Raging Wrecking Ball

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

this is a few builds i've been using with battle rage and love the results. you can gain 3-4 adrenaline per hit and constantly run 25% faster so they target will never get away from you.

W/R

Attributes:

Str 10
Axe 14
Wilderness 9

(these values are with runes included only use minors wars need as much life as possible)

Skills:

pentrating blow
executioner's strike
disrupting chop
dismember
battle rage (E)
"for great justice"
apply poison
res sig

this is pure and simple spiker. cast your apply poison to start off with. then right before you get to your first target hit the "fgj." 2-3 hits battle rage should be ready, hit it. then watch as you spam adrenaline skills one after the other till "fgj" wears off. once it wears off you have to time your battle rage. if you use it again before its duration is up you will lose all adrenaline. after you hit with each skill once then hit battle rage again. you want to keep battle rage up at all times b/c of the 25% run speed.


W/R

Attributes:

Str 10
Sword 14
Wilderness 9

Skills:

sever artery
gash
galrath slash
battle rage
natures renewal
"for great justice"
apply poison
res sig

this build takes advantage of the conditions stacks: poison, bleeding, and deep wound. 7 hp degen while you wail on them with gash and galrath will drop any target fast. since you run 25% faster i love it when people run and the hp degen is killing them while i still get hits in. this build is easier to time the battle rage. after the galrath hit the rage again.

with either build use a 10% sundering or furious and a +30 hp upgrade with 15% dmg while in stance. shield should also be while in stance. battle rage is your stance and it should always be maintained.


working on a W/mo combo using battle rage will post results later.

rii

Desert Nomad

Join Date: Mar 2005

UK

For Great Justice only charges stuff at 150%.... its one of those terrible mess ups in the skill description like channeling stealing energy.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

that's why i said 3-4 hits you might use a furious upgrade.

Frank The Tank

Frank The Tank

Frost Gate Guardian

Join Date: Jul 2005

W/Mo

I use a similar build with a W/N, using weaken armor and plague touch plus another curse or two. Battle rage is a constant running skill and it seems like you can just spam adrenaline attacks and have a full time sprint. The spike damage after weaken armor is tremendous.

White Designs

Krytan Explorer

Join Date: Jul 2005

Illinois

None

16 in Weapon Attribute always for best results.

Quote:
Originally Posted by twicky_kid
this is pure and simple spiker No. Apply Poison makes no sense for spiking, and your spike is Dismember + Executioner's + Penetrating. With disparate adrenaline values, you either have two choices, 1.) save Penetrating until everything else is charged (thereby wasting its lower cost) or spam Penetrating and therefore get less spikes. Not to mention that the damage is really crappy. Standard axe warriors are there for a reason. Without Eviscerate Sword does more damage.

Sundering and Furious both suck since they have tiny bonuses.

Eonwe

Jungle Guide

Join Date: May 2005

New Jersey

Idiot Savants

White pretty much summed everything up for you. Hehe. I really find it hard to believe anyone would willingly bring Battle Rage over Eviscerate, and not include Final Thrust on a sword warrior.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

since i kill people in 4 hits i choice it any day. the adrenaline loss from final thrust is the only reason i didn't bring it. need to maintain battle rage.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by White Designs
16 in Weapon Attribute always for best results.



No. Apply Poison makes no sense for spiking, and your spike is Dismember + Executioner's + Penetrating. With disparate adrenaline values, you either have two choices, 1.) save Penetrating until everything else is charged (thereby wasting its lower cost) or spam Penetrating and therefore get less spikes. Not to mention that the damage is really crappy. Standard axe warriors are there for a reason. Without Eviscerate Sword does more damage.

