charity: Monks for Thunderhead.

Manderlock

Manderlock

Wilds Pathfinder

Join Date: Apr 2005

TX

Crimson ScS

W/N

Quote:
Originally Posted by Shinsei
Am I the only one who laughed at this statement?
Nope one here.

Ashley Twig

Ashley Twig

Krytan Explorer

Join Date: May 2005

germany

Guild Of Openhearted Deeds

R/Mo

Quote:
Originally Posted by Kampfkeks
But well. Yes. it IS aggro control. And if the casters are constantly out of energy they are doing something very wrong with their profession.
So most casters do make mistakes. Big deal.
But other peoples mistakes don't give warriors e.g. the right to make a mistake based on the one others make.

If casters run out of energy, they give warnings. And if warriors or whoever ignore those warnings saying: not my fault that you run out of energy, then that is another mistake.

Quote:
Originally Posted by Kampfkeks
You don't seem to understand that a person rushing ahead of the team gathers the aggro to have them focus on him/her.
Oh, but I do understand that.
We just seem to have different ideas about the term "rushing".
"Ruhsing" in my book is "attacking, while the whole team is not yet ready for another attack"
The "Rushing" you have in mind (if I get your words correctly) means: "tanks block the mobs from casters, while casters attack" (basically)

If your rushing is the true meaning of rushing, we don't disagree at all, because those are the basic rules of battle.
If my rushing is, what rushing is about, it's a bad thing.

Quote:
Originally Posted by Kampfkeks
This is basically almost every time ruined by casters who get personal with the mobs and then blame the warrior for gathering the aggro.
To get back again on the rushing. "gathering aggro" is not, what I would call rushing.

Quote:
Originally Posted by Kampfkeks
Sure there are exceptions when a tank simply is a relative of leeroy. But we're not talking about extremes, but about normal every day situations.
Now we're talking about rushing.
And Leeroy has lot's of relatives out in GW.

Like the one I met a few days in the wilds.
For some reason the monk took a little longer to join the game. His health bar in the party member window was still gray and that warrior was already attacking one of those storm thingys.
That's rushing. That's bad. That's what you see a lot in GW.

Quote:
Originally Posted by Kampfkeks
The only rules are, you don't bring your pet and you listen to what the teamleader says.
I can't promise on the pet thing, but if I am new to a mission (like the UW, where I've never been, or the Fow where I've been only 2-3 times yet) I am the last person to ignore target calls or infos given on the minimap.

Quote:
Originally Posted by Kampfkeks
Did you ever have a look at the Geomancer Skills?
No. So far I've been exploring air and water. That's why I asked.


Quote:
Originally Posted by Kampfkeks
An elementalist starts with 60 AL.
...
Thanks for the explaining. Since my ele has been not so good with water magic, and I always wanted to change that, now I know what to explore further.

Quote:
Originally Posted by Kampfkeks
Pets DO break aggro. No matter how good the ranger controls it. The problem about pets is, they start running with a delay. So either:
Hm, maybe I have blind on me, but I don't recall having seen that, and I have 4 chars using pets and only 2 that don't.

Quote:
Originally Posted by Kampfkeks
- the Ranger is firing his bow first so the pet starts running.
Well, my pets (including warrior hench) usually start running shortly after the arrow has been shot.
If you use the S-key right after you sent your arrow flying, the pet will return right away, including Thom.

I think what most players don't do too often is, to make use of another tactic: "retreat".

So the mobs are after the squishys. If the tanks adjust to the situation, and fall back, they're back in business.

Quote:
Originally Posted by Kampfkeks
Don't tell others how to play their class and which skills to bring.
I don't think I did. At least, I never had the intention to do.
All I wanted to do was to point out, that real players make many vital mistakes that can ruin a mission. And that henchmen make less mistakes.
Of course hench make mistakes too, but they can be countered easier (I think) than those of real players.

