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Originally Posted by Shinsei
Am I the only one who laughed at this statement?
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Originally Posted by Kampfkeks
But well. Yes. it IS aggro control. And if the casters are constantly out of energy they are doing something very wrong with their profession.
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Originally Posted by Kampfkeks
You don't seem to understand that a person rushing ahead of the team gathers the aggro to have them focus on him/her.
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Originally Posted by Kampfkeks
This is basically almost every time ruined by casters who get personal with the mobs and then blame the warrior for gathering the aggro.
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Originally Posted by Kampfkeks
Sure there are exceptions when a tank simply is a relative of leeroy. But we're not talking about extremes, but about normal every day situations.
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Originally Posted by Kampfkeks
The only rules are, you don't bring your pet and you listen to what the teamleader says.
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Originally Posted by Kampfkeks
Did you ever have a look at the Geomancer Skills?
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Originally Posted by Kampfkeks
An elementalist starts with 60 AL.
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Originally Posted by Kampfkeks
Pets DO break aggro. No matter how good the ranger controls it. The problem about pets is, they start running with a delay. So either:
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Originally Posted by Kampfkeks
- the Ranger is firing his bow first so the pet starts running.
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Originally Posted by Kampfkeks
Don't tell others how to play their class and which skills to bring.
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Originally Posted by Kampfkeks
As simple as that. Let them play their way. If they want to be that IW Mesmer. Why not? Let him have his/her fun. The game is easy enough to make up for a multitude of very bad players on your team. Though this is simply no reason to bully others into different attributes, yet even classes.
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Originally Posted by Kampfkeks
Don't twist my words. That is just downright lame.
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Originally Posted by Kampfkeks
I never said that the curse necro is the next flavor.
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Originally Posted by Kampfkeks
I simply stated that there is more to a necromancer than the bloodline you are so obsessed about with (your "well" comment).
And the typical Spiter was just an example. |
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Originally Posted by Arton
That is a nice thought and some of these people should be helped. Then there is the other group that should never get past Thunderhead. You know the ones when you are the healing monk and ping your energy bar for a rest. This person keeps charging on so you say "Wait a sec for my energy to recharge". They usually reply with something like "Keep up and shut up noob".
Those people deserve to be stuck at Thunderhead. This way we don't have to deal with them at Perdition Rock and farther. |
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Originally Posted by coolsti
I am working up a Monk slowly as my 4th and last character, and I look forward to being in this (heh heh) quite controlling situation. Believe me, I will aid in the instructions of these players.
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I don't do this to be a dick...but if they refuse to listen to me, then why should I enable
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Originally Posted by Iteicea Destroidium
Unfortunately, nobody listens to the monk. I say to pull a mob back so we dont get aggro from another mob...and they just charge in and attack, when the die...sucks for them, I dont rez them
I don't do this to be a dick...but if they refuse to listen to me, then why should I enable It's funny because their lives are in our hands...but they still dont listen. |

to that.

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Originally Posted by Guillaume De Sonoma
I was at thunderhead keep for a week and a half before i found an intelligent group with 2 monks. One of the monks dropped out in a few seconds but we finished the mission with only two deaths. Its not hard as long as people know what they're doin. The hardest part was explaining the arggo circle to the other tank. So I must say sorry for pssing one noob through to the ring of fire, but we did it with 7 people total, including one monk and a tank who arrgo'd must everything.
P.S. If you can't get a group get a guildie monk and get him in your party and just say Monk and _________ LFG. |
