Quote:
|
Originally Posted by Manderlock
Can you honestly say that this game isnt A. Massive B.Multiplayer and C.Online
D2 only alowed 8 at a time in a game.
|
Eh - compared to a real MMORPG, GW stumbles pretty badly.
I think they really screwed up by implying that GW is a MMORPG. People come to expect massive worlds and large amounts of people when they see think of a MMORPG. When it's not there, it's pretty disheartening.
I realize they've been calling this a CORPG, but they want people to think of it as a MMORPG. They're advertising and word-of-mouth campaign has been aimed at drawing comparisons to WoW as well as setting this game up as a MMORPG without a fee. Well, like the previous guy said, if you really think about it - using the loose definitions the GW team is, Diablo 2 is a MMORPG. Sure, in GW there are about 50 people in a town instead of 8 - but that's not a big difference. Surely not as different as the 100's and 1000's people expect when you use acronyms like MMORPG.
GW boils down to a 3D Diablo with a few more people available in towns. That's not necessarily a bad thing - don't get me wrong - but it's no MMORPG.
Some of the best times I've had on-line in MMORPG's have come from situations that are technically impossible in Guild Wars - and I think that's what mainly bothers me. It's been a bit of a "bait & switch" advertising campaign - and I think it's going to come back and bite them.
People expecting a MMORPG without fees are going to be pissed - and just by looking at the box advertising along, the language used on the Guild Wars box is nearly identical to that of the WoW box, the Everquest 2 box, and the SWG box - except for the "no monthly fees!!" bit. They want people to think it's a MMORPG.
Most people don't play in betas or read every article they can find about a game. Every game has it's hardcore fanboy audience, but it thrives or fails on the word-of-mouth and casual customer audience - and that's the audience that is going to be misled and turned-off by this.