Quote:
Originally Posted by Kampfkeks
As simple as that. Let them play their way. If they want to be that IW Mesmer. Why not? Let him have his/her fun. The game is easy enough to make up for a multitude of very bad players on your team. Though this is simply no reason to bully others into different attributes, yet even classes.
I might be twisting your words here again, but if you stick to what you just said, and if your invitation to the FoW and/or UW is still on. Does that mean, I could bring my pet anyway?
I always had the feeling, that you were trying to tell me (and maybe others) what's right or wrong.

Quote:
Originally Posted by Kampfkeks
Don't twist my words. That is just downright lame.
It is, isn't it? But it always works. Plain and simple.

Quote:
Originally Posted by Kampfkeks
I never said that the curse necro is the next flavor.
Neither did I. That's why I put a question mark behind that. I never stated that you were stating that.

Quote:
Originally Posted by Kampfkeks
I simply stated that there is more to a necromancer than the bloodline you are so obsessed about with (your "well" comment).
And the typical Spiter was just an example.
So was my list of classes, doing wrong things.
Warriors make more mistakes then just rushing (my meaning of rushing)
and there are blood necros that don't bring the well.

My original intent was to point out (what I think is) the major difference between real ppl. and hench.

I do think, that we agree on most things that were said. We just use different words, that make us think that we disagree.

coolsti

coolsti

Wilds Pathfinder

Join Date: Jul 2005

Denmark

Certainly if a Monk (or elementalist) plays stupidly and exhausts all energy when it is not truely necessary, that is bad. But I think what also all too often happens is that a Monk, and especially an Elementalist since they have a lot more energy to regain, has used up a significant portion of energy and hasn't the time to regain it before the impatient rushers are off to the next battle. I think this is the situation that Ashley is referring to, not the "Orion syndrome" of shooting off fire storm to celebrate the ending of a battle ;-)

I don't agree that "if the casters are continually running out of energy they are doing something wrong" is completely true all the time. It depends on how the others are playing - there is a limit to how much one can heal, and how much AOE one can shoot off. If the rushers take on too big a chunk to chew on, everyone suffers.

I didn't know that about the S key. Gotta try that. I do know about retreating, heh heh, and am quite good at it.

Regarding pets, I don't think any player in this game has the right to ask or demand a ranger to bring or not bring a pet. That should be the decision of the ranger. This is an integral part of the ranger's choice of skills and tactics, and whether or not the pet is ruining Kampfleks aggro tactics or not (I don't believe so), then all I can say is, live with it. Take it as a challenge that someone on the team has a tactic that you don't really like. That, or just leave the group you are in, and we all know how unpopular doing that will make us!

I haven't myself played a warrior character yet, but what I do notice is that I enjoy best when the only warriors in the group are henchy warriors. They are far easier to control, and let me and my group play the game at a far more enjoyable pace ;-)

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

I guess the problem is, only noobs don't take Henchmen, because noobs and Henchmen won't succeed. And noobs + noobs don't stand a chance either. Though, helping doesn't change the fact they're noobish, and I don't like noobs getting as far as great players, just because they get lots of help.

coolsti

coolsti

Wilds Pathfinder

Join Date: Jul 2005

Denmark

There is simply no reason in the world to be stuck at this mission for any long amount of time. You certainly should try to do it with real people, that is what the game is all about. But if you can't get a good group together, one which does not leave and which works together well and with decent tactics, or if you simply cannot find the monks you need, then take henchies!

I did this. Tried with human groups for two nights. When that didn't work, I took my one character through with 4 humans/4 henchies and my other character with all henchies. And no one should respond that you cannot do this mission with henchies, because there is proof! There is an entire thread on this forum devoted to doing THK with only henchies.

So there is no reason to be stuck here for any length of time, and certainly no lack of monks! The henchy monks are always available and willing.

Kampfkeks

Krytan Explorer

Join Date: Aug 2005

Well... i helped 5x7 people through the mission so far and i'm going to stop it for now. The reason why? Constant moaning and bitching and blaming others... even if the mission is going fine. By the end of the mission there were constantly fights between the members of the party for some stupid reason and no one could calm them down. It seems that some folks are really really frustrated with this mission and a simple mistake will turn them into bloodthirsty flamethrowers eager to unload some of their frustrations unto others.

