Two handed swords/axes & 1 handed blunt weapons

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

My suggestion:

Allow us to equip axes and swords with an option of making it two handed. I dont think its unreasonable to think that holding a sword or axe with two hands would increase attack strength at the cost of defensive strength and speed of strikes. I though it after staring at my character holding a huge axe with one hand. They could reuse the same animation from swinging the hammer also.

It would open up a possibilty for two-handed only versions of axes and swords like bastard swords, halberds and other pole axes, lochaber axes.

On the opposite end, i would like to see one handed maces and clubs and mauls. These would use hammer skills and have faster strikes, but at the cost of damage and less chance of knockdown to balance it out.

tellme what you guys think. ^.^

Elena

Elena

Desert Nomad

Join Date: May 2005

Belgium

sounds interesting if its well balanced out i'd say why not ?

One and Two

One and Two

Jungle Guide

Join Date: Aug 2005

Increase attack speed, but probably strength goes down. Think about it. Dunno if you're ambidextrous, I am, and I think im relatively rare.

curtman

Frost Gate Guardian

Join Date: Jun 2006

/signed. Have two handed swords and axes and 1 handed hammer.

Sword = fastest 2h, but least 2h damage
axe = mid 2h.
1h hammer, slowest 1h, faster than 2h sword.

There would not need to be any new skills or attributes. They could just use sword, axe, and hammer.

Knight Othin Of War

Knight Othin Of War

Frost Gate Guardian

Join Date: Apr 2006

Spartan Warrior Elite

W/Mo

i would like to be able to dual wield swords/axes and other 1 handed weapons on my warrior so i can do more damage, even if it means having lower ac because i'm not using a shield.
i would also like to see 2 handed swords (Great Swords), 2 handed axes, maces etc

/signed

Gregslot

Gregslot

Wilds Pathfinder

Join Date: Aug 2006

Me/

hammer skills deal less damage then swords and axes
compare, galrath slash, executioners strike and mighty blow
they are the high damage skills of their respective attribute
and mighty blow has -5 damage compared to them
hammer skills are made for two-handed hammers, axes skills are made for one-handed axes, sword skills are made for one-handed swords

if they would add two-handed and one-handed of each of them, they would have to rework ALL WARRIORS skills, and add varieties of exceptions if they would add the option to equip two weapons, and way more if you could equip one of each kind!
just think of the numbers... they would basically change the entire profession


now IF they add a new profession, with ambidextry as a primary, greatsword-manship (no idea for the name hehe), halberd mastery and mace mastery... NOW you would be able to have a character with all these combinations


just ask them and they will create it
its not like its a bad idea, just need a theme that matches with the class
and an oposite class for this new one

=** (_._)

Knight Othin Of War

Knight Othin Of War

Frost Gate Guardian

Join Date: Apr 2006

Spartan Warrior Elite

W/Mo

they wouldnt haveto rework the warrior skills if they could dual wield weapons. the skills would still deal the normal damage as normal but you would have 2 weapons and less armor because you have no shield equipped. even if they do haveto rework the skills, doesn't matter how long it takes, it will be better at the end of the process because it will feel like a more medieval type game as real knights/warriors did dual wield swords/axes etc

blademan176

Academy Page

Join Date: Aug 2006

Clan MacLaren

W/Mo

/signed
I just came on here to post something about maces, but would d'ya know.
I dont believe that maces should use the same atribute as hammers though, they are completely different weapons. If you look at the weapon racks in ascolon city you can see a huge mace, I'de like to see that in the game. I'd like to be able to use claymores, masamunes, great swords, ect. I dont know the names of any two handed axes but I'd like to see those too. I think its a great idea!

Knight Othin Of War

Knight Othin Of War

Frost Gate Guardian

Join Date: Apr 2006

Spartan Warrior Elite

W/Mo

the main sword and most famous sword in the world i would like to see is Excalibur
and i do think that maces would be cool too, especially if they are the spiked ball maces

brokenmonkey

brokenmonkey

Krytan Explorer

Join Date: Feb 2006

CA

[UC] Uber Crue

W/

/NOT SIGNED

Ruins Future Professions... Barbarian.

