GW really is all about skill

Aracos79

Aracos79

Krytan Explorer

Join Date: Jun 2005

The Great Southwest

Shadowstorm Mercenaries

E/

Well... in PvE at least. I just finished Hell's Precipice tonight with a group that most people would think had no chance. But we played smart, we worked together, and we got it done.

We started out short one person because they dropped right before the mission load, then we lost another soon after. So right after the beginning battle we're down to this: 1 monk, 1 water ele, 1 ranger, 2 necros, and 1 mesmer (me! ). No warriors, only 1 monk... we've got no chance. Suicide and start over right? Wrong.

We hacked our way through. I kept Blood is Power on our monk almost constantly, and then whoever else needed it. The ranger did his best to "tank" and hold mobs in place for AoE attacks. The monk was spot on with his heals. Sure people died but we made it through.

So the next time someone tells you that a mission "can't be done" without a certain combination of skills, tell them to get lost. We had none of the so called "requirements" for a mission group, but we won anyway. I'll take SMART players over a certain class ANY day, and so should you.

Manderlock

Manderlock

Wilds Pathfinder

Join Date: Apr 2005

TX

Crimson ScS

W/N

yes I would rather have smarts as well, but you were very lucky guy. Its difficult to just pick smart players out.

Goonter

Goonter

Krytan Explorer

Join Date: Apr 2005

I believe you could have done it with less of a team.
The biggest winning factor Ive found in PvE is at least 1 or 2 people on the team with patience and faith in themselves.
Get a whole team with this qualities and, no matter what classes you have on your team, your chances of success are looking good.
Henchmen, player drops, no monk, and high DPs cant hold such people back from continuing the mission. (just remember to bring a good rez skill)

One and Two

One and Two

Jungle Guide

Join Date: Aug 2005

i love it when people post experienced, or good, or skilled, or whatever to try and get into a group. i think thats just full of sh*t.

how to choose a good group...the biggest problem in gw. i'd say get different classes and different groups, cus the old 2 war 2 monk 2 ele crap doesnt do too well, usually.

Aracos79

Aracos79

Krytan Explorer

Join Date: Jun 2005

The Great Southwest

Shadowstorm Mercenaries

E/

Oh don't get me wrong. I'm not saying to put "skilled" in your LFG tag lines. I automatically ignore such people... always.

But people need to be more open about other classes. Almost our entire group was made up of non "trinity" classes. We had necros, and mesmers, and rangers... and we kicked ass. I'll take 2 necros over a Whammo any day.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

I love being in situations like that. Few times I've had it where the group is saying, we're done, and we pull through with one or two alive. It is shortly followed by an outburst of cursing and amazement.

Best thing about your group... 1 from the 'trinity' group (too few make hydromancers). And you finished it. Nice work.

The milk shake

The milk shake

Krytan Explorer

Join Date: Jul 2005

Pre-Searing Ascalon

R/

not even, the games all about luck and who has the best hax. Lol, skill has nothing to do with getting every freaking rare drop in the FOW group...., same guy whose name im withholding got rare chaos axe, 7 shards, rare shadowbow, all max with 8-9 req.
Everyone else got crap, max whites, non max weps, and remains........

Lag Hell

Lag Hell

Desert Nomad

Join Date: Aug 2005

Quote:
Originally Posted by The milk shake
not even, the games all about luck and who has the best hax. Lol, skill has nothing to do with getting every freaking rare drop in the FOW group...., same guy whose name im withholding got rare chaos axe, 7 shards, rare shadowbow, all max with 8-9 req.
Everyone else got crap, max whites, non max weps, and remains........
U seriously have problems man, i mean go read all ur posts...sheesh

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

It's not about skill, not at all. A FPS is about skill, an RPG like Guild Wars is about knowledge, that's all. If I have a really good build, it's not because I'm skilled, just because I have enough knowledge, isn't it? And then you have good items, and that's not about skill either, just about luck and much playing.

The only thing you can be skilled in in this game is timing, which is rather easy and most of the time not really needed in Guild Wars.

