Warriors can't kill me, they just can't!
Vicha
Hi everyone,
Just to let you know that I managed to create a build that is invincible against warriors, almost perfect against elementalists, and is quite decent against spell casters like necros and mesmers. Here it is:
Let me explain how it works. First of all, Conjure lightning is just to make more damage, since i use a lightning bow. You could use something else, it does not matter. I just have this skill en permanence in my build.
The real trick here is done with Oath Shot (1). When I use a defense, Whirlwind (7) or Dryder's defense (8), they do exactly what they are suppose to do, except that they take forever to recharge. That's exactly why Oath Shot comes in the equation: it recharges those 2 excellent skills, especially Dryder's defense that costs only 5, and that gives an additional [51] armor bonus against the elements. Very good. So, how do I play?
1. Conjure lightning.
2. Apply poison, then attack, and at the same time cast one of the 2 defenses, it does not matter. If I see elementalists, I use 8, if I see rangers, I use 7. At this point, you should see the Warriors swinging blades in the air. Sometimes, it hits. Pfff, I don't care: plenty of time to cast my Troll's ungent.
3. Then at this point, it is time to use my Oath Shot and make sure not to miss. But it is easy. I shoot arrows without clicking first, if it hits, bingo: everthing is recharged... and we start over again.
I use 2 defensive spells cause I have noticed that there might be a gap if warriors keep on attacking you. But with Oath Shot and 2 defensive skill, you are always on defense. Always.
Some might argue that the Detemined Shot (2) should be an interrupt. I agree. And quite frankly, you can put there whatever you want. For my part, I prefer skills that cost 5, no more.
But with this build, I assure you, no Warrior can take you down.
Just to let you know that I managed to create a build that is invincible against warriors, almost perfect against elementalists, and is quite decent against spell casters like necros and mesmers. Here it is:
Let me explain how it works. First of all, Conjure lightning is just to make more damage, since i use a lightning bow. You could use something else, it does not matter. I just have this skill en permanence in my build.
The real trick here is done with Oath Shot (1). When I use a defense, Whirlwind (7) or Dryder's defense (8), they do exactly what they are suppose to do, except that they take forever to recharge. That's exactly why Oath Shot comes in the equation: it recharges those 2 excellent skills, especially Dryder's defense that costs only 5, and that gives an additional [51] armor bonus against the elements. Very good. So, how do I play?
1. Conjure lightning.
2. Apply poison, then attack, and at the same time cast one of the 2 defenses, it does not matter. If I see elementalists, I use 8, if I see rangers, I use 7. At this point, you should see the Warriors swinging blades in the air. Sometimes, it hits. Pfff, I don't care: plenty of time to cast my Troll's ungent.
3. Then at this point, it is time to use my Oath Shot and make sure not to miss. But it is easy. I shoot arrows without clicking first, if it hits, bingo: everthing is recharged... and we start over again.
I use 2 defensive spells cause I have noticed that there might be a gap if warriors keep on attacking you. But with Oath Shot and 2 defensive skill, you are always on defense. Always.
Some might argue that the Detemined Shot (2) should be an interrupt. I agree. And quite frankly, you can put there whatever you want. For my part, I prefer skills that cost 5, no more.
But with this build, I assure you, no Warrior can take you down.
Sum Gai
Warrior's Cunning or Wild Blow ftw.
big mr furious
warriors should really run wild blow and that gets round the stances. throw dirt is a very good anti warrior skill for rangers.
Oryaka Drake
This is a semi situational setup would be pretty nice ... really nice for the 4v4 arenas, however i will say in tombs a smart team could tear ya apart because of skill stopping spells/skills.(but then again unless your really pissing off the other team they arent comming after ya, and your only true piss off skill here is poison...so it depends)
blane
Vicha, can you tell us your attribute distribution?
smurfhunter
this can probably seriously annoy one warrior, but most likely what they will do is switch targets when they see themselves getting blocked. and then later all your stances are recharging.... anyway thats my experience with stances.
