Secret Changes
Mysterial
Looks like a few changes were omitted (probably accidentally) from the change notes. Like that Rodgort's Invocation now has a 3 second casting time (was 5) and looks like it has increased AoE.
Anyone find any others?
Anyone find any others?
carnivore
erm..when did they change cripling shot? that one went right by me
adarby
Balthazar's Aura got changed:
Now has a 2 second cast time (was 1)
Recharge takes 25 seconds (don't remember the old numbers)
Not really drastic, just enough to make me change my desert farming habits.
I'll look for more, if I find, i'll post.
Now has a 2 second cast time (was 1)
Recharge takes 25 seconds (don't remember the old numbers)
Not really drastic, just enough to make me change my desert farming habits.
I'll look for more, if I find, i'll post.
carnivore
Quote:
Originally Posted by adarby
Balthazar's Aura got changed:
Now has a 2 second cast time (was 1) Recharge takes 25 seconds (don't remember the old numbers) Not really drastic, just enough to make me change my desert farming habits. I'll look for more, if I find, i'll post. |
UberRusty
It seems in addition to distracting etc Ranger skills, in addition to having an extra delay time since the next skill it also counts for normal attacks.
Personally I have never used the "mash keyboard" spam tactic, I always go normal/skill/normal/skill/dual/skill etc.
Personally I have never used the "mash keyboard" spam tactic, I always go normal/skill/normal/skill/dual/skill etc.
Gustav Gloomp
its harder to farm or do quests with henchies now. i think.
Vermilion Okeanos
rodgort invocation had really large AoE range to begin with... it was something maybe a little less than ward, but pretty much bigger than all other... (if it get an increase... that would be ward size... o.o)
while the cast time... is it really 3 now? that would be something.
while the cast time... is it really 3 now? that would be something.
Mysterial
Quote:
Originally Posted by Vermilion Okeanos
rodgort invocation had really large AoE range to begin with... it was something maybe a little less than ward, but pretty much bigger than all other... (if it get an increase... that would be ward size... o.o)
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-z|o-
Virulence changed to 15 secs recharge.
Draken
ice in competitive arena is 70% slow up from 50% now.
Asplode
Remove hex now has a 7s recast down from 8s.
Unyielding Aura now has a 5 energy cost down from 10, I think.
Shielding Hands now has a 3/4s cast time down from 1s.
-Personally I think Glyph of Renewal's recharge time's gonna get nerfed, or at least I PRAY it does.-
Am I wrong? My bad if I am.
Unyielding Aura now has a 5 energy cost down from 10, I think.
Shielding Hands now has a 3/4s cast time down from 1s.
-Personally I think Glyph of Renewal's recharge time's gonna get nerfed, or at least I PRAY it does.-
Am I wrong? My bad if I am.
Arathorn5000
Quote:
Originally Posted by Asplode
Remove hex now has a 7s recast down from 8s.
Unyielding Aura now has a 5 energy cost down from 10, I think. Shielding Hands now has a 3/4s cast time down from 1s. |
koren
Bonettis defence now ends as soon as you start casting a spell instead of after the spell has been cast.
sleepy samurai
Anyone else notice that if your friend changes their character you can not whisper them with the old name.
John doe Ranger changes to jane doe necro and you can not speak to them anymore.
John doe Ranger changes to jane doe necro and you can not speak to them anymore.
Tactical-Dillusions
Unyielding aura has always been a 5 energy cast.
forever
Quote:
Originally Posted by Asplode
Remove hex now has a 7s recast down from 8s.
Unyielding Aura now has a 5 energy cost down from 10, I think. Shielding Hands now has a 3/4s cast time down from 1s. -Personally I think Glyph of Renewal's recharge time's gonna get nerfed, or at least I PRAY it does.- Am I wrong? My bad if I am. |
Zorlag
Incendiary Arrows now lasts for 10 seconds instead of 8.
Scourgey
Quote:
Originally Posted by Asplode
Remove hex now has a 7s recast down from 8s.
Unyielding Aura now has a 5 energy cost down from 10, I think. Shielding Hands now has a 3/4s cast time down from 1s. |
snepp
Quote:
Originally Posted by sleepy samurai
Anyone else notice that if your friend changes their character you can not whisper them with the old name.
John doe Ranger changes to jane doe necro and you can not speak to them anymore. |
Arathorn5000
Quote:
Originally Posted by Zorlag
Incendiary Arrows now lasts for 10 seconds instead of 8.
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Seth_The_Brave
Quote:
Originally Posted by koren
Bonettis defence now ends as soon as you start casting a spell instead of after the spell has been cast.
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User Name
Quote:
Originally Posted by Seth_The_Brave
umm no it dosen't, I kind of like aura having a longer casting time now because I'm sure bonetti's will completely refill my energy bar. The changes made farming griffons easier, just takes a little longer now.
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Fyre Brand
Quote:
Originally Posted by sleepy samurai
Anyone else notice that if your friend changes their character you can not whisper them with the old name.
John doe Ranger changes to jane doe necro and you can not speak to them anymore. |
Sereng Amaranth
Quote:
Originally Posted by sleepy samurai
Anyone else notice that if your friend changes their character you can not whisper them with the old name.
John doe Ranger changes to jane doe necro and you can not speak to them anymore. |
Sister Rosette
I'd be willing to bet the cooldown time on Savage Slash was reduced.
Damn ataxes.
Damn ataxes.
