Capping groups: I seriously hate people

koneko

Site Contributor

Join Date: Sep 2005

38??16′ N 140??52′ E

Mo/Me

I decided to join up with a PUG to try to cap Obsidian Flesh today.

Two PUGs later, I still haven't capped it. Mainly, because there are a select RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing morons that decide to:
a) leave, once they cap their own skills, thus weakening the entire team
b) leave, because they have DP caused by their own screwups
c) leave, once they cap their warrior and monk skills, thus weakening the entire team

This isn't just limited to today. Every time I've joined a capping group at Ember Light Camp, something always manages to go wrong with the group, whether it be (a), (b) or (c). Wonderful.

FCOL...it shouldn't be this hard to get one bloody skill. If I'm helping you get your skill, why can't you show enough courtesy to hang around and help me get mine? Sure, there are the few people that stick around even after your team is cut down to four or five...but by then, you're severely hindered in what you can do.

Yeah, it's as if I have nothing better to do with my time than to help you get your skill while I get nothing in return.

Riiiight.

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

Try hench. Me and another guy wiped out the whole island with 6 hench.

PieXags

PieXags

Forge Runner

Join Date: May 2005

The Infinite Representation Of Pie And Its Many Brilliances

I guess my biggest question is...it's only ember light camp, why the HELL don't you just take henchies? That's how I've captured all the skills I needed from that region. It's like a 5 minute deal if that.

knives

knives

Jungle Guide

Join Date: Jun 2005

USA

Grenths Rejects [GR]

Me/

Henchies > Cap groups. 5 minutes like PieXags said, if your boss is not there, you can rezone without fear of people yelling at you/not wanting to.

kg_lildude1

kg_lildude1

Frost Gate Guardian

Join Date: Jul 2005

Lionheart Braves [LHB]

W/

people honestly think henches suck, and try to go for cap groups, even though hench is 90% gaurenteed and pug is 15%

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

I got no problem capping with hench in Ember Light Camp region.

However trying to take hench thru Mineral Spring or Snake Dance is no picnic. I have found hench to be so darn stupid and weak that even if I do take them through those regions successfully, it takes way longer to do so than it would to do it with real people. Often to the tune of 3 hours or more per cap.

Then like the OP said, if you take real people they screw you over after they get their own skills.

Kind of a darned if you do, darned if you don't situation.

Devs should patch the game so you don't have to go all way thru Mineral Springs or Snake Dance to cap elite skills.

=HT=Ingram

=HT=Ingram

Forge Runner

Join Date: Feb 2005

Anchorage Alaska

Haz Team [HT]

R/W

yea you can go with henchies. but I understand your feelings anyway... If you go in a group to do something it should be a group effort. not just once you get what you want, you take off and leave the others hanging... that's just uncool... and Selfish... But what else is new. Most people are that way in real life, so why expect them to be different in a game? I know some people personally that would rather shive you in the back rather then have to do something for someone, or owe someone something... Its the nature of the world today, such as it is... Its definitely time for Armageddon.. anytime your ready God... bring it on....

Aracos79

Aracos79

Krytan Explorer

Join Date: Jun 2005

The Great Southwest

Shadowstorm Mercenaries

E/

I've cleared all of Perdition Rock on several occasions with only henchmen. In almost every case, if you're looking to skill cap, henchies are the way to go. Mhenlo doesn't drop after capping his skill, Little Thom doesn't care what his DP is, and Lina never has to leave because daddy told her it was bedtime. :P

Sanji

Sanji

Wilds Pathfinder

Join Date: Jun 2005

Mo/

You can cap pretty much any skill in the game with henchmen. I can probably count the elites I captured with human beings on one hand, and I've only 6 Warrior Elites and 4 Ranger Elites left to capture.

The only time you might run into a problem is Iron Mines of Moladune's Mursaat side. At least, personally after the patch which they buffed Agonizing Touch damage (due to them making infusion work on your set of armor instead of individual pieces) the henchmen seemed to just break like balsa wood whereas they did just fine before the patch.

koneko

Site Contributor

Join Date: Sep 2005

38??16′ N 140??52′ E

Mo/Me

Quote:
Originally Posted by PieXags
I guess my biggest question is...it's only ember light camp, why the HELL don't you just take henchies? That's how I've captured all the skills I needed from that region. It's like a 5 minute deal if that.
You seem to have missed the point that I was trying to make entirely. gg, Grotto squatter.

Quote:
Originally Posted by Navaros
Kind of a darned if you do, darned if you don't situation.
Agreed.

Guess I'll just see if people in the guild would be willing to help out with this...

White Hair

Academy Page

Join Date: Jun 2005

Henches are the key. The only time I bother going into a team is TH Keep. It's just too much of a waste of time to bother with complete idiots in this game when your working on your 9th lvl 20 character. You so DON'T want to do a mission or whatever twice anymore by then.