Sundering and Furious both suck since they have tiny bonuses. 16 weapon mean -75 life. i can kill you faster with my spikes thanx for the help. between 14-16 isn't that much of a difference. 75 life is not worth the increase in little dmg.

apply poison works wonders. you do not have ias in this build. the hp degen really makes up for the dps you lose from not having ias. also love it when they run which most targets do when you are a warrior. that helps me even more. bleeding and poison are 7 hp degen that i can keep on you every time i catch up. makes up for the dmg i'm not doing while i catch up. if they are not running it makes the monk work that much harder.

you don't have to save any of you adrenaline attacks with this build. you might want to read battle rage again. unlike fgj it does give you double adrenaline like it says. battle rage lets you spam them constatly. soon as i use one another is charged. if you save them you are just wasting the adrenaline. don't know where you get the dmg is really crappy from b/c i'm doing 80+ dmg a hit with my skills and around 30+ with normal attacks while the 7 hp degen is going.

might want to use this before you post. thanx

entropy

Wilds Pathfinder

Join Date: Jun 2005

N/W

Vamp... or Zealous but not if I was running BR. The only way I run BR is in comp arena when I life bond 2 people. Usual paladin combo with final for the big spike and I can usually keep BR up. Life bond and Purge Conditions with a rez sig .

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by entropy
Vamp... or Zealous but not if I was running BR. The only way I run BR is in comp arena when I life bond 2 people. Usual paladin combo with final for the big spike and I can usually keep BR up. Life bond and Purge Conditions with a rez sig . vamp will kill yourself b/c of no ias. you will gain a total of 1 hp per attack after hp degen.

zealous is useless here. i don't need energy. after i activate battle rage its all adrenaline from there.

i find that elemental upgrades are crap b/c there is more resistance to elemental dmg than there is physical. which only leaves furious and sundering. i used to think sundering was bad but after using it and seeing the 120+ dmg spikes i think i'll keep it.

still testing the paladin combo right now.

White Designs

Krytan Explorer

Join Date: Jul 2005

Illinois

None

You are not killing with a subpar spike, attribute spread, and no attack speed boost to unload it faster unless the enemy team has no defense whatsoever (Which might be the case in random arena). In that case, who cares?

Anyways, Vampiric or Zealous of Defense or Fortitude gives best results nearly always. Enchanting is good for stuff like Judge's or a Conjure. Dying from vampiric degen is just laughable.

Quote:
might want to use this before you post. thanx If I did that every time I'd be getting worse at this game.

Slade xTekno

Slade xTekno

Rawr.

Join Date: Apr 2005

Read or Die Stooge Forum

W/

Quote:
Originally Posted by twicky_kid
16 weapon mean -75 life. i can kill you faster with my spikes thanx for the help. between 14-16 isn't that much of a difference. 75 life is not worth the increase in little dmg.

apply poison works wonders. you do not have ias in this build. the hp degen really makes up for the dps you lose from not having ias. also love it when they run which most targets do when you are a warrior. that helps me even more. bleeding and poison are 7 hp degen that i can keep on you every time i catch up. makes up for the dmg i'm not doing while i catch up. if they are not running it makes the monk work that much harder.

you don't have to save any of you adrenaline attacks with this build. you might want to read battle rage again. unlike fgj it does give you double adrenaline like it says. battle rage lets you spam them constatly. soon as i use one another is charged. if you save them you are just wasting the adrenaline. don't know where you get the dmg is really crappy from b/c i'm doing 80+ dmg a hit with my skills and around 30+ with normal attacks while the 7 hp degen is going.

might want to use this before you post. thanx 16 Axe Mastery = higher crits and more damage added with attack skills, which is what a spiker does. The -75 HP doesn't matter because Warriors are a low priority target in PvP.

A 7-pip Health Degen is easily countered with Healing Breeze.

We know what FGJ and BF does. If all you want is Adrenaline to charge Battle Rage, you might as well use Berserker's Stance. It gives you must as much Adrenaline but also give you IAS. Hell, you could probably get off a Penetrating Blow before triggering BF.

The problem is you simply mislabeled your Axe Warrior as a spiker instead of a constant damager.

Where is Final Thrust?