Vicha
Quote:
Originally Posted by blane
Vicha, can you tell us your attribute distribution?
There you go, attributes and weapon I use most of the time.
By the way, I just finished a 9 run session with 3 other good players, and I did not die once! I swear. Last round, the match was going over 6 minutes, 1 guy left and then we started loosing. But at the end, I was alone with 3 guys on me, the other one healing those guys. They dropped me. But honnestly, I have never tried a better build up until now.
Oh, and one more thing! I can hear some of you saying, "yea, I can counter this build!" And I agree. There is always a situation where someone will outperform another player. But this build is a real jack of all trade, and I would not be afaid to get out with it in PvE. Try it, if you can!
Good evening. Going to bed now.
By the way, I just finished a 9 run session with 3 other good players, and I did not die once! I swear. Last round, the match was going over 6 minutes, 1 guy left and then we started loosing. But at the end, I was alone with 3 guys on me, the other one healing those guys. They dropped me. But honnestly, I have never tried a better build up until now.
Oh, and one more thing! I can hear some of you saying, "yea, I can counter this build!" And I agree. There is always a situation where someone will outperform another player. But this build is a real jack of all trade, and I would not be afaid to get out with it in PvE. Try it, if you can!
Good evening. Going to bed now.
carnivore
whats there to conter? bring a self heal,which everyone does, and we could all stand there doing nothing
Knight of Eternal Darknes
i always bring wild blow in comp arena..... this isn't close to perfect
pagansaint
Degen, shadow, holy, and dark damages used by someone else will kill this also besides what was already posted.
Which means you are good against warriors without cunning or wild blow and/or the stance ignoring attacks and rangers without stance ignoring attacks, ignite, conjure, kindle.
Very good all around ele defense though.
Which means you are good against warriors without cunning or wild blow and/or the stance ignoring attacks and rangers without stance ignoring attacks, ignite, conjure, kindle.
Very good all around ele defense though.
Sinterklaas
i think this build is mainly meant for PvE maybe some PvP(not too heavy) in PvE it can rock imo, cause it really can replace a warrior as tank giving you 1 more dmg dealer slot, so you kind of got the puller and tank in 1 slot
Nice build
Sinterklaas
Nice build
Sinterklaas
Arathorn5000
doesn't really make sense. It's just an extremely defensive build on a character that doesn't need defense...I mean to say that if they can't kill you, they move on to a different target (though they probably started with the different targets anyway). Once you're the only one left, they will get through you unless it's a garbage group of 4.
E Power
This build isnt that good IMO, it is a luck based build.. If you dont get the evasion off your doomed, it is quite the annoying build but yet not very effective, if you are killing one warrior and there comes a monk... The warrior will stay healed and slowly... you will die.
Sister Rosette
Agreed. Luck and enemy matchup is a major part of this.
As it was said, Wild Blow will leave you wide open, and I
can't see this being able to hold it's own against Knockdown
(Meteor, etc) or interruption (Savage Shot/Slash/Disrupting
Chop, Cry of Frustration, etc)
It's good, there's no dispute there, but you'd need to be durn
lucky to pull it off on a regular basis.
As it was said, Wild Blow will leave you wide open, and I
can't see this being able to hold it's own against Knockdown
(Meteor, etc) or interruption (Savage Shot/Slash/Disrupting
Chop, Cry of Frustration, etc)
It's good, there's no dispute there, but you'd need to be durn
lucky to pull it off on a regular basis.
Vicha
Quote:
Originally Posted by Arathorn5000
doesn't really make sense. It's just an extremely defensive build on a character that doesn't need defense...I mean to say that if they can't kill you, they move on to a different target (though they probably started with the different targets anyway). Once you're the only one left, they will get through you unless it's a garbage group of 4.
Yea, right. But most of the time, I never am the "only one left". Once you notice that you receive a poison arrow in the butt repeatedly, you start figuring out that perhaps it would be a good idea to drop down the archer. And in PvP arena I always start my attacks the same way:
1. Apply poison; attack;
2. [Tab]
3. Attack
4. [Tab]
5. Attack
6. [Tab] oups it's a pet!
