World of Warcraft (WoW) vs. Guild Wars
Zyin
I have been playing WoW for some time now, about half a year, and currently have a 56 paladin amoung other characters. I was wondering if anyone else has played WoW and knows how that game would compare to Guild Wars - if it's better or worse. Any on-hands experience would be helpfull in me choosing a game to play.
Bad_Monkey6186
Uh-oh, he just opened a can of worms.
Look around the forum a bit, I'm sure you'll find something that argues this same topic.
Look around the forum a bit, I'm sure you'll find something that argues this same topic.
Taranis
That's like comparing Doom 3 to Empire Earth 2....
MMORPG vs CORPG?
WoW vs GW?
MMORPG vs CORPG?
WoW vs GW?
Kha
Quote:
Originally Posted by Bad_Monkey6186
Uh-oh, he just opened a can of worms.
Look around the forum a bit, I'm sure you'll find something that argues this same topic. |
Guild Warrior
Dont compare them. they are different. GW is a CORPG.
RockHardly
I have the CE of both games - I got WoW 2 days after it came out - and I got GW last night.
So far, I've been very disappointed with GW. I understand that in games of this type, it takes a long time to get into them, etc. - but things don't look very good so far. I'm willing to give it time.
As for the peeps in this thread claiming the games shouldn't even be compared - well, blame that on the advertising for GW. They've spent quite a bit of time linking the games themselves, so the comparisons are not only natural - they're expected.
This could be a major problem for GW, though - because in a direct comparison with WoW, I don't see it faring very well.
Of course, this is only my opinion after only an hour of play. I really hope it gets better - and they change some of the model around - b/c I plunked out $80 for this puppy.
So far, I've been very disappointed with GW. I understand that in games of this type, it takes a long time to get into them, etc. - but things don't look very good so far. I'm willing to give it time.
As for the peeps in this thread claiming the games shouldn't even be compared - well, blame that on the advertising for GW. They've spent quite a bit of time linking the games themselves, so the comparisons are not only natural - they're expected.
This could be a major problem for GW, though - because in a direct comparison with WoW, I don't see it faring very well.
Of course, this is only my opinion after only an hour of play. I really hope it gets better - and they change some of the model around - b/c I plunked out $80 for this puppy.
Noahoneill
what does CORPG stand for? >.>
RockHardly
Quote:
Originally Posted by Noahoneill
what does CORPG stand for? >.>
|
The "O" shouldn't be in there - unless it means "On-line". In that case, it's in the wrong spot.
You get the point.
Noahoneill
ohh ok. ty
Manderlock
Remember that Anet just made up the CORPG tag, this game is still a MMO (Massive Multiplayer Online).
I can compair the two. One is good the other is not, you figure out wich one I like
I can compair the two. One is good the other is not, you figure out wich one I like
DeadDestroyer
Quote:
Originally Posted by highjinx
see i saw it as Co Op RPG, but whatever you leet fools
i was bored with WoW when i played the beta, and right now my little brother is going crazy without me playing Mortal Kombat. |
RockHardly
Quote:
Originally Posted by DeadDestroyer
Actually I thought it was competitive online role playing game. You know with all the focus on PVP
|
Zai
There is nothing massive about GW. You have at most 16 people outside of towns, and 50 in towns. If anything it's just a MORPG like Diablo 2 on Bnet was, but Anet is trying to come up with their own terms to advertise the game. CORPG stands for Competitive Online Role-Playing Game.
Worldx
you can't totally say that these games can't compare, because they really can. I devoted a lot of time to wow, way too much time. If you like long level grinds stick with wow. If you like running for a half hour to get to a destination and find out your party has disbanded this is your game. IF you enjoy feeling that you need to play a game because you're dishing out 15$ a month than have fun. I think the beauty of GW is that not every Warrior, Necro, etc is the same. This isn't the case for wow. Besides the little difference the talent trees make, each paladin, shaman, etc will always basically be the same. With GW it takes time to construct a build, tweak and master it. While raids are fun, they get tiring. i know the honor system was just added and i wish i stayed long enough to work with it, but i'm sure it didn't change things much. I don't know how long GW will keep me occupied based on the fact that getting to level 20 can take much less than a week, but i'd rather be max level in a week than waste 2 months on the same character.
There's a lot of potential in this game that i don't see in wow.