Damn you, Eonwe and Nash. Now I'm thinking like a PvPer... >_<

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by White Designs
You are not killing with a subpar spike, attribute spread, and no attack speed boost to unload it faster unless the enemy team has no defense whatsoever (Which might be the case in random arena). In that case, who cares?

Anyways, Vampiric or Zealous of Defense or Fortitude gives best results nearly always. Enchanting is good for stuff like Judge's or a Conjure. Dying from vampiric degen is just laughable.



If I did that every time I'd be getting worse at this game. take pro monks using pro spirit, guardian, and reversal very easyily b/c i'm not using a HUGE spike just more consisant spikes. i can cut through any def that isn't an evade or block.

defensive is laughable for a warrior. they already have the highest armor on game adding 5 more isn't going to make even 1 dmg difference. elemental dmg and spikes are what kill you. +hp is spike protection. there is no conjure or judge's here and wouldn't use it anyways seeing as it would end battle rage so enchanting is out.

if you accually tried the builds out you have a greater understanding of them instead of posting on your opinion of what it looks like on paper. we all know paper and play testing is very different.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by Slade xTekno
Where is Final Thrust? not using it b/c of adrenaline loss. having 2 skills that lose all adrenaline isn't that great.

still testing of course giving it a shot right now i'll how i like it. if i even once cannot maintain BR then i'll drop it. BR is the engine for this build and has to stay up.

Eonwe

Jungle Guide

Join Date: May 2005

New Jersey

Idiot Savants

Quote:
Originally Posted by twicky_kid
16 weapon mean -75 life. i can kill you faster with my spikes thanx for the help.
You can kill him faster? Are we talking about 1v1 duels here for some reason?

Quote: between 14-16 isn't that much of a difference. 75 life is not worth the increase in little dmg. There's actually quite a substantial difference between 14 and 16 weapon attribute.

Quote: apply poison works wonders. No, it doesn't. Apply poision on a warrior primary is pure shit. Enough said.


Quote:
you don't have to save any of you adrenaline attacks with this build.
might want to use this before you post. thanx So you're not actually going to spike anyone? How do you plan on killing people again? Let's try not to talk about random 4v4 arena here by the way.

Quote:
vamp will kill yourself b/c of no ias. you will gain a total of 1 hp per attack after hp degen. People don't use vampiric weapons for health gain, they use them for the added armor ignoring damage.

entropy

Wilds Pathfinder

Join Date: Jun 2005

N/W

But BR gives it twice as fast... And btw consistent spikes? not really gonna work out to well. Spiking is all about hard fast dmg. Galrath plus Final is your spike. sever and gash aren't. Its not about maintaining BR. You don't have to as a spiker you just need to push out your massive dmg quick. As you said defense is laughable so why don't you use the -75 rune

White Designs

Krytan Explorer

Join Date: Jul 2005

Illinois

None

Defense is not laughable. Constant damage reduction means better healing efficiency.

Quote:
Originally Posted by twicky_kid
adding 5 more isn't going to make even 1 dmg difference Don't give out bullshit information. Learn the math of this game and know that +5 defense is a solid damage reduction. Sundering and Furious is the stuff with tiny effects.

Fortitude's better if the metagame features alot of armor-ignoring or armor-piercing damage, like degen. Currently top-tier GvG does feature this (Shatters/Air Ele's/Blood Necros/Hexes and Degen), so it is probably a decent choice, but defense is never bad and will certainly see use again later.

Neo-LD

Neo-LD

Desert Nomad

Join Date: May 2005

USA

[GSS][SoF][DIII]

fortitude bonus only ever helps you if you were to actually be in danger of dying. If you are at high hp al game, it didnt do anything for you. I take the +armor mod every time since it helps every time you take damage.

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

someone alraedy went over the math.. you poser search button addicts its +30 for people with high defense (i.e. tanks), +5 defense for squishies.

and who even targets tanks to begin with? ohhh thats right TA...

