As a necro...what do I have to do to get a group in TPOK thats not IWAY??
GraFFix
Ive recently got the PvP bug and was having a good time in the arenas...then I decided to try TOPK and possibly get to the HoH but if not at least id be having fun as the battles are alot more fun there.
Anyways, I can sit around and try to get into a party forever and I will never get an invite as a blood/death degen/well necro.
BUT! If im an Order/vamp/well necro then Ill get 100 invites....for IWAY teams! I just dont understand why people run these IWAY teams. I was in around 10 IWAY parties last night and not once did we ever win, and im not talking winning the HoH im talking the first battle. we can get past the ghosts but then its usually all downhill from there. Its a very weak build but yet everyone seems to be running it in the tombs. Why?
I just want to join a normal party...you know a balanced team. I know there are alot of specific builds out there and maybe they dont call for necro but we are usefull even if you dont think so..and honetly I think I add a great deal to any party im in. Im am so tired of IWAY's I will not join another one. The only problem is it seems that no one else wants a necro
What must I do to get into a decent party?
Anyways, I can sit around and try to get into a party forever and I will never get an invite as a blood/death degen/well necro.
BUT! If im an Order/vamp/well necro then Ill get 100 invites....for IWAY teams! I just dont understand why people run these IWAY teams. I was in around 10 IWAY parties last night and not once did we ever win, and im not talking winning the HoH im talking the first battle. we can get past the ghosts but then its usually all downhill from there. Its a very weak build but yet everyone seems to be running it in the tombs. Why?
I just want to join a normal party...you know a balanced team. I know there are alot of specific builds out there and maybe they dont call for necro but we are usefull even if you dont think so..and honetly I think I add a great deal to any party im in. Im am so tired of IWAY's I will not join another one. The only problem is it seems that no one else wants a necro
What must I do to get into a decent party?
Algren Cole
IWAY can't hold the hall(atleast what I've heard)...I've ran the build It's fun. You literally don't have to know anything to run it. Just run up to the other team and hack and slash your way to victory...when someone on your team does IWAY yourself back to life. IWAY is the FOTM so everyone and their mother is running the build. It gives you a decent shot at taking the hall without having to do any thinking.
in regards to your problem. Necromancers suck ass at pvp..why anyone would use a necromancer is beyond me. There is no need for them on a PvP team. All you need for PvP is 6 warrior/monks and 2 healer monks.
in regards to your problem. Necromancers suck ass at pvp..why anyone would use a necromancer is beyond me. There is no need for them on a PvP team. All you need for PvP is 6 warrior/monks and 2 healer monks.
salja Wachi
well, IWAY is a build that can win you a lot of matches but very rarely if every can you hold the hall with it.
as far a balanced teams there are not a lot out there at the moment, most are either smite or IWAY.
that being said advertise yourself as a disenchant necro and you will get many invites. I do not know what your rank or fame is, but if it is low that also hurts your chances of getting into a good group. most people are obsessed with rank now.
in any case good luck to you
as far a balanced teams there are not a lot out there at the moment, most are either smite or IWAY.
that being said advertise yourself as a disenchant necro and you will get many invites. I do not know what your rank or fame is, but if it is low that also hurts your chances of getting into a good group. most people are obsessed with rank now.
in any case good luck to you
JL_99
It can definitely be very frustrating getting into a group for tombs at times...the best advice I can give you is try one of these things:
- Change your build to something that fits the FOTM and join a group
- Be flexible with your primaries and secondaries, be willing to change your character to fit whatever somebody's non-FOTM group needs.
- or make your own group based on your favorite character. Come up with a build that suits that character, then recruit from the people waiting around n the districts.
For the most part, you will probably have very little success with a "well-balanced PUG". Well-balanced teams can work, but a weak link or two can be a lot more devastating than in something fairly mindless like IWAY or smite.
On another note, it sounds like you happened to be on some very bad IWAY teams. They rarely win HoH, but they also generally can make it through the first few rounds leading up to it without too much trouble.
- Change your build to something that fits the FOTM and join a group
- Be flexible with your primaries and secondaries, be willing to change your character to fit whatever somebody's non-FOTM group needs.
- or make your own group based on your favorite character. Come up with a build that suits that character, then recruit from the people waiting around n the districts.
