Secret Changes

Mysterial

Mysterial

Wilds Pathfinder

Join Date: Aug 2005

Servants of Fortuna

E/Me

Looks like a few changes were omitted (probably accidentally) from the change notes. Like that Rodgort's Invocation now has a 3 second casting time (was 5) and looks like it has increased AoE.

Anyone find any others?

carnivore

Wilds Pathfinder

Join Date: Jul 2005

W/

erm..when did they change cripling shot? that one went right by me

adarby

Ascalonian Squire

Join Date: Sep 2005

LMT

W/R

Balthazar's Aura got changed:
Now has a 2 second cast time (was 1)
Recharge takes 25 seconds (don't remember the old numbers)

Not really drastic, just enough to make me change my desert farming habits.

I'll look for more, if I find, i'll post.

carnivore

Wilds Pathfinder

Join Date: Jul 2005

W/

Quote:
Originally Posted by adarby
Balthazar's Aura got changed:
Now has a 2 second cast time (was 1)
Recharge takes 25 seconds (don't remember the old numbers)

Not really drastic, just enough to make me change my desert farming habits.

I'll look for more, if I find, i'll post.
that wasnt secret tho

UberRusty

Banned

Join Date: Jun 2005

amsterdam, where male prostitution is legal

[GGG] Gay Guild Gals

W/R

It seems in addition to distracting etc Ranger skills, in addition to having an extra delay time since the next skill it also counts for normal attacks.

Personally I have never used the "mash keyboard" spam tactic, I always go normal/skill/normal/skill/dual/skill etc.

Gustav Gloomp

Gustav Gloomp

Krytan Explorer

Join Date: Jul 2005

Sydney, Australia

its harder to farm or do quests with henchies now. i think.

Vermilion Okeanos

Forge Runner

Join Date: Feb 2005

rodgort invocation had really large AoE range to begin with... it was something maybe a little less than ward, but pretty much bigger than all other... (if it get an increase... that would be ward size... o.o)

while the cast time... is it really 3 now? that would be something.

Mysterial

Mysterial

Wilds Pathfinder

Join Date: Aug 2005

Servants of Fortuna

E/Me

Quote:
Originally Posted by Vermilion Okeanos
rodgort invocation had really large AoE range to begin with... it was something maybe a little less than ward, but pretty much bigger than all other... (if it get an increase... that would be ward size... o.o)
I never noticed it hit anything besides adjacent targets before the update, but then again it's hard to tell from the effects and I never used it much before as 5 seconds of casting time for little over Fireball damage wasn't worth it. Now it's actually worth taking, although still not that great.

-z|o-

Academy Page

Join Date: Feb 2005

Virulence changed to 15 secs recharge.

Draken

Draken

Krytan Explorer

Join Date: Feb 2005

The Exiled

ice in competitive arena is 70% slow up from 50% now.

Asplode

Asplode

Desert Nomad

Join Date: May 2005

Chicago, IL

Rebel Rising [rawr]

Remove hex now has a 7s recast down from 8s.
Unyielding Aura now has a 5 energy cost down from 10, I think.
Shielding Hands now has a 3/4s cast time down from 1s.

-Personally I think Glyph of Renewal's recharge time's gonna get nerfed, or at least I PRAY it does.-

Am I wrong? My bad if I am.

Arathorn5000

Arathorn5000

Lion's Arch Merchant

Join Date: Aug 2005

Xen of Onslaught Ladder [XoO]

Quote:
Originally Posted by Asplode
Remove hex now has a 7s recast down from 8s.
Unyielding Aura now has a 5 energy cost down from 10, I think.
Shielding Hands now has a 3/4s cast time down from 1s.
Uh, try again?

koren

Ascalonian Squire

Join Date: Sep 2005

aec

Bonettis defence now ends as soon as you start casting a spell instead of after the spell has been cast.

sleepy samurai

Lion's Arch Merchant

Join Date: Sep 2005

Anyone else notice that if your friend changes their character you can not whisper them with the old name.

John doe Ranger changes to jane doe necro and you can not speak to them anymore.

Tactical-Dillusions

Tactical-Dillusions

Desert Nomad

Join Date: May 2005

Grimsby, UK

R/

Unyielding aura has always been a 5 energy cast.

forever

Frost Gate Guardian

Join Date: Jun 2005

Quote:
Originally Posted by Asplode
Remove hex now has a 7s recast down from 8s.
Unyielding Aura now has a 5 energy cost down from 10, I think.
Shielding Hands now has a 3/4s cast time down from 1s.