There's a lot of potential in this game that i don't see in wow.
Manderlock
Quote:
Originally Posted by Zai
There is nothing massive about GW. You have at most 16 people outside of towns, and 50 in towns. If anything it's just a MORPG like Diablo 2 on Bnet was, but Anet is trying to come up with their own terms to advertise the game. CORPG stands for Competitive Online Role-Playing Game.
|
Can you honestly say that this game isnt A. Massive B.Multiplayer and C.Online
D2 only alowed 8 at a time in a game.
Shadow_Wolf
heh i havea thing against wow i won't say why but i will say i really hate ppl who come onto guild wars and start going on about how world of warcraft is better, if there going to talk like that they can pissoff-_- the superiority thing is annoyinig.
Zai
Quote:
Originally Posted by Manderlock
Can you honestly say that this game isnt A. Massive
|
Quote:
D2 only alowed 8 at a time in a game. |
For PvP you can have 8 vs.8, I would not call that massive, would you?
This is very much like D2, but instead of lobbies we have towns.
RockHardly
Quote:
Originally Posted by Manderlock
Can you honestly say that this game isnt A. Massive B.Multiplayer and C.Online
D2 only alowed 8 at a time in a game. |
I think they really screwed up by implying that GW is a MMORPG. People come to expect massive worlds and large amounts of people when they see think of a MMORPG. When it's not there, it's pretty disheartening.
I realize they've been calling this a CORPG, but they want people to think of it as a MMORPG. They're advertising and word-of-mouth campaign has been aimed at drawing comparisons to WoW as well as setting this game up as a MMORPG without a fee. Well, like the previous guy said, if you really think about it - using the loose definitions the GW team is, Diablo 2 is a MMORPG. Sure, in GW there are about 50 people in a town instead of 8 - but that's not a big difference. Surely not as different as the 100's and 1000's people expect when you use acronyms like MMORPG.
GW boils down to a 3D Diablo with a few more people available in towns. That's not necessarily a bad thing - don't get me wrong - but it's no MMORPG.
Some of the best times I've had on-line in MMORPG's have come from situations that are technically impossible in Guild Wars - and I think that's what mainly bothers me. It's been a bit of a "bait & switch" advertising campaign - and I think it's going to come back and bite them.
People expecting a MMORPG without fees are going to be pissed - and just by looking at the box advertising along, the language used on the Guild Wars box is nearly identical to that of the WoW box, the Everquest 2 box, and the SWG box - except for the "no monthly fees!!" bit. They want people to think it's a MMORPG.
Most people don't play in betas or read every article they can find about a game. Every game has it's hardcore fanboy audience, but it thrives or fails on the word-of-mouth and casual customer audience - and that's the audience that is going to be misled and turned-off by this.
Grymlock
Quote:
Originally Posted by RockHardly
I have the CE of both games - I got WoW 2 days after it came out - and I got GW last night.
So far, I've been very disappointed with GW. I understand that in games of this type, it takes a long time to get into them, etc. - but things don't look very good so far. I'm willing to give it time. As for the peeps in this thread claiming the games shouldn't even be compared - well, blame that on the advertising for GW. They've spent quite a bit of time linking the games themselves, so the comparisons are not only natural - they're expected. This could be a major problem for GW, though - because in a direct comparison with WoW, I don't see it faring very well. Of course, this is only my opinion after only an hour of play. I really hope it gets better - and they change some of the model around - b/c I plunked out $80 for this puppy. |
Hmmm, World of GankCraft versus a balanced PvP model = GW 4TW!!!!!!
This is not a mindless grindfest ala WoW, in GW you enjoy pVe then it's all about competition in GVG, PvP or whatever. I predict thta a alot of he WoW Gankers will ry GW and hate it. Why? Cuz they cant grief in GW. When mos of these losers realize tha ganking does not exist here they will go back to WoW or some other MMo.
Manderlock
Quote:
Originally Posted by Zai
Um, ya.
This game only lets 8 people in a map at the same time as well. For PvP you can have 8 vs.8, I would not call that massive, would you? This is very much like D2, but instead of lobbies we have towns. |
O really Id like to think that a town (kind of like the ones in D2) allow more than 8, then agin i might just be losing it.
Towns are in-game there for not "lobbys". In this game you have the opertunity to meet everyone in-game not leave like you have to in D2
Gillain
From what I've seen GW has a pretty massive world... I was dumbfounded by how big the "pre-searing" world was.
