What would you like to see in Chapter 2?
kbealow
Well title explains it all, but try to keep it serious please.
I have a some ideas. I would love to know what you all think.
I would like to see these things:
1) More variety of staffs, wands, and rods for each caster class. Way too limited now.
2) More useful skills.
3) More pet choices. If I had more pet choices I might just make a ranger.
4) More variety of armor for each class.
5) More space in storage to store for the new weapons.
6) More useful pet skills.
7) More character slots. Maybe one or two more.
8) Classes that branch into more unique classes. (For example elementalist can become wizards).
9) Maybe the new unique classes can unlock some new skills/spells.
10) More character customization. (For example more face and hair styles).
11) Maybe have a place where you can change your hair style and/or color.
12) Maybe have a place where you can buy/craft clothes to wear in town only.
13) Maybe have a special storage spot for armor. (For example my Mesmer, Warrior, and Elementalist has two sets of armor).
14) Have a white dye but I would call it "bleach" to dye your armor/weapons.
15) I would also like the lvl cap go to 30 or maybe even 40. That way we would have a reason to do missions/quests.
16) What about pets that you can actually put armor on. Maybe they wont die so much.
I may get more ideas later. If I do I'll post them here.
Thanks for reading,
~kbealow~
I have a some ideas. I would love to know what you all think.
I would like to see these things:
1) More variety of staffs, wands, and rods for each caster class. Way too limited now.
2) More useful skills.
3) More pet choices. If I had more pet choices I might just make a ranger.
4) More variety of armor for each class.
5) More space in storage to store for the new weapons.
6) More useful pet skills.
7) More character slots. Maybe one or two more.
8) Classes that branch into more unique classes. (For example elementalist can become wizards).
9) Maybe the new unique classes can unlock some new skills/spells.
10) More character customization. (For example more face and hair styles).
11) Maybe have a place where you can change your hair style and/or color.
12) Maybe have a place where you can buy/craft clothes to wear in town only.
13) Maybe have a special storage spot for armor. (For example my Mesmer, Warrior, and Elementalist has two sets of armor).
14) Have a white dye but I would call it "bleach" to dye your armor/weapons.
15) I would also like the lvl cap go to 30 or maybe even 40. That way we would have a reason to do missions/quests.
16) What about pets that you can actually put armor on. Maybe they wont die so much.
I may get more ideas later. If I do I'll post them here.
Thanks for reading,
~kbealow~
Chimofu
5. /signed
6. 1 more /signed
6. 1 more /signed
generik
I hope we will remain at lvl 20 max.. but have large parties for more challenge.
Balrog1978
MOUNTS.
Specific mounts for specific chars. Tyria is a HUGE World and I'ld LOVE to Gallop across it bypassing monsters(clicking on map outposts takes away the cinematic adventuring i want..tho I do it to avoid the mammoth mob infested trek!!!).
For ex Based on Primary Profession)
Warriors - White Horses or Stallions
Elementalist - Eagle
Ranger - Battle Cats(yup, like He-Man's)
Necro - Shadow Horses(aka like the Nazguls)
Mesmer - Albatross
etc etc. Ppl plz pitch in for this idea. It makes WoW ROCK!!!! (but thats the only plus there i think)
Balrog
Specific mounts for specific chars. Tyria is a HUGE World and I'ld LOVE to Gallop across it bypassing monsters(clicking on map outposts takes away the cinematic adventuring i want..tho I do it to avoid the mammoth mob infested trek!!!).
For ex Based on Primary Profession)
Warriors - White Horses or Stallions
Elementalist - Eagle
Ranger - Battle Cats(yup, like He-Man's)
Necro - Shadow Horses(aka like the Nazguls)
Mesmer - Albatross
etc etc. Ppl plz pitch in for this idea. It makes WoW ROCK!!!! (but thats the only plus there i think)
Balrog
KelvinC
larger scale PvP battles.
Don't get me wrong, I don't want CHAOS unorganized random fights.
Large scale doen't necessary unorganized. I would like to see some kind of squad(sub-team) system and the big battle would actually have meaningful purpose. For example it will somewhat affect Tyria.