7. [Tab]
8. Attack
You see, at some point, very soon in the match, I am the target: I receive lighting on my head, my life bar turns pink, whatever. So, once again, I know that there are many of you out there that say "Yea, I can drop this Ranger with Wild Blow, Life Transfer..." or whatever skill you want.
What I am saying is that, this has been up until now MY MOST EFFECTIVE BUILD, that is, i stay alive and I kill enemies. It is not a question of just staying alive against an enemy that stays alive. I KILL!
And I have tried many other builds, some with a lot of fire power: Conjure lightning + Kindle Arrows + Double arrows, I have played the anti-caster with interrupts, I have played half ranger, half elementalist (Gale, Blinding flash...), I have played the trapper (which can be quite fun actually).
But again, with this build, I have more FUN.
Just to let you know. End of [this] story.
1. Apply poison; attack;
2. [Tab]
3. Attack
4. [Tab]
5. Attack
6. [Tab] oups it's a pet!
7. [Tab]
8. Attack
You see, at some point, very soon in the match, I am the target: I receive lighting on my head, my life bar turns pink, whatever. So, once again, I know that there are many of you out there that say "Yea, I can drop this Ranger with Wild Blow, Life Transfer..." or whatever skill you want.
What I am saying is that, this has been up until now MY MOST EFFECTIVE BUILD, that is, i stay alive and I kill enemies. It is not a question of just staying alive against an enemy that stays alive. I KILL!
And I have tried many other builds, some with a lot of fire power: Conjure lightning + Kindle Arrows + Double arrows, I have played the anti-caster with interrupts, I have played half ranger, half elementalist (Gale, Blinding flash...), I have played the trapper (which can be quite fun actually).
But again, with this build, I have more FUN.
Just to let you know. End of [this] story.
John Waffletord
I wonder if quaker oats thought of the name for "Oat" Shot
lol
lol
audioaxes
ranger builds that focus too much on melee evasion are no good. Any decent team is no going to chase some ranger around and until others are dead.... its just like noob warriors that overload with self survival skills in pvp: they dont help your team win but only delay an inevitable loss.
Makkert
playable build for RA. played in the past something similar, was fun to see so much clueless warriors wasting time on me.
remarks:
no. 7 is Whirling Defense, not 'whirlwind'
no. 2 is Called Shot, not 'Determined Shot'
points for your consideration:
take poins out of Beastmastery. Why have points in BM while you don't have any BM skills?
put expertise at 9, 13 or 14
Just check the table to find the best expertise spots for you link
Conjure Lightning --> Kindle arrows (and empty air magic points to wilderness/expertise)
no.2 --> interrupt. defenitely.
remarks:
no. 7 is Whirling Defense, not 'whirlwind'
no. 2 is Called Shot, not 'Determined Shot'
points for your consideration:
take poins out of Beastmastery. Why have points in BM while you don't have any BM skills?
put expertise at 9, 13 or 14
Just check the table to find the best expertise spots for you link
Conjure Lightning --> Kindle arrows (and empty air magic points to wilderness/expertise)
no.2 --> interrupt. defenitely.
peter101121
Now, correct me if I'm wrong...but what kind of person goes into a PVP as a "jack-of-all-trades" character?
The point of PVP is teamwork, and that means relying on a monk to heal you!
Personally, using troll ungent seems a waste, when you could invest in an attack which could help your situation.
You have plenty of points stuck in air magic doing nothing except helping one skill, take blinding flash with you and THEN you'll be near warrior proof. Or take a knockdown, nothing is more annoying than a knockdown!
The point of PVP is teamwork, and that means relying on a monk to heal you!
Personally, using troll ungent seems a waste, when you could invest in an attack which could help your situation.
You have plenty of points stuck in air magic doing nothing except helping one skill, take blinding flash with you and THEN you'll be near warrior proof. Or take a knockdown, nothing is more annoying than a knockdown!
