous
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I still use Divine Boon in other monk builds, though. Since they eliminated the attribute refund it's no big deal to try different builds for each mission.
Quote: Originally Posted by Everous I'm trying real hard to put away those zings. What's a "zing"?
Quote: Originally Posted by Everous
Lets talk hexes in general: convert is in protection: someone on your 8 man team wants to pack a convert at some point. As for degen...I'm okay with that, again, no need to use my elite when a little booning goes a long way. Besides...I have faith in my healers...when I'm in a build that dosen't require boon protecting...I let them do their job...why? Because that elite will go a long way elsewhere.
I hope you realize that we're talking PvE here. My use of SoR isn't meant to reflect my faith in healers (though you never know with PUGs) but I also use it on myself if I can't handle the conditions I've accumulated plus the pounding I'm getting from some Summit Dwarf in front of me.
Also it's just my personal proclivity to retain, even a limited healing capacity, to assist the dedicated healer if need be.
Also it's just my personal proclivity to retain, even a limited healing capacity, to assist the dedicated healer if need be.
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Originally Posted by Everous
Now that depends entirely on how bad you wanna see it :P
No. LOL You can keep your secret locked up next to the Lost Ark of the Covenant. I only asked because someone seemed to make the argument that SoR can be replaced with something else in this build. Unless you're talking about a different build altogether I don't see what you'd substitute for SoR. Quote:
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