PieXags

PieXags

Forge Runner

Join Date: May 2005

The Infinite Representation Of Pie And Its Many Brilliances

Quote:
Originally Posted by koneko
You seem to have missed the point that I was trying to make entirely. gg, Grotto squatter.
I'm just trying to figure out why you'd whine about something, when you easily have the power to solve the problem...?

I mean RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO, that's like me shooting myself in the foot then complaining that it hurts like a bitch. Would YOU have any sympathy for me when I whined about it? Or would you tell me that I should've NOT shot myself in the foot, and done something else?

Lets make a list of our options.

I want to cap a skill.

I can either go with a skill capping group, with a low chance of success and a high rate of frustration and failure.

Or I can go with henchies, and easily go about my business and do what I need to do in a very timely manner.

Which am I going to do? If I choose the first option, not many people are going to sympathize and say "Yeah man, you totally should've gotten what you wanted, poodoo on everyone" when I later whine about my decision.

They're going to say, "...buddy do it the right way."

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

yes i seriously doubt that you actually need a full team of people to go cap a skill, especially in a place like ember light camp. if you do need another person, just ask a friend/guildy. in the event that you dont have one, find _one_ random person and keep it very personal, most of the quitters would never have the guts to do something like that in real life, so if you keep talking to them etc. they will most likely stay with you. i mean not everyone is an asshole yknow?

Axle_Fieshe

Banned

Join Date: May 2005

Mo/W

I always use Henchies to cap, the only real person i go with occassionally is a friend from skool.

KvanCetre

Wilds Pathfinder

Join Date: May 2005

The Madison Scouts

E/Mo

Quote:
Originally Posted by Axle_Fieshe
I always use Henchies to cap, the only real person i go with occassionally is a friend from skool.
School. It is not funny nor cool to use the spelling "skool". It never was. Please, stop it.





In regards to the actual post, theres really not much more that needs to be said: Go henchmen. If you can't make it with henchmen, revise your tactics a little. Worst comes to worst, surely by now you've made at least one in-game friend you can have help you out...

BeatWolf

BeatWolf

Wilds Pathfinder

Join Date: Jul 2005

This game wouldent be the same without the good o'l Henchmen.

D.E.V.i.A.N.C.E

D.E.V.i.A.N.C.E

Jungle Guide

Join Date: Aug 2005

Mo/

After Capturing all 85 elites with henchmen on my overpowered too gawdly nerf this nerf that monk/NEWMeR

I can safely say henchmen is the way to go.

people whine about how minreal springs is SOO hard CRY CRY CRY with these titans, there dumb; 100% know where every type spawns, perm locations of every class.

Guardian of the Light

Guardian of the Light

Forge Runner

Join Date: Sep 2005

Radicals Against Tyrants

W/

one quetion I have with capping elites

I was suck on thunderhead my lucky friend had beaten it and decided to help, strangely enough when me and my friend are on a team we always seem to win. Anyways we got a good group pwned the missio and at the mursaat boss we got Perfect armor and we killed it and my friend capped its elite devistating hammer, however he had dwarfven battle stance on (which is an elite) he claimed it was still on with his new elite

What happens to your eilte when u cap another one does it disappear, stay or is it replaced???

Kakumei

Kakumei

Forge Runner

Join Date: Jul 2005

Grind is subjective

learn this please

Quote:
Originally Posted by D.E.V.i.A.N.C.E
After Capturing all 85 elites with henchmen on my overpowered too gawdly nerf this nerf that monk/NEWMeR

I can safely say henchmen is the way to go.

people whine about how minreal springs is SOO hard CRY CRY CRY with these titans, there dumb; 100% know where every type spawns, perm locations of every class.
what the hell was the point of that post

also

Quote:
one quetion I have with capping elites

I was suck on thunderhead my lucky friend had beaten it and decided to help, strangely enough when me and my friend are on a team we always seem to win. Anyways we got a good group pwned the missio and at the mursaat boss we got Perfect armor and we killed it and my friend capped its elite devistating hammer, however he had dwarfven battle stance on (which is an elite) he claimed it was still on with his new elite

What happens to your eilte when u cap another one does it disappear, stay or is it replaced???
you will have two elites for the duration of the time you stay in that zone

when you go somewhere else, one of the elites will be removed from your bar

Guardian of the Light

Guardian of the Light

Forge Runner

Join Date: Sep 2005

Radicals Against Tyrants

W/

ya and one more thing

WANT ABOUT THE HARDEST ELITE TO CAP IN THE GAME
which is HUNDRED BLADES

I doupt u can get that with henchies as easy

however I agree henchies are the way to go in every other situation

Guardian of the Light

Guardian of the Light

Forge Runner

Join Date: Sep 2005

Radicals Against Tyrants

W/

Quote:
Originally Posted by Kakumei
what the hell was the point of that post

also



you will have two elites for the duration of the time you stay in that zone

when you go somewhere else, one of the elites will be removed from your bar
Wow how'd u post that so fast I jsut went to post another thing when u posted that

UltimaXtreme

Frost Gate Guardian

Join Date: Aug 2005

henchies are better then most players.

alesia heals better then most monks, and i prefer mhenlo over a real monk.