Ollj
PINK NUMBERS
whenever you gain energy with a skill or by Soul Reaping you see pink numbers above you displaying gained energy.
whenever you gain energy with a skill or by Soul Reaping you see pink numbers above you displaying gained energy.
smurfhunter
Quote:
Originally Posted by Ollj
PINK NUMBERS
whenever you gain energy with a skill or by Soul Reaping you see pink numbers above you displaying gained energy. |
kinda cool
Bast
Quote:
Originally Posted by Ollj
PINK NUMBERS
whenever you gain energy with a skill or by Soul Reaping you see pink numbers above you displaying gained energy. |
Reading Comprehension FTW.
ExDeity
Secret Change!!
When you sign onto Guild Wars every six minutes, you find out the Guild War devs have found yet another way to make GW less fun to play.
My favorite idea: Making a skillbar at the top of the screen so large that my 76-old grandmother can read it from half a mile away. On top of that, when you interrupt a skill, you feel like you're being thrown a party with all the lights flashing and blinking, taking up half the screen in their enjoyable show of animated perfection. The first time it happened today, I couldn't tell if I was being banned from Guild Wars or I successfully performed a "Distracting Shot" on an enemy whose upper torso was no longer visible due to the flashing skill bar covering half his body.
I have to give a thumbs-up to the latest update. I look forward to more in the near-future.
When you sign onto Guild Wars every six minutes, you find out the Guild War devs have found yet another way to make GW less fun to play.
My favorite idea: Making a skillbar at the top of the screen so large that my 76-old grandmother can read it from half a mile away. On top of that, when you interrupt a skill, you feel like you're being thrown a party with all the lights flashing and blinking, taking up half the screen in their enjoyable show of animated perfection. The first time it happened today, I couldn't tell if I was being banned from Guild Wars or I successfully performed a "Distracting Shot" on an enemy whose upper torso was no longer visible due to the flashing skill bar covering half his body.
I have to give a thumbs-up to the latest update. I look forward to more in the near-future.
Jenosavel
Quote:
Originally Posted by ExDeity
My favorite idea: Making a skillbar at the top of the screen so large that my 76-old grandmother can read it from half a mile away. On top of that, when you interrupt a skill, you feel like you're being thrown a party with all the lights flashing and blinking, taking up half the screen in their enjoyable show of animated perfection. The first time it happened today, I couldn't tell if I was being banned from Guild Wars or I successfully performed a "Distracting Shot" on an enemy whose upper torso was no longer visible due to the flashing skill bar covering half his body.
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UberRusty
Flame Burst and all other AoE fire skills have been INCREASED AOE size.
EDIT: I've only tested Flame Burst and Rodgort's Invocation.
EDIT: I've only tested Flame Burst and Rodgort's Invocation.
Phades
Signets, at least sig of weariness, are getting blacked out by power block, which is only supposed to affect "spells".
KvanCetre
Did they change Shiverpeak Stragglers? I admit its been a long time since I've done this quest, but I remember the rufegees being ascalon soldiers, not men in fur coats. Also, for the first time, they weren't being killed as soon as I got to them...
Gaile Gray
We try very hard to include all changes when we do an update. Sometimes things are noted as changes that (1) were reported in an earlier update or (2) are functioning as always, but perhaps the player never researched the stats before.
If there are truly changes that were not included in the Update Notes, we want to know about it: Name, statistics, purposed change, etc.. With so many of us looking at the notes it's hard to believe that something slipped through the cracks, but we will investigate. I don't mean "It seems to have changed" or "It went from 10 to 5" when it was never 10. Actual factual changes that weren't in the notes will be investigated.
Thanks.
If there are truly changes that were not included in the Update Notes, we want to know about it: Name, statistics, purposed change, etc.. With so many of us looking at the notes it's hard to believe that something slipped through the cracks, but we will investigate. I don't mean "It seems to have changed" or "It went from 10 to 5" when it was never 10. Actual factual changes that weren't in the notes will be investigated.
Thanks.
KvanCetre
Would you like them posted on the boards(like this) or sent through email?
Takkun
I remember trying to use the Soul Barbs skill with water hexes three days ago and it wouldnt work... and now I can actually the the additional 25 damage being done from that effect.
Just throwing it out there cause I don't remember seeing nething about it in the notes
Just throwing it out there cause I don't remember seeing nething about it in the notes
dark
Quote:
Originally Posted by Gaile Gray
We try very hard to include all changes when we do an update. Sometimes things are noted as changes that (1) were reported in an earlier update or (2) are functioning as always, but perhaps the player never researched the stats before.
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in eng it reads : "...when you cast a spell not targeting an ally..."
in ita it reads : "...when you cast a spell targeting an enemy..."
i asked myself 100 thousand times why it breaked when i used aegis or the like :P
cynhounds
One of the unsung change we noticed Saturday night, as we lit the first of the Borlis Pass beacons, the message read:
4,789,386 beacons to light
I don't think my husband was quick enough to get a screen shot though. My initial thought was that his hands were going to get burnt as the torch burned down to a stub lighting that many beacons.
4,789,386 beacons to light
I don't think my husband was quick enough to get a screen shot though. My initial thought was that his hands were going to get burnt as the torch burned down to a stub lighting that many beacons.
John Waffletord
Quote:
Originally Posted by cynhounds
One of the unsung change we noticed Saturday night, as we lit the first of the Borlis Pass beacons, the message read:
4,789,386 beacons to light I don't think my husband was quick enough to get a screen shot though. My initial thought was that his hands were going to get burnt as the torch burned down to a stub lighting that many beacons. |
dark
Only Necrotic Traversal was listed to have removed the delay... Thanks god they removed it from consume corpse too... now it's an usable skill.