Originally posted by SaintGreg...
Quote:
0
30
75
would not seriously affect anyone, and it would make people want to consider major runes for PvP, and even in PvE for reasons other than the cost of sups. Right now the only time you might consider a major in pvp, is if you needed every last bit of hp you could scrounge (in which case all minors would probably make more sense).
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Would agree with you about the 0, 30, 75 except when combined with enough mods-
30's irrelevent! Think about it, even a minor vigor entirely cancels out a 30, and what if a person had sup vigor? +20 hp, so +2 an attribute with the major, and still +20 hp allows for another major with not much penalty. (-10 penalty) Then if combined with a couple of health mods (say the standard high health mods on shields) even more health is gained while a sufficient boost of +2 remains on 2 attributes. Heck, even someone as varifying as an elementalist, ranger, or monk might find it possible to have 4 major runes on EVERY piece of their armor for just 120 penalty total. Seems bad-now factor sup vig on the last piece of armor & just 1 perfect health mod, the penalty to raise the 4 attributes by +2 is just -40 health (then consider just a few more health mods to make a small or even no penalty at all) True the person might just have around 450-480 health, but if it's a caster or a defensive trapping ranger it ain't that big of deal since one fires from the back and the other can't be touched with blind and stuff--now they boast +2 in all of their attributes for little or no penalty.
Not dissing you in any way dude
, just saying 40 (maybe 35 penalty) is the way to go.