Quote:
Originally Posted by Saerden
Time is money. 1h = 10$ for most, 1h = 200$ for some. "Time" (better the work you can do in this amount of time) is the most important thing, oil is nothing more then liquid "time" (or better work).
So let me make a calculation:
UAS costs from 300 (the amount of mindless grind hours)*10$ (the amount you could make "grinding" at some medicore job) = 3000$ to 3000*10$ if you would do an MCJob instead. Buying a fully unlocked account for 500$ leaves you with 2500$ profit AT WORST.
Note that even in places with few jobs, time can still be spend to search for good deals, lowered prices, good insurance or just education, which increases your chances to get a better job.
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That is an interesting spin to put on it, but I don't think I really follow the logic in it. My gaming takes place in my free time for enjoyment. That's time that I wouldn't be working, reguardless of whether I were gaming, listening to music, reading, doing things outdoors, etc.. My intention in life is not to work 24/7. My intention is to work the hours neccessary to live comfortably and enjoy the time that I have away from work.
To take your example of a McJob; the average employee there works around 20 hours per week, so there's 15 weeks to reach the 300 hour mark. In the time you've made your $2500 profit and purchased a $500 account, I've enjoyed nearly 4 months of playing a game, instead of spending my nights getting McGreasy. Also consider the fact that a McJob will pay about $6/hr, so 300 hours get you $1800 gross. Factor in taxes and such, and you net about $1260, so its actually around $760 profit, and 1 game, for 4 months worth of lost free time.
In the long run, would it make more sense to do those things you suggest could be done rather than playing a game? Perhaps. Keep in mind though, if we all did those things, rather than recreating in our free time, there'ld be no reason for any entertainment buisnesses to exsist, since we'ld all be working, studying, or taking classes during all our waking hours.
To followup what FireBat was saying; I agree that not everyone has the free time to play 16 hours a day. I myself work full time, have a family, have a social life away from work and home, so my play time is also quite limited. Even with those factors, the concept of Virgoods, and such services, being successfull is out of my grasp. Perhaps its because of the gaming generation I come from, where the number of hours required to finish a game, or get the most from it are a big selling point. To me, a game that requires hundreds of hours of play to reach an endgame scenario, is a huge plus. With this particular game, if you pvp, there is no end game, which is a bigger bonus.
I come from the days of first edition pen and paper D&D, where nothing was completed quickly. That may be why I don't understand the "I'll pay what it takes to get it all right now" mindset. I don't belittle, or comdemn those that feel that way, afterall its thier time, and thier money, but I still will never understand it.