Also it would be good to add some PvE stuff into PvP fights. Such as DoTA type battles.
Don't get me wrong, I don't want CHAOS unorganized random fights.
Large scale doen't necessary unorganized. I would like to see some kind of squad(sub-team) system and the big battle would actually have meaningful purpose. For example it will somewhat affect Tyria.
Also it would be good to add some PvE stuff into PvP fights. Such as DoTA type battles.
drakken06
/signed
All previous post and ideas are awesome. Hows about changing weather & daytime so it's not always sunny in Pre-Searing Ascalon. I'd like to see the moon occasionally. ^_^;;;
All previous post and ideas are awesome. Hows about changing weather & daytime so it's not always sunny in Pre-Searing Ascalon. I'd like to see the moon occasionally. ^_^;;;
Alias_X
Larger parties!!!
Up the 20 cap!!!
Up the 20 cap!!!
Mr Wolfmaster
Quote:
Originally Posted by Balrog1978
MOUNTS.
Specific mounts for specific chars. Tyria is a HUGE World and I'ld LOVE to Gallop across it bypassing monsters(clicking on map outposts takes away the cinematic adventuring i want..tho I do it to avoid the mammoth mob infested trek!!!). For ex Based on Primary Profession) Warriors - White Horses or Stallions Elementalist - Eagle Ranger - Battle Cats(yup, like He-Man's) Necro - Shadow Horses(aka like the Nazguls) Mesmer - Albatross etc etc. Ppl plz pitch in for this idea. It makes WoW ROCK!!!! (but thats the only plus there i think) Balrog |
Isaacp
I want to see a new "agile" class that is faster in movement than the rest, but has low base attack, but also very high damadge skills. Like say a ninja or some kind of assassin. that would be great. Also, I would like to see some kind of crossbow for the ranger
neoteo
/signed
all of it
all of it
Hockster
Actual mouth movement in cut scenes.
The ability for a majority rules on skipping the annoying cut scenes. Why is ther always one &&%^&&*^&&^! who refuses to skip them?
A toggle in the options to never, ever see another cut scene. I'd rather look at the boring loading screens when entering an new area than the stupid movies another time.
The ability for a majority rules on skipping the annoying cut scenes. Why is ther always one &&%^&&*^&&^! who refuses to skip them?
A toggle in the options to never, ever see another cut scene. I'd rather look at the boring loading screens when entering an new area than the stupid movies another time.
generik
Quote:
Originally Posted by Hockster
Actual mouth movement in cut scenes.
The ability for a majority rules on skipping the annoying cut scenes. Why is ther always one &&%^&&*^&&^! who refuses to skip them? A toggle in the options to never, ever see another cut scene. I'd rather look at the boring loading screens when entering an new area than the stupid movies another time. |
John Waffletord
Quote:
Originally Posted by Hockster
Actual mouth movement in cut scenes.
The ability for a majority rules on skipping the annoying cut scenes. Why is ther always one &&%^&&*^&&^! who refuses to skip them? A toggle in the options to never, ever see another cut scene. I'd rather look at the boring loading screens when entering an new area than the stupid movies another time. |
Elenof Greenstone
On the gamespot site they mentioned a new profession. I can only wonder what they will do. I would also like to see more diverse builds for the professions and more skills in order to facilitate this. Also a spectator mode on guild battles and pvp matches so u can see wat ppl tactics are etc, and some kind of friendly matches inter-guild to practise and hone skills. Otherwise i cant see much point in drastically changing the game.
I cant remeember where but i read that they were goin to make some large gameplay changes.
oh year and a more stable economy.
I cant remeember where but i read that they were goin to make some large gameplay changes.
oh year and a more stable economy.
Sister Rosette
More optional areas, more exploration. And mounts.
Hockster
Quote:
Originally Posted by John Waffletord
The majority rules is a bad idea.. incase you have someone who hasnt seen the cutscenes yet.
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blackmoon mountain
I would like to see more variety on ways we can upgrade our armor and shields. Using rubies,shards or ecto. Similar to the way diablo 2 worked with the runes and sockets.