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

It is about skill. You may have the best build in the game ever, it doesn't assure your win though. You need to be able to play it. Knowing and doing can be two different things.

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

Quote:
Originally Posted by Aracos79
Well... in PvE at least. I just finished Hell's Precipice tonight with a group that most people would think had no chance. But we played smart, we worked together, and we got it done.

We started out short one person because they dropped right before the mission load, then we lost another soon after. So right after the beginning battle we're down to this: 1 monk, 1 water ele, 1 ranger, 2 necros, and 1 mesmer (me! ). No warriors, only 1 monk... we've got no chance. Suicide and start over right? Wrong.

We hacked our way through. I kept Blood is Power on our monk almost constantly, and then whoever else needed it. The ranger did his best to "tank" and hold mobs in place for AoE attacks. The monk was spot on with his heals. Sure people died but we made it through.

So the next time someone tells you that a mission "can't be done" without a certain combination of skills, tell them to get lost. We had none of the so called "requirements" for a mission group, but we won anyway. I'll take SMART players over a certain class ANY day, and so should you.
rangers can actually tank super effectively if they're running the right build. Nice to see you broke the mold and stuck with the mission. Earlier tonight I was helping a team with Frost Gate that went through the same thing. When 2 of the 6 members dropped I said to the group "stay close...let me take...healer make sure you keep breeze on everyone else I'll be fine on my own...and watch your target calls." they actually listened and we walked through the mission with only 4 people. It was cool to see smart players as I'd all but lost hope for intelligent players in this game.

Congrats on completing Hells Precipice with a shorthanded group

Kamatsu

Kamatsu

Moderator

Join Date: May 2005

Australia

Quote:
Originally Posted by Maxiemonster
It's not about skill, not at all. A FPS is about skill, an RPG like Guild Wars is about knowledge, that's all. If I have a really good build, it's not because I'm skilled, just because I have enough knowledge, isn't it? And then you have good items, and that's not about skill either, just about luck and much playing.

The only thing you can be skilled in in this game is timing, which is rather easy and most of the time not really needed in Guild Wars.
LOL and isn't a FPS all about knowing the map your in, knowing where the weapons are, knowing where the spawn points are, knowing the "strat's" that others use so you can counter them? Pfft.

It takes "skill" to actually learn and implement that knowledge in any game you play - whether it's Guild Wars and the skill to make a build/group work even if it's lacking certain area's or if it's UT2004 and your "pwning" the n00bs because you know the map better than they do...

FPS's are all about luck and much playing - I don't care how "skilled" you are at say UT2004.. you come and play someone on a HL2 map that you don't know and they will "pwn" you hard-core even if they aren't brilliant players... at least till you learn where spawns are, weapons are, etc.

When it comes to it, generally the more you play the more "skilled" you get... oirrelevant of what game you play. Only thing is Guild Wars dumb's things down and lets players who'd never do good at FPS's actually do well, so the "skilled" part might be lesss... but it's still there since you take any team which is "different" and less than max.. and to pull it off will take good teamplay and some luck and knowledge of your skills, builds, combo and general skill to use them.

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

Quote:
Originally Posted by kamatsu
LOL and isn't a FPS all about knowing the map your in, knowing where the weapons are, knowing where the spawn points are, knowing the comming "strat's" that others use so you can counter knwm? Pfft.

no...make a custom map for any FPS out there and I'll still rush the hell out of you until you scream "you're a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing hacker" and ban me from your server....FPS games are about skill...just different skill than GW is. FPS are about twitch skill, Guild Wars is a much slower paced logic game. I agree with your point though...it's still about skill ultimately

Kamatsu

Kamatsu

Moderator

Join Date: May 2005

Australia

Quote:
Originally Posted by Algren Cole
no...make a custom map for any FPS out there and I'll still rush the hell out of you until you scream "you're a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing hacker" and ban me from your server....FPS games are about skill...just different skill than GW is. FPS are about twitch skill, Guild Wars is a much slower paced logic game. I agree with your point though...it's still about skill ultimately
LOL I guarantee you that I'd "pwn" you on a custom map for maybe 1 or 2 kills before you could counter me