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by smurfhunter
someone alraedy went over the math.. you poser search button addicts its +30 for people with high defense (i.e. tanks), +5 defense for squishies.

and who even targets tanks to begin with? ohhh thats right TA... thank you smurf for pointing out that out.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by White Designs
Sundering and Furious is the stuff with tiny effects. that's is where you are wrong. with an axe i go sundering since it only counts for skills. with BR all my skills recharge one after the other creating a constant chain of spike dmg. i used to think sundering did suck until i started using it and understanding out it worked. when you see the 120+ dmg spikes you get from just using executioner's strike and the 90+ spike from penetrating you'll change your mind fast.

furious on the other hand works for any attack giving you double adrenaline. the beautiful thing here is that with BR, FJG, and furious you'll be instantly recharging all of your adrenaline skills with only 1 hit. once the chain starts with all of your skills charged it won't be stopped. it will one adrenaline skill after another.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by entropy
But BR gives it twice as fast... And btw consistent spikes? not really gonna work out to well. Spiking is all about hard fast dmg. Galrath plus Final is your spike. sever and gash aren't. Its not about maintaining BR. You don't have to as a spiker you just need to push out your massive dmg quick. As you said defense is laughable so why don't you use the -75 rune b/c warriors have the highest def on the game they don't need any more they need life. i have even gone upagainst someone with 16 weapon attribute and won b/c my spikes never slow down where your's will. since i had more life i survived is occasional spikes.

Are Cane

Academy Page

Join Date: Jul 2005

California

Legio X

E/Me

pretty good my warrior build is


Axe Mastery 15
Strenght 3
Wilderness Survival 9
Tactics 8

Skills:
Penetrating Blow (Something like that)
Executioner's Strike
Escervate (E) (Something like that (bad spelling))
Cyclone Axe
Distracting Chop
Healing Signet
Troll Ungent
Resurection Signet

widowdaballa

widowdaballa

Frost Gate Guardian

Join Date: Sep 2005

TeXaS

Xen of Onslaught [XoO] Xen Of Heroes Division

That seems like a nice build Twicky Kid. I'll try it out exactly like you say, and post later about MY results vs yours. Hope it works out good.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by widowdaballa
That seems like a nice build Twicky Kid. I'll try it out exactly like you say, and post later about MY results vs yours. Hope it works out good. look forward to the feedback. will post my resulds of w/mo tomorrow.

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

If you're playing by yourself with uncooperative teammates and fighting an enemy team full of braindead idiots, I can see this build working...

But if you're fighting a team that understands metagame and is built specifically with killing intelligent players in mind, [aka, a guild team that knows how to read advise] this build will fall flat on its face.

Apply Poison. 15e. For a meager effect. Hell no. Virulence {E}, = your worst nightmare and FITTING on a warrior that does conditions anyway.

I like Battle Rage myself. However I do like a Frenzied Evis + Exe. Strike better these days.

Key to Battle Rage really is to make sure it feeds the right adrenal skills. And what's said is true, for a non-weapon elite, go swords. Just go swords... People say swords suck because its elites suck but that's the opposite, sword will R0CK once you realize it doesn't need a weapon elite to be effective.

FGJ... Why have BR if you've got this skill? Waste of a possible adrenal slot...

If I went W/R [which will probably never happen cause it's just too inefficient a combination], I'd definitely use THIS for my setup... This has BR in mind since you like the skill so much.

12+1+3 Axe
12+1 Strength
3 Wilderness Survival

Penetrating Blow
Dismember
Executioner's Strike
Disrupting Chop
Battle Rage {E}
I Will Avenge You!!
Antidote Signet
Frozen Soil

This is how a battle system should work. IWAY will beef up your Battle Rage allowing you to execute TRUE spikes [not 1.33s swings half-assed spikes] It will also heal you and since nobody can get ressed, it's all good.