Slade xTekno
Quote:
Originally Posted by peter101121
Now, correct me if I'm wrong...but what kind of person goes into a PVP as a "jack-of-all-trades" character?
The point of PVP is teamwork, and that means relying on a monk to heal you!
Personally, using troll ungent seems a waste, when you could invest in an attack which could help your situation. It's a little known area called "Competitive Arena." Although we don't like to admit it, we all started there.
The point of PVP is teamwork, and that means relying on a monk to heal you!
Personally, using troll ungent seems a waste, when you could invest in an attack which could help your situation. It's a little known area called "Competitive Arena." Although we don't like to admit it, we all started there.
Ender Ward
Rigour Mortis FTW.
NightOwl
Interesting build, I'll give it a go. Looks like an interesting set up, could be fun, thanks for posting it. Though personally, if I want survivability vs. a warrior I'll play a mesmer.
I'll go kill the monk, mes, ele, necro, then come for you...and seeing you're set up so defensively, I'd swift chop and move on to the warrior, kill him, and come back to finish you up last.
I'll go kill the monk, mes, ele, necro, then come for you...and seeing you're set up so defensively, I'd swift chop and move on to the warrior, kill him, and come back to finish you up last.
General Surena
Wild Blow gets you back into reality.
Throw Dirt? ---> Plague Touch
Antidote Signet? --> Savage Slash, Disrupting Chop
Throw Dirt? ---> Plague Touch
Antidote Signet? --> Savage Slash, Disrupting Chop
Taurus
Not enuf dmg per second, not enuf offense, warriors that cant go tru evade or block suck anyway... bottonline : that is a ranger for comp arenas only, and only kills lame warrs.
Venus
Quote:
Originally Posted by Vicha
Hi everyone,
Just to let you know that I managed to create a build that is invincible against warriors, almost perfect against elementalists, and is quite decent against spell casters like necros and mesmers. Here it is:
Let me explain how it works. First of all, Conjure lightning is just to make more damage, since i use a lightning bow. You could use something else, it does not matter. I just have this skill en permanence in my build.
The real trick here is done with Oath Shot (1). When I use a defense, Whirlwind (7) or Dryder's defense (8), they do exactly what they are suppose to do, except that they take forever to recharge. That's exactly why Oath Shot comes in the equation: it recharges those 2 excellent skills, especially Dryder's defense that costs only 5, and that gives an additional [51] armor bonus against the elements. Very good. So, how do I play?
1. Conjure lightning.
2. Apply poison, then attack, and at the same time cast one of the 2 defenses, it does not matter. If I see elementalists, I use 8, if I see rangers, I use 7. At this point, you should see the Warriors swinging blades in the air. Sometimes, it hits. Pfff, I don't care: plenty of time to cast my Troll's ungent.
3. Then at this point, it is time to use my Oath Shot and make sure not to miss. But it is easy. I shoot arrows without clicking first, if it hits, bingo: everthing is recharged... and we start over again.
I use 2 defensive spells cause I have noticed that there might be a gap if warriors keep on attacking you. But with Oath Shot and 2 defensive skill, you are always on defense. Always.
Some might argue that the Detemined Shot (2) should be an interrupt. I agree. And quite frankly, you can put there whatever you want. For my part, I prefer skills that cost 5, no more.
But with this build, I assure you, no Warrior can take you down. How are you decent against mesmers and Necromancers?
Just to let you know that I managed to create a build that is invincible against warriors, almost perfect against elementalists, and is quite decent against spell casters like necros and mesmers. Here it is:
Let me explain how it works. First of all, Conjure lightning is just to make more damage, since i use a lightning bow. You could use something else, it does not matter. I just have this skill en permanence in my build.
The real trick here is done with Oath Shot (1). When I use a defense, Whirlwind (7) or Dryder's defense (8), they do exactly what they are suppose to do, except that they take forever to recharge. That's exactly why Oath Shot comes in the equation: it recharges those 2 excellent skills, especially Dryder's defense that costs only 5, and that gives an additional [51] armor bonus against the elements. Very good. So, how do I play?