For the most part, you will probably have very little success with a "well-balanced PUG". Well-balanced teams can work, but a weak link or two can be a lot more devastating than in something fairly mindless like IWAY or smite.
On another note, it sounds like you happened to be on some very bad IWAY teams. They rarely win HoH, but they also generally can make it through the first few rounds leading up to it without too much trouble.
GraFFix
Quote:
Originally Posted by Algren Cole
in regards to your problem. Necromancers suck ass at pvp..why anyone would use a necromancer is beyond me. There is no need for them on a PvP team. All you need for PvP is 6 warrior/monks and 2 healer monks.
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Double post:
JL_99 I admit that some of the teams were really bad...And i am very open to change. Im using my PvG character to play in tombs and I have every skill minus a few elites which im getting one by one every night. So i dont mind changing. I did manage to make it to the HoH with 1 IWAY team sat night but it was very late and i dont think there were many playing then lol.
salja Wachi - My rank is very low Ive just started with the PvP part of the game. I guess its all part of the game though you got to start somewhere. BTW im from the NW side of chicago...Nice to see a local on here
salja Wachi
Quote:
Originally Posted by GraFFix
You sir are sadly mistaken...but thats where the problem is. There are alot of people who think the same way. Open your mind a little. Theres so much more in PvP other then W/Mo's
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i am 100% certain you missed the sarcasm in his post.
GraFFix
I guess i did...Ohh well like I said the tomb is a little new to me..I might have 20 runs under my belt now. And those are from this weekend. its hard to know what people want or what people are running there. All I know is that IWAY was all over the place and thats what I was doing...which to me is no fun. I like spiking/degen and actually helping not sitting back and hitting order of pain and tossing wells. its just a little discouraging from someone trying to do something new with this game. especially when you cant get an invite.
salja Wachi
Quote:
Originally Posted by GraFFix
I guess i did...Ohh well like I said the tomb is a little new to me..I might have 20 runs under my belt now. And those are from this weekend. its hard to know what people want or what people are running there. All I know is that IWAY was all over the place and thats what I was doing...which to me is no fun. I like spiking/degen and actually helping not sitting back and hitting order of pain and tossing wells. its just a little discouraging from someone trying to do something new with this game. especially when you cant get an invite.
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yes it can be a bit tougher to get a good team if you are new to tombs. my advie to you is to try and get a good friends list together or go with guildmates. once you get to rank 3 it will be easier to get groups. i know it should not be that way but that is the reality
salja Wachi
Quote:
Originally Posted by Resin
OK first off, every team requires a Necro. It will be hard for any player that is not of rank 3 to get in a non noob group, not just you as a Necro. Why do you see a lot of IWAY you ask? Because it is a build that requires no skill at all, and it is easy for a brainless Tombs PVPer to throw it together.
A Necro is usefull for IWAY builds, and it is also the most usefull against IWAY builds. One big reason you are not getting into well put together builds is because you are spamming as a Death/Blood Necro, these 2 attributes do not work well together in Tombs. Go Death/Curses and you'll get better teams. Take your time and you'll find teams and meet players you'll play with frequently. It is a tough beginning for any player in Tombs. Do not join IWAY teams. You will not find any players running that build that are worth playing with. Patience will pay off in the future. You want to set up your character as a support character. Read over the skills and see what would support your team well. Rigor Mortis, Death Wells(Profane/Suffering), Tainted Flesh{Elite}, Rend Ench, Putrid. Your Death att should be 16 with the rest distributed between Soul Reaping and Curses. |
hmm i have to disagree with you my friend. It is not a good thing to limit yourself at all. so saying 16 in death and the rest split between the other 2.
the better idea is to get into a groupd and see what they are looking for. a blood/curse necro is good as well.
wht i am saying is do not limit yourself. advertise yourself as a necro/ whatever and make it clear you can change your build to whatever someone needs.
flexibility will get you into more groups
Algren Cole
Quote:
Originally Posted by Resin
OK first off, every team requires a Necro. It will be hard for any player that is not of rank 3 to get in a non noob group, not just you as a Necro. Why do you see a lot of IWAY you ask? Because it is a build that requires no skill at all, and it is easy for a brainless Tombs PVPer to throw it together.