What I find amusing is that if you go play WoW (I played in the Alpha, Beta, and then about 6 months into release) you'll see all kinds of parties getting organized to go into "Instances" and that's a big selling point. In GW, its all instanced and here in this thread people are griping about it.
Now all that said, I'd compare GW more to Neverwinter Nights when you jump into a "persistent world" in NWN. For the record, I mean that as high praise.
Today I tried the Arena for the first time and what a blast that is! I can't wait to get deeper into the world and into other kinds of PvP. I'm not normally a big fan of PvP (I liked it in DAoC and that's about it) but here it just seems like its done right and is going to be a blast.
WoW's upcoming Battlegrounds sound cool, too, but I just don't want to spend hundreds of hours getting to level 50 or 60 or whatever in order to be competitive.
And the lack of a monthly fee doesn't suck, either.
I liked WoW for a long time. Now I like GW. I'd say they're both good games, depending on how much time you want to sink into a game, and how important balanced PvP is to you.
What I find amusing is that if you go play WoW (I played in the Alpha, Beta, and then about 6 months into release) you'll see all kinds of parties getting organized to go into "Instances" and that's a big selling point. In GW, its all instanced and here in this thread people are griping about it.
Now all that said, I'd compare GW more to Neverwinter Nights when you jump into a "persistent world" in NWN. For the record, I mean that as high praise.
Today I tried the Arena for the first time and what a blast that is! I can't wait to get deeper into the world and into other kinds of PvP. I'm not normally a big fan of PvP (I liked it in DAoC and that's about it) but here it just seems like its done right and is going to be a blast.
WoW's upcoming Battlegrounds sound cool, too, but I just don't want to spend hundreds of hours getting to level 50 or 60 or whatever in order to be competitive.
And the lack of a monthly fee doesn't suck, either.
I liked WoW for a long time. Now I like GW. I'd say they're both good games, depending on how much time you want to sink into a game, and how important balanced PvP is to you.
Zai
Quote:
Originally Posted by Gillain
From what I've seen GW has a pretty massive world... I was dumbfounded by how big the "pre-searing" world was.
|
Not the same massive in MMO.
Adamier
No two games made are alike. Look at Dark Age of Camelot. I spent a lot of time on it. I then moved to World of Warcraft, and now Guild Wars. There is something in each game for everyone. Try them out and play what you like. I play all three and change depending on my mood. Now, someday someone will get it right and compain the best part of all three games. I hope that dosen't happen, because then I would have to quite my job and become a hermit who only plays computer games.
Manderlock
Quote:
Originally Posted by Zai
Hehe.
Not the same massive in MMO. |
What "type" are you refering to there are amny diferent types of MMOs, not all are EQ.
Zai
...
The MM in MMO stands for Massively Multiplayer... Not massive world. That is what I meant. This is not massively multiplayer, it's just multiplayer.
The MM in MMO stands for Massively Multiplayer... Not massive world. That is what I meant. This is not massively multiplayer, it's just multiplayer.
Manderlock
Quote:
Originally Posted by Zai
...
The MM in MMO stands for Massively Multiplayer... Not massive world. That is what I meant. This is not massively multiplayer, it's just multiplayer. |
In this game you are able to meet massive amounts of people at a whim.
Zai
Quote:
Originally Posted by Manderlock
In this game you are able to meet massive amounts of people at a whim.
|
Manderlock
Quote:
Originally Posted by Zai
Not at the same time.
|
50 people, thats alot in one area, and in one click low and behold 50 more.
Id say thats a Massive amount of Multiplaying going on.
MojotheMigon
Yall forgeting Lag. I played WOW for about 2 monthes and I would probably be playing it now if my computer didn't grind to nothign when I entered a duel. I don't even want to think about what happened with raids.
There is also balance in classes.
There is also balance in classes.
Zai
Quote:
Originally Posted by Manderlock
50 people, thats alot in one area, and in one click low and behold 50 more.
Id say thats a Massive amount of Multiplaying going on. |
Manderlock
Quote:
Originally Posted by Zai
It's not. Massive means everyone in the world, all 1000+ or whatever can come together in the same area and see each other and do things as a group. It will be laggy as hell, but it can be done. You can't do that in GW, districts get locked if there are too many people in them. 50 is far from massive.
|
Agin all MMOs are NOT EQ. 50x the 130ish servers that where in ascalon onpening day. Everyone one of thoughs players hae the oppertunity to meet each other without doing anything other than progressing in the game.