Zealous and Fortitude to me are the ONLY things any warrior who knows how to play should use.

Vampiric doesn't do enough damage for me to care. [+3 armor ignoring? hah] Sundering and Furious. I don't need 1/10 swings. I need 10/10 swings. 4 pips energy regen on a warrior? THAT'S the good stuff. Zealous owns...

I don't need armor. All the people I fight that give me trouble [u know, intelligent players] use hard hitting degen and armor ignoring spikes. Why wear more armor when the people who know how to fight a warrior will ignore your armor...

The fortitude along with sup. vigor cancels out your -75hp from the sup. weapon rune easily. I don't see what you're complaining about. See the light peeps, see the light!

entropy

Wilds Pathfinder

Join Date: Jun 2005

N/W

[QUOTE=twicky_kid]b/c warriors have the highest def on the game they don't need any more they need life. i have even gone upagainst someone with 16 weapon attribute and won b/c my spikes never slow down where your's will. since i had more life i survived is occasional spikes.[/QU

Umm Warriors don't need life. Having the highest defence makes up for it. Its like saying monks need 500+ life since they will always be targeted and they have low armor. The simple fact is that the sup runes are well worth the -75 health cost. Galrath by itself is not spiking it just isn't. You are running something I acquaint to cleave. Why not just use that? Constant damage. Galrath every 4 hits basically or less with FGJ. dismember and its basically what you are doing. You keep acquating your build to spiking. ITS NOT. And the situation you mentioned are you talking about a warrior vs warrior?... I mean without a monk sure you might win but if it was even you definetley could not spike a monk fast enough with your build to kill them. The other might though.

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

but just because you want to bring a +30 axe grip or whatever doesnt mean you shouldnt have 16 in your weapon attribute!

410/455 hp is enough for a tank.

you_dont_need_500_health

*moan*

White Designs

Krytan Explorer

Join Date: Jul 2005

Illinois

None

This isn't worth it anymore.

Summary:
W/R sucks, BR sucks, that build sucks, Sundering/Furious suck.

Learn or ignore at your discretion.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by White Designs
This isn't worth it anymore.

Summary:
W/R sucks, BR sucks, that build sucks, Sundering/Furious suck.

Learn or ignore at your discretion. if you don't like the build then don't post here. plenty of other post to go troll. thanx and have a good day.

Eonwe

Jungle Guide

Join Date: May 2005

New Jersey

Idiot Savants

He's posting to let people know that the build is crap, which it is. Don't post anything if you're not willing to take criticism.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by entropy
Umm Warriors don't need life. Having the highest defence makes up for it. Its like saying monks need 500+ life since they will always be targeted and they have low armor. The simple fact is that the sup runes are well worth the -75 health cost. Galrath by itself is not spiking it just isn't. You are running something I acquaint to cleave. Why not just use that? Constant damage. Galrath every 4 hits basically or less with FGJ. dismember and its basically what you are doing. You keep acquating your build to spiking. ITS NOT. And the situation you mentioned are you talking about a warrior vs warrior?... I mean without a monk sure you might win but if it was even you definetley could not spike a monk fast enough with your build to kill them. The other might though. warriors have the highest def vs physical dmg, vs elemental is a different story they can get cut down just like anyone else from elemental, smiters, shadow and hp degen. the life is what this is for. smurf said it best. tanks need life. squishes need def.

this build might not fit the exact definition of spiking....say 100+ dmg with one skill that is ranged. the reason ele spike and other spikes work is b/c they are ranged and don't have to catch a target. this build is a constant spike. when ever you use a skill you ARE spiking. you are doing an acute increase in dmg compared to your normal attack. therefore i am in a since spiking. anyways.....

