I know this has been suggested before, but here's a reductionist version of it.
Previously there've been suggestions of some sort of intelligent matching system etc for Random Tombs, but those sorts of things are a bit iffy to define and probably wouldnt work very well.
I think a reasonable idea is to have an all-random Tombs-style pvp area, where the party matching system attempts to give a party of 8 THE WIDEST RANGE OF CLASSES possible. In other words, it tries to ensure that every primary class is represented, and tries to even out the secondary classes too.
As with Random Arenas, successful parties are transported to the 1st round of the normal Tombs.
I'm not trying to make the system produce the "best" team - it's essentially adding an extra dimension to the strategy of this Random Tombs area. Or maybe it's simplifying it a little - since probably the best choice for builds is to focus on your primary's "traditional" role, to ensure you'd slot smoothly into your random team.
And its a nice way of beginners and casual players to use and face a wide variety of different classes, since every class has an equal chance of being on a team that needs them.
R

) has that grand battle feel that lots of people who want casual play would enjoy.