Muiltiple amounts of players all playing at the same time is well........... massive.
Zai
Quote:
Originally Posted by Manderlock
Agin all MMOs are NOT EQ. 50x the 130ish servers that where in ascalon onpening day. Everyone one of thoughs players hae the oppertunity to meet each other without doing anything other than progressing in the game.
Muiltiple amounts of players all playing at the same time is well........... massive. |
But they aren't. In order to be a MMO they need to be in the same game, in the same world. Each district and instance in GW is a seperate world.
*sigh* This is getting old fast...
Manderlock
Quote:
Originally Posted by Zai
By that logic Diablo 2, Dungeon Seige, Sacred, Counter Strike and Halo 2 are all MMOs. There are thousands of people playing them online at the same time, and they can meet each other at any time.
But they aren't. In order to be a MMO they need to be in the same game, in the same world. Each district and instance in GW is a seperate world. *sigh* This is getting old fast... |
Agreed it is getting old you are not changing my mind, nor I yours.
Shall we just agree to disagree?
Etang
guild wars = less grind more team based, and less fun imo
wow = more grind, and my favorite ganking, and more fun imo
I am more of a 1 vs 1 type of guy, nothing like a good duel. I dont like the fact that unless you have a certain team setup in gw you will most like;y lose. I am tired of seeing w/m in guild wars too.
wow = more grind, and my favorite ganking, and more fun imo
I am more of a 1 vs 1 type of guy, nothing like a good duel. I dont like the fact that unless you have a certain team setup in gw you will most like;y lose. I am tired of seeing w/m in guild wars too.
NenShar
Okay In my strong opinion WoW vs Guild Wars is pretty much comparing apples to oranges but on a soley objective video-game vs video-game perspective I'll try to tell ya what I think. Currently I have a 60 rogue on WoW that I have put a lot of time into creating...so WoW will provide players with a stronger more intimate and "RPGical" feel to the game and your character (good one huh?) however GW doesn't really provide as much means of role-playing as a true MMORP like WoW does. WoW also throws in a decent amount of PvP (especially if you're on a PvP Server) and the PvP also draws back into the RPG aspect of the game by making it on the spot action that can occur at any time with an opposing faction, so you really feel a sense of hate for the hord...I mean the opposing faction .
As for GW's strong suits as I can see them are fair, fun, fast, and FABULOUS (how's that for alliteration :P) PvP...just by looking at the skill's actions you can see they were made to be used on other players and not just mindless mobs. Whats really amazing about the RPG is that it is scheduled, meaning no more getting ganked by stupid,green, skinned *****s from the hord...I mean opposing faction . I also like that GW does throw in a fair amount of character customization by a means of skill and attribute choice, I'm sure everyone agrees with my utter disgust when you turn the virtual corner and find that your character is looking into the eyes of his clone. In GW skill choices may not always be exact opposites but rest assured that everyone will have different ideas of what skills they choose to use and what attributes they choose to lvl. The RPG aspect of GW is lacking a bit in my opinion, while I find it commendable for what they threw in it all seems very hard to do saying all of them are pretty much Group Required and trying to find a group in GW to say the least takes quite a bit of Shift !'ing and district hopping unless you have a very dedicated guild.