Knight Othin Of War

Knight Othin Of War

Frost Gate Guardian

Join Date: Apr 2006

Spartan Warrior Elite

W/Mo

barbarians are warriors so it wouldn't ruin anything.

MysticoN

Academy Page

Join Date: Dec 2005

The Lord of the guilds

N/R

/signed

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

thank god someone knows how to use the search option^^

I don't like the idea though, save it for future professions.

The truth itself

The truth itself

Krytan Explorer

Join Date: Dec 2005

Denmark

First Degree

Mo/

/no

This is a typical mmorpg request, but if you think over it, it would ruin warrior balance completely. Also the ammount of new models needed for this.

No thanks, i rather get rid of err7, iway, touch rangers and other gimmick before this.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

What I was thinking, so it wouldn't ruin balance in the least, is simply have skins that looked like large swords and axes, but have them still fall under the Hammer category. Simple. They've already got Colossal Picks, which are classified as Hammers, but have piercing damage. Just have a giant bastard sword, flamberge, zweihander, etc. with slashing damage, but uses hammer skills. I mean, a giant sword and giant axe could still knockdown, no?

On the reverse, blunt, mace-like weapons could fall under sword or axe classification. There is already a Jitte, which is a sword, but deals blunt damage. I don't think any of that is far-fetched. We really just want the skins, anyway, right?

lishi

Forge Runner

Join Date: Jul 2005

it will be hard to balance.

it will be less hard if they will add some new attribute like

Mace
Two handed sword
Two handed axe

mega_jamie

Wilds Pathfinder

Join Date: Apr 2006

UK

Warlords of Ruin

A/Mo

I have this horrible visual of Timmy Mallet-esque 1 handed blunts ><

but this certinaly would allow some variation into the game, especially if you consider swords which arnt meant to come with an offhand, such as Katanas.

boenan

boenan

Ascalonian Squire

Join Date: Jul 2006

Boston Area (Originally Arkansas)

R/

is this a question of skins? or weapon specs?? i don't think balancing will be an issue.

a two-handed weapon:

Boe's Barbarian's Axe
Slashing Dmg 6-28
Energy+5 (while in a stance)
Armor-10
(Two-handed)

it's conceivable, IMO
/signed

bart

bart

Desert Nomad

Join Date: Aug 2005

dual wield FTW. Imagine equiping 2 fellblades! it will just mean that there will be 2 types of warriors, damage warrior and tank. I don't see how that will cause an imbalance although i don't PvP. i think this idea is cooler than coming out with new classes.

TadaceAce

Wilds Pathfinder

Join Date: Jul 2005

Yes ok let make 2handed axes and swords so warriors can deal even more far exceeding damage than any other class in the game.

The only way people would use 2 hander versus 1 hander + shield is if it does more damage, and if it does more damage you are further pushing the borderline overpowered warriors are already attacking.

Coran Ironclaw

Coran Ironclaw

Frost Gate Guardian

Join Date: Apr 2006

Guardianes Del Honor

R/Mo

differents hammer skins that looks like swords or axe.

/signed as long as they requires hammer attribute and use only hammer skills.

Morrandir Gurthring

Ascalonian Squire

Join Date: Jun 2006

Wandering Oracles of Time

Rt/N

Quote:
Originally Posted by The truth itself
/no

This is a typical mmorpg request, but if you think over it, it would ruin warrior balance completely. Also the ammount of new models needed for this.

No thanks, i rather get rid of err7, iway, touch rangers and other gimmick before this.
Well, err7 is more of an ISP problem, iway is nerfed due to some new Necro skills in Nightfall, and touch rangers are also nerfed by a single Paragon skill, "Can't Touch This."

So... That leaves 'Other Gimmick.' What'd you have in mind?

(P.S. /Signed. I'm curious as to why this still isn't in.)

Thallandor

Thallandor

Desert Nomad

Join Date: May 2005

Singapore

Seers of Serpents [SoS]

R/

Been asking for two handed swords in different suggestions threads for months...