About the Pet comment above... well, it is not my group. It is normally someone elses group. Another leader, his rules. Besides... you CAN bring a pet but it won't get any love from the monks.

AcesOverEights

Pre-Searing Cadet

Join Date: Sep 2005

W/R

Completed Thunderhead on my fourth try last night. Myself (W/MO) and guildie (Mo/ME) tried first with Henchies. Got almost to the end, but we weren't sticking by the king, we were running back and forth. Hehe. Then went twice with the same group.

Five of them were warrior/monk builds with one warrior claiming to be a healer. What a disaster, aggroed everying in sight. My buddy Monk threatened. To much gung ho, even the warrior who claimed to be a healer was running into the thick of it. Terrible.

Last party taught me alot about this game. Led by a couple of Rangers. We also had an elementalist, Necro, and another warrior on board. We brought Mehnlo as the last Monk. Smoothest operation I've ever seen. Rangers set up a ton of traps on the entrances to the fort and had the spirits fired up. Elementalist manned the ballista and rained fire down from the parapet. Played this game for months and that was the first PUG team effort I've seen that truly impresses me. Moral, Monks and warriors are great but vastly overated and typically trigger happy. Give me a solid, mature patient group of rangers anyday. In fact, I'm going to give Ranger a try as second. To many W/Mo out there anyway. (Trapping is as underated a skill as I can think of.)

So if you want to move a Noob out of Thunderhead send a Ranger!

Crowskie

Academy Page

Join Date: Jun 2005

AR, US

FLA

R/Me

Quote:
Originally Posted by Arton
That is a nice thought and some of these people should be helped. Then there is the other group that should never get past Thunderhead. You know the ones when you are the healing monk and ping your energy bar for a rest. This person keeps charging on so you say "Wait a sec for my energy to recharge". They usually reply with something like "Keep up and shut up noob".

Those people deserve to be stuck at Thunderhead. This way we don't have to deal with them at Perdition Rock and farther.

I love just stopping and letting those people aggro 20 mobs at once and die.

Iteicea Destroidium

Iteicea Destroidium

Frost Gate Guardian

Join Date: Apr 2005

Washington

[Pink]

Rt/Mo

Quote:
Originally Posted by coolsti
I am working up a Monk slowly as my 4th and last character, and I look forward to being in this (heh heh) quite controlling situation. Believe me, I will aid in the instructions of these players.
Unfortunately, nobody listens to the monk. I say to pull a mob back so we dont get aggro from another mob...and they just charge in and attack, when the die...sucks for them, I dont rez them I don't do this to be a dick...but if they refuse to listen to me, then why should I enable

It's funny because their lives are in our hands...but they still dont listen.

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

now see thanks to your uber long posts i cant find the one by ollj, thus denying me a good laugh.

>.<

oh thats cause hes the op

*hums while slowly backing out*

coolsti

coolsti

Wilds Pathfinder

Join Date: Jul 2005

Denmark

Quote:
Originally Posted by Iteicea Destroidium
Unfortunately, nobody listens to the monk. I say to pull a mob back so we dont get aggro from another mob...and they just charge in and attack, when the die...sucks for them, I dont rez them I don't do this to be a dick...but if they refuse to listen to me, then why should I enable

It's funny because their lives are in our hands...but they still dont listen.
Had this happen last night in the Wilds mission playing my Monk with a party of 5 Warriors. After they all got killed on the way to the bonus (ignoring my warnings about the wandering groups and the advantage of luring) I had my chance. Being the only one left alive (I was in the back and I ran away when everyone got clobbered) and with a resurrection spell, I quickly typed in the chat message box:

"Now that I have all your attention, let me explain something about needing to lure here".

Heh Heh. That was absoluetely sweet. But they were a nice group of warriors, and they learned from this!