And having 1 or 2 more skill slots added to the bar would be a nice touch.
And having 1 or 2 more skill slots added to the bar would be a nice touch.
Nighteye
More freedom in painting your equipment. Being able to apply different colors of paint to different areas of your armor piece.
Also, more god areas.
Also, more god areas.
John Waffletord
Quote:
Originally Posted by Hockster
If you've seen them, then you know you're saving that person a lot of grief.
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Barazur
1. Better armors for all classes.
2. Better item mods.
3. Energy regen mods on items (not only casters armor).
2. Moddable Shields
3. Moddable Foci
4. Moddable Rods
...
101. More of the same (skills, races, customizations, looks and crap like that).
2. Better item mods.
3. Energy regen mods on items (not only casters armor).
2. Moddable Shields
3. Moddable Foci
4. Moddable Rods
...
101. More of the same (skills, races, customizations, looks and crap like that).
Barazur
Quote:
Originally Posted by Hockster
A toggle in the options to never, ever see another cut scene. I'd rather look at the boring loading screens when entering an new area than the stupid movies another time.
|
Loviatar
Quote:
Originally Posted by Hockster
If you've seen them, then you know you're saving that person a lot of grief.
|
if it hurts you so much grab a cold one from the fridge while it is running
Hockster
Quote:
Originally Posted by John Waffletord
lol true, but even still.. if you want to know what the hell is going on the first time through, you should watch the cut scenes.
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Hockster
Quote:
Originally Posted by Loviatar
if it hurts you so much grab a cold one from the fridge while it is running
|
Sister Rosette
Pssh, by the time you lead the Frost Golems through the crushers
and get the ice to turn the Warm One into a cold one, the scene
would be over regardless.[/joke]
and get the ice to turn the Warm One into a cold one, the scene
would be over regardless.[/joke]
thejynxed
Bards.
More crafting things. For those of us who love to craft, the choices are rather limited (well, mostly non-existant). It would be nice to be able to create custom shields, etc. Realistically, not everyone should have the exact same armors, etc. Other than adding runes, everyone uses the same armor sets for each class. Sure, FOW armor and stuff is nice looking, but it's really a pointless endeavor to get it since there is no difference between that and Drok's armor other than looks.
Better rods/staves/foci. Current ones are terrible compared to what rangers and warriors can get as far as their weapon bonuses.
Better pets.
Better Mesmer henchman.
New rune classes: Ultimate. Better + attribute than Superior, takes off more health. No Ultimate Vigor or Absorption. Only have them for actual Attributes.
Energy runes. Same lines as Vigor and Absorption.
To go along with better rune class: Raise attribute limits to max 20.
2 more character slots, so people can have more than 1 slot for PvP or vice versa.
2 more skill slots on the bar.
Bigger radar screen.
Make more NPCs randomly say things in towns.
Make more mult-part quests.
More PvP maps.
1 vs 1, 16 vs 16, and 32 vs 32 PvP matches.
Triple or even Quad Guild matches.
Make NPCs that recognize your "fame" from having completed difficult quests and give you a big "Hoo-rah!" when you talk to them.
Kill the eBayers/trade spammers/bots off completely by opening up your own official marketplace (just like Sony did, why should they be the only ones officially tapping into that $4+billion market when you could take a percentage and put it toward future updates) where people can get their gold/items that are put up for sale by other players.
More crafting things. For those of us who love to craft, the choices are rather limited (well, mostly non-existant). It would be nice to be able to create custom shields, etc. Realistically, not everyone should have the exact same armors, etc. Other than adding runes, everyone uses the same armor sets for each class. Sure, FOW armor and stuff is nice looking, but it's really a pointless endeavor to get it since there is no difference between that and Drok's armor other than looks.
Better rods/staves/foci. Current ones are terrible compared to what rangers and warriors can get as far as their weapon bonuses.
Better pets.
Better Mesmer henchman.
New rune classes: Ultimate. Better + attribute than Superior, takes off more health. No Ultimate Vigor or Absorption. Only have them for actual Attributes.