/signed

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Um, no. Removes one of the main strategies of being a Warrior - picking your weapon. Don't forget Evis/Executioners will own squishies in PvP with 2 handed weapons.

Makkert

Makkert

Black Beast of Aarrrrgghh

Join Date: May 2005

The Netherlands

The Biggyverse [PLEB] // Servants of Fortuna [SoF]

I think this would require an huge investment of the devs. not only the weapon, but the whole skillsystem of a weaponline would need to be re-evaluated how much damage a particular skill would do in dualhanded or single-handed combat.

it also takes a bit of charasteristic away. people asked for a dual wielding class for a long time, and they got the assassin. now, suddenly the assassin isn't good enough anymore?

i just don't understand.

xiao1985

xiao1985

Wilds Pathfinder

Join Date: Nov 2005

sin really is not a dual wielding.. it's more like wielding a two handed weapon...

but i disagree on the dual wielding... if warriors can dual wield, as a monk, i insist that i can hold two foci...

Cilvaa

Cilvaa

Ascalonian Squire

Join Date: Dec 2005

Gold Coast, Australia

Australian Syndicate of Dark Forces

W/Mo

I want to see dual swords... Now that would be good.

y3ll0w

Ascalonian Squire

Join Date: Aug 2006

Sugar Land

Free Fame For [Us]

W/

i love my shield and theres a reason for one handed weaps on most classes.

/dontsign

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

I don't understand people who don't like this idea.

/signed

Tutonic Mace
Nordic Great Axe
and the German Great Sword

These were great weapons and I would like to see them in the game.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

Blunt 1 Handed: Jitte
Two Handed Axe? (Collosal Pick anyone? :P)

tuperwho

Wilds Pathfinder

Join Date: Jul 2005

Tenacious Knights of Doom [TKD]

I've been wanting this for a while. To me, it seems like the lack of a shield (16 def. with + health or damage reduction) is a pretty good step along the route of balance.

We currently have the choice of 2 handed, or 1 handed. However, this should totally extend beyond the choice of hammer vs. sword/axe, so that you can pick both your chosen weapon, and then wether to use it 1 handed (more defense from an offhand) or 2 handed (sacrifice defense for greater offense).

/signed

Xenex Xclame

Xenex Xclame

Desert Nomad

Join Date: Mar 2006

DPX

R/

Quote:
Originally Posted by Knight Othin Of War
barbarians are warriors so it wouldn't ruin anything.
Basicly any melee type fighter could be considered a warrior.
The warriors having 3 weapons swords/axes/hammers actually screwed up the future from the moment it received 3 weapons.

If they had simply given the Wariors swords then we woudnt have missed the other 2 weapons, i mean if you think of a warrior you would think of a guy holding a sword , right?

If they had left the 2 other weapons out of the arsenal of the warrior it would have made coming up with other melee classes a bit more easy and a bit better , instead of having 3 weapons spread around 1 class you would have 3 profesions that are extremely good at using their weapon.

The warrior would have become the ultimate swordsman, we could have gotten the 7 feet tall characters that carry the huge hammers and bash people.And the axe man a that throw their axe when the enemy os running towards them, you all know what kind of characters im talking about, you seen them in movies.

Sorry for long post , now im gonna go to concept forum and finally post my idea.

Rit Gin dos

Ascalonian Squire

Join Date: Sep 2006

Their used to be 2 handed axes if im not mistaken. They were taken outta the game for a reason.

Stemnin

Stemnin

Krytan Explorer

Join Date: Nov 2005

Mo/Me

Rename Hammer Mastery to The Two Handed Weapon Mastery (someone think of something better please, really.)


/signed



PS. Reminds me of Oblivion, Blunt, Blade masteries and that other one lol

The truth itself

The truth itself

Krytan Explorer

Join Date: Dec 2005

Denmark

First Degree

Mo/

Quote:
Originally Posted by Morrandir Gurthring
Well, err7 is more of an ISP problem, iway is nerfed due to some new Necro skills in Nightfall, and touch rangers are also nerfed by a single Paragon skill, "Can't Touch This."

So... That leaves 'Other Gimmick.' What'd you have in mind?