A Necro is usefull for IWAY builds, and it is also the most usefull against IWAY builds. One big reason you are not getting into well put together builds is because you are spamming as a Death/Blood Necro, these 2 attributes do not work well together in Tombs. Go Death/Curses and you'll get better teams. Take your time and you'll find teams and meet players you'll play with frequently. It is a tough beginning for any player in Tombs. Do not join IWAY teams. You will not find any players running that build that are worth playing with. Patience will pay off in the future. You want to set up your character as a support character. Read over the skills and see what would support your team well. Rigor Mortis, Death Wells(Profane/Suffering), Tainted Flesh{Elite}, Rend Ench, Putrid. Your Death att should be 16 with the rest distributed between Soul Reaping and Curses. |
JL_99
Yeah, its a bit of a grind getting to rank 3 so that you can be accepted in more teams and start to meet good people to group with on a regular basis.
I started out tombs wanting to avoid the FOTM builds as much as possible, and trying to find more interesting teams. However, I found that in order to get on an interesting team with a chance for survival before rank 3 I had to wait for hours. I knew I was in trouble when I went around to every district advertising as a healing monk and couldn't find anything! So, unless you have a guild to group with, you may find that its easiest to just grind it out to rank 3 with FOTM teams.
I'm a little ashamed to say that I IWAY'd myself to rank 3, but at least now I can get on the teams that are doing something else and have a shot at holding HoH. And, at least while I was mindlessly IWAYing my way to 180 fame I learned the different maps and the weaknesses of the current FOTM builds.
I started out tombs wanting to avoid the FOTM builds as much as possible, and trying to find more interesting teams. However, I found that in order to get on an interesting team with a chance for survival before rank 3 I had to wait for hours. I knew I was in trouble when I went around to every district advertising as a healing monk and couldn't find anything! So, unless you have a guild to group with, you may find that its easiest to just grind it out to rank 3 with FOTM teams.
I'm a little ashamed to say that I IWAY'd myself to rank 3, but at least now I can get on the teams that are doing something else and have a shot at holding HoH. And, at least while I was mindlessly IWAYing my way to 180 fame I learned the different maps and the weaknesses of the current FOTM builds.
salja Wachi
Quote:
Originally Posted by Resin
16 in Death. Do it.
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i would go blood/curse. there is no need for WoP or suffering cause if you run into a good necro on the other team you will never get your well off. (cast times are way too high)
take consume corpse or putrid to control the corpses. it is more imoprtant to deny the enemy their wells then it is to put up your own.
if you can control the corpses you will most likely win.
again be flexible
Algren Cole
Quote:
Originally Posted by Resin
Cole, sorry but you are wrong. Have you even done Tombs once?
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unless you are running a minion build Soul Reaping is doing nothing for you. The amount of energy gained when an opponent dies isn't going to be worth not being able to max out another useful attribute.
salja Wachi
Quote:
Originally Posted by Resin
Salja, you say I'm stuck in smiting build, but then you list all death skills. ?????
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i listed them to say you do not need them lol.
no ned for wop and wos.
you do not need attributes in death for consume and putrid. the damage is not important, so you bring putrid as your only death skill.
for the rest bring hexes and disenchants. in other words durse/blood.
like i said all you ahve to do is control coprpses not waste skill slots for wop and wos that you will probably not get off anyway.
Algren Cole
Quote:
Originally Posted by Resin
^^ This advice coming from a W/Mo
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was it really that hard to pick up on the sarcasm in my first post or are people getting dumber every day?
Algren Cole
Quote:
Originally Posted by Resin
^^ There's Sarcasm there? Where?
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confirmed...people ARE getting dumber every day.
salja Wachi
Quote:
Originally Posted by Resin
Tainted????????
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lingering curse is a better elite to bring against smiters. with LC and blood/curse you have 3 enchant removals at your disposal. strip/rend/ LC
the key to beating a smiting build is to keep the e/mo's with no enchants.
keep taking down the e/mos enchants and you cut the smiting teams damage by at least 75%
if you do htat smiting teams die very quickly
Algren Cole
Quote:
Originally Posted by salja Wachi
lingering curse is a better elite to bring against smiters. with LC and blood/curse you have 3 enchant removals at your disposal. strip/rend/ LC
the key to beating a smiting build is to keep the e/mo's with no enchants. keep taking down the e/mos enchants and you cut the smiting teams damage by at least 75% if you do htat smiting teams die very quickly |
don't forget to mention that Lingering Curse drops all enchantments for 8-18 seconds and targe foe only recieves only half the benefit of healing with a recharge of 10 seconds....this skill is godly against ER builds...it's godly against any enchant heavy build.
salja Wachi
Quote:
Originally Posted by Resin
Um, I am always off target hitting the E/Mo when he hits Ether Renew. That's what my Rend is for. Have you played Tombs Lately, 75% IWAY. Lingering gonna own IWAY?
