Quote:
Originally Posted by Fantus
Nonsense. You always buy the RIGHT to use the software. In online games, there is also the matter of the servers they run, which IS a service that may be terminated of couse. When you buy GW you ALWAYS will have the right to use it because you OWN the right to use the software. In the case of GW it just might happen that this right won't do you any good if ANet decides to shut down the servers.
|
Quote:
yes, that was in short what I tried to say... |
The following are cases where EULAs and Copyright Infringement have been brought to case...none of which were successful
Vault Corp vs Quaid Software 1988
The Shrinkwrap License
ProCD vs Zeidenberg
Novell vs Network Trade Center
The following case is one to really note...as it was the case that ruined EULAs for software companies UCC Step-Saver
I quote an excerpt
Quote:
The court noted, "When these form licenses were first developed for software, it was, in large part, to avoid the federal copyright law first sale doctrine" thus the intent of EULAs after 1990 were to preempt federal statutes using contract law and that they serve no purpose besides attempts to preempt consumer rights in other statutes. In this case, the U.S. Court of Appeals for the Third Circuit held that a EULA disclaimer waiving all express and implied warranties, printed on the outside of the box, was not binding |
Aaron: An EULA is in no way legally enforceable. And it probably never will be in the U.S., they violate certain guranteed constitutional rights. However, the development company has the constitutional right to deny you the privelage of accessing their software. While you do still technically have the legal right to play/sell the game they have the right to deny you access to their servers. Making many many new games unplayable.