Energy runes. Same lines as Vigor and Absorption.
To go along with better rune class: Raise attribute limits to max 20.
2 more character slots, so people can have more than 1 slot for PvP or vice versa.
2 more skill slots on the bar.
Bigger radar screen.
Make more NPCs randomly say things in towns.
Make more mult-part quests.
More PvP maps.
1 vs 1, 16 vs 16, and 32 vs 32 PvP matches.
Triple or even Quad Guild matches.
Make NPCs that recognize your "fame" from having completed difficult quests and give you a big "Hoo-rah!" when you talk to them.
Kill the eBayers/trade spammers/bots off completely by opening up your own official marketplace (just like Sony did, why should they be the only ones officially tapping into that $4+billion market when you could take a percentage and put it toward future updates) where people can get their gold/items that are put up for sale by other players.
Mariodood
First of all, what I would NOT like to see is a higher level cap or new professions. There is no room. Go away.
Anyway, what I think ANET needs to do is, instead of nerfing stuff, open up new opportunities for builds. Don't close them. They basically just killed the E/Mo Smiter, and IWAY is now less effective, and IWAY was already easy to counter (Emo smiters were getting a bit out of hand though.)
The best example of a build that needs to be reworked so it can actually be usable is the Beastmaster. Pets are only used during PVE mostly, and when they're used in PVP, it's for IWAY. The reason is a toss up between the fact that if your pet dies, you're pretty screwed, and even then, most pet skills seem like they were made for PVE alone.
Look at this:
Otyugh's Cry - Shout
All animals in the area become hostile to your target and gain +20 armor for 30 seconds. Otyugh's Cry cannot turn charmed animals against their masters or their master's allies. (50% chance of failure with Beast Mastery 4 or less.)
Otyugh's cry is an example of a skill that will basically do nothing in PVP. It can't make someone's pet hostile toward them, so it pretty much has no use, even if it COULD do that, it wouldn't be that useful. But if it could, it could at least provide a serious threat to IWAY builds. Anyway, for skills like Otyughs, they would need to redesign PVP arenas so that they have level 20 pets in them, and that way, maybe Rangers could have other skills to use pets naturally in the arena to their advantage?
Anyway, what I think ANET needs to do is, instead of nerfing stuff, open up new opportunities for builds. Don't close them. They basically just killed the E/Mo Smiter, and IWAY is now less effective, and IWAY was already easy to counter (Emo smiters were getting a bit out of hand though.)
The best example of a build that needs to be reworked so it can actually be usable is the Beastmaster. Pets are only used during PVE mostly, and when they're used in PVP, it's for IWAY. The reason is a toss up between the fact that if your pet dies, you're pretty screwed, and even then, most pet skills seem like they were made for PVE alone.
Look at this:
Otyugh's Cry - Shout
All animals in the area become hostile to your target and gain +20 armor for 30 seconds. Otyugh's Cry cannot turn charmed animals against their masters or their master's allies. (50% chance of failure with Beast Mastery 4 or less.)
Otyugh's cry is an example of a skill that will basically do nothing in PVP. It can't make someone's pet hostile toward them, so it pretty much has no use, even if it COULD do that, it wouldn't be that useful. But if it could, it could at least provide a serious threat to IWAY builds. Anyway, for skills like Otyughs, they would need to redesign PVP arenas so that they have level 20 pets in them, and that way, maybe Rangers could have other skills to use pets naturally in the arena to their advantage?
pappayaponta
/signed
all of it except lvl cap
all of it except lvl cap
djgriggs
Quote:
Originally Posted by John Waffletord
The majority rules is a bad idea.. incase you have someone who hasnt seen the cutscenes yet.
|
What do you need mouth movement for they are all telepathic. hehehehe.
Sister Rosette
The ability to have certian words and sentences filtered from your chat window.
Ie: NEED MONKS PLZ, CAN NE1 GIEV ME 1 PLAT, etc.
Ie: NEED MONKS PLZ, CAN NE1 GIEV ME 1 PLAT, etc.
Racthoh
Two handed swords/axes.