I've never called anyone a "hacker" or anything like that in any FPS or RTS I played. Instead I studied what they did and when they did it and how they did it to learn what they did and how they did it... so I could either counter it or do it myself. But again it comes back to getting the "knowledge" of spomething.. but without the "skill" to pull it off.. I'd suck hard core if I tried to do the same thing

But yeap, that was my point - both games require "skill", it's just a different form of skill. FPS is all about twitch and fast thinking, RTS is about stratigising and thinking quick while Guild wars is more about logical thinking and countering what the opposition is doing.. but in any of them, without the skill to pull em off... you will fail (why else do most PUG's fal? LOL no skill! hehehe)

Lemmy

Lemmy

Ascalonian Squire

Join Date: Aug 2005

Quote:
Originally Posted by Sekkira
It is about skill. You may have the best build in the game ever, it doesn't assure your win though. You need to be able to play it. Knowing and doing can be two different things.
Right, but good knowledge about mission (knowing patrols and mobs groups) is important too.

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

Quote:
Originally Posted by kamatsu
(why else do most PUG's fal? LOL no skill! hehehe)

the inability to communicate with eachother....a failure of ArenaNet...not the PUG

Premium Unleaded

Wilds Pathfinder

Join Date: Aug 2005

I wouldn't say "all about skill" is quite 100% accurate, rather being able to use what you have and adapt (with your two leavers) when neccessary to you advantage.

Ok, maybe that doesn't sound as good the title

Kamatsu

Kamatsu

Moderator

Join Date: May 2005

Australia

Quote:
Originally Posted by Algren Cole
the inability to communicate with eachother....a failure of ArenaNet...not the PUG
Excuse me, but there are means to communicate in the game - you can use the team/group/local chat to discuss skills, strats, tactic's etc.

ANet provided means to communicate - it's the players fault they refuse to communicate. It's the players fault they rush around without taking into consideration the monk's energy level's, etc.

Yes it's not as good as say Team-Speak, but it's perfectly usable. It's not perfect, but you can discuss tactics, builds, etc before entering missions.. As well as using it in missions to do quick discussions of tactics before a fight.

And don't forget there is a targeting system that you can use to help focus fire.. it's not ANet's fault if most ppl are too stupid to use this system or use it properly.

But I guess for you it's just easier to blame ANet for the fact that most players are idiots.. easier to claim that ANet didn't cater for the idiots like they should have... rather than just accept PUG's fail because most players are idiots with no skill at the game.

Manderlock

Manderlock

Wilds Pathfinder

Join Date: Apr 2005

TX

Crimson ScS

W/N

Quote:
Originally Posted by Maxiemonster
It's not about skill, not at all. A FPS is about skill, an RPG like Guild Wars is about knowledge, that's all. If I have a really good build, it's not because I'm skilled, just because I have enough knowledge, isn't it? And then you have good items, and that's not about skill either, just about luck and much playing.

The only thing you can be skilled in in this game is timing, which is rather easy and most of the time not really needed in Guild Wars.

The same could be said about FPS from my point of view. I mean come on thats just point and click. (and yes before you ask I do play afew FPS)

Yes knowlege dose help, but its how you use it that realy matters.

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

Quote:
Originally Posted by kamatsu
Excuse me, but there are means to communicate in the game - you can use the team/group/local chat to discuss skills, strats, tactic's etc.

ANet provided means to communicate - it's the players fault they refuse to communicate. It's the players fault they rush around without taking into consideration the monk's energy level's, etc.

Yes it's not as good as say Team-Speak, but it's perfectly usable. It's not perfect, but you can discuss tactics, builds, etc before entering missions.. As well as using it in missions to do quick discussions of tactics before a fight.

And don't forget there is a targeting system that you can use to help focus fire.. it's not ANet's fault if most ppl are too stupid to use this system or use it properly.

But I guess for you it's just easier to blame ANet for the fact that most players are idiots.. easier to claim that ANet didn't cater for the idiots like they should have... rather than just accept PUG's fail because most players are idiots with no skill at the game.
you're an idiot. seriously...you're a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing fanboy like 90% of the people on this site. Anything ArenaNet does is gods gift to gaming...anything they don't do isn't their fault.