-Personally I think Glyph of Renewal's recharge time's gonna get nerfed, or at least I PRAY it does.-

Am I wrong? My bad if I am.
remove hex was 7s cooldown before the update, I'm quite sure about that.

Zorlag

Ascalonian Squire

Join Date: May 2005

Incendiary Arrows now lasts for 10 seconds instead of 8.

Scourgey

Frost Gate Guardian

Join Date: Sep 2005

Quote:
Originally Posted by Asplode
Remove hex now has a 7s recast down from 8s.
Unyielding Aura now has a 5 energy cost down from 10, I think.
Shielding Hands now has a 3/4s cast time down from 1s.
Err those skills have always been like that .

snepp

Academy Page

Join Date: Jun 2005

E/Mo

Quote:
Originally Posted by sleepy samurai
Anyone else notice that if your friend changes their character you can not whisper them with the old name.

John doe Ranger changes to jane doe necro and you can not speak to them anymore.
That's the way it always worked for me.

Arathorn5000

Arathorn5000

Lion's Arch Merchant

Join Date: Aug 2005

Xen of Onslaught Ladder [XoO]

Quote:
Originally Posted by Zorlag
Incendiary Arrows now lasts for 10 seconds instead of 8.
Sweet

Seth_The_Brave

Pre-Searing Cadet

Join Date: May 2005

Quote:
Originally Posted by koren
Bonettis defence now ends as soon as you start casting a spell instead of after the spell has been cast.
umm no it dosen't, I kind of like aura having a longer casting time now because I'm sure bonetti's will completely refill my energy bar. The changes made farming griffons easier, just takes a little longer now.

User Name

Banned

Join Date: Sep 2005

Quote:
Originally Posted by Seth_The_Brave
umm no it dosen't, I kind of like aura having a longer casting time now because I'm sure bonetti's will completely refill my energy bar. The changes made farming griffons easier, just takes a little longer now.
why are you still farming griffons?

Fyre Brand

Krytan Explorer

Join Date: Sep 2005

Shadowlight Order [SoR]

Quote:
Originally Posted by sleepy samurai
Anyone else notice that if your friend changes their character you can not whisper them with the old name.

John doe Ranger changes to jane doe necro and you can not speak to them anymore.
Like someone said it's been like that for quite some time. What you can do is add the character name to your friend list and it will tell you the alternate they are on. Then you can whisper that alternate.

Sereng Amaranth

Sereng Amaranth

Desert Nomad

Join Date: Jun 2005

The Amazon Basin [AB]

Quote:
Originally Posted by sleepy samurai
Anyone else notice that if your friend changes their character you can not whisper them with the old name.

John doe Ranger changes to jane doe necro and you can not speak to them anymore.
same as it ever was

Sister Rosette

Sister Rosette

Lady Fie

Join Date: Aug 2005

Sapporo

Tha Skulls [Ts]

D/W

I'd be willing to bet the cooldown time on Savage Slash was reduced.

Damn ataxes.

Ollj

Ollj

Jungle Guide

Join Date: May 2005

PINK NUMBERS
whenever you gain energy with a skill or by Soul Reaping you see pink numbers above you displaying gained energy.

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

Quote:
Originally Posted by Ollj
PINK NUMBERS
whenever you gain energy with a skill or by Soul Reaping you see pink numbers above you displaying gained energy.
yupyup i played a bonder and when i used blessed signet it says +21 in pink numbers

kinda cool

Bast

Bast

Lion's Arch Merchant

Join Date: Apr 2005

Quote:
Originally Posted by Ollj
PINK NUMBERS
whenever you gain energy with a skill or by Soul Reaping you see pink numbers above you displaying gained energy.
# When you cast a spell that boosts or drains the Energy of another character, you can now see floating numbers showing the Energy change.

Reading Comprehension FTW.

ExDeity

Academy Page

Join Date: Aug 2005

Secret Change!!

When you sign onto Guild Wars every six minutes, you find out the Guild War devs have found yet another way to make GW less fun to play.

My favorite idea: Making a skillbar at the top of the screen so large that my 76-old grandmother can read it from half a mile away. On top of that, when you interrupt a skill, you feel like you're being thrown a party with all the lights flashing and blinking, taking up half the screen in their enjoyable show of animated perfection. The first time it happened today, I couldn't tell if I was being banned from Guild Wars or I successfully performed a "Distracting Shot" on an enemy whose upper torso was no longer visible due to the flashing skill bar covering half his body.