1. Conjure lightning.
2. Apply poison, then attack, and at the same time cast one of the 2 defenses, it does not matter. If I see elementalists, I use 8, if I see rangers, I use 7. At this point, you should see the Warriors swinging blades in the air. Sometimes, it hits. Pfff, I don't care: plenty of time to cast my Troll's ungent.
3. Then at this point, it is time to use my Oath Shot and make sure not to miss. But it is easy. I shoot arrows without clicking first, if it hits, bingo: everthing is recharged... and we start over again.
I use 2 defensive spells cause I have noticed that there might be a gap if warriors keep on attacking you. But with Oath Shot and 2 defensive skill, you are always on defense. Always.
Some might argue that the Detemined Shot (2) should be an interrupt. I agree. And quite frankly, you can put there whatever you want. For my part, I prefer skills that cost 5, no more.
But with this build, I assure you, no Warrior can take you down. How are you decent against mesmers and Necromancers?
Dmitri3
I don't understand, if you want build that is invinsible to eles and warriors, make protector. Not some stance ranger, atleast you will be able to support others too.
kawaii_bat
Quote:
Originally Posted by audioaxes
ranger builds that focus too much on melee evasion are no good. Any decent team is no going to chase some ranger around and until others are dead.... its just like noob warriors that overload with self survival skills in pvp: they dont help your team win but only delay an inevitable loss.
I once played the thirsty river mission with *no* warrior at all. We had a R/W *evasive* tank (i.e Evasice Stances).
S/he Ruled I can tell you that! Though I don't know how s/he wouold fair in PvP, s/he was good enough to have survived as the only tank in (what I think) is still a tough PvE mission.
S/he Ruled I can tell you that! Though I don't know how s/he wouold fair in PvP, s/he was good enough to have survived as the only tank in (what I think) is still a tough PvE mission.
Schorny
How exactly do you do damage?
The defense is really good - everyone that doubts it is a fool.
Everything can be countered. But Conjure * isn't that effective and apply poison doesn't do that much damage either. Also both cost quite some energy.
So I see no reason to attack you first. You are only a bit annoying my team but you are no threat.
But I can see this work in random arena quite good - because nearly noone switches target. That means, if you can 'aggro' all the warriors your team will most likely win.
But try to improve your damage - in team pvp you won't win anything with it...
The defense is really good - everyone that doubts it is a fool.
Everything can be countered. But Conjure * isn't that effective and apply poison doesn't do that much damage either. Also both cost quite some energy.
So I see no reason to attack you first. You are only a bit annoying my team but you are no threat.
But I can see this work in random arena quite good - because nearly noone switches target. That means, if you can 'aggro' all the warriors your team will most likely win.
But try to improve your damage - in team pvp you won't win anything with it...
ShadBox
I can break appart this little ranger boy with my degen+shadow dmg build...
Yukito Kunisaki
I don't think the point is whether or not we KNOW how to kill this person. The OP said it's his most effective build that he's tested and blam, it is.
The fact that s/he's fighting a sheer ungodly number of complete and utter brainless morons shouldn't sway us from telling the weakness of his build.
To be honest, I'm pretty certain I'd turn this build into chopped liver using Swift Chop + Plague Touch so that the Ranger is poisoned, deep wound, etc.
I wouldn't mind having this build on my team though. He'd be able to handle the boneheads while I get the dirty work done.
a somewhat impressive build btw... ^_^
The fact that s/he's fighting a sheer ungodly number of complete and utter brainless morons shouldn't sway us from telling the weakness of his build.
To be honest, I'm pretty certain I'd turn this build into chopped liver using Swift Chop + Plague Touch so that the Ranger is poisoned, deep wound, etc.
I wouldn't mind having this build on my team though. He'd be able to handle the boneheads while I get the dirty work done.
a somewhat impressive build btw... ^_^
Epinephrine
The title is dumb, and begs flaming though. Nobody should say "X can't kill me" or "best build ever" in their title if they want even semi-intelligent responses. It also isn't that good, it is a solid anti-noob-warrior build, no doubt about it. Stances however are ignored easily by any skilled warrior - you should be using a stnce penetrating/breaking skill no matter what in RA, and in TA or tombs someone should be carrying a skill to do it.