One and Two

One and Two

Jungle Guide

Join Date: Aug 2005

I'm a monk. My friend needed help. Went in, rejected all invites. Made my own group. Invited a mesmer and necro, and my friend. Then, I brought people who listened to me. A nuker x2, what's his face monk, a warrior. Won without anyone dying, including the damn henchman. On the first try.

ps. the mesmer was trying to make me follow her out the doors for an "exploit". She just couldnt believe that it was patched...

JMFD

JMFD

Jungle Guide

Join Date: Apr 2005

Looking...

E/

I was bored the other day, and thought what the hell, I know where I will be at least frustrated...
So I grabbed my trusty healer, and went to thunderhead. Drilled some basic tactics into a bizarre group combination and grabbed lina. Drew the warrior mursart boss.. and won...

Fun and rewarding... hoepfully karma will catch up

pyrohex

pyrohex

Frost Gate Guardian

Join Date: Aug 2005

Went through the mission with my last two characters on my first try - in PUGs. Finished it last night on my mesmer in a group with a couple of necros, and the two healer henchies. Very smooth operation - no deaths, just a little shouting on my part at the whammo-rusher. I'm thinking we won because of the healer henchies. Most monks probably would've forgotten about the king.

Shatter hex, by the way, is an excellent skill for this. Domination mesmers will have fun blowing up groups of casters with it. :P

Hot Dead

Hot Dead

Krytan Explorer

Join Date: Jul 2005

I had my experiences with hench and I dont trust them (especially in THK), with my N/R I beat the mission with a PUG on the first try, then with my E/Mo and W/Mo I die at the mursaat boss (near the end). This is usually because the leader is asking for us to split up, 3 ppl at one gate, 4 at the other and 1 at the king. It seems to me that when you are a support char (mesmer,ranger,necro) the mission is a piece of pie, but the most wanted chars (monk, elementalist, warrior) have problems with mission (usually the ele and warrior have these problems, the monk is protected by the support chars [when there are some in the group] so not many problems there).

PLEASE! will monks do THK with us people that cant get past it? PLEASE!
I AM BEGGING YOU! PLEASE!

imanixon2

imanixon2

Academy Page

Join Date: Oct 2005

Credendo Vides

I am willing to monk for this mission occasionaly with only one request...no bonus. It's not worth it to me; yeah it's 1k exp, but I get so frustrated with it and since it is just a game and not a life/death situation, I do what is necessary to ensure the successful completion of the mission. I'm sure there are some monks out there thinking they could do the bonus with a PUG or henchies or whatever, and thats fine; just not the way I operate.

So, again. If there are people out there needing a monk for Thunderhead, give me a whisper (Monki Mynthe).

MultimediaJay

MultimediaJay

Ascalonian Squire

Join Date: Nov 2005

No longer on these forums.

Benevolent Order Of Mercenaries

W/Mo

Ha ha ha ha ha ha. Don't mean to break people's hearts but I broke all the rules at Thunderhead Keep.

I beat it as a W/Mo with all henchmen, using a Smiting Wand and a Healing Ankh as my equipment.



So for those people who don't know how to play that immediately whine, "We need three monks" the minute anybody dies, well, to that.

Thanks folks for getting me in such a sick mood. I'm going to go to one of the bigger districts and listen in on the chat now...

Great thread folks, but even outside of "normal" character roles, this mission is beatable, and best of luck to the charity.

Guillaume De Sonoma

Jungle Guide

Join Date: Apr 2005

aFk

Me/Rt

I was at thunderhead keep for a week and a half before i found an intelligent group with 2 monks. One of the monks dropped out in a few seconds but we finished the mission with only two deaths. Its not hard as long as people know what they're doin. The hardest part was explaining the arggo circle to the other tank. So I must say sorry for pssing one noob through to the ring of fire, but we did it with 7 people total, including one monk and a tank who arrgo'd must everything.

P.S. If you can't get a group get a guildie monk and get him in your party and just say Monk and _________ LFG.

MultimediaJay

MultimediaJay

Ascalonian Squire

Join Date: Nov 2005

No longer on these forums.