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actually i play 3-4 hours of tombs every day.
i would say about 50/50 smite iway.
and no lingering does not own iway, but a good build does (by build i mean all 8 players )
lingering does own HoH though. where it really matters. IWAY is countered pretty easily but it does not take a tainted necro to do it. IWAY can outheal the disease anyway. disease is about 3 health degen while IWAY give you about 7-9 health regen so the benefit of beign prepared for smiting builds outweighs the need to disease iway warriors anyway
kalaris
Why be a necro?
Blood Stained Boots... 16 fastcasting skill on corpses...
Death nova does a massive amount of AoE damage, and it ignores armor,
Putrid explosion with 16 Death? 105 AoE completely ignores armor...
Tainted Flesh Vs FoTM builds?
Well of the profane Vs Smite Circle?
Well of Suffering VS Iway..
And thats just DEATH.
The way you have to look at it is this:
Reasons to be primary necro:
up to 16 skill as a primary (only 12 as a secondary)
Bloodstained boots (awesome)
Dumping leftover points into soul reaping, (hey even 4 skill helps sometimes)
I used to be one of those "I hate Necro primarys" people , but after playing one a few months back, I am tottally loving the hidden power these guys have, we never do any Tombs or GvG without one =P
Blood Stained Boots... 16 fastcasting skill on corpses...
Death nova does a massive amount of AoE damage, and it ignores armor,
Putrid explosion with 16 Death? 105 AoE completely ignores armor...
Tainted Flesh Vs FoTM builds?
Well of the profane Vs Smite Circle?
Well of Suffering VS Iway..
And thats just DEATH.
The way you have to look at it is this:
Reasons to be primary necro:
up to 16 skill as a primary (only 12 as a secondary)
Bloodstained boots (awesome)
Dumping leftover points into soul reaping, (hey even 4 skill helps sometimes)
I used to be one of those "I hate Necro primarys" people , but after playing one a few months back, I am tottally loving the hidden power these guys have, we never do any Tombs or GvG without one =P
Algren Cole
Quote:
Originally Posted by Resin
That's why you add Well of Suffering for another 6 degen. Well of Profane on the Altar = Win.
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I'd rather not build my necro around taking on an IWAY team...rather around taking on a Smite team as they're the team that is going to be holding the hall. Create a team build that can handle IWAY not a single character build. Bring a monk with Aegis + Blessed Aura...bring a Mesmer with Soothing Images..Bring ranger with Savage Shot + Pin Down + Cripple. When you hit a smite team (and you will) for the Hall your best bet is a necro with lingering curses...it's much easier to design a team that can take IWAY than it is a team that can take ER.
Zeru
Necros aren't useless or weak in pvp, just horribly limited. A lot of their skills just don't cut it for pve, and their attribute, while decent in tombs at the moment due to IWAY, is total trash in gvg. They are quite solid for arena and by far the best class in pve though.
They're a bit of a sore point among forumers here. Necro threads usually end up in flames (I suggest you go search for a 200+ post one a month or two back; solid and amusing read) because some people simply can't grasp the fact that the classes aren't perfectly balanced and that Necros got the short end of the stick.
They're a bit of a sore point among forumers here. Necro threads usually end up in flames (I suggest you go search for a 200+ post one a month or two back; solid and amusing read) because some people simply can't grasp the fact that the classes aren't perfectly balanced and that Necros got the short end of the stick.
White Designs
Well, in regards to getting groups, you need to be able to play other things. Very few "decent" groups will be looking for a Necro since a Necromancer occupies a specific niche in the group which often is played by a more trusted member. I wouldn't let a pickup play Necro for me. Maybe a Warrior or Ele.