They built a video game that is dependant on real time startegy and delivered no means by which to communicate real time. They failed to deliver VoIP functionality for this game....That's a failure of ArenaNet...plan all you want...discuss builds...and tactics....you get into a PvP match without the ability to communicate real time with your team and you're going to fail. I blame ArenaNet for not delivering 10 yr old technology...thats ArenaNets fault.

Lag Hell

Lag Hell

Desert Nomad

Join Date: Aug 2005

this game is about communication, i agree, but ppl r just simply Fvckheads who dont listen to shlt u say and think ther all bada$$

Manderlock

Manderlock

Wilds Pathfinder

Join Date: Apr 2005

TX

Crimson ScS

W/N

Quote:
Originally Posted by Algren Cole
you're an idiot. seriously...you're a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing fanboy like 90% of the people on this site. Anything ArenaNet does is gods gift to gaming...anything they don't do isn't their fault.

They built a video game that is dependant on real time startegy and delivered no means by which to communicate real time. They failed to deliver VoIP functionality for this game....That's a failure of ArenaNet...plan all you want...discuss builds...and tactics....you get into a PvP match without the ability to communicate real time with your team and you're going to fail. I blame ArenaNet for not delivering 10 yr old technology...thats ArenaNets fault.

Not shure what you mean. Even a game like CS:S that came with a USB headset, didnt program a TS sub in the game. You still needed to set up your own TS server and what not, wich is what most people do for GW (that or Vent). So maby you can expand on your thoughts?

Charcoal Ann

Charcoal Ann

Wilds Pathfinder

Join Date: Jul 2005

In a World of BADGERS!

Eternal Flame Brotherhood

lol i remember the first time i did hells precipice my group was me (N/Mo) 2 eles and a warrior. we had the 2 healer henchies.

we did it, it took us like half an hour to kill the lich but we did it.

also i had advertised myself as 'crappy and useless Necro LFG for mission'
make yourself sound interesting, not big headed.

A NERD1989

Krytan Explorer

Join Date: Aug 2005

Elite Black Ops

W/Mo

yes this certainly is about skill compared to WOW coz in WoW if your dieing the reaosn is coz you to low level but in GW if your diing its coz you suck or you need to rethink you plan

KaPe

Lion's Arch Merchant

Join Date: Jun 2005

"...you're a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE "

Can we just stop using this goddamn stupid phrase?

And if VoIP is *only* way you're able to communicate with other - than how do you even post here? Even a simple CTRL + click during game counts as communication, not to mention TS easily solves entire issue.

"also i had advertised myself as 'crappy and useless Necro LFG for mission'
make yourself sound interesting, not big headed."

That's another interesting thing. When I first time saw "Expierenced monk LFG, 3k, 100% healing" I was like "WTF?!". Maybe I'm not the best monk in game(well, ok, I am ), but seeing stuff like that cracks me up. I asking why he wants money, he babbled sometimes about him being expert, skilled, etc. I bet he was one of people who would leave as soon as someone would die - "because you didn't follow my orders".

Viruzzz

Krytan Explorer

Join Date: May 2005

Quote:
Originally Posted by Aracos79
Well... in PvE at least. I just finished Hell's Precipice tonight with a group that most people would think had no chance. But we played smart, we worked together, and we got it done.

We started out short one person because they dropped right before the mission load, then we lost another soon after. So right after the beginning battle we're down to this: 1 monk, 1 water ele, 1 ranger, 2 necros, and 1 mesmer (me! ). No warriors, only 1 monk... we've got no chance. Suicide and start over right? Wrong.

We hacked our way through. I kept Blood is Power on our monk almost constantly, and then whoever else needed it. The ranger did his best to "tank" and hold mobs in place for AoE attacks. The monk was spot on with his heals. Sure people died but we made it through.