Benevolent Order Of Mercenaries

W/Mo

Quote:
Originally Posted by Guillaume De Sonoma
I was at thunderhead keep for a week and a half before i found an intelligent group with 2 monks. One of the monks dropped out in a few seconds but we finished the mission with only two deaths. Its not hard as long as people know what they're doin. The hardest part was explaining the arggo circle to the other tank. So I must say sorry for pssing one noob through to the ring of fire, but we did it with 7 people total, including one monk and a tank who arrgo'd must everything.

P.S. If you can't get a group get a guildie monk and get him in your party and just say Monk and _________ LFG.
Bingo on the part about people knowing what they're doing, but I didn't even need to watch the aggro circle too much.

This is great though. I'm watching all the chat seeing all these people who've failed multiple times throw hissy fits. It's sickeningly fun. Thanks for knowing how to bring out the worst in someone.

I keep advertising, "Experienced W/Mo for Mission AND Bonus. Blow Bonus and I'm out." Nobody seems to think they're capable of doing the bonus.

I'm too tired to try it tonight but one of these nights I'll do it with henchies and brag about that too.

Kais Unduli

Kais Unduli

Wilds Pathfinder

Join Date: Sep 2005

Room V

Solo'd the mission with my ranger and the rest henchies. It's not that hard.

But as the original poster said, one moron can ruin it for the rest of the group. I've even been in group that used the torch exploit, and some people still couldn't grasp the concept.

Reve2uk

Lion's Arch Merchant

Join Date: Aug 2005

W/N

i tried this mission with some random ppl that i had done the other two shiverpeak missions with as the only monk in the team and we past them all fine(they followed what i was saying ), but when we got to thunderhead acouple ppl left and the group turned in to the most noobish team ever..

i just rebirthed one person so no nrg, then the group decides to run of to fight two different groups in different directions both out of range of each other, thats pretty hard for one monk to heal. then they leave the king next to the archer ppl and run of, had to go back and heal him while team spam there health.

then right at the end the decide to attack at oppsite gates ad spam heal, only realy thing i could do was heal party... i hate teams that don't pay attention

the main thing is noob waroirs don't understand the concept of nrg regain,

Torment

Ascalonian Squire

Join Date: Nov 2005

Mo/W

Quote:
Originally Posted by One and Two
Remember, Thunderhead is a big frikkin newb filter. Im sorry, but thats what it is.

Why would i want to bring complete newbs to the ring of fire? the titan quests? no thanks...

Agreed, but then so was Ascension until the update where they made Doppleganger less powerful. So Thunderhead will continue to fill up.

Don Zardeone

Don Zardeone

Wilds Pathfinder

Join Date: Oct 2005

Who says the monks aren't noobs themselves?

I've seen a huge amount of monks which couldn't be resurrected by using rebirth. I'm still noob myself but are 55hp invincimonks a good idea on a mission that has enchantment strippers?

I play THK when I'm bored, I see a lot of things... THK= Lemmings, GW-style ^^

MultimediaJay

MultimediaJay

Ascalonian Squire

Join Date: Nov 2005

No longer on these forums.

Benevolent Order Of Mercenaries

W/Mo

Quote:
Originally Posted by Reve2uk
i just rebirthed one person so no nrg, then the group decides to run of to fight two different groups in different directions both out of range of each other, thats pretty hard for one monk to heal. then they leave the king next to the archer ppl and run of, had to go back and heal him while team spam there health.
Even when monks have energy, that's hard for them to cover, that's why I always get a kick out of the noobs that laugh at me when I say fight on the staircases not at the doors.

2_fingers

Frost Gate Guardian

Join Date: Jul 2005

Mo/W

Quote:
Originally Posted by MultimediaJay
Even when monks have energy, that's hard for them to cover, that's why I always get a kick out of the noobs that laugh at me when I say fight on the staircases not at the doors.
U actually laugh. Ur nice. Usually, at this point of time i start whispering others : That n00b going to cost us the game

Rc The Mad

Ascalonian Squire

Join Date: Nov 2005

[RFE] Refuge From Exile

Mo/W

Why is the topic starter getting flamed for this? I think it's hillarious. Everything he says is absolutely true. Play a mission with some random group and see.