Charcoal Ann
invent your own Flavor. 5 necros + 3 monks build would be good for all you necros :P
guess your plan.
clue 2 monks have unyielding aura and 2 necros are blood. the others are death. the final monk is prot/wee bitty heal.
guess your plan.
clue 2 monks have unyielding aura and 2 necros are blood. the others are death. the final monk is prot/wee bitty heal.
Martina
Quote:
Originally Posted by Algren Cole
in regards to your problem. Necromancers suck ass at pvp..why anyone would use a necromancer is beyond me. There is no need for them on a PvP team. All you need for PvP is 6 warrior/monks and 2 healer monks.
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Either that, or my Sarcasm detector detected a disruption in the time/space continuum
Algren Cole
Quote:
Originally Posted by Charcoal Ann
invent your own Flavor. 5 necros + 3 monks build would be good for all you necros :P
guess your plan. clue 2 monks have unyielding aura and 2 necros are blood. the others are death. the final monk is prot/wee bitty heal. |
Aracos79
I saw a video that someone posted a while back that was 6 necros and 2 monks. It was set to "Thriller". So I guess it's possible.
Charcoal Ann
very well i shall test it! i don't expect it to work. at all.
but its a new idea.
the 2 necs that sacrifice themselves to death at the start are the batteries (they use BiP to kill themselves)
i like the smite off the minions idea.
but its a new idea.
the 2 necs that sacrifice themselves to death at the start are the batteries (they use BiP to kill themselves)
i like the smite off the minions idea.
Algren Cole
Quote:
Originally Posted by Charcoal Ann
very well i shall test it! i don't expect it to work. at all.
but its a new idea. the 2 necs that sacrifice themselves to death at the start are the batteries (they use BiP to kill themselves) i like the smite off the minions idea. |
salja Wachi
Quote:
Originally Posted by Resin
That's why you add Well of Suffering for another 6 degen. Well of Profane on the Altar = Win.
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my friend suffering is a 2 second cast time and profane is a 3 second cast time.
consume is a 1 second cast time. any halfway decent necro on the other team will beat you to the corpse every single time.
that means you have 2 slots wasted on useless spells.
when i play necro no death necro will ever ever beat me to the corpse, that means he only has 6 spells to use while i have 8.
salja Wachi
Quote:
Originally Posted by Zeru
Necros aren't useless or weak in pvp, just horribly limited. A lot of their skills just don't cut it for pve, and their attribute, while decent in tombs at the moment due to IWAY, is total trash in gvg. They are quite solid for arena and by far the best class in pve though.
They're a bit of a sore point among forumers here. Necro threads usually end up in flames (I suggest you go search for a 200+ post one a month or two back; solid and amusing read) because some people simply can't grasp the fact that the classes aren't perfectly balanced and that Necros got the short end of the stick. |
lamo that was all sarcasm right?
it has to be
Silmor
Quote:
Originally Posted by salja Wachi
consume is a 1 second cast time. any halfway decent necro on the other team will beat you to the corpse every single time.
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Algren, people disagree with you because you're wrong, not because they're stupid. If you want these forums to have a more intelligent population, quit chasing off people with clue.
salja Wachi
Quote:
Originally Posted by Silmor
Hello! I'm Glyph of Sacrifice, and I help you cast your next spell instantly.
Algren, people disagree with you because you're wrong, not because they're stupid. If you want these forums to have a more intelligent population, quit chasing off people with clue. |
better to bring a skill you are guaranteed to be able to use
that is my thinking :0
Silmor
Quote:
Originally Posted by salja Wachi
lol so you will get 1 corpse maybe
better to bring a skill you are guaranteed to be able to use |
Silmor
You could think "hmm, what did he actually write? maybe I shouldn't be skipping to the last line of his posts because it's too much of a bother to read", but I guess that's just wishful thinking on my behalf. You keep missing points, that's why people eventually stop bothering to waste time trying to point them out to you. Same thing in this thread, someone suggests you could look up the skill description for Lingering Curse to counter your peculiar claim about its functionality, and instead of defending your claim you simply start to insult them. Point was made, point was ignored, point was wasted.
Algren Cole
Quote:
Originally Posted by Silmor
You could think "hmm, what did he actually write? maybe I shouldn't be skipping to the last line of his posts because it's too much of a bother to read", but I guess that's just wishful thinking on my behalf. You keep missing points, that's why people eventually stop bothering to waste time trying to point them out to you. Same thing in this thread, someone suggests you could look up the skill description for Lingering Curse to counter your peculiar claim about its functionality, and instead of defending your claim you simply start to insult them. Point was made, point was ignored, point was wasted.