while you get your galrath with ever 4 hits with just FGJ i can get it just about every 2-3 (1 hit if your furious activates). when you activate your galrath you are taking a charge from your other skills while mine are still charging. ran into the same problem with cleave that it takes a charge away from your other adrenaline skills when you using is. FGJ has a cool down time it cannot be active all the time. BR can always be renewed and gives me the 25% run so i don't have to bring a snare or rely on my teamates to bring one.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by Eonwe
He's posting to let people know that the build is crap, which it is. Don't post anything if you're not willing to take criticism. since the very first post you and white have only said it sucks, blah blah blah.

while other people have given me suggestions and some other directions. some people want to try it others are being inspired to try it. so to just come out and say this sux it won't work just b/c its not in the "meta" game. well guess what the meta game changes and very often. what does it change to? lets see we haven't had any increase in the number of skills in the game just changes. so maybe they come from skills people are not using.

suggestions welcome. build variants and other mods accepted. saying it sux or trolling the post b/c i disagree and give reasons why, go somewhere else and do it.

thanx for the suggestions from others. going now to post w/mo.

Neo-LD

Neo-LD

Desert Nomad

Join Date: May 2005

USA

[GSS][SoF][DIII]

well, they didnt just say it suxorz n00b; at first they gave reasons as to why it was bad. But one gets tired of repeating oneself endlessly, just because the other person is not willing to hear that their **experimental** build is bad. Most builds are bad, relative to perfectly effecient characters that white and eonwe are comparing to . Dont feel so down.

entropy

Wilds Pathfinder

Join Date: Jun 2005

N/W

Smiting got nerfed. Ele dmg to a warrior is shit. A 5 energy heal will heal that dmg. Shadow dmg and hp degen wooohooo. FoC spiking you mean? UGH No FINAL MEANS NO SPIKE you know what if it is true that spiking is just activating skills Why don't you just go and use all the energy sword skills and flourish thats some good spikes right??? And pretty constant. As far as it goes all you've shown me are many random arena experiences and random is well pve. Retarded shit works.

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

stop misquoting me!!!!!! i only quoted like ensign or something when i said the +30 is better for people with high defense in the long run... i NEVER said you need like 500 health or that you should only use minor runes

zomgwtfbbq

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by entropy
Smiting got nerfed. Ele dmg to a warrior is shit. A 5 energy heal will heal that dmg. Shadow dmg and hp degen wooohooo. FoC spiking you mean? UGH No FINAL MEANS NO SPIKE you know what if it is true that spiking is just activating skills Why don't you just go and use all the energy sword skills and flourish thats some good spikes right??? And pretty constant. As far as it goes all you've shown me are many random arena experiences and random is well pve. Retarded shit works. took this build everywhere. went to competition to get a feel for it. then took it to teams to see how it did vs orangized groups. in both cases it did very will. took down most targets in a few hits.

took this into gvg and had a guildy make an axe w/mo with BR. guildy and I paired up on the same target or split when we needed to put pressure on more than one monk. if both of us are on the same target it dropped fast. i was sword he was axe.

this is only 1 peice of 8.

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

question: what was the rating of the guild you fought with this? it really doesnt count if the build worked against a guild with an 800 rating... lol...

entropy

Wilds Pathfinder

Join Date: Jun 2005

N/W

Fine I just give up trying to explain how it JUST SUCKS. Use it by all means and I hope that when you face a halfway decent team it doesn't come and bite you in the ass. AND WHY IN THE WORLD WOULD AN AXE WARRIOR NOT USE EVISCERATE????????????????????????????????

JYX

JYX

Krytan Explorer

Join Date: Mar 2005

Quote:
Originally Posted by entropy
AND WHY IN THE WORLD WOULD AN AXE WARRIOR NOT USE EVISCERATE???????????????????????????????? Because he already has 2 teammates with eviscerate? Thus the effect of the eviscerate/exe spike is starting to wear thin and in the current warrior-heavy setup of his team a more constant pressure is required on the enemy; thus forcing him to revert to cleave for a higher DPS?

edit: well...he isn't...forced to. Rather he might take a gamble and do so. That many warriors in a row is rare :S...oh well...you asked for a situation...