I love you idea and I think I'll support it using my Monk that's already beaten the game and has nothing left to do.

Mesmerized

Mesmerized

Frost Gate Guardian

Join Date: Jul 2005

Order of the Temple [Temp]

Mo/

I finished this mission on my first try back in the day, and I will humbly offer the services of my monk Eldarin Ithuliel, with the simple wish that you listen to what I say.

^_^

MultimediaJay

MultimediaJay

Ascalonian Squire

Join Date: Nov 2005

No longer on these forums.

Benevolent Order Of Mercenaries

W/Mo

Quote:
Originally Posted by 2_fingers
U actually laugh. Ur nice. Usually, at this point of time i start whispering others : That n00b going to cost us the game
No. THEY laugh at me. It usually goes something like this.

It: LFG TO BEAT THIS $$$$ING MISSION. NO IDIOTS PLEASE!
Me: In short. Looking for Henchies.
It: What?
Me: I beat this mission with henchies, as a warrior, using monk equipment.
It: That's just stupid.
Me: Yeah but it worked.
It: What did u do?
Me: I fought on the staircases instead of at the doors.
It: U dumb$$$. Ur supposed 2 guard the king.
Me: I did guard the king, and won the mission.
It: U don't fight on stairs, you fight at doors. Ur stupid.
Me: But it worked.


It usually goes something like that. It's comical how someone who's consistently lost insists on telling someone who WON that they have no clue what they're talking about.

Guillaume De Sonoma

Jungle Guide

Join Date: Apr 2005

aFk

Me/Rt

We had in our group of 7:
W/mo (noob who doesn't know what and arggo circle is)
W/N (me using Mark of pain)
R/N (trapper)
R/Mo (trapper/a little healing and I do mean a little)
Mo/E (healer best monk I've ever seen)
E/Me (nuker)
E/R (nuker)
Thats all we needed the trapps really helped but we did have that 105hp monk with a hammar that we couldn't rez. He dropped out after 5 minutes or so. It IS a hard mission, but IF you know what you're doing it's not too challenging.

defrule

defrule

Frost Gate Guardian

Join Date: Oct 2005

Volcano Insurance Salesmen [scam]

Well I got a healer or protector available.

EDIT: People should try having 2 healers and a protector instead of just 2 healers. Other than that, people must start playing the monk profession.

MultimediaJay

MultimediaJay

Ascalonian Squire

Join Date: Nov 2005

No longer on these forums.

Benevolent Order Of Mercenaries

W/Mo

Why not sub in an E/Mo for the protection spells? It's not like they need a ton of Divine Favor for those spells, except Spell Breaker or something like that.

EDIT: Yeah. Yeah. I know. I know. What nuker wants to play as a protection monk for one mission. Sorry.

Mesmerized

Mesmerized

Frost Gate Guardian

Join Date: Jul 2005

Order of the Temple [Temp]

Mo/

I forget what my group was, but I somewhat remember there being three warrs i think, me and my guildie monking, must have been an ele, I think a nec, and possibly another ele or rang? mes? Idk, but anyways..

Once we got inside the fort, we held it easy as hell with me and my guildie monk splitting up sides, manning the ballistas the entire time. If I had action coming on my side, I'd call for the warrs to switch and engage at the door, and while they were on my side, I'd heal them, and the other monk would keep firing the ballistas. Once my side was cleared, they would go into the middle, dance, and wait until another legion came from some side. Most of the time, the ballistas took down a decent number of enemies.

Aaaand that was pretty much it.. I never had to heal the King once inside the fort.

MadLep

Ascalonian Squire

Join Date: Aug 2005

I would donate a gold piece a day to this cause to provide n00bs with basic schooling and equipment.

