Quote:
|
Originally Posted by Karmakin
I would actually like to see monthly skill balance changes. Nerf skills that are overused, and pump up skills that are underused. If done on a regular, biweekly basis, it would increase the churn of FotW builds, and force much greater tech.
|
Lets take a FotW: smiting Elmos.
They've nerfed: Divine Boon, Zealot's Fire, Draw Conditions, Protective Bond, Chain Lightning.
They've pumped up: Meteor, Fireball, anything else? (seriously, I have bad memory, and I know bad things are easier to remember, thats how Murphy's law works no? xD)
What happens with:
Iron Mist: changing dmg dealer to earth could use, downing the speed %
Glyph of energy {E}: cmon, 5 ene and no exhaustion more than Glyph of lesser energy doesn't make sense to be an elite to me.
Ice Spear: Why should it have half the spell range?
Conver Hexes: only necro hexes give +10 armor. In PvE you can expect the mobs your going to face, but in PvP you don't know what you get until you can't change skills. Down the +10 armor and make it work with any hexes?
And much more I don't really know. The balance nerf/pump up is clearly to nerf. Not that I'm saying that some skills needed to be nerfed, what I'm saying is there are skills that *almost* noone uses and should be made better.
Greetz!




)