So the next time someone tells you that a mission "can't be done" without a certain combination of skills, tell them to get lost. We had none of the so called "requirements" for a mission group, but we won anyway. I'll take SMART players over a certain class ANY day, and so should you.
i didn't bother to read the rest of the thread cause i'm tired and i wanted to comment on this specifically

topic: "Gw really is all about skill" i thought i agree with that.
i saw the first 5 words and i was like.. WHAT!?!?!
beating on a monster who has the brainfunction of a rock does not require skill. beating people in PvP does. they will actually adapt to the things you do. is it fun watching a monster kill itself with empathy? no. is it fun watching a human do it? yes.
it is way more fun to play humans than to play some pre-scripted monster than has X skills and you know what they will use them for and when. and under which conditions. that is not hard to beat.

ofcourse there are groups of monsters which you will hae no way in hell of beating. like soloing 4 healing monsters (around your level)

i'm sorry but i completely disagree with you. PvE does not require any form of skill. only when you are new and have no idea what awaits you. then there is some skill involved, but once you play for 10 seconds with one type of monster. theres no skill in it anymore

Dax

Wilds Pathfinder

Join Date: May 2005

It's kinda funny when sometimes the game is about skill....up until people get fixated on what armor, weapon or rune they need then it's all about that.

I agree with the previous poster, not too much skill is involved once you figure out the best combination of skills/abilities that are needed (probably the most challenging part...yeehaw). I would say there's not even too much skill in PvP, except for the randomness of humans over AI....that and of course what abilities they have unlocked.

For all the folks who say it's all about skill I'd like to see them go in sans armor and use only thier 'skills'.

spottydog

Ascalonian Squire

Join Date: Jul 2005

E/Mo

Quote:
Originally Posted by Aracos79
Well... in PvE at least. I just finished Hell's Precipice tonight with a group that most people would think had no chance. But we played smart, we worked together, and we got it done.

We started out short one person because they dropped right before the mission load, then we lost another soon after. So right after the beginning battle we're down to this: 1 monk, 1 water ele, 1 ranger, 2 necros, and 1 mesmer (me! ). No warriors, only 1 monk... we've got no chance. Suicide and start over right? Wrong.

We hacked our way through. I kept Blood is Power on our monk almost constantly, and then whoever else needed it. The ranger did his best to "tank" and hold mobs in place for AoE attacks. The monk was spot on with his heals. Sure people died but we made it through.

So the next time someone tells you that a mission "can't be done" without a certain combination of skills, tell them to get lost. We had none of the so called "requirements" for a mission group, but we won anyway. I'll take SMART players over a certain class ANY day, and so should you.
I went on one of the later missions with a warrior who formed the group. He complained constantly that we would never do it. w\m\e\r rest hench. Said he had tried it 38 times ! (and he said: "and believe me I`m good") So we start, monk quits nearly straight away. R and E (me) work together. W charges off trying to kill eveything in site. We complete mission. I say "was `this` the hard mission you tried 38 times?" and he replies " I dont believe it, your the best group I have ever played with"
What I was thinking was, were probably the "smartest" group hes ever played with :-)
It made up for being called `n00b` the previous day lol

M3lk0r

M3lk0r

Lion's Arch Merchant

Join Date: Jul 2005

R/Mo

Quote:
Originally Posted by Algren Cole
They failed to deliver VoIP functionality for this game....That's a failure of ArenaNet...plan all you want...discuss builds...and tactics....you get into a PvP match without the ability to communicate real time with your team and you're going to fail. I blame ArenaNet for not delivering 10 yr old technology...thats ArenaNets fault.

As far as I know, BF2 is the ONLY game to provide VoIP. They do have EA's MASSIVE budget backing them up though.
TBH you really cant please EVERYBODY no matter what you do. Some BF1942 fanatics still proclaim how BF2 just dosnt *feel* right.

sleazeh

Frost Gate Guardian

Join Date: May 2005

good from far, far from good

Gaming Continuum

Mo/Me

Quote:
Originally Posted by M3lk0r
As far as I know, BF2 is the ONLY game to provide VoIP. They do have EA's MASSIVE budget backing them up though.
TBH you really cant please EVERYBODY no matter what you do. Some BF1942 fanatics still proclaim how BF2 just dosnt *feel* right.
Um...CS has had in-game voice comms since...what...version 1.4? 1.3?
Three or four years, at least.