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Quote:
don't forget to mention that Lingering Curse drops all enchantments for 8-18 seconds and target foe only recieves half the benefit of healing with a recharge of 10 seconds....this skill is godly against ER builds...it's godly against any enchant heavy build. |
you really need to drop the grudge. We disagreed as to whether or not NR was overpowered...apparently you were right as the skill was nerfed. It's a moot point now. Grudges are for bitches and 14 year old school kids...I doubt you want to be either.
Silmor
Quote:
Originally Posted by Algren Cole
don't forget to mention that Lingering Curse drops all enchantments for 8-18 seconds and targe foe only recieves only half the benefit of healing with a recharge of 10 seconds....this skill is godly against ER builds...it's godly against any enchant heavy build.
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Quote:
Originally Posted by Lingering Curse
Sacrifice 10% max Health. Target foe loses all Enchantments. For 8-20 seconds, target foe gains only half Health from healing.
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That's the sort of grudge I have against you, you're often wrong, won't listen to logic or fact and are arrogant and insultive about it on top of that. The NR debate had the same thing: people showed you were wrong time and time again, yet you kept posting without even knowing what made the skill so dominant in PvP, or bothering to learn about it by reading the points people were trying to make to you.
Algren Cole
Quote:
Originally Posted by Silmor
Here's the actual description:
That's what was being pointed out, that you don't even know what the skill does. Targets don't lose enchantments for 8-18 seconds, they lose all enchantments at casting, and for 8-20 seconds they only receive half benefit from healing, during that time they can freely renew their enchantments. That's the sort of grudge I have against you, you're often wrong, won't listen to logic or fact and are arrogant and insultive about it on top of that. The NR debate had the same thing: people showed you were wrong time and time again, yet you kept posting without even knowing what made the skill so dominant in PvP, or bothering to learn about it by reading the points people were trying to make to you. |
the difference between your description...and the one I posted was a period. seriously...are you arguing over a period? for christs sake Silmor...honestly If I could get just 5 minutes alone with you in a room I'd be happy as hell. You're the most redundant ignorant fool i've ever had a conversation with. I know what the skill does..I posted what it does. I left out a period. Ya the ER caster could recast all the enchantments...but how many is he going to be able to get up before you hit them with lingering again 10 seconds later? How easy is it going to be for the ER El/Mo to cast enchants when your interupt ranger hops on him....how long is an ER El/mo gonna survive running an ER build without any enchantments?
hold on...lemme check to make sure all my periods are in the proper places...would hate for you to go on another ignorant rant because I forgot to put a period in.
Silmor
There's a huge difference between 'removes all enchantments for 8-18 seconds' and 'removes all enchantments, and <secondary effect> lasting for 8-18 (or 20s at 15)'. The former is what Well of the Profane does, the latter is what Rend Enchantments and Lingering Curse do. Technically speaking the placement of 'and' is what seperates the primary and secondary effect, and that's where you messed up bad.
You've claimed in many places you're a programmer, so you should know the significance of accuracy in writing. You may know precisely what the skill does, but until you write it up correctly (and a simple copy & paste would've sufficed for that) people aren't going to know you do.
If you write a skill up in a way that suggests a rather different functionality (and having the enchantment removal persist for 8-20 seconds would be a Necromancer's wet dream), people are going to call you on it (in fact it is important that they do, before we get people actually believing this misinformation for fact), and if you insult them for doing so you're just going to look stupid.
You've claimed in many places you're a programmer, so you should know the significance of accuracy in writing. You may know precisely what the skill does, but until you write it up correctly (and a simple copy & paste would've sufficed for that) people aren't going to know you do.
If you write a skill up in a way that suggests a rather different functionality (and having the enchantment removal persist for 8-20 seconds would be a Necromancer's wet dream), people are going to call you on it (in fact it is important that they do, before we get people actually believing this misinformation for fact), and if you insult them for doing so you're just going to look stupid.
Silmor
Quote:
Originally Posted by Algren Cole
pointing out that I misplaced a word is far simplier than posting "you're an idiot"...isn't it?
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