Valdis
Have you tested this build against a "Smite Warrior," Balthazars Aura and Symbol of Wrath will go through any stance, any time. If you dont have an interrupt your as good as dead. As a matter of fact those two spells do alot more damage than an axe or sword.
Its kinda fun taking a farming build into the pvp or a guild battle, its like farming all over again....lol
Its kinda fun taking a farming build into the pvp or a guild battle, its like farming all over again....lol
pagansaint
Sorry my W/N Seeking Blade/Pure Strike Virulence/Plague Touch build that is OH so much fun for stance/aegis/ward folks would put an absolute beating on you.
Or the few times I took warrior's cunning instead and used sever/galrath/final thrust with virulence/Plague Touch.
With the absolute PLETHORA of anti IWAY builds I, and other warriors, have had to adapt.
A good many warriors are taking the unevadable/unblockable skills.
So you really are no where near invulnerable, to the Wamo premade and such crowd near any combo can be made invulnerable to them though.
Or the few times I took warrior's cunning instead and used sever/galrath/final thrust with virulence/Plague Touch.
With the absolute PLETHORA of anti IWAY builds I, and other warriors, have had to adapt.
A good many warriors are taking the unevadable/unblockable skills.
So you really are no where near invulnerable, to the Wamo premade and such crowd near any combo can be made invulnerable to them though.
Alexandria Kotov
There must be an insurmountable amount of penile envy on this forum. I have never, in my entire time on here, seen an opinion or build based forum where the OP wasn't flamed. Immaturity rules supreme here, much as it does in the game itself. This post is worse than usual, though the flames are gentler than the norm.
Why? Because the OP was polite, stated everything with a disclaimer and an opinion, showed not a hint of arrogance or excessive pride in the build, and has actually got a pretty good little thing going there.
This would be incredibly strong in Competitive Arena, and 4 of them could actually do surprisingly well a fair amount of the time in 4v4. Sure, there are builds that take it down. Sure, there are a few skills that are changeable. But HE PROBABLY REDENGINEWHATEVER KNOWS THAT! So how about this for a post next time:
Hey. Pretty solid build, though I assume it's not meant for HoH or GvG. I would suggest changing X skill for Y spell. Way to go for thinking up an original and fairly variably skill set.
Why? Because the OP was polite, stated everything with a disclaimer and an opinion, showed not a hint of arrogance or excessive pride in the build, and has actually got a pretty good little thing going there.
This would be incredibly strong in Competitive Arena, and 4 of them could actually do surprisingly well a fair amount of the time in 4v4. Sure, there are builds that take it down. Sure, there are a few skills that are changeable. But HE PROBABLY REDENGINEWHATEVER KNOWS THAT! So how about this for a post next time:
Hey. Pretty solid build, though I assume it's not meant for HoH or GvG. I would suggest changing X skill for Y spell. Way to go for thinking up an original and fairly variably skill set.
Akhilleus
i have only one critisim.
your build is a base stance ranger, but i think you'd fare far better with an r/me and replacing conjure lightning with spirit shakles; if your goal is to be anti-warrior, there are few better skills than spirit shakles and apply poison with power spike. it keeps w/me, w/n, w/mo smiters in check, and with the amount of stances you have, with oath shot, they would eventually hit zero energy and not be able to use wild blow; and you'd have a reasonable defense agasint main-necros (woudlnt do ya much good vs mesmers unless you ahve good timing w/ interupts).
you are, however, still highly vulnerable to degen nukers, but there are few builds that arent. the best counter you could have for that would be oath shot and purge conditions with an r/mo, so you have to choose your effectiveness.