Sanji

Sanji

Wilds Pathfinder

Join Date: Jun 2005

Mo/

I got to Rurik in Hell's with Henchmen.

Unfortunately the two Hand/Fists mobs bunched up behind him, so I couldn't pull them, and I didn't have the insight to try to pull the Sparks from their little hill.

Despite that, I DID get 100 Blades with Henchmen...when it was still on that Charr boss in the Breach.

PieXags

PieXags

Forge Runner

Join Date: May 2005

The Infinite Representation Of Pie And Its Many Brilliances

Quote:
Originally Posted by Guardian of the Light
WANT ABOUT THE HARDEST ELITE TO CAP IN THE GAME which is HUNDRED BLADES:
Heh, I had a harder time with feast of corruption than I did hundred blades.

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Hundred Blades...none of them are that hard to cap compared with the old way of capping. Hell, you have to fight the boss that has HB, so how is that hard?

And about Ob Flesh...I grabbed henchies, ran out of Ember Light Camp and capped it in about 15 minutes. Easier done than said.

KaPe

Lion's Arch Merchant

Join Date: Jun 2005

Are you suggesting that Hell's Precipe cannot be done with henchies? That's how I did it for the first time, and suceeded at first try. It's slower than with real group - than again, there's no risk of rushing, unless *you* do it.

Sanji

Sanji

Wilds Pathfinder

Join Date: Jun 2005

Mo/

The Coldstones aren't all that bad to reach. It's kind of annoying that they're a revolving spawn, but definately something I wouldn't want to do with a Random PuG given their flakiness.

(EDIT)

Yeah, Hell's is pretty dang easy, considering. I got most of the elites there with Henchmen. Though the two times I actually beat it was human players, the time I did it with my Necro was pretty funny.

We had one of those Henchmen xenophobes who was all "OMG WE WILL NOT BEAT THIS MISSION WITH HENCHMEN MONK TEH SPARKS'LL CLOBER US" and the rest of the time was like "Dude, we're not waiting 30 minutes for another Monk to show up."

So, we start the mission and we do run into some problems with Sparks and rack up some DP in a couple fights. Mr. I do not trust the power of Lina drops and we beat the mission just fine without him.

zalzan

Pre-Searing Cadet

Join Date: May 2005

Never trust yard trash. Always assume that if you go with yard trash you will fail. One way around this is to have a teamspeak server and only go out with people who will join your server.

The other way is to join a guild that has many members and has teamspeak.

I joined one of my clanmates for the Hero's quest at Copperhammer, to find that he violated our golden rule about no yard trash. Immediately they whined when we went out the door about needing more time to fix skills, after having been asked about ten times if they were ready. They then ignored my capital-typed directions to wait for traps, Leeroyed over the bridge, and six of us were dead before someone jogged bag through the door. We kicked the yard trash out, brought henchies, and finished the quest with zero fatalities.

Sister Rosette

Sister Rosette

Lady Fie

Join Date: Aug 2005

Sapporo

Tha Skulls [Ts]

D/W

Quote:
Originally Posted by Guardian of the Light
WANT ABOUT THE HARDEST ELITE TO CAP IN THE GAMEwhich is HUNDRED BLADES
Or, you could use your Signet of Capture on something worth using....

SecUnder

Academy Page

Join Date: May 2005

San Diego CA

Eternity Lost and Found

A/

Quote:
Originally Posted by PieXags
Heh, I had a harder time with feast of corruption than I did hundred blades.
Quoted for truth, FoC has to be one of the hardest skills to cap in the game >)

purecash123

purecash123

Lion's Arch Merchant

Join Date: May 2005

Yo just try it with henchies, theres no way you can lose, unless you dont have skills or strategy, which makes u a RED ENGINED GORED moron

Quote:
Originally Posted by Savio
Hundred Blades...none of them are that hard to cap compared with the old way of capping. Hell, you have to fight the boss that has HB, so how is that hard?
Quote:
Originally Posted by Sanji
Despite that, I DID get 100 Blades with Henchmen...when it was still on that Charr boss in the Breach.
got me HB the old way way to cap. When i was still a newb, I thought you would get elites at Fisherman's Haven. Then one time at the Breach i saw a boss with HB....
It wasnt long for me to get cap sig from that LA quest and i then remembered that boss.
ahh the good ol' days
HB ftw!

