-- :: BEASTMASTERY :: --
At 0 BeastMastery (BM), your pet does 35% damage and at 12 BM it does 100% damage. Weapon masteries after 12 have diminished power increases. It's really just not worth the trouble, the expense and the drain on your HP to go up to 16 on weapon mastery attributes. BeastMastery seems to follow the pattern, so you should be good at 12 BM, unless you want to crank the most out of your pet heals and attack skills.
Attribute Level --------- Pet Damage Increase
0 --------- 35.60%
1 --------- 38.60%
2 --------- 42.00%
3 --------- 45.90%
4 --------- 50.00%
5 --------- 54.50%
6 --------- 59.50%
7 --------- 64.80%
8 --------- 70.70%
9 --------- 77.10%
10 -------- 84.10%
11 -------- 91.70%
12 -------- 100.00%
13 -------- 104.00%
14 -------- 107.00%
15 -------- 109.00%
16 -------- 110.00%
*Pet damage is tied to your level of Beast Mastery. The higher your attribute level is the greater damage your pet does.*
Base Damage:
Level 5 Pet = In Testing
Level 10 Pet = In Testing
Level 15 Pet = In Testing
Level 20 Pet = In Testing
All pets have the same base damage
Armor Levels:
Level 1 Pet = AL 4
Level 2 Pet = AL 8
Level 3 Pet = AL 12
Level 4 Pet = AL 16
Level 5 Pet = AL 20
Level 6 Pet = AL 24
Level 7 Pet = AL 28
Level 8 Pet = AL 32
Level 9 Pet = AL 36
Level 10 Pet = AL 40
Level 11 Pet = AL 44
Level 12 Pet = AL 48
Level 13 Pet = AL 52
Level 14 Pet = AL 56
Level 15 Pet = AL 60
Level 16 Pet = AL 64
Level 17 Pet = AL 68
Level 18 Pet = AL 72
Level 19 Pet = AL 76
Level 20 Pet = AL 80
All pets have the same AL and Health
-- :: Inherit Names :: --
Inherit Names and what they do are still widely debated. There are many theories on what each evolution gives. This seems to be the common theory.
Aggressive --> Dire or Elder
Playful --> Hearty or Elder
Aggressive = +1 Damage / -30 Health
Dire = +2 Damage / -60 Health
Playful = -1 Damage / +30 Health
Hearty = -2 Damage / +60 Health
Elder = +/- 0 Damage / +/- 0 Health
Evolutions
Pets will evolve into either the Aggressive or Playful evolution at level 11. They will then proceed to evolve into either the Dire, Hearty or Elder evolution at level 15.
Playful --> Hearty
To make your pet follow this evolution path, you should have 0 points into BeastMastery. Just equip Charm Animal and let your pet tag along while you level it with whatever build you are using. Even while your pet is dead, it will still be gaining experience points. A Hearty pet is much larger then an Elder or Dire.
Aggressive --> Dire
To make your pet follow this evolution path, you should be focusing on BeastMastery. Put atleast 9 points into BM and equip your skill bar with BM skills. Your pet should be doing most of the damage and killing and try not to let your pet die too often.
Playful --> Elder or Aggressive --> Elder
To make your pet follow this evolution path, you should play one style until your pet evolves at level 11 and then play the other style until it evolves at level 15.
-- :: Misc :: --
- To change your pets name, type in : /namepet <insertnamehere>
- To reset your pets name, type in : /namepet
- Pets do not receive a Death Penalty when they die
- Jarrel the Tamer is located just outside of Old Ascalon, if you wish to tame another pet and already have one, you may give your current pet to him. Once you release your pet, you will not be able to get it back. If you give up a level 20 pet, he will give you an additional 100 gold!
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If I have made any mistakes, please let me know. Thx

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-- :: Credits :: --
I'd like to thank the following for sharing their knowledge on pets and for doing tests to make sure the information we have is accurate.
- Dragon Incarnate
- Jenosavel
- Epinephrine
- shifteleven