I have to give a thumbs-up to the latest update. I look forward to more in the near-future.

Jenosavel

Jenosavel

Master of Beasts

Join Date: Jul 2005

Servants of Fortuna [SoF]

R/

Quote:
Originally Posted by ExDeity
My favorite idea: Making a skillbar at the top of the screen so large that my 76-old grandmother can read it from half a mile away. On top of that, when you interrupt a skill, you feel like you're being thrown a party with all the lights flashing and blinking, taking up half the screen in their enjoyable show of animated perfection. The first time it happened today, I couldn't tell if I was being banned from Guild Wars or I successfully performed a "Distracting Shot" on an enemy whose upper torso was no longer visible due to the flashing skill bar covering half his body.
Sounds like you might need to customize your screen a bit.

UberRusty

Banned

Join Date: Jun 2005

amsterdam, where male prostitution is legal

[GGG] Gay Guild Gals

W/R

Flame Burst and all other AoE fire skills have been INCREASED AOE size.

EDIT: I've only tested Flame Burst and Rodgort's Invocation.

Phades

Phades

Desert Nomad

Join Date: Jun 2005

Signets, at least sig of weariness, are getting blacked out by power block, which is only supposed to affect "spells".

KvanCetre

Wilds Pathfinder

Join Date: May 2005

The Madison Scouts

E/Mo

Did they change Shiverpeak Stragglers? I admit its been a long time since I've done this quest, but I remember the rufegees being ascalon soldiers, not men in fur coats. Also, for the first time, they weren't being killed as soon as I got to them...

Gaile Gray

Gaile Gray

ArenaNet

Join Date: Feb 2005

We try very hard to include all changes when we do an update. Sometimes things are noted as changes that (1) were reported in an earlier update or (2) are functioning as always, but perhaps the player never researched the stats before.

If there are truly changes that were not included in the Update Notes, we want to know about it: Name, statistics, purposed change, etc.. With so many of us looking at the notes it's hard to believe that something slipped through the cracks, but we will investigate. I don't mean "It seems to have changed" or "It went from 10 to 5" when it was never 10. Actual factual changes that weren't in the notes will be investigated.

Thanks.

KvanCetre

Wilds Pathfinder

Join Date: May 2005

The Madison Scouts

E/Mo

Would you like them posted on the boards(like this) or sent through email?

Takkun

Frost Gate Guardian

Join Date: May 2005

I remember trying to use the Soul Barbs skill with water hexes three days ago and it wouldnt work... and now I can actually the the additional 25 damage being done from that effect.

Just throwing it out there cause I don't remember seeing nething about it in the notes

dark

Ascalonian Squire

Join Date: Oct 2005

N/

Quote:
Originally Posted by Gaile Gray
We try very hard to include all changes when we do an update. Sometimes things are noted as changes that (1) were reported in an earlier update or (2) are functioning as always, but perhaps the player never researched the stats before.
i know that this is not "very" on topic and interesting but Italian Language is messed up, i mean, Blood Renewal is still at 33% in ita (even if it works on 25%) and i hate Peace and Harmony ....
in eng it reads : "...when you cast a spell not targeting an ally..."
in ita it reads : "...when you cast a spell targeting an enemy..."

i asked myself 100 thousand times why it breaked when i used aegis or the like :P

cynhounds

cynhounds

Academy Page

Join Date: Jun 2005

Sweet Hillsides

Dragons Family (DF)

R/Mo

One of the unsung change we noticed Saturday night, as we lit the first of the Borlis Pass beacons, the message read:

4,789,386 beacons to light

I don't think my husband was quick enough to get a screen shot though. My initial thought was that his hands were going to get burnt as the torch burned down to a stub lighting that many beacons.

John Waffletord

Frost Gate Guardian

Join Date: Jul 2005

Baltimore, MD, USA

Quote:
Originally Posted by cynhounds
One of the unsung change we noticed Saturday night, as we lit the first of the Borlis Pass beacons, the message read:

4,789,386 beacons to light

I don't think my husband was quick enough to get a screen shot though. My initial thought was that his hands were going to get burnt as the torch burned down to a stub lighting that many beacons.
Thats happened before.

dark

Ascalonian Squire

Join Date: Oct 2005

N/

Only Necrotic Traversal was listed to have removed the delay... Thanks god they removed it from consume corpse too... now it's an usable skill.