Valve implemented it for the same reasons that it would make sense for GW: the in-game "radio" options were too limited, and there's no way that typing in the middle of the action is an efficient or useful means of communication.

Voice Comms, heard by team only, would be a hugely effective add-on to GW.

Yes, there are thrid party programs to use, like TS or Vent, but in-game voice would be preferable, particularly when playing with people you don'tnormally do.

KuTeBaka

Wilds Pathfinder

Join Date: May 2005

Quote:
Originally Posted by sleazeh
Um...CS has had in-game voice comms since...what...version 1.4? 1.3?
Three or four years, at least.

Valve implemented it for the same reasons that it would make sense for GW: the in-game "radio" options were too limited, and there's no way that typing in the middle of the action is an efficient or useful means of communication.

Voice Comms, heard by team only, would be a hugely effective add-on to GW.

Yes, there are thrid party programs to use, like TS or Vent, but in-game voice would be preferable, particularly when playing with people you don'tnormally do.
Yea, because the monthy fee pays for the voice servers. Oh wait! They dont get any monthly fee. In CS, Valve is not paying for the server, the server is not part of valve.

M3lk0r

M3lk0r

Lion's Arch Merchant

Join Date: Jul 2005

R/Mo

Quote:
Originally Posted by sleazeh
Um...CS has had in-game voice comms since...what...version 1.4? 1.3?
Oops braint fart. I guess it slipped my mind because it sucks so much. No one really uses it other than when they'r drunk and have a sudden urge to sing Britney spears or Goth metal to no one in particular.

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

Quote:
Originally Posted by Manderlock
Not shure what you mean. Even a game like CS:S that came with a USB headset, didnt program a TS sub in the game. You still needed to set up your own TS server and what not, wich is what most people do for GW (that or Vent). So maby you can expand on your thoughts?

Counter Strike supports ingame VoIP for PUGs....

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

I don't get it.. The only reason I can understand you guys think you need skill for PVE is that you suck at every single game, except for RPG's, because they're so damn easy. And even in PVP, like you need skill for countering a skill of an enemy for example. NO, you just need the knowledge how to counter that skill.

Symbol

Jungle Guide

Join Date: Aug 2005

Quote:
I don't get it..
That's readily apparent.

Quote:
The only reason I can understand you guys think you need skill for PVE is that you suck at every single game, except for RPG's, because they're so damn easy. And even in PVP, like you need skill for countering a skill of an enemy for example. NO, you just need the knowledge how to counter that skill.
It appears you're an idiot who thinks the only form of skill is "twitch" skill. If that's the case, why even bother playing this game.

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

Quote:
Originally Posted by Symbol

It appears you're an idiot who thinks the only form of skill is "twitch" skill. If that's the case, why even bother playing this game.
ya...I think the problem he has is that his working definition of the word "skill" doesn't match the definition in the dictionary....

banishd

Frost Gate Guardian

Join Date: Jul 2005

Ivy League [IVY]

Mo/

PvE Requries no Skill.

Any 10 Year old with a mouse and a keyboard can go through it.

killer toast

killer toast

Wilds Pathfinder

Join Date: Jul 2005

im a guild RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO so not gonna waste time

W/Mo

^ im proof of that

KuTeBaka

Wilds Pathfinder

Join Date: May 2005

Quote:
Originally Posted by Algren Cole
Counter Strike supports ingame VoIP for PUGs....
because Valve themselves do not pay for the VoIP servers.

IxChel

IxChel

Lion's Arch Merchant

Join Date: Apr 2005

http://sof-guild.com/

Servants of Fortuna

Mo/R

Quote:
Originally Posted by banishd
PvE Requries no Skill.
If PvE requires no skill, then do us a favor and post us your
/deaths and /age -- I bet your deaths are far higher than 0;
I'd even go so far to say that the ratio of your /deaths to
your /age is higher than average.