Quote:
Originally Posted by PieXags
Heh, I had a harder time with feast of corruption than I did hundred blades.
Quote:
Originally Posted by SecUnder
Quoted for truth, FoC has to be one of the hardest skills to cap in the game >)
you dam right

Arturo02

Arturo02

Wilds Pathfinder

Join Date: Jul 2005

See that third planet from the sun?

Sacred Forge Knights

R/Me

you haven't made any friends in the game that can help you out?

stelliosm

Ascalonian Squire

Join Date: Jul 2005

I also use henchies to cap elite skills, only because random cap groups are too frustrating.
But if the answer is to use henchies, then why am i playing an online game where team co-operation is the main attraction over a single player game?

Since im on a multiplayer game, id like to endulge in some multiplayer and not play a single player experience that i could get from any other single player game

lg5000

lg5000

Jungle Guide

Join Date: Jul 2005

Australia

Henchies are good, although I have to admit that my monk captured her last skill in the fire island missions with a team of real people. However, I did clear that with the team leader, that I was there to cap a skill, then had to confirm that I was gonna stay the mission... uhm, yeah... if I wasn't going to stay, I woulda taken henchies, just me though.

And I now seriously hate mineral springs.

Sanji

Sanji

Wilds Pathfinder

Join Date: Jun 2005

Mo/

Mineral Springs ain't so bad, even with henchmen. I've been there plenty of times and it gets less of a hassle the more you get used to it. My suggestion is making it a priority to kill the Avicara Fierces, those suckers can pack a punch.

The Purple Pants Guy

Academy Page

Join Date: Sep 2005

Quote:
Originally Posted by Guardian of the Light
ya and one more thing

WANT ABOUT THE HARDEST ELITE TO CAP IN THE GAME
which is HUNDRED BLADES

I doupt u can get that with henchies as easy

however I agree henchies are the way to go in every other situation
*walks over and spends 3k faction*

a_scrawny_gnoll01

Frost Gate Guardian

Join Date: May 2005

lfg, invite me. HA! no need to post in guild forum.

W/Mo

There is not even a shadow of a doubt of courtesy or respect in this game. These people see no long term effects on themselves for screwing people over, thus being the reason why they leave groups once they get the skill. Why should a person care what skill you want, if they are so egocentric, that they leave at the first sign of that yellow outline on slot eight?

There is no punishment and no reprimand for doing anything in this game. That is why almost anyone and everyone seems to give little care into what other people wish to acquire. Yes, I understand the fact that guilds are designed to prevent this, and are a method to increase respect among persons of the game, yet they are only limited to that. You end up having a certain few people that you can trust, and then a limilless supply of persons that could care less of your abilities, other than the fact that you are a human being behind a screen that can think and act for themselves while simultaneously assisting them acquire what they need.

Terrible system... people can screw you over, dump your group without little care, because of one thing: there is no punishment. So what if, at the very least, someone petitions and they get a two hour ban? Big deal for them, and not like they care (and if they do...).

It's a flaw in most games that is uncontrollable, to a certain extent. You need someones help, and they need yours. The situation at stake, however, is who gets assisted first, and if they have enough integrity to help you accomplish your task as well.

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

Possibly install a system which allows the leader to input what objectives the party must complete, it is showed to the party, they agree to it and mark off objectives as they come. You cannot leave the party or close the window until all objectives are marked off or you are received a pardon by the rest of the team after asking.

One and Two

One and Two

Jungle Guide

Join Date: Aug 2005

You cannot leave the party? Yeah. That'll happen.

Like afk is better than leaving the party, anyways.

burai

burai

Lion's Arch Merchant

Join Date: May 2005

Fishermen's Haven

W/

I went with a PuG to cap some elites in Purdition Rock, and they did exactly the same. As soon as they'd cap'd what they wanted, it was 'right - back to the guild hall'. I politely asked them to stay and help me, as the bosses I needed were right around the corner, but they wouldn't. What a bunch of Jerks.

I was so 'miffed', I grabbed the henchies and got both my elites from Purdition on the first attempt

I will never go with a PuG on cappin trips ever again.

Quote:
Originally Posted by Guardian of the Light
ya and one more thing

WANT ABOUT THE HARDEST ELITE TO CAP IN THE GAME
which is HUNDRED BLADES

I doupt u can get that with henchies as easy

however I agree henchies are the way to go in every other situation
I don't want to sound like a smart arse, but I thought the same until last Saturday. I took hench with me into Hell's, and not only cap'd HB but decided to have a go at completing the mission with them too. I failed the first time, but the second time I nailed it.

I find the main problem with the hench is pulling. When I try pulling with a bow, all the hench dive in and every mob within 100yds is down on us. Even if I try luring by just getting in range - same thing.

I find the best way to pull when I'm with the hench, is to back-in (ie: walk backwards) just within range of a badguy and then leg it. The hench don't seem to attack if I have my back to the mob.

Try it. You may fail a few times, but it can be done