Reve2uk

Lion's Arch Merchant

Join Date: Aug 2005

W/N

Quote:
Originally Posted by MultimediaJay
Even when monks have energy, that's hard for them to cover, that's why I always get a kick out of the noobs that laugh at me when I say fight on the staircases not at the doors.
i said that but no one listens to the monk, or they do listen intill a boss appears then u get the warroirs running at it to die with eles casting leaving one monk with the king and two jade bows coming up the over side... joy...then you get the ***wot happened?!?!?!?!*** and why didn't you heal :P

DeanBB

DeanBB

Forge Runner

Join Date: Jul 2005

Arizona

Wizardry Players Guild, http://4guildwars.7.forumer.com

Quote:
Like all missions, you can complete TK quite easily with henchmen. Yes, easily.

For TK, the trick is to stay out of the danger zone. As soon as the invasion starts, get the bonus, then stay *very* close to the king. Stay out of the aggro circle of incoming monsters. The invading monsters will kill one another, and you just have to kill the few groups that weren't intercepted by other monsters, and the final group of white mantles (who can be killed quite easily). It's a very easy way to complete the mission (almost looks like a bug since mursaat and white mantles fight one another). However, it's very long and very boring since you don't actually fight anything.
I tried this method this past weekend with my warrior, turned /monk so as to be sure to keep the king healed. I used Sprint to light the 2 beacons and assume the bonus was triggered as Jades were fighting White Mantles. Should there have been a banner for "Bonus Started" or somesuch so I knew for sure?

I stayed on the platform with the king and henchies and after not too long a large number of jades and mursaat attacked up the stairs and were too much for me and the henchies - but the king was still standing.

So does this method still work or has Anet made changes to it? I've seen other subtle changes here and there in the game, like monster mobs moved, decreased or increased in some of the older missions, and they haven't been documented. Anyone tried this recently?

Otherwise I'll try again without triggering the bonus.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

I havent tryed mission yet.

For a few reasons:
1) I dont want to be yelled at because I dont know every detail about the map and what spawns there (I havent done it for god's sake).

2) I had to get decent trapper stuff because it is apparent to me that for a ranger to get into the mission you have to be a trapper.

3) Once I do number 2...I think about the fact that I have limited trapping experience...So would be yelled at again like number 1 because I dont know exactly the right second to set the trap or wheres the best stair to set it on.

HINT: Every person there that doesn't know exactly where to go and when isn't a 'noob'. We all haven't beat the game multiple times (this is my first character).

Transluecent51

Transluecent51

Frost Gate Guardian

Join Date: Jun 2005

Guilds Are For Woosies Who Need Help

Actually I did this mission with a pug team with my ranger and brought no traps. I just dealt high damage and tossed around the poison. If a group has half a brain they should know this mission monks should focus on healing because sometimes it goes arrai. Yet I think most the time it does get blamed on the monks..which isnt right cause without you guys...missions after the desert would be extremely frusterating.

Old Dood

Old Dood

Middle-Age-Man

Join Date: May 2005

Lansing, Mi

W/Mo

Well as my Monk character I have done ThunderHead more then a few times. Seems evertime I turn around someone in my guild needs help getting through ThunderHead.

I have paid my dues there....

Zaklex

Frost Gate Guardian

Join Date: Feb 2005

San Jose, CA, USA

Remnants of Ascalon

Most people assume that spawns are pre-determined and are not random, that isn't the case. You could THK 10 times in a row and not see the same spawn pattern(for bosses especially) at the end battle, so what works one time may not work another time.

KaPe

Lion's Arch Merchant

Join Date: Jun 2005

Bosses are random, I had surprisingly hard time when I faced "Perfected Armor" there - no idea why, after all, it was "just" a Warrior boss, but took so damn long to kill and did quite a lot of damage, that I actually lost that time But, usually staying on stairs and leaving bosses for last - no matter which boss it is - works perfectly.
That, and Mursat/Mantle groups are so small, that it barely matters if you get 2* Elementalist or 2*Bows or whatever.