:: Deep Breath...almost done I swear, lol I'm a journalism major what'd ya expect :P :: In the end your gonna tend to lean more towards WoW for that true MMORPG "DnD" feel of playing since you are gonna spend A LOT of time lvling, working with LOADS of people for group stuff, and really feel like your immersed in the world of Azeroth, but you also get the added bonus of a fairly decent PvP if you decide to join a PvP server (which I recomend, unless you whine a lot and can't handle gettin' ganked a bit, avoid southshore ) For those who really wanna focus on team-based, strategic PvP though GW is for you, it is so obviously created for this that you can see it in the very opening screen when they give you the option to skip right to lvl 20, Role-Playing is not a strong suit in GW especially with lack of any really different armors, drops, etc. In a way I guess you could label GW as a type of Counter-strike with swords and magic, in that most of the PvP is scheduled and rule regulated, basically Grab some buddies, Choose your weapons, press Enter Mission, and off you go to PvP heaven. WoW vs GW...tough call really but scale tends to lean towards WoW due to its abitlity to really immerse you in the world, but like I said before apples and oranges...amazing RPG apples and Stellar pvp'ing oranges
As for GW's strong suits as I can see them are fair, fun, fast, and FABULOUS (how's that for alliteration :P) PvP...just by looking at the skill's actions you can see they were made to be used on other players and not just mindless mobs. Whats really amazing about the RPG is that it is scheduled, meaning no more getting ganked by stupid,green, skinned *****s from the hord...I mean opposing faction . I also like that GW does throw in a fair amount of character customization by a means of skill and attribute choice, I'm sure everyone agrees with my utter disgust when you turn the virtual corner and find that your character is looking into the eyes of his clone. In GW skill choices may not always be exact opposites but rest assured that everyone will have different ideas of what skills they choose to use and what attributes they choose to lvl. The RPG aspect of GW is lacking a bit in my opinion, while I find it commendable for what they threw in it all seems very hard to do saying all of them are pretty much Group Required and trying to find a group in GW to say the least takes quite a bit of Shift !'ing and district hopping unless you have a very dedicated guild.
:: Deep Breath...almost done I swear, lol I'm a journalism major what'd ya expect :P :: In the end your gonna tend to lean more towards WoW for that true MMORPG "DnD" feel of playing since you are gonna spend A LOT of time lvling, working with LOADS of people for group stuff, and really feel like your immersed in the world of Azeroth, but you also get the added bonus of a fairly decent PvP if you decide to join a PvP server (which I recomend, unless you whine a lot and can't handle gettin' ganked a bit, avoid southshore ) For those who really wanna focus on team-based, strategic PvP though GW is for you, it is so obviously created for this that you can see it in the very opening screen when they give you the option to skip right to lvl 20, Role-Playing is not a strong suit in GW especially with lack of any really different armors, drops, etc. In a way I guess you could label GW as a type of Counter-strike with swords and magic, in that most of the PvP is scheduled and rule regulated, basically Grab some buddies, Choose your weapons, press Enter Mission, and off you go to PvP heaven. WoW vs GW...tough call really but scale tends to lean towards WoW due to its abitlity to really immerse you in the world, but like I said before apples and oranges...amazing RPG apples and Stellar pvp'ing oranges
Tyveil
Quote:
Originally Posted by Zai
*sigh* This is getting old fast...
|
tkn
I have to disagree with that; I haven't played WoW, but I'm very attached to my GW character, and in fact I think GW offers more actual roleplaying than other MMORPGs can, simply because the game isn't about leveling or finding über-items (*shudder* - I hate that word :P), but about progressing through the story. It may seem like it's purely PvP, but the PvE part is awesome as well. In fact it's all I've been playing since release.
Zai
Quote:
Originally Posted by Tyveil
You're right, and you're not *winning* the argument. Guildwars is a MMORPG. It just has some brilliant network code design that allows for minimal server load with maximum players.
|
Quote:
A massive(ly) multiplayer online role-playing game or MMORPG is a multiplayer computer role-playing game that enables thousands of players to play in an* evolving virtual world at the same time over the Internet. |
I bolded what was important.
Manderlock
Quote:
Originally Posted by tkn
I have to disagree with that; I haven't played WoW, but I'm very attached to my GW character, and in fact I think GW offers more actual roleplaying than other MMORPGs can, simply because the game isn't about leveling or finding über-items (*shudder* - I hate that word :P), but about progressing through the story. It may seem like it's purely PvP, but the PvE part is awesome as well. In fact it's all I've been playing since release.
|
We are not talking about the RPG part, that is not in question. Its the prefix.
This shall never come to a close because there is no set definition of MMO. I just read the words it stands for.
Is it Massive? Why yes this game is quit massive
Is it Multiplayer? Why yes many many people are playing this game at the same time, on the same server.
Is it Online? this goes without question.
EDIT: Im sorry but that definition dont do anything to strengthen your agument, and dose all the work for me on my side. The definiton is not near as Clear cut as you make it. that leaves much room for a none EQ clone
Zai
Quote:
Originally Posted by Manderlock
The definiton is not near as Clear cut as you make it.
|
And why are you even bringing up EQ over and over?