(P.S. /Signed. I'm curious as to why this still isn't in.)

Map stuck bugs.
Teleport underderground stuck bug.
Boat travels to Capital citys.
Improve horrible skills and elite skills.
Leechers in FA.
Premades are HA builds.

more?

I'm not convinced it's purely ISP problems, i never had any err7s before, and then after an update(6v6 HA), I now get them. I've been disconnected on different connections after..

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

Tricky to balance.

Going in the 1 handed to 2 handed direction is reasonable; you don't affect it too much; just tweaking damage numbers a bit.

The hard part is going from the 2 handed hammer to one handed - that would take a lot of work, as the knockdowns are pretty potent and the only reason really for it; as well, while slowing down the rate of adrenaline gain for sword and axe would compensate for damage to some extent, speeding up adrenaline gain for hammers would really change the power of the hammer KD chains.

I'd be fine with introducing 2H swords and Axes, and not adjusting hammers to 1 handed I suspect. Then again, as is they can leave 1H hammers (blunts) for a new profession (cleric?) and reserve 2H Swords/Axes for a class (barbarian?).

TadaceAce

Wilds Pathfinder

Join Date: Jul 2005

wow this suggestion has been brought up um... 8200 times. There is one reason this will never happen. In order for someone to use a 2handed axe over a 1handed axe would be more damage. Since a 1 handed axe is the highest sustained damage in the game already, donjathink an even more powerful 2handed axe is slightly unbalanced?

As far as one handed hammers.... it just doesn't make sense... fear my devastating 3 pound hammer! Or earthshaker with a little mallet.

bknemesis

Pre-Searing Cadet

Join Date: Jul 2006

CA

Mo/W

You could put 1h hammers/maces/flails under the axe skill spec using axe skills and axe stats, just using blunt damage since they use similer attack animations, etc..

For 2h swords, and axes, you'd put them under the Hammer(2h weapon) spec and keep the same weapons speed to damage ratio for dps, as a 12 pound sledge and a 12 pound maul (for those who've split fire wood) swing the same, just vary the speeds and damage (same dps) for 2h swords, 2h hammers, 2h maces, 2h axes, 2h picks, etc. using exsisting hammer skills.

For duel wield.. use dagger combat animation.. make it were the main hand weapon is the acual weapon, while the off hand acts like a focus, so if you had a +5e 33% bleed +7 armor sword in the off hand, you'd gain the benifts of those mods at the cost of not having a shield, keeping 1h damage the same... not unbalencing but get the looks and some benifits of duel wield.

Bloodied Blade

Desert Nomad

Join Date: Jan 2006

R/

Quote:
Originally Posted by TadaceAce
wow this suggestion has been brought up um... 8200 times. There is one reason this will never happen. In order for someone to use a 2handed axe over a 1handed axe would be more damage. Since a 1 handed axe is the highest sustained damage in the game already, donjathink an even more powerful 2handed axe is slightly unbalanced?

As far as one handed hammers.... it just doesn't make sense... fear my devastating 3 pound hammer! Or earthshaker with a little mallet.
By your logic the hammer should be the highest sustained dps weapon in the game. If you make axes 2h, you have to SLOW the attack speed. They could probably make 1h hammers do something like have you kick the guy over or something...it really would be odd.

/signed, but only if they can make the animations so that you don't look like a ballet dancer trying to swing a house at someone.

squan

squan

Banned

Join Date: Feb 2006

Rotterdam (The Netherlands)

Rotterdam Pride

Mo/

i dont know if you guys know this game, the name is Dark ages of camelot. it was like a game like GW and WOW. and the warrior class had the same as what you guys want. a 2 handed sword. man it deals way more damage, but less armor. also the attack speed was a bit slower. but it looks great if you have a big @ss sword in your hands. this game is about 10 years old and i think gw and wow have learned a lot of this game.
Only problem is that you also have to pay for this game just like WOW. but the fun part in this game was that you had big @ss fights between 2 realms. Like 1 realm controlls a castle and a other realm wants to take the castle over. what do you get, a big fight. 150 vs 200. and no lag


http://www.darkageofcamelot.com/