At least one more elite sword skill (please, for the sake of variety?).
Role Players district.
Guild alliances.
Up the level cap (just for PvE, I know all you PvP people think its fine).
Probably some more stuff, but its already been covered.
At least one more elite sword skill (please, for the sake of variety?).
Role Players district.
Guild alliances.
Up the level cap (just for PvE, I know all you PvP people think its fine).
Probably some more stuff, but its already been covered.
Tactical-Dillusions
I'd like to see more random and interesting drops from monsters, especially from the stone summit!!
artemis inferno
animals like grunties(from the dot hack saga) that you raise, and once they mature, you can ride them as mounts
Zhou Feng
NO lvl cap for neither pvp or pve
Ultimate runes? I dont find this quite feasible at all.
Character emotion? Hmm maybe. Mouth Movement? Hardly.
New professions? Anet mentioned this themselves.
Guild politics/alliances/diplomacy? Hmmm might sound interesting... don't really know how it will get implemented though (sub guilds, guilds governing hall terrain?)
2 more skill slots? I don't like this idea much. It might break balance. Although I should be in favor as Im a Healer but I think eight is fine, had they need more they would have already implemented this.
More character slots? More like four pvp and four pve would be nice. But who knows what Anet would do about this. They mentioned considering it.
More weapon/items/better mods? I believe Anet will implement this.
More skills? Most assuredly.
Better pet AI? YEah this could use some work.
Better mesmer henchman AI/better overall henchman AI/capability to command henchman? Yeah this could be a good idea too.
More pvp matches? /signed
Ultimate runes? I dont find this quite feasible at all.
Character emotion? Hmm maybe. Mouth Movement? Hardly.
New professions? Anet mentioned this themselves.
Guild politics/alliances/diplomacy? Hmmm might sound interesting... don't really know how it will get implemented though (sub guilds, guilds governing hall terrain?)
2 more skill slots? I don't like this idea much. It might break balance. Although I should be in favor as Im a Healer but I think eight is fine, had they need more they would have already implemented this.
More character slots? More like four pvp and four pve would be nice. But who knows what Anet would do about this. They mentioned considering it.
More weapon/items/better mods? I believe Anet will implement this.
More skills? Most assuredly.
Better pet AI? YEah this could use some work.
Better mesmer henchman AI/better overall henchman AI/capability to command henchman? Yeah this could be a good idea too.
More pvp matches? /signed
MSecorsky
Level cap at 20 MUST remain as is. To change it would throw off game balance completely.
Cjlr
Waaaaaaaay more character slots. Well, maybe just 2 or 3 more.
But wait, if they add another profession, that'll bring the total to 49 character combinations.
Better have 45 more character slots, ANet.
But really, just 2 more would be nice for chapter 2. Just in time for my birthday maybe?
But wait, if they add another profession, that'll bring the total to 49 character combinations.
Better have 45 more character slots, ANet.
But really, just 2 more would be nice for chapter 2. Just in time for my birthday maybe?
Jigs
Quote:
Originally Posted by Hockster
Watching the cut scenes doesn't make much of anything clearer. The storyline is by far the weakest element of the game. Plot? What's that? "We don't need no stinkin' plot."
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I want to have more skill slots. WHY? So i could use both profession skills well. For now there are only 8 skill slots. I have 5 warrior skills 2 ranger and 1 rez sig. Maybe 10 skill slots will do.
Kha
Quote:
Originally Posted by Jigs
I want to have more skill slots. WHY? So i could use both profession skills well. For now there are only 8 skill slots. I have 5 warrior skills 2 ranger and 1 rez sig. Maybe 10 skill slots will do.
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Lag Hell
unnerfing of certain skills/builds ^^
psykadelic224
hey hey hey its me again though not sure most of you have seen me around but hey i just had to read this stuff and i think the idea of at least one new proffesion is a good idea but id like it to be a druid as i love playing a support role and please no one flair this with monks are the same as druids well your wrong every game i played that has druids in i have played druid but i got them worked out and im not going to tell my full ideas unless i actualy see some interest in it...