your build is a base stance ranger, but i think you'd fare far better with an r/me and replacing conjure lightning with spirit shakles; if your goal is to be anti-warrior, there are few better skills than spirit shakles and apply poison with power spike. it keeps w/me, w/n, w/mo smiters in check, and with the amount of stances you have, with oath shot, they would eventually hit zero energy and not be able to use wild blow; and you'd have a reasonable defense agasint main-necros (woudlnt do ya much good vs mesmers unless you ahve good timing w/ interupts).
you are, however, still highly vulnerable to degen nukers, but there are few builds that arent. the best counter you could have for that would be oath shot and purge conditions with an r/mo, so you have to choose your effectiveness.
smurfhunter
i managed to flawless some teams in CA with this pathetic build:
escape, whirling defense, shock, gale, lightning touch, conjure lightning, and a resig. 16 expertise and 12 air.
this should tell you how sad some of the teams in CA are
escape, whirling defense, shock, gale, lightning touch, conjure lightning, and a resig. 16 expertise and 12 air.
this should tell you how sad some of the teams in CA are
Manfred
I would drop detemined shot, since you have no attack skills to recharge or anything like that. I'd go for read the wind to make oath shot better, probably. Also, conjure with no IAS? If you're using oath shot right after, I think that lightning reflexes would own.
jesh
Quote:
Originally Posted by audioaxes
Quoted for truth. Stances won't make you invincible, anyway. My little brother's level 10 necro would eat you.
A. You have no damage skills.
B. Degen just sucks.
C. Survival as a ranger is your last priority. WINNING is your first, and that's something you can't do with that little damage.
Quote:
Originally Posted by Valdis
Have you tested this build against a "Smite Warrior," Balthazars Aura and Symbol of Wrath will go through any stance, any time. If you dont have an interrupt your as good as dead. As a matter of fact those two spells do alot more damage than an axe or sword.
Its kinda fun taking a farming build into the pvp or a guild battle, its like farming all over again....lol And you sir, have never played a warrior. Vicha
Quote:
Originally Posted by Akhilleus
|
I have made a few changes to this build since I started this thread. I now bring more interrupts. I am more deadly against casters that way.
I now play with a "survival" build: enemies are poisoned for a longer period of time, my regen with the Troll Ungent is now +10 (this must be really annoying for the enemy when he sees my health bar fly to the right!), and my first defensive skill, Whirling Defense, lasts longer, that is I can sometimes fight without using Dryder's defense. Not bad.
So, the poison does the job while I stay alive. With one or two interrupts, I can counter attack necros and mesmers, or even warriors/___ and other rangers.
Just a note here. You know that you can "deflect" arrows with Whirling Defense. At one point, I played against three rangers! I ran in the middle of them with my defense on, and I saw numbers, 11, starting to float over my head. It was hillarious... and deadly! So this build is quite effective against rangers too if you are located at the right spot.
Here is an example of build:
Note: I need my rez signet. Replace Pin down with this skill. Or Dryder's defense if you feel like you can survive only with the other defensive skill.
As long as you have the poison, for degen, a few interrupts against casters, and the trio Oath, Whirling and Dryder's, I assure you that you will have quite a lot of fun with this ranger build.
Quote: The title is dumb, and begs flaming though. I agree. I was just so thrilled. How can we change titles?
Quote:
Originally Posted by jesh
Quoted for truth. Stances won't make you invincible, anyway. My little brother's level 10 necro would eat you.
A. You have no damage skills. B. Degen just sucks. C. Survival as a ranger is your last priority. WINNING is your first, and that's something you can't do with that little damage. I totally disagree. Poison does the damage over time. Degen + Interupts = you die. jesh
Good job, interrupting is better than nothing. I know it might be frowned upon, but maybe you could even squeeze in nature's renewal to make those caster degen builds, (why are there so many of those?), less effective. And to the previous poster who used the term "degen nuker", that was pretty funny. I don't think such a thing is possible, with Mantra of Persistance in its current state.
:Edit: Good job on the pin down, now those people that are adamant enough to bring zealot's/balthazar's/symbol into the arena can't do much to you except slowly hobble in your direction. I always thought it was the funniest thing to see one of those smiters trying to